zero shift
Banned
Umm...wow, what happened? In motion the game is noticeably 3D.
Sad that they haven't shown any brand new characters yet![]()
Same. I don't want my favorite cut.Getting kinda scared by the lack of Faust. Hope they announce him soon.
Which is funny because it was given T during the PS2 era.
Good news is I finally have a fighting game for PS4. The bad news is I'm better off buying it on PS3 where the player base is larger and I already have a fight stick.
[screams internally]
I totally forgot about that!And online play is free on PS3
And online play is free on PS3
I totally forgot about that!
Will totally get on PS3 then. Will get the next revision on PS4 later, once the playerbase has grown.
Umm...wow, what happened? In motion the game is noticeably 3D.
Good news is I finally have a fighting game for PS4. The bad news is I'm better off buying it on PS3 where the player base is larger and I already have a fight stick.
[screams internally]
The trailer showed plenty of gameplay."Umm...wow, what happened? In motion the game is noticeably 3D."
Nothing, the trailer just showed more of the cutscene-y bits where they're not imitating sprites.
Honestly, I don't see anything in the game trailers that wouldn't be possible (at 720p) on current gen consoles, handily. Yes, the arcade system its designed for has 2011 specs, but that doesn't mean the game itself is trying to stress it. You need only look at the other games on the system for proof.
oh hey. Fuuenken is in the mouth of Sol's new weapon I think
I saw that too. I don't know much about the series' lore but I thought that was pretty interesting. Wonder why it's in this new sheathed form.
Dang, the framerate during cutscenes is really bad.
Thought that might've just been the stream, but yeesh.
Nah, and it's not an accidental framerate drop either, it's intentional. For some inscrutable reason the japanese think low framerates look more convincing for cel-shaded CG, it's pretty common in anime too.
Heh the one game I may say is more boring than Garou and I enjoyed both games.This game likes to remind me of how much I enjoyed Battle Fantasia :/
IIRC, Naruto Ultimate Ninja Storm 2 was the first to do something similar.All that obvious hand-animated Motion blurring, morphing, and cloth/hair physics... I still feel like this is a style that could have been played around with more over the past few years.
And it's nice to actually see some live people in the backgrounds!
Coming for both huh? May have to double dip for once because I don't know where the community will exactly be.
Also whats up with people actually being happy that I-no look didn't change? I kinda rather they try something new with her of the majority of the characters on the roster. There's so many designs that would have fit her but I guess they will just play it safe with a few characters.
Heh the one game I may say is more boring than Garou and I enjoyed both games.
IIRC, Naruto Ultimate Ninja Storm 2 was the first to do something similar.
Well duh, the game is still in development, the first trailer's stage was from early builds in the game. Actually the loketest vids showed various stages like May's ship which had some of the girls on deck.
Forgot who I used but I enjoyed it for the most part, it's on US PSN but...would like to have ti as a Plus freebie =VMaybe it depends on who you played with... I didn't find it any more boring than getting smacked around by long Litchi loops in BB, or anything of that sort. Really liked playing DeathBringer and Freed, Coyori was pretty fun to play (even if getting stuck in some of her combos provided loads of frustration), and I loved leveling up with Watson.
I'm not talking about JUST this game, just ASW's works in general. They focus more on large constructs and huge statues, rather than detailed crowds or individuals for their backgrounds. I really like how much background life there is in Chaos Code, for comparison... Skullgirls does a nice job with this, as well.
It's 2D gameplay, same as the series ever was, but it's fully polygonally rendered.so it's 2D then, I thought they said something making this a 3D game or something.
You know how Street Fighter games have different art style for each version and they're always trying to improve the animation for each game. Then for SSF2 Turbo HD remix they kept the same exact animation and just redrew the sprites to make them look good prettier? That looks exactly like what Arcsys had done for Guilty Gear Xrd. It looks like all the PS2 Guilty Gear games, but just much much prettier.
I'm not a GG fan, and the animation isn't the main reason why I didn't like the previous games but it certainly didn't help either. It's like each move only has 2 frames of animation, the start up and the ending frame that shows what the move looks like. I always hated that about the series and it's back again.
For you GG fans, does this bother you guys at all or is this exactly what you guys wanted out of a sequel?
It's 2D gameplay, same as the series ever was, but it's fully polygonally rendered.
For you GG fans, does this bother you guys at all or is this exactly what you guys wanted out of a sequel?
You know how Street Fighter games have different art style for each version and they're always trying to improve the animation for each game. Then for SSF2 Turbo HD remix they kept the same exact animation and just redrew the sprites to make them look good prettier? That looks exactly like what Arcsys had done for Guilty Gear Xrd. It looks like all the PS2 Guilty Gear games, but just much much prettier.
I'm not a GG fan, and the animation isn't the main reason why I didn't like the previous games but it certainly didn't help either. It's like each move only has 2 frames of animation, the start up and the ending frame that shows what the move looks like. I always hated that about the series and it's back again.
For you GG fans, does this bother you guys at all or is this exactly what you guys wanted out of a sequel?