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GTAO launched two years ago. How do we all feel about it now?

As someone that spent WAY more time hyping the game on GTAF (1,000+ hours) than they spent actually playing it, GTAV (GTAO especially) is still a major letdown.

1. Easy money/XP is way too exploitable, whether it be grinding missions with unbalanced rewards, exploiting glitches to sell duplicates of your expensive cars, or entering a hacked lobby that makes you rich. These things ruined the economy and consequently, the game has no real sense of progression/accomplishment. You worked hard to afford a sports car? Sucker, all the other players in the lobby have a garage full of modded supercars & fighter jets while you're the odd one out. It essentially forces you to join the cheaters/glitchers, otherwise you might as well not play GTAO at all. After all, who wants to be the only one earning things legitimately when everyone else has millions of dollars from little to no effort? (This includes purchasing shark cards with IRL money).

2. Player hostility + imbalanced weapons: Being an asshole & killing everyone isn't a problem -- that's a staple of GTA games. The problem lies in the fact that, again, due to XP exploitation (and high levelled players in general), everyone and their mother uses the overpowered minigun & RPG (and stickies) to kill everyone else. In GTA IV it was always fun trying to kill other players since it was always an even playing field, but with GTAO's imbalanced upgrade system, newer players are punished for being new, while veterans are rewarded for sinking 100+ hours into the game (or again, simply glitching/exploiting). It creates a huge disparity in combat capability between players that have these OP weapons & players that don't. I stopped playing at level ~95 simply because getting repeatedly killed by these OP weapons wasn't fun.

3. Loading/Lobbies: Starting up GTAV/GTAO is such a commitment since it takes several minutes just to load into the world. And once you're in a GTAO game, chances are the lobby's empty (if you play with free aim like me), or you need to join friends, so you change lobbies which takes another several minutes. Then you're unable to connect to the lobby, so the game kicks you back to SP and you repeat the process until it works on a fluke. By the time I'm in a populated GTAO lobby with friends, ~30 minutes have already passed. After some time in free mode, you'll wanna do some missions/activities with friends. Well, joining these activity lobbies & loading them takes several minutes, and it really discourages me from leaving free mode knowing that I'll have to wait a total of 5 minutes if I want to arm wrestle my friend for 30 seconds. The feature I was anticipating the most on the PS4 remaster was (hopefully) quicker loading times -- boy was I wrong.

On top of all that, it's delayed the SP DLC indefinitely (stated by R* themselves), and heists themselves were delayed for 2 years. I could go on about how disappointing GTAO has been (and still is), but other posters have covered the topic quite well.
Honestly, the next GTA's online component should just revert back to GTA IV's system (barebones freemode) if they can't create a balanced economy & progression system, with little to no loading times whenever you wanna do something other than getting killed by miniguns & RPGs.

EDIT: @jWILL253 covers some other GTAO disappointments (post #50) if you'd like to read more about why GTAO sucks. Overambitious, pay to win system, etc.
 
It really feels like it was made from the ground up to be F2P.

They talked it up to be something supported by microtransactions so they could add free DLC over time. Where's that free DLC now?

It is for Take 2, shark cards are probably making them more money than SP DLC ever would, which is why they keep releasing GTA Online content updates.
I haven't noticed anything substantial added to GTAO. What did they add? A couple vehicles?
 
It is for Take 2, shark cards are probably making them more money than SP DLC ever would, which is why they keep releasing GTA Online content updates.
I'm almost positive that they came out and said no dlc was in the works for this exact reason.
 
Don't play it anymore. It's no longer fun or interesting. Heists took forever to arrive and got boring after 2-3 playthroughs. They've said no more heists and they've only really released new weapons/vehicles/apartments etc and if you want to buy anything then you need to constantly grind or buy shark cards.

I'd much prefer if they just released SP DLC but nope more money from GTA Online. Even if GTA Online was fun I wouldn't buy shark cards.
 
I put WAY too much time into GTAO and loved every minute of it. It is an incredible technical achievement for the last gen consoles.

I can't wait to see what comes from it in the future. Red Dead: Online for example.
 
I put WAY too much time into GTAO and loved every minute of it. It is an incredible technical achievement for the last gen consoles.

I can't wait to see what comes from it in the future. Red Dead: Online for example.

Oh god don't say that. I'm actually worried that they will try pull the same thing for Red Dead. GTA Online has ruined GTA V in my opinion. I don't want them ruining Red Dead.
 
Stuff like the lowrider expansion recently.
I guess a part of the problem is that they made money such a huge issue that missions become no longer enjoyable and more like a farming type chore.

Maybe they didn't notice that most people just messed around in free roam back in GTA IV? Would prefer to just do that, but I constantly have the pressure of running low on funds, or needing some extra cash to buy the next big thing, so I've gotta go do missions, and play the loading screen game.

Seriously?

You don't have to play it you know. The single player experience, campaign is superb. How has the extra option of an online, living, breathing, evolving world ruined it for you?
Because GTA IV and Red Dead Redemption already had great online without the added money wall.
 
Oh god don't say that. I'm actually worried that they will try pull the same thing for Red Dead. GTA Online has ruined GTA V in my opinion. I don't want them ruining Red Dead.

Seriously?

You don't have to play it you know. The single player experience, campaign is superb. How has the extra option of an online, living, breathing, evolving world ruined it for you?
 
I guess a part of the problem is that they made money such a huge issue that missions become no longer enjoyable and more like a farming type chore.

Maybe they didn't notice that most people just messed around in free roam back in GTA IV? Would prefer to just do that, but I constantly have the pressure of running low on funds, or needing some extra cash to buy the next big thing, so I've gotta go do missions, and play the loading screen game.

I'm sure they noticed that, but the grind is what makes them money, so the grind is what they are pushing you towards.

Oh god don't say that. I'm actually worried that they will try pull the same thing for Red Dead. GTA Online has ruined GTA V in my opinion. I don't want them ruining Red Dead.

Really? GTA V was a great SP game I felt. As far as Red Dead goes, I wouldn't be as scared. It won't be as lucrative as GTA: Online, I'm pretty confident of that. It's a lot harder to add sufficiently appealing content people want in Red Dead, so I can't imagine there will be all that much to grind for.
 
Seriously?

You don't have to play it you know. The single player experience, campaign is superb. How has the extra option of an online, living, breathing, evolving world ruined it for you?

It's arguably ruined GTAV because of how Rockstar developed that online, living, breathing, evolving mode.

They were either inexperienced in creating what they were trying to create and completely failed at their goal... or this is exactly what they wanted: a grindy, restrictive, pay-to-win load screen gallery.
 
Still have a blast with it when playing with friends.

However it is a ridiculous grind to buy anything and the servers are still a mess at times. Matchmaking is generally horrible.

EDIT: Plus, it has taken away our chances of any single player dlc content and I worry what these design philosophies will do too the development of the next Red Dead.
 
GTAV online is WAY better than IV.

I haven't spent any real world cash in GTAO.
What makes it better?

The existence of the microtransactions isn't the problem. The problem is making cash very difficult to acquire without spending countless hours farming missions for it, in order to encourage players to purchase the microtransactions.

They were either inexperienced in creating what they were trying to create and completely failed at their goal... or this is exactly what they wanted: a grindy, restrictive, pay-to-win load screen gallery.
I'd like to think it was the publisher that wanted that. But yes, either way, it was intentional.

EDIT: Plus, it has taken away our chances of any single player dlc content and I worry what these design philosophies will do too the development of the next Red Dead.
This too. What the hell.
 
My experience with GTAO consisted of really bad loading screens, super powered players who roamed around untouchable in tanks and grind fest with barely any payout! Also the games economy is fucked. I thought we'd be able to trade and do much more with our money. Most of my games revolved around me just doing random shit to antagonize cops since it took forever to get into any games. Also when you finally do in a game get ready to do that set type of game over and over and over again. Match making is reallly broken as well.


It's sad because I really had high hopes for it to .
 
It's crazy that it doesn't play better.

It has soooo many players online and so many fun modes and things to do, yet it's hampered constantly by terrible matchmaking.
 
I didn't wait to stick around long enough to find out if the guy in the bullet proof car one shotting me repeatedly was a hacker or just spent $30 on shark cards. I played a heist with a friend and that was kinda cool. I'd go back to it but I think the playing field is just totally fucked for new players.

At least the races were cool. Loved the little Blur homage mode.
 
I'm surprised they haven't spent serious time improving the matchmaking and load times of missions and events. They've got tons of missions nobody is playing because it's so tedious to get in there.

No wonder people complain about not having any money.
 
I tried the online mode like twice at launch, it was terrible, never went back. I actually thought about picking the game up again for PS4 during the BF sale, mainly because a few friends regularly play it online and I thought maybe it was better now (but also because I really enjoyed the SP story on PS3 and wouldn't mind experiencing it again with better visuals), but reading this thread I'm glad I didn't. I have better things to spend my time on.
 
Heists is decent but to limited still a shocking lack of interiors and nothing but deathmatches happen in lobbies it just gets boring. I had intended on making money of the stock market which never appeared wanted to take the crew and hit banks and casinos have drug running missions while trying to out manuvre opposing gangs whist in the lobby. The game world just doesn't feel alive like it does in single player.
 
GTA IV and BOGT multiplayer was my most played game last gen. Me and a friend played free mode religiously and from it have countless stories and literally epic moments to recall. We were both so excited for what GTA O would bring and then we played it...

Without going in to the massive list of everything that's wrong with GTA O and GTA V all together, it's safe to say - it just wasn't the same.

One time in BOGT with my friend, the game stopped spawning vehicles and all we had was this shitty Ferocci. Me in the passenger seat, my friend drove us all over the map, trying to find another car. But no, we were stuck with this slow, piece of shit Ferocci. It got too much and we were both pissing ourselves at how shit this car was but it was all we had. He had to pull over from laughing so much, he couldn't take driving that shit box any more.

My point is, that story might not seem so amazing. And yes, more amazing things than that did happen during our time with GTA IV. But I don't think any other game ever could create that kind of moment. Certainly not GTA O with it's call in / on demand vehicles. All the stuff they added to GTA IV's multiplayer formula only served to take away from what made that game and those moments so special.

That wank bucket, Ferocci has a special place in mine and my friend's hearts, but that guy's Sentinel XS I blew up doesn't to him in GTA O because he can just order another one. And the game tells me off for it! (What's that about?)
 
I played it a little on PS3 and honestly it felt like I had to jump through so many bullshit hoops to get to the good stuff that I had no motivation to play on.
 
Boring unfun money grab by rockstar. Every single person spends real money on this is a mug.

Gta4 might have been rough, but it was fun online.

Gta5 long ass boring grind.
 
Terrible load times and endless grind made me stop, otherwise I'd have kept playing past the 120-150 level soft cap (since at the time that I played that's when you got the last relevant item IIRC)
 
It was a nice little distraction for a couple of hours, but once you realise you are completing the same five or so mission, grinding for cash to pay for over priced hats & cars the fun stops.

Then you have the issues such as the terrible loading times, racism & idiocy of some who play the game.
 
I enjoyed the heists for a period, but loading times just kill it for me. I wish they would move their attention to some campaign content.
 
Enjoyed it for the brief time I played it but quickly moved on. Owned if on last Gen which is now packed away and never felt it was worth picking up a next Gen copy.

The lack of heists for God knows how long left a sour taste in my mouth though, never even tried them.
 
After grinding for so long I can't stand GTAO. Every update is just some superficial shit that costs loads of GTA$, pieces of clothing going for 50-80K. It's ridiculous. Low riders costing about 1Mill and it's sad seeing R* going down this route. But it makes them cake so good for them.

Still hoping for single player DLC which I would prefer to bits and pieces.
 
My favorite was trolling people in the tank and what not. Basically, free roam fuckery. Fortunately, I have a ton of money and a high level from the glitchy days. Barely play the game, though.
 
Matchmaking is the most piece of shit in gaming history.

Also, grinding for money so you can get a nice lowrider is useless, you cant do shit in it and even if you want to cruise around it sucks because everyone is trying to kill you and the lack of animals and random encounters online make crusing around boring as fuck.
 
Awful matchmaking ruined it for me.
They need to restructure it so there are server browsers for jobs.

Limited invitation pool + players cba to respond to invites.
I don't see much worth in random encounters for online imo since 9/10 players will interrupt it by gunning them down, and if it's a "passive mode" thing then it can just be done in single player.
 
When it came out it was one of the most worst launches i have seen in a while, it was unplayable for a few days and after that the lack of content was just baffling. Honestly, back than Gta 4 multiplayer offered you more than the "vanilla" GTAO that soured my test for the game so much so that i just gave away my copy to my brother and haven't really had any intentions of trying it out again.

Also the Online world felt like an empty lobby, it was so jarring that when people went to play Tennis or something, they just dissappeared into their own lobby.
 
If they could make it so that you can mess around in the world with some objectives without loading all the time it would be great. Now there's too much loading. Maybe players could have some clear roles, cop, gangster and so on with their own goals in the world, or something like that. I mean now there really isn't any "point" in the online.
 
I never enjoyed playing any of the activities in the GTA Online and the most fondest memories are when the glitched lobbies were happening. Always nonstop chaos.
 
I never really got into it because it was confusing as fuck. They tried to make it like a single player progression 'story mode', but the option to 'invite my friends to my game world and fuck around' was absolutely impossible to find.

Then the multiplayer modes seemed to take half an hour each instead of 10 minutes. The potential was there, but the execution seemed horrible and I dropped it.
 
It's unfun, all I wanted to do is fuck around with my friends and they locked that behind hours of boring content and leveling up. I sold the game long before Heists came out.

This. Tried it again at the PC launch and it was still absolutely crap! Luckily the singleplayer was more than fantastic, I try to forget GTA:O even exists when thinking about how much I enjoyed GTA5.
 
Heists are amazing, it's a shame that it appears to be a development nightmare because I'd love to see more games attempt it.
 
I played it about 15 hours when it released and was disappointed.

I had an idea about getting into it again when a big expansion/dlc lunched with new multiplayer and singleplayer content. But now that singleplayer dlc have been dropped, I don't feel any desire to get back into it.

It's shame, because the world is amazing and the potentials many.

Now I'm just waiting for the long overdue announcement of what is R* next game (hopefully RDR3).
 
It really could've been my end-all, be-all online game. I love what the physics of GTAIV and V do for online play, but the grind-focused design was too much. I legitimately enjoyed the higher level missions and heists though, but all the crap surrounding them...
 
Im sorry maybe im missing something here. I understand peoples complaint about the matchmaking and load times, which is my only complaint with the game, but to see people say things like the campaign wasn't good, or the online is the same 5 missions over and over again etc, is beyond nonsense.

The campaign was literally amazing. Missions were much more varied then 4, and much more fun to do. The side content most of it was also fun. Story was long as well.

GTA Online, if you imagine a perfect scenario were the load times weren't as bad, and the matchmaking was better, this would have so much content its crazy. There is such more varied content in the game. I been playing since xbox 360, then got it on xbox one for friends when i play, and bought the pc version to play on my own for the graphics etc. I still till this day have so much fun with my wife and friends playing it. Between parachuting. races, missions, free mode events, adversary modes etc, this game literally has more online content then any other game i have ever played.

Now i do agree getting to that content is sometimes crazy with the load times and matchmaking, which i hope one day sees a overhaul, but regardless i still have alot of fun with it with friends and have been for 2 years.

Last point to make is for those saying " you must like to grind" or its a grind fest etc. Maybe i play games differently then others, but if im having fun playing a game i never consider anything a grind. Were always online playing different missions and modes and just having fun doing them etc, so its not a grind. Its just fun. Its only a grind if your only playing this game for getting money to buy new cars, guess i don't do that. I play for fun and earn money and buy stuff which is cool but don't get crazy over it. and i play tons of other games on ps4, xbox one, and pc.

Anyway that's my opinion, game has added alot of cool modes etc, me and my friends love it o well.
 
I didn't like it at all.

I felt it was a long, boring, grindy, repetitive mess much like the singleplayer portion.

Still prefer GTA SA to this day over IV or V.

Technical achievements aside, I still don't get what the fuss is about GTA V. It's not that fun IMO, and the multiplayer was even less fun for me.
 
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