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Guitar Hero: World Tour Platform Official Thread

I beat expert guitar last night.

I don't feel like giving any sort of mini-review so I'll just say this:

The first half of the game is probably the best music game out there. However, there's a clear mark (around where entire venues are just RB songs) where I didn't enjoy a single song the rest of the game expect Trapped Under Ice. Besides Tool, all the themed set lists annoyed the piss out of me.

I'll finally get to try it out with a band this weekend. We'll see how that goes.
 
fresquito said:
So you agree with him that it's the same shit with different coats of paint.

except that paint is important in video games.. Ignoring the graphics, presentation, and sound is misleading.. sure there are some people that don't care about that stuff, but it needs to be mentioned at least.
 
TheGreatDave said:
It's balanced better. Less crazy hard songs, but less boring and shit ones. There are a few tracks that are just so bad and dull, but it avoids being Rock Band 1.

Played Some Might Say on drums. I'm getting sold on the layout. And the pedal hasn't been an issue at all. The game is SO hard going from Rock Band drums.

Also, I just smacked the stick holder and broke one bit off. Oops.

lol I did that too.
 
Baker said:
I beat expert guitar last night.

I don't feel like giving any sort of mini-review so I'll just say this:

The first half of the game is probably the best music game out there. However, there's a clear mark (around where entire venues are just RB songs) where I didn't enjoy a single song the rest of the game expect Trapped Under Ice. Besides Tool, all the themed set lists annoyed the piss out of me.

I'll finally get to try it out with a band this weekend. We'll see how that goes.
Song selection is so opinion based, I don't even think there is a point to try and review the game on that.
 
Got the Wii Guitar only version last night.
Initial impressions:
Music selection is really good.
Stopping mid gig and restarting where you stopped is very welcome.
I like the new guitar, it did freak out on me once and start randomly strumming which is concerning seeing as my GHIII guitar has never had a single issue, but it fixed itself and played fine afterward.
The slide seems like it might be fun once you get used to it but
Requiring a separate remote for the microphone is really annoying. You don't need it to activate star power, they could have just let another player navigate the menus for the singer if they didn't have a dedicated remote.
SD card integration is great and bodes well for the future. From memory a song is roughly 100-300 blocks so a 2GB card should fit at least 50 songs. We better get the Hendrix songs though or I will be unhappy.
Didn't play online so no idea how that is.
Singing seemed fine, although I can't sing a note and so was playing on beginner, so people who can actually sing may have a different opinion.
Only messed around with the Mii thing for a few minutes. It looks like a fun diversion, but I mainly sounded awful unless using one of the predetermined riffs.
GH tunes - looked to complicated to make it worthwhile trying before I have played the rest of the game. Most stuff sounds pretty bad, I still have hope that some good stuff will come out of it, blastworks showed me the amazing stuff people can do with simple tools.
 
TAJ said:
And RB drum charting also has rules. If you know those rules, you can translate the charts to seven pads quite easily, except on the few songs that switch snare/hi-hat back and forth.
If you've never played a rhythm game before, but are a skilled drummer, the only thing that would keep you from closing your eyes and playing on the full RB2 kit is open hi-hat.

Funny, my friend who is a drummer sat down on rockband 2 for the first time, and said it felt nothing alike. How can you close your eyes and play when pads are switching off between toms and cymbals. That isn't natural, and it won't feel natural to a drummer either. What about when your snare becomes something else. That isn't natural either. You have to think about how rock band charted your song first. Once again, that is why Travis Barker said he wanted to make sure if he was going to be part of any game that they got the drums *right* so he could actually sit down and not screw up on a song he could play in his sleep - I believe this was a comment against rock band

You have to look at the default game... 4 pads. Not 7.
 
I don't care about accuracy, all I know is the GH setup feels much nicer at the minute. I like the feeling of switching between cymbals. And having not used the RB2 kit, I'm very happy with how well the game is picking up my rolls. The kick pedal making a bit of noise is nice too.
 
TheGreatDave said:
Not really. I mean, if you can keep a combo through Run To The Hills expert drums, that's more impressive than being able to play through Assassin on guitar with a long note streak!

I just played Day That Never Comes. New guitar still couldn't stop me failing it >:(

And the leaderboards for the new REM songs have an average of 6 people on them for guitar :lol

Still the only song on the Metallica pack I can't freakin beat. Everything else is 5 stars.
 
Although I would never claim to be a drummer of any particular renown, even in fake plastic instrument games, I find that the GH drums are easier to get into because they're set up somewhat like an actual drum kit, even if they do lack the ability to move components around at will (except the bass pedal lol), which makes songs like Everlong pretty akward.

I think what BBG and the others are trying to suggest is that the drums in Rock Band are in no way inferior from a fundamental point of view, as it teaches the same kind of shit that GH does (RB2 takes it a huge step forward with the Drum Trainer). First example: my brother was interested in picking up drums for a while when we got RB1. He was able to pick up a lot of those necessary skills by working his way up from Medium to the point where he feels comfortable with most (not all) songs on Expert. He finally got a cheap ION drum kit two months ago and has always said to me how important RB1 was in not feeling lost when experimenting with the recording that he does. Second example: one of my co-workers was a studio musician in his youth and when we got in the first game, he felt confident enough to be able to tackle one of the more difficult songs in the game on Expert. The result? 93% on Tom Sawyer from a guy used to play songs like that with much larger kits. I think the point I'm trying to make is that while the GH drums offer a more intuitive way of getting into them, even suggesting that using 4 level pads as a markedly inferior experience overall is a tad bit presumptuous, especially when it really does come down to the charting in the end.

...not that I would want to disrupt this fascinating discussion about drum implementations, that seems to be taking a strange turn towards personal crusades, even further but I did want to point this out as being somewhat humorous.

BboyDubC said:
Once again, that is why Travis Barker said he wanted to make sure if he was going to be part of any game that they got the drums *right* so he could actually sit down and not screw up on a song he could play in his sleep - I believe this was a comment against rock band

I find it funny that this is what they "had to do" in order to get Barker to sign on for the game, especially since Dammit was a track that he never recorded for the band in the first place.
 
bune duggy said:
how did you get through so fast? I did the support thing and I'm still waiting for a response.
I made two questions. In one I made it very clear that I had read and tried every trouble shooting step and had already downloaded the software and was inquiring how to get a USB-midi cable as had been suggested in their guide. I gave my name, mailing address, phone number, location of purchase, and the number inside the drum battery holder. This one got a response. The other one just got a guy who looks like he wants to go through all the trouble shooting stuff one by one, by e-mail, one day at a time, one at a time.

If you don't get a response within 24 hours you should make another question.
 
TheGreatDave said:
Why couldn't we get another version of All The Small Things?!

It certainly wouldn't have been unprecedented, given that The Kill and BYOB are already on the disc. And it's already in On Tour and...well, name a rhythm game and it's probably going to have it. Maybe they decided that enough was enough?
 
sneaky77 said:
I don't think the free sections give you score pts, but money at the end of the song. According to some scorehero posts.
the freeform sections for drums DO NOT give affect your song score (they do give you cash).

the freeform sections for vocals DO give affect your song score if they are the sinusoidal section and give you star power and raise your rock meter if they are the "rock on hands." You do not loose any rock meter for doing nothing.
 
Ridley327 said:
I find it funny that this is what they "had to do" in order to get Barker to sign on for the game, especially since Dammit was a track that he never recorded for the band in the first place.

Well, probably this was just to use his likeness and have him be the "mascot" if you will for drumming in the game. I mean when you think of someone as being on top of the drumming world, you think of Barker. I don't think there is a more popular drummer right now (probably thanks to MTV and Meet the Barkers). If anything having him on board helps to "legitimize" their drum game, so might as well cater to all his needs. I for one know that when I saw him endorse the drumset, all my apprehensions melted away and knew it was a must get.
 
Ridley327 said:
It certainly wouldn't have been unprecedented, given that The Kill and BYOB are already on the disc. And it's already in On Tour and...well, name a rhythm game and it's probably going to have it. Maybe they decided that enough was enough?

We're not missing out, lets be honest. I started playing Dammit on drums and gave up, but that's better than All The Small Things for the third time.
 
BboyDubC said:
Well, probably this was just to use his likeness and have him be the "mascot" if you will for drumming in the game. I mean when you think of someone as being on top of the drumming world, you think of Barker. I don't think there is a more popular drummer right now (probably thanks to MTV and Meet the Barkers). If anything having him on board helps to "legitimize" their drum game, so might as well cater to all his needs. I for one know that when I saw him endorse the drumset, all my apprehensions melted away and knew it was a must get.

no offense but that sounds like the worst GH PR I have ever seen. when you saw travis barker all your apprehensions melted away? REALLLLY?????
 
BigBlackGamer said:
no offense but that sounds like the worst GH PR I have ever seen. when you saw travis barker all your apprehensions melted away? REALLLLY?????

LOL, to be honest yes. If he said the drumset allowed him to play similar to a real drumset, I would believe it. Guess advertising does work. Barker is the man.
And I loved the MTV show.
 
Not that I would want to belittle his personal feelings, but I would remind all of you that in the same video with Travis Barker were Stewart Copeland and Chad Smith, two drummers that are way the hell more respected than Travis Barker ever will be (and I like Travis Barker) and neither have tracks in the game. Basically, there is absolutely no reason to believe any reason that guys like Travis or Hayley or Ozzy or Zakk or The Nuge or Zombie Hendrix are in the game for reasons beyond Activision dropping a large sack of cash in their lap and asking them to sign on the dotted line.
 
Ridley327 said:
Not that I would want to belittle his personal feelings, but I would remind all of you that in the same video with Travis Barker were Stewart Copeland and Chad Smith, two drummers that are way the hell more respected than Travis Barker ever will be (and I like Travis Barker) and neither have tracks in the game. Basically, there is absolutely no reason to believe any reason that guys like Travis or Hayley or Ozzy or Zakk or The Nuge or Zombie Hendrix are in the game for reasons beyond Activision dropping a large sack of cash in their lap and asking them to sign on the dotted line.


No one is arguing this point... just the fact that Barker said no ink unless they got drums to a point he was satisfied. That caveat is what caught my eye.
 
I don't think Travis' comment was a knock on Rock Band in any whatsoever (I doubt he was even thinking about at all). But, more something to say, "hey, wow, every hit on the drums is mapped as a hit in the game, wow." They had people saying the same exact thing for Rock Band when RB1 came out.

They've had the same exact promotional videos for years now and they all look the same to me (they're incredibly canned and formulaic). They had the jackass squad taking about how THUG2 really embodied what they did in a video game and the whole "wrecking things and having fun" feel from their lives in a game. They had the "Boys of Dogtown" skaters endorse THAW and talk about how great it was that the game was expressing skating to everyone. Comments like that in the hype videos.... ya.
 
The Jer said:
I don't think Travis' comment was a knock on Rock Band in any whatsoever (I doubt he was even thinking about at all). But, more something to say, "hey, wow, every hit on the drums is mapped as a hit in the game, wow."

... except that isn't what he said. He said if he was going to be a part of it they had to get the drums right so he could play a song he knew or did with his eyes closed as if he was playing a real drumset. Sliiiiight difference.
 
BboyDubC said:
No one is arguing this point... just the fact that Barker said no ink unless they got drums to a point he was satisfied. That caveat is what caught my eye.

Travis Barker, star of a MTV reality show that ended his marriage, having serious thoughts about whether or not to accept free money for doing jack shit because the drums could have possibly been too unrealistic for him.

Riiiiiiiiiiiiiiiiiiiiight....
 
Since we are talking about drums, I noticed a few people talking about drum charts. I'm not a drummer, but wouldn't an expert drum chart match up much more closely to the real thing than you would ever get with a plastic guitar chart?

If this is the case, how can people say that the GH drum charts are much worse than the RB drum charts? Are they talking about when playing with the RB drums instead of the WT drums? I could maybe see a point there since sacrifices would have to be made to use 4 pads instead of 5 (3+2 cymbals), and RB is designed with 4 pads in mind as opposed to WT which is adjusting their charts to use the RB drum set. However, if someone is saying the drum charts with the WT drum set are bad, can you explain to me why this is the case.

Keep in mind I'm asking about the charts, not the hardware itself.
 
I haven't seen anyone claiming that GH:WT has bad drum charts.....

Actually, I haven't really heard much of any talk about the charts themselves. Drum talk has been limited to kit comparisons. Does anyone that are actually hardcore into drum charting have anything to say about them?
 
Ridley327 said:
I haven't seen anyone claiming that GH:WT has bad drum charts.....

Actually, I haven't really heard much of any talk about the charts themselves. Drum talk has been limited to kit comparisons. Does anyone that are actually hardcore into drum charting have anything to say about them?
There was a discussion 3 or 4 pages back, but I went back and read it again. It was just one person saying the RB drum charts are better, but he couldn't explain it other than saying it "felt" better. I'm guessing it's just his opinion and what he is used to. As I said, I'm not a drummer, but I don't see how WT could chart drums "worse" when the drum set is much closer to a real set-up.
 
The charts are fine. Different conventions (such as dealing with the opening/closing the high hat) are a bit different in some places. The nature of the kits makes the charts a little different (same pad is hit for ride and crash, etc.)

But, the charts are great for the 5 pad kit and for the 4 pad kit.

The issue is the feel of the game overall. The way the highway and gems look and move, etc. make a big difference on the gameplay. It just doesn't work as well for drums, imo. Don't get me wrong, the drums are still very fun, but there is a stark difference between the feel of RB and GH.

The other thing is the kits. The RB2 kit is amazing. I think I'll like the GH kit once I get it working properly. My main issue is the kick pedal, there just isn't enough "response" and range of motion available. Also, I may have to attach to some sort of base in order to stabilize it.



Porthos said:
There was a discussion 3 or 4 pages back, but I went back and read it again. It was just one person saying the RB drum charts are better, but he couldn't explain it other than saying it "felt" better. I'm guessing it's just his opinion and what he is used to. As I said, I'm not a drummer, but I don't see how WT could chart drums "worse" when the drum set is much closer to a real set-up.
Was it me? If I said the charts felt better, I meant the game felt better. TGD said he thought the charts felt ackward on the 4 pad set-up, but I think they're fine.
 
The Jer said:
My main issue is the kick pedal, there just isn't enough "response" and range of motion available. Also, I may have to attach to some sort of base in order to stabilize it.
.

I still cannot believe they fucked up that badly on the pedal design and left it free...

TheGreatDave said:
The charts lack the heart that only comes with having members of Vagiant on staff.

:lol
 
My "make everything pink" trick doesn't work as well as I thought it did.

I played "Suicide and Redemption" by Metallica and there is a section with eighth note bass hits. The constant pink lines makes it near impossible to see the pink gems on top of them. I wonder what color the american glory (or whatever its called) makes the lines. Maybe I'll try that.
 
Ridley327 said:
x are in the game for reasons beyond Activision dropping a large sack of cash in their lap and asking them to sign on the dotted line.


Not any different than any exclusive music game signing of all bands. In the end its all about the benjamins.
 
Has anyone linked World Tour to their GT yet? All I saw was GH3 and Aerosmith selections on the site when inputing the code.
 
TheGreatDave said:
I went in not caring about them,and came out a bit of a fan. SWEEEEEET EMMOOOOTIOONN!

aerosmith wouldnt be so bad if they just learned when to end a song. Every song has about 2 minutes of non stop repetition tacked on at the end.
 
painey said:
aerosmith wouldnt be so bad if they just learned when to end a song. Every song has about 2 minutes of non stop repetition tacked on at the end.

Sting commits that crime every day of his life!
 
It's funny how GH3 is a better game for me than World Tour. Not only most of the songs I've played so far sucks, the charts are repetitive and It's barely enjoyable. The Tool songs I just cleared were amongst the most boring to play yet, except Viscarious which was OK.
 
So I vaguely recall some mention of a possible U2 track pack for this game or something. Is that real? Or was I just dreaming it?
 
{Mike} said:
It's funny how GH3 is a better game for me than World Tour. Not only most of the songs I've played so far sucks, the charts are repetitive and It's barely enjoyable. The Tool songs I just cleared were amongst the most boring to play yet, except Viscarious which was OK.

Unfortunately there is no cure for bad taste.

This game happens to have the least amount of "crappy songs" than any other Guitar Hero yet. It also has the widest range of tunes, ranging from blues to metal to punk, without having the suckage.

I also assume you must not be playing on expert, as only like 3 of the songs in all of expert are repetitive (for guitar at least... drums by definition ends up feeling repetitive a lot of the time).
 
Do they plan on letting you download GHIII DLC into WT soon? Cause I Just picked this up for 360 and sold my wii GHIII, and am thinking of picking up GHIII for the DLC alone...
 
Sweet Home Alabama is the lamest song chart wise for guitar in any musical game ever.
Putting in nothing but hammers on and pull offs in a lengthy song and then a stupid solo at the very end...give me a break.
 
Spruchy said:
Sweet Home Alabama is the lamest song chart wise for guitar in any musical game ever.
Putting in nothing but hammers on and pull offs in a lengthy song and then a stupid solo at the very end...give me a break.

How would you rather it be charted?

Question: I'm messing in GHTunes, and I've made something I'm not incredibly embarrassed by. But when I play the song, they have me playing the rhythm section, not the lead. Is there any way I can force it to make it play lead?
 
yodandy said:
Do they plan on letting you download GHIII DLC into WT soon? Cause I Just picked this up for 360 and sold my wii GHIII, and am thinking of picking up GHIII for the DLC alone...

They aren't planning it at all. Only Death Magnetic can be played from 3 to WT.
 
Argh! I can only pass Everlong on Expert Drums using the RB2 kit by skipping the red snare notes altogether. :lol There's no comfortable way to do it properly; my left hand keeps seizing up.

I could do Crazy Train very well, though (a similar 1-snare-every-7-hihats beat, but at a much more reasonable tempo), keeping a 4x multiplier most of the way through.

Can you adjust the positions of the cymbal attatchments for the RB2 kit? Things would be just fine if I could swivel a yellow cymbal to the left of the red pad.
 
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