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Guitar Hero: World Tour Platform Official Thread

Mr Crowley is SO good on drums. Starts off really simple then gets more complex, but never impossibly so.

I like drums more and more. I don't even have issues with the lack of feedback anymore. When it works, the drum game is really great.

Going back to RB, I moticed that as much as the feedback is better, the larger size of the notes is actually the most striking difference.
 
TheGreatDave said:
Going back to RB, I moticed that as much as the feedback is better, the larger size of the notes is actually the most striking difference.

I noticed that playing GH for a few hours makes me more nauseous than playing RB. I think it has to do with all of the colors and the way the notes are presented against the background. RB is just so much "cleaner" in this aspect so that it doesn't screw with my eyes after a lot of play time.
 
okay, I've *tried* every song on the disk with drums at this point. here are my favorite (in order of increasing difficulty):

"Float On" - Modest Mouse
"Lazy Eye" - Silversun Pickups
"Re-education (Through Labor)" - Rise Against
"Mr. Crowley" - Ozzy Osbourne
"Scream Aim Fire" - Bullet For My Valentine
 
m3w,

Did you ever get your copy of GHWT from Magnolia A/V? I called today and they said they're not expecting their shipment until next month now. WTF?
 
Johnkers said:
Checked with a local mate who also didn't have one. Oh well. I have a reciept and the manual with proof it's codeless.
I'm from AU and as i stated above, i have one.
I bought from JB.
 
Scream Aim Fire make me wish these game charted all the bass notes and gave us a second pedal. I hate hearing notes I don't play.

Also, Neversoft give us some more metal drumming love. There needs to be more music like Scream Aim Fire. Heck, just give us some more Bullet For My Valentine. And they're British and people want more "international" stuff, or something. Here, I'll help you out:

http://www.youtube.com/watch?v=A-APjHgrTuM
http://www.youtube.com/watch?v=UBDAeO7_XTc (starts off slow, then picks up)
 
Requested my midi-usb cable here (its free) - here
fill it out and you don't have to send anything back (ignore the rma receipt). They would be overwhelmed by requests atm.
 
I just got the complete set last night and played the drums for 4 hours straight. It's great, but the cymbals definitely need the sensitivity tweaked. Unfortunately i'm outside the US so I can't have the free cable shipped here. Is it okay to just buy any USB-midi cable at an audio/music store? These things are ~$40 over here so I want to make sure before I spend on it.
 
I bought my own MIDI cable. As long as it supports "MIDI out" from the PC you should be fine. My cable had two input cables, IN and OUT, going to the USB, so I had no issues.
 
welp, my bass pedal has officially "bit the dust"
it registers a hit whenever I lift up and whenever come down, every time, and I can't seem to fix it anymore. And my dent has gotten bigger. ggargg!!
 
ya, I think it's time I stop being cheap and make my own pedal out of a real bass drum pedal.
I've haven't made the plunge because I have the mentality that it's a toy drum set for a toy drum game. But, it's worth it at this point.

I don't want to take any parts from my RB2 pedal 'cause that works perfectly. I also don't want to take any parts from my GHWT pedal 'cause I want to leave that "intact" just in case.
I'll be going to Guitar Center sometime in the nearish future to try out some bass pedals and figure out which one I want to buy. Then I'll by a piezo buzzer and remove the sensor. I'll also remove the magnetic sensor from my old butterknife and duct tape RB1 pedal. I'll flip the beater on my new real bass pedal so that the beater hits a surface and the piezo sensor. I'll also rig the RB1 pedal's magnetic sensor to the the pedal and it's base. I can use the cable and the jack from the RB1 pedal. And for the other cable and jack I can buy a pair of headphones at the dollar store. Then I'll have a real bass drum pedal I can use with both RB and GH.

No more cheap fixes. I'm going to do this the right way and get a nice pedal I can count on for a long time.

let's see, total price:
Price of bass pedal + price of piezo buzzer (~$5) + price of headphones (~$1) + broken RB1 pedal (already have)


*edit: after some thought, I think I'll start with just the GHWT pedal compatibility since that should be really easy and worry about the RB compatibility later, since that'll take some work and some tweaking. Plus my RB pedal works fine for RB right now. I'll just keep the broken pedal around just in case.
 
TheGreatDave said:
When you make The Ultimate Pedal, can I commission you to make me one?
ya, I wouldn't mind making two simultaneously. But, I don't think I'll be making it/them until the holidays. I'm actually trying to play only music game so I don't get distract (LOL!). And if I do it now I'll be doing a rush job, 'cause I got way to much going on. Over the holidays I won't be distracted by anything else and I can do it right. So, if you're okay waiting until then, that's when I'll actually build my pedal. (I'll do some shopping around before then, though).

I'm pretty upset with Red Octane right now. The problem is that you rest your foot on a sensor that deforms. It's cheaper than making a beater to hit it with (and I wouldn't expect them to spend enough to manufacture something like this), but if the plastic over the sensor breaks, you have a serious problem. You'd think they'd use a much sturdier plastic covering if they were expecting people to stomp on it. If you want to avoid my problems, try and keep your weight lower on the pedal.

Also, I lied about not having a cheap, temporary fix (It just wasn't as cool watching this video as playing it). I cut part of an old black t-shirt off and put the cloth over the sensor pad and turned the sensitivity up to 20. I tried to make it black and inconspicuous but it, honestly, looks tacky. Oh well, at least it works... for now ;)
 
The Jer said:
Please support a 5 pad set-up for RB2 drums with 2 cymbals Nsoft. k thnx.
I don't know about the RB2 kit, but the descriptions of how the Ion kit sends signals implies it would not be possible to support 5 pads without essentially letting people "cheat" by allowing the game engine to let them overhit any time there is that 2nd cymbal note.

It seems they baked some stupid logic into the hardware so they wouldn't have to patch the old software, and now a bunch of people are going to be stuck with it. Then again, since everyone is bitching at Neversoft about something they most likely can't possibly fix, perhaps that is mission accomplished...
 
WTF. My red pad just died completely on me.

It was doing fine all day, and suddenly nothing:(

Can I still request a cable although I'm in the Netherlands?
 
Remfin said:
I don't know about the RB2 kit, but the descriptions of how the Ion kit sends signals implies it would not be possible to support 5 pads without essentially letting people "cheat" by allowing the game engine to let them overhit any time there is that 2nd cymbal note.

It seems they baked some stupid logic into the hardware so they wouldn't have to patch the old software, and now a bunch of people are going to be stuck with it. Then again, since everyone is bitching at Neversoft about something they most likely can't possibly fix, perhaps that is mission accomplished...
I assume you mean how you hit the green cymbal at the end of fills or the green pad and you get a "crash" sound either way. I don't have an Ion kit and I haven't watched any "freestyle" video to see how it works.

http://www.youtube.com/watch?v=BgeR2O-x-8g

Watch the video below starting at 1:00. Notice that when he hits the pads and not the cymbals he gets a tom sound. Notice that he is using the standard kit. Without the cymbals freestyle mode makes a high sound for yellow, tom for blue, and crash for green. In the video it makes a tom for each of those colors. It has to be detecting that cymbals are attached in order to make this adjustment. Of course, in game, RB will always allow you to hit either the pad or the cymbal of the correct color anytime. But, the fact the cymbals are attached is certainly detected without having them be hit is seen in the video.


http://www.youtube.com/watch?v=BgeR2O-x-8g
 
burnfout said:
WTF. My red pad just died completely on me.

It was doing fine all day, and suddenly nothing:(

Can I still request a cable although I'm in the Netherlands?


Doesn't sound like a cable issue. It sounds like your wire that connects to the bottom of the pad has popped out. The problem is that there is so much tension going to the red pad on the cables underneath, even though there is extra slack on the wire, they tape it down funny. I'd suggest opening up the bottom (Take off the screws), loosen the wire a bit, then either solder (for a permanent fix) or masking tape over electrical tape (the dave fix) the wires back down to the places they are supposed to be.

Further explanation:
http://www.instructables.com/id/SVA4S0OFMMCVPSB/

Some pictures on the process (not the soldering process though, but soldering is just a dab of solder on each wire to hold it to the contact):
http://www.powertuneplus.com/gh/
 
BboyDubC said:
Doesn't sound like a cable issue. It sounds like your wire that connects to the bottom of the pad has popped out. The problem is that there is so much tension going to the red pad on the cables underneath, even though there is extra slack on the wire, they tape it down funny. I'd suggest opening up the bottom (Take off the screws), loosen the wire a bit, then either solder (for a permanent fix) or masking tape over electrical tape (the dave fix) the wires back down to the places they are supposed to be.

Further explanation:
http://www.instructables.com/id/SVA4S0OFMMCVPSB/

Some pictures on the process (not the soldering process though, but soldering is just a dab of solder on each wire to hold it to the contact):
http://www.powertuneplus.com/gh/

ooh thanks.. after 5 minutes and a few strips of tape my right cymbal is now much better. Thanks!
 
The Jer said:
I assume you mean how you hit the green cymbal at the end of fills or the green pad and you get a "crash" sound either way. I don't have an Ion kit and I haven't watched any "freestyle" video to see how it works.
No, I mean the part where Ion owners say every cymbal hit is "generic cymbal note #5 + original color." Which means it's not possible to tell the difference between a person hitting the yellow cymbal, or a person hitting the yellow cymbal AND the yellow pad (overhitting). Which would also be a way of cheating too since that particular combo would be one-cymbal star power activator when everyone else has to hit two.
 
Remfin said:
No, I mean the part where Ion owners say every cymbal hit is "generic cymbal note #5 + original color." Which means it's not possible to tell the difference between a person hitting the yellow cymbal, or a person hitting the yellow cymbal AND the yellow pad (overhitting). Which would also be a way of cheating too since that particular combo would be one-cymbal star power activator when everyone else has to hit two.
heh. just realized i forgot to post the video I referred to in the second half of my post.

here:

http://www.youtube.com/watch?v=BgeR2O-x-8g


The Jer said:
Watch the video below starting at 1:00. Notice that when he hits the pads and not the cymbals he gets a tom sound. Notice that he is using the standard kit. Without the cymbals freestyle mode makes a high sound for yellow, tom for blue, and crash for green. In the video it makes a tom for each of those colors. It has to be detecting that cymbals are attached in order to make this adjustment. Of course, in game, RB will always allow you to hit either the pad or the cymbal of the correct color anytime. But, the fact the cymbals are attached is certainly detected without having them be hit is seen in the video.

http://www.youtube.com/watch?v=BgeR2O-x-8g
 
Remfin said:
No, I mean the part where Ion owners say every cymbal hit is "generic cymbal note #5 + original color." Which means it's not possible to tell the difference between a person hitting the yellow cymbal, or a person hitting the yellow cymbal AND the yellow pad (overhitting). Which would also be a way of cheating too since that particular combo would be one-cymbal star power activator when everyone else has to hit two.

I have to admit, I have no idea what you mean by this.

Are you saying that it's a major problem that it's possible to hit the cymbal and the yellow pad at the same time for a yellow gem and not break combo?

You'd have to hit them exactly on the same frame, and the net result would seem to be that the game would interpret this as a single cymbal hit. If I were designing the hardware I'd be tempted to try making it so that if I detected that in the controller, to send the second hit one frame later in order to register the overhit, but honestly I don't think it's really that big a deal.

I'm not sure how this would activate star power any easier - if you are talking about GHWT isn't that both cymbals? Since it would seemingly register as a single cymbal hit how does this activate star power if both your hands are occupied hitting the yellow cymbal and the yellow pad?

If you mean that it would charge up the crash gem at the end of a fill in Rock Band - it's still registering as a single cymbal hit right? So how is this cheating again?
 
Sharp said:
Konami is one step ahead of you. If you were mostly talking about the "band game" part, I think the issue there is that limiting yourself only to songs with a keyboard component severely restricts your song options going forward. Even of those songs that have a nominal keyboard part in addition to the other four, a hell of a lot of them don't have an interesting one; while rums, bass, guitar and vocals tend to go together, keyboard is sort of an optional extra. Personally I think a keyboard / vocal game would be a much better idea if you wanted to do a band-style game with the keyboard.

With keyboards, you'd pretty much be limited to New Wave, Industrial, FuturePop songs, and most of those aren't well known enough for people to get interested.
 
I'm sure it's been covered ad nauseum in here, but quickly, if I buy world tour with instruments, will rock band 2 work with the guitar hero instruments?
 
Tendo said:
I'm sure it's been covered ad nauseum in here, but quickly, if I buy world tour with instruments, will rock band 2 work with the guitar hero instruments?

on 360 yes....ps3 I don't believe so.....Wii I'm not sure
 
Well, the game was a little hard to fing around were I live..most stores are waiting for their next shipment...

But, finally got it yesterday, was the last copy they had (and was even buried under the rest of the GH games)...and it was as a gift, so free!!! :) .. :p (game only)

Haven't played a GH game since the first one, back when it wasn't mainstream and ..costed less.. :p ..but I'm enjoying it..really cool fast..song selection is nice..

Just a question....is there any guitar out there, on which the whammy doesn't get rusted...that easily? Playing today, noticed that mine is... :( ..though it's from..ehr..that other game.. :p ..
 
Tendo said:
I'm sure it's been covered ad nauseum in here, but quickly, if I buy world tour with instruments, will rock band 2 work with the guitar hero instruments?

On 360 yes. On PS3, just the guitar and mic. On Wii, possibly the same, but not certain.
 
if the supposedly official compat list released by the guitar hero guys are to be believed, then wii users got royally raped.

but then there are reports now saying that the list is not legit, and is not 100% correct

can anyone confirm the compatibility for the guitars on wii for GH:WT/RB2?
 
Well, the Wii RB2 isn't even fucking out yet, but so far they're completely fail at being compatible. Blame Nintendo on this one, for allowing it to happen.

GH instruments require Wiimotes. RB doesn't.
Wii games don't get patched. That makes it even MORE fun.

Eggo said:
m3w,

Did you ever get your copy of GHWT from Magnolia A/V? I called today and they said they're not expecting their shipment until next month now. WTF?

Not yet, but I figured it'd be a few weeks.
 
TheGreatDave said:
I don't live in your bitter PS3 world. Here on Team 360 its all sunshine and rainbows.
Well, in the land of the Wii, you walk on the ceiling and pay for food with urine. It makes no sense and has no bearing on the the light and dark worlds. It's a BIZARRO world.
 
According to that compat list the World Tour equipment, Drums and Mic, should work with Rock Band 2? I'm trying to jump into one of the band games want the fewest instruments possible.
 
Dear Neversoft,
please make the quickplay menu more better. thnx. here are some helpful hints:
- steal RB2's quickplay menu. I don't care about album art and don't care about tiers that much. but just blatantly rip off the menu and sorting options and ability to jump to a current section in the current sort.
- don't include GH tunes in quickplay. make GHtunes something entirely seperate.
- random song option.

things being done right in GH quickplay:
- skip song option (really wish they put this in RB, it's absence discourages me from making setlists)
- stats breakdown (not that I personally care)
- leaderboard view after song is over (not that I personally care)
- recording seperate scores for separate difficulties (I can't bring myself to play non-expert, but it's still good)

I almost exclusively play quickplay in these games, so this matters to me a lot. It's like stars are to some people (well just dave (btw I can totally emphasize and understand why you want the stars and why you like the stars, even though I don't relate or personally care. and, honestly, the way it's set up in RB2 is not what your looking for, I hope they put it all in a menu of individually selected songs and it has stars for you, man)).


Plaguefox said:
and, hey, most of Death Magnetic is a blast on drums.

Is it bad of me that I barely played any of the game's proper setlist? ;)
I like your style.
 
Johnkers said:
I like that! Why don't you think that should go, too long a list?
I really don't put them on the level as the liscenced music. They really are there own separate thing. I never want to play both liscenced stuff and GHtunes stuff, just one or the other. They feel separate. And it makes the quickplay list feel disconnected. They feel separate.

Plus, I hate how DLC is kept on a separate list. If they work out the sorting options, they should all be on the same list. And it screws up the sorting with everything in the same list if you include GHtunes.

So, make a GHtunes option and a GHtunes menu, but don't include them in quickplay.
 
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