kitchenmotors
Banned
Well I have a different way to compare GTA V on these platforms:
PS3: available
PS4: available
PC: NOT available
Well I have a different way to compare GTA V on these platforms:
PS3: available
PS4: available
PC: NOT available
Anyone want to hazard a guess on what PC will be needed to maintain at least 60fps at all times running max detail at 4k? Whatever that spec is, it will be mine! Oh yes, it will be mine......
Going by the standards Rockstar set with GTA IV,Anyone want to hazard a guess on what PC will be needed to maintain at least 60fps at all times running max detail at 4k? Whatever that spec is, it will be mine! Oh yes, it will be mine......
Anyone want to hazard a guess on what PC will be needed to maintain at least 60fps at all times running max detail at 4k? Whatever that spec is, it will be mine! Oh yes, it will be mine......
I actually do think that it's going to run great on most machines. Rumors are it's done by the same team that did the Max Payne 3 PC Port. And that port was one of the best ports I've played in my life. Judging by recommended specs, which these days are needlessly inflated, and the delays, I do think this game will run well.
Max Payne 3 wasn't open world and didn't have huge amounts of NPCS to load.
And MP3 wasn't a port either.
Looks the same to me. Least our glorious pc's will run it in 60fps+.
Dat image quality.This comparison is strange. What is the point of showing off 4K when you don't give one of your main characters higher-resolution textures to go along with it? Open in a new tab and check it out.
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Dat image quality.
Holy shit. The textures and foliage between PS4 and PC are like a two gen leap, far beyond the difference of PS3 to PS4.
I just hope their recommendation of a GTX660 is true and means running the game on max settings, and that it doesn't turn out that we need 970s and 980s for the higher settings.
This comparison is strange. What is the point of showing off 4K when you don't give one of your main characters higher-resolution textures to go along with it? Open in a new tab and check it out.
R* has always been terrible at skin texturing.I'd agree with you if we were talking about a mod for 4K+ resolutions on an older game... not a to-be-released official product. Surely R* has some better textures than those, right? At least for his skin?
I know, right? 60 fps, 3D GTA V, absolutely can't wait. Will probably have to wait a bit until a 3D fix comes out, but it will be 100% worth it. I can almost taste it.Thank God I waited.
Älg;155951305 said:There are more reasons to increase resolution than to be able to see high res textures.
IQ, we know, we've been through that, but it's still a waste. You are limiting the PC port to looking like an incredibly clean last-gen game with high draw distance, when it could easily be that and more.
Unlike you I really hope the game scales well to high-end GPUs. I can't believe you would be disappointed that high-end hardware is required for maximum settings, it just makes sense to me. A 660 is three years old.
IQ, we know, we've been through that, but it's still a waste. You are limiting the PC port to looking like an incredibly clean last-gen game with high draw distance, when it could easily be that and more.
They very rarely expand their PC ports over their console games, outside of Max Payne, but that is considered to be a PC-centric franchise first and foremost.
The only games I can think of that had real improvements were GTA III, San Andreas, IV, and Manhunt 2. GTA III and SA feature more in game assets that didn't exist in their PS2 releases despite both simultaneously missing assets from the original versions. IV had a slightly improved timecycle, extra car detail with a "dirt" feature, and retextured the ingame suits. I believe for Manhunt 2 they retextured the whole game and removed the kill filters, as it's really a far higher quality than the PS2, Wii, and PSP versions of the game.
Rockstar doesn't really try on PC to go above and beyond, so I don't believe they're a company you should be assuming this with. Maybe Eidos is a better example to use, especially with Hitman.
Most people normally hope that high-end hardware isn't required because their hardware isn't high-end, you know.
I'd rather hope that it runs well and is scalable as opposed to just requiring top-tier hardware. No need to be so condescending.
I actually do think that it's going to run great on most machines. Rumors are it's done by the same team that did the Max Payne 3 PC Port. And that port was one of the best ports I've played in my life. Judging by recommended specs, which these days are needlessly inflated, and the delays, I do think this game will run well.
Max Payne 3 on PC wasn't a port. It was developed in parallel with the console versions.
They (Xbone and PS4) were gimped to begin with. The CPU's are way behind and the GPU's are not that spectacular either. I don't really understand why both Sony and MS did not get a better CPU at the very least, especially since they are both x64 which is cheap as hell.Man consoles falling behind so fast![]()
Ok, looks a little worse than I was remembering, but it still looked better when I was playing it vs looking at these screens on here. The LoD improved the closer I got.
PS4 capture to USB, saved as .png
Yeah, that's the only way to get decent shots from it (and still compresses it a good bit). Definitely not as bad as the pics posted were making it out to be.
They're not going to rewrite the code and redraw the assets.
PS3/PS4 can't render tractors confirmed.
Ok, looks a little worse than I was remembering, but it still looked better when I was playing it vs looking at these screens on here. The LoD improved the closer I got.
No shit? That's what LoD does
If I remember correctly, there was a guy who modded dynamic headlights for cars into watch dogs. Looked pretty good to me.GTA 4 also had those beautiful dynamic shadows from car headlights on PC, a feature I've rarely seen since.
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I hope GTA 5 has them on PC. They definitely still support dynamic shadows because the flashlights on guns cast them for everything, even on the 360 version. I assume the reason cars lack them is because every car would be casting its own two sets of shadows, one for each headlight, which would probably hit performance badly.
GTA 4 also had those beautiful dynamic shadows from car headlights on PC, a feature I've rarely seen since.
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I hope GTA 5 has them on PC. They definitely still support dynamic shadows because the flashlights on guns cast them for everything, even on the 360 version. I assume the reason cars lack them is because every car would be casting its own two sets of shadows, one for each headlight, which would probably hit performance badly.