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Guilty Gear Xrd TGS 2014 trailer

I cancelled my pre order because I'm terrible at these games, but goddamn is it gorgeous. I'm tempted to buy it and give it a try though.
 
I cancelled my pre order because I'm terrible at these games, but goddamn is it gorgeous. I'm tempted to buy it and give it a try though.

Heh, you're the same as me with this. Xrd looks better than most Animes imo.
Also whens Zappa?
 
Got another chance to play this today, and due to having a bigger HDTV to try it on pretty close up, got more of a chance to really look at the visual style that's going on.

Every time I see GGXS, I am more and more amazed. Looking at it close up today, it almost looks like the characters are drawn in colored pencil in some ways. Edges aren't solid lines - they've got a roughneas to them. Not from aliasing or whatever, but from deliberate stylistic choice. The way clothing pieces or body parts blend together is simply impressive, and there are just so many times that all of those little details make you swear there's no way it can be running 3D character models.

I always fear making statements like this, but taking into account artistic, design, and technological considerations, this has to be one of the most visually impressive game I've ever seen in my life. I have seen it multiple times now, and I still cannot believe that it is a thing that exists.
 
Any idea how difficult it is to modify Hori's fightsticks?

No idea since I've never tried it myself. They're not designed with modding in mind, and from what I've read about their previous fightsticks, it takes quite a bit of effort compared to Madcatz sticks.
 
I cancelled my pre order because I'm terrible at these games, but goddamn is it gorgeous. I'm tempted to buy it and give it a try though.

Do you have anyone to play with offline? Even if you suck at GG, this is still a fun game to mess around in.
 
I wanted to wait & get the PS4 version, but damn, tempted to get the PS3 version LE, especially if Big Blast Sonic is on it. I still can't get over how great the game looks with the "3D trying to look 2D" style.

Also, "Heven or Hell".
 
Got another chance to play this today, and due to having a bigger HDTV to try it on pretty close up, got more of a chance to really look at the visual style that's going on.

Every time I see GGXS, I am more and more amazed. Looking at it close up today, it almost looks like the characters are drawn in colored pencil in some ways. Edges aren't solid lines - they've got a roughneas to them. Not from aliasing or whatever, but from deliberate stylistic choice. The way clothing pieces or body parts blend together is simply impressive, and there are just so many times that all of those little details make you swear there's no way it can be running 3D character models.

I always fear making statements like this, but taking into account artistic, design, and technological considerations, this has to be one of the most visually impressive game I've ever seen in my life. I have seen it multiple times now, and I still cannot believe that it is a thing that exists.

My same exact thoughts, since the very first time I've seen this game in motion.
 
I'm looking at showfloor gameplay videos on gamersyde and the game looks really good. This is what I wanted when I was thinking about how would developers go about improving 2d fighters graphics. Well yeah I know, "2D"... The only thing that stuck out as a negative to me was oddly the animations. I mean I never had problem with them in the past but somehow I'm really noticing how choppy the animations are compared to some other fighting games of the same ilk. I know that they're keeping the frames pretty much the same so it feels the same as the last games and fans have easier time to get into it, but I would like to see them just have new frame datas for everything and make it smoother.
 
Any idea how difficult it is to modify Hori's fightsticks?

Depends on the model really. The out of print Hori premium VLXes are probably their easiest to mod sticks. That one linked in the post you quoted will need a screwdriver to open and replace buttons though. The $200 madcatz on the other hand has an easy-access latch if you want to swap parts out.
 
I'm looking at showfloor gameplay videos on gamersyde and the game looks really good. This is what I wanted when I was thinking about how would developers go about improving 2d fighters graphics. Well yeah I know, "2D"... The only thing that stuck out as a negative to me was oddly the animations. I mean I never had problem with them in the past but somehow I'm really noticing how choppy the animations are compared to some other fighting games of the same ilk. I know that they're keeping the frames pretty much the same so it feels the same as the last games and fans have easier time to get into it, but I would like to see them just have new frame datas for everything and make it smoother.

They're deliberately not doing frame interpolation because that would ruin the illusion of 2D. The choppy animation is a necessary evil.
 
They're deliberately not doing frame interpolation because that would ruin the illusion of 2D. The choppy animation is a necessary evil.

Actually, specifically, hand animation (ie without interpolation) is a necessary evil, but not choppy animation. You could do it at higher rates and still preserve the 2D illusion. Think Skullgirls/3rd strike animation rather than GGXX animation. But without interpolation the amount of work (and thus cost) is directly related to the animation frame rate so costs would escalate.
 
Like a month before the newest version came out on consoles. I mean... its only 4 version removed from the original so its totally the same -headshake-

Well this is the first version of Xrd

So it's probably the one PC users can be looking forward to playing lol
 
They're deliberately not doing frame interpolation because that would ruin the illusion of 2D. The choppy animation is a necessary evil.

Oh I totally get that. I was talking more about there being more frames in the animations. I have a pretty good handle on how they are creating the illusion of 2D. I don't want it to bee too smooth for the reason you mentioned. For example, if they have some animation that has 6 frames then maybe they could do 8-9 frames instead for a little smoother transitions. I'm not complaining though. I've wanted this game for a long time and periodically looked for news, interviews etc. about it since 2009.
 
I just saw a 60fps TGS floor video, and sadly the animation style was more jarring than expected. I guess I was expecting something a little more fluid. I feel like this will not come of well to casual players despite being technically beautiful. I guess I was thinking it would be in that visual style, but still be more fluid in terms of animation, kinda like UMvC3. I'm more on the fence now n terms of rental vs. purchase, especially considering the update history of the series.
 
I just saw a 60fps TGS floor video, and sadly the animation style was more jarring than expected. I guess I was expecting something a little more fluid. I feel like this will not come of well to casual players despite being technically beautiful. I guess I was thinking it would be in that visual style, but still be more fluid in terms of animation, kinda like UMvC3. I'm more on the fence now n terms of rental vs. purchase, especially considering the update history of the series.
The animation frames are exactly the same as the old games,for better or for worse it was an artistic decision. A decision I agree with though. It would just feel weird with smoother animations.
My interest in the game might have diminished if they made it look smoother, depending on how substantially it altered the feel of the game.
 
The animation frames are exactly the same as the old games,for better or for worse it was an artistic decision. A decision I agree with though. It would just feel weird with smoother animations.
My interest in the game might have diminished if they made it look smoother, depending on how substantially it altered the feel of the game.

That's fair. I'm coming into this more from an outsider, so that's my gut reaction. I was hoping the shift to 3D would keep the art style but not stay beholden to the limitations of 2D animation style.

I can understand the call, I just think it probably hurts the appeal to those unfamiliar with the series. I don't think the animation style choice will attract as many new players with wow-factor as a result as some early impressions suggest.
 
The animation frames are exactly the same as the old games,for better or for worse it was an artistic decision. A decision I agree with though. It would just feel weird with smoother animations.
My interest in the game might have diminished if they made it look smoother, depending on how substantially it altered the feel of the game.
The fact they managed to match 2D frames makes it even more impressive.
 
The trailer makes it seems story heavy. Has Guilty Gear always been that way? I thought it's more of a "intro prose, ending prose, maybe a little dialogue in the middle" kind of a fighting game.

Oh I totally get that. I was talking more about there being more frames in the animations. I have a pretty good handle on how they are creating the illusion of 2D. I don't want it to bee too smooth for the reason you mentioned. For example, if they have some animation that has 6 frames then maybe they could do 8-9 frames instead for a little smoother transitions. I'm not complaining though. I've wanted this game for a long time and periodically looked for news, interviews etc. about it since 2009.
I asked about this around the time this game was first announced and was told that the series' gameplay relies heavily on frame-per-frame movement priority? So having these exact amount of frames has basis in balancing? I really don't know what I'm talking about someone help me.


EDIT:
Oh, found the explanation:
The low-frame animation is necessary for Roman Cancelling/Force Roman Cancelling - specific frames can be cancelled at the cost of gauge to extend combos. It wouldn't work in full 3D as there's no "frame cue" like there is in a sprite-game, so they're doing a static-model rendering method to cue players to when FRC is possible. The 3D models allow for more dynamic action such as the Dust launcher showing a dynamic upward camera angle, and super move being more dynamic as well.
 
This'll hit PC eventually, right?
Well there is a fan with-in the Kiss ltd company who is trying to have talks with Arcsys about putting more games on the PC, was talking to him and he said they are sharing sales data of the GG ports on PC to help sway them rather than just have Arcsys look at BB. So there is that at least.

The trailer makes it seems story heavy. Has Guilty Gear always been that way? I thought it's more of a "intro prose, ending prose, maybe a little dialogue in the middle" kind of a fighting game.
Guilty Gear is very story heavy and its awesome

No

Hopefully we get it before next year... I need Guilty back in my life since my 360's currently boxed up :(
I am positive we are getting it this year. If not it will be the month after December.
 
The trailer makes it seems story heavy. Has Guilty Gear always been that way? I thought it's more of a "intro prose, ending prose, maybe a little dialogue in the middle" kind of a fighting game.

There's always been a ridiculous amount of G. Gear lore, but a lot of it wasn't in the games proper. Finally getting to see the characters and world coming to life like this is warming my cold, dead heart ;___;
 
This roster complaining is getting out of hand

It's to be expected.

When a company actually succeeds in creating a fighting game wherein there exists a diverse roster, of which each and every single character plays in a completely unique manner, and omits certain of those characters in a new iteration, the players who gravitated to a particular one of those distinct styles that were omitted, feel short shrifted. It makes perfect sense.
 
It's to be expected.

When a company actually succeeds in creating a fighting game wherein there exists a diverse roster, of which each and every single character plays in a completely unique manner, and omits certain of those characters in a new iteration, the players who gravitated to a particular one of those distinct styles that were omitted, feel short shrifted. It makes perfect sense.

Fuck Baiken tho
 
Oh, found the explanation: [FRC stuff]
Actually, FRCs aren't in this game, the RC variants present are less demanding timing-wise, plus they've added cues on the portraits which show when RC is possible, so I don't think it's much of a reason. The making of articles only mention the 2D feeling as the reason they went with pose to pose animation, not gameplay.
 
Aw hell nah breh. Baiken's the best, especially her absurdly awesome +R incarnation. That said Xrd's current roster is awesome. Ram & Phet are leading the charge for me.

Ramlethal (She looks like Tao and I love Tao), Elphelt, May and Faust for me. That said, I'd love to get Testament back in the future
 
The way they handled the game's graphics engine still blows my mind. I have a hard time believing they are 3D models.
 
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