Succeeding in balancing != trying to balance. And there is no way it makes sense that it is "more limiting." You're also making a pretty bad assumption that it would be a failure to balance without tiers. You're just latching onto ANET's design choice like there is some definitive cold-cut reason behind it. When in fact, they could just be taking the easy way out.
How is it a bad assumption? Anet seems to agree with me that it's not a realistic goal, I trust them and myself more than I trust you. No offense.
No thanks. I'd rather take my chances with balance issues then losing half of my build options.
Well, you lose your ability to take that 'chance' because the rest of the world doesn't want a broken game.
Compelling argument.
Dude, that doesn't make any sense.
Yes, it actually does. If X or Y always results in Y, taking that 'choice' away and replacing it with X or Z and A or B when all are valid, actually GIVES you more options. Seems obvious to me, but hey whatever.
So because the nature of video games have borders, it is OK to remove options when needed? Um...no.
Except why is it needed? it has 0 effect on your gameplay.
There is no way you can justify this by thinking ANET, who is trying to make money off you, is somehow tweaking only for your benefit. Trust players, not developers. It's more likely that balancing is hard and people were whining.
Because the devs should waste their time 'balancing' the unbalancable. You're right, I'm wrong. Anet is so good they can do what no developer in history, including themselves, has ever done. OR the more realistic option is that they recognize their limitations, and the limitations of their game, and are opting to making it MORE fun, MORE balanced, and yes, EASIER for them to balance so they can focus on other shit.
I really don't think you understand what a balancing system is. It's not to take some smear of popular skills and balance them for 5-10 great builds. Balancing can resurrect the useless skills you are touting and I witnessed this for years in GW1. All of a sudden post-buff, useless ranger skills were getting use. Warrior crip slash was viable. Water eles were out and about. The only limit your establishing is what you personally believe is feasible. That is not the same thing.
So you prefer a game where they constantly nerf and buff skills for years and years and the metagame changes on the developer's whims, essentially. Nobody else wants that, sorry. All that indicates is that the game was broken in the first place. GW1 is a perfect example of how this CANNOT be balanced.
Traits were on their way to BECOMING one of the MOST INTERESTING parts of Guild War 2. Builds were weapons and utilities + traits and armor effects. Weapons and utilities were mostly set, traits and armor effects gave you a grand list of stuff to go with that added more to the horizontal progression of the game.
If only a few overshadowed the trait lines, then those are the only handful you have to balance. They're throwing out the baby with the bathwater here.
Holy shit. If they only balance the good ones and just pretend the bad ones don't exist, THEN THE TRAIT SYSTEM IS A FAILURE COMPLETELY. You have removed all choice by making those other traits effectively dead in the water and useless. It's not a choice if the choice is completely obvious, all it is is a beginners trap.
To add onto that what was said about metagame 'balance' shifting with patches, just because some skills become useful in a patch and others diminish usefulness doesn't mean all skills are useful, it just means the few that ARE useful have changed with each patch. you change your build to the new 'in' build, and you move on. That's no more healthy than them just never rebalancing the traits in the first place.
Then you can remove the "walking on water" skill and the meta wouldn't change whatsoever, no? If one choice is always better than another, then there is no choice at all.
That's exactly the point. By making the two skills not competetive with each other (by being in different tiers) it brings the choice BACK. By leaving them against each other it's a non-choice because it's obvious.