Bearillusion
Banned
Tenks said:I have not seen this issue on PS3
Thanks.
Tenks said:I have not seen this issue on PS3
TheGreatDave said:There isn't a situation where there's one superior instrument. For Rock Band 2, the Rock Band drums are best. For GH:WT, the GH:WT drums are best. Using either with their opposite game comes with compromises.
Bearillusion said:Dave someone was saying in another thread that the drums in GHWT suffer from lag. Is that true?
In Rock Band the yellow and blue pads notes are generally cymbals. On the GH drums the yellow is a cymbal and the blue is a tom. And in RB the yellow and blue pads become toms for fills and parts with toms in the song. Green is crash in RB and a tom pad on the GH drum set. And there are times they make exceptions to this, if they need more pads or if it make more sense do the physical relation of the pads in relation to what the drummer is playing. The GH drums are designed and laid out so that certain drums always correspond to certain colors: red is always snare; yellow is always high hat or crash; orange is always ride or crash; blue and green are always toms. The RB charts don't follow these conventions and you'd constantly need to hit the wrong pad and the movement would be weird. The RB charts are designed to get the player to match the movements of the real drummer on a 4 pad, no cymbal set-up. The movements on the GH set would be so wrong, so akward, and just plain weird. It doesn't mean that drum controller wouldn't work in the game, but I'd never want to use it.Templar Wizard said:could you expand on that a little further?
I am stuck in the decision between WT and RB2 instrument packs
TheGreatDave said:Red pad is picking up double hits. Combo very difficult to maintain. I have to either hit it hard or softy, it can't seem to make up it's mind. I've got sensitivity down to 2 and it's still a problem. BEST OPEN IT UP AGAIN.
The Jer said:In Rock Band the yellow and blue pads notes are generally cymbals. On the GH drums the yellow is a cymbal and the blue is a tom. And in RB the yellow and blue pads become toms for fills and parts with toms in the song. Green is crash in RB and a tom pad on the GH drum set. And there are times they make exceptions to this, if they need more pads or if it make more sense do the physical relation of the pads in relation to what the drummer is playing. The GH drums are designed and laid out so that certain drums always correspond to certain colors: red is always snare; yellow is always high hat or crash; orange is always ride or crash; blue and green are always toms. The RB charts don't follow these conventions and you'd constantly need to hit the wrong pad and the movement would be weird. The RB charts are designed to get the player to match the movements of the real drummer on a 4 pad, no cymbal set-up. The movements on the GH set would be so wrong, so akward, and just plain weird. It doesn't mean that drum controller wouldn't work in the game, but I'd never want to use it.
this was me trying to play GH3 last year. Feel my pain, Dave. Feel my pain.TheGreatDave said:It's getting to me. I think I'm having fun and the notice my combo counter is never above two hits!
speedpop said:Screw it. Going to buy a band kit.
TheGreatDave said:I don't have a problem with the foot pedal. Unlike with my old RB kit I never find myself magically moving closer to the screen.
I wish I could just have a perfect mix of GH and RB with drums. I love the 5 lanes. The GH kit layout is great. But the game itself is just not as good at giving you feedback when you hit notes, compared to Rock Band you don't feel like you're hitting the notes in the same way. RB engine with GH:WT drums, I'd love it.
Tiduz said:has EU got a official date for the full band pack?
i paid it off, thought it would come the 14th but the site says 24th :/
Aye definitely.TheGreatDave said:Keep a proof of purchase!
TheGreatDave said:It's getting to me. I think I'm having fun and the notice my combo counter is never above two hits!
That's how we did random weapons in goldeneye. everyone look away while player one mashes A and then presses start.TheGreatDave said:Hold down on the strummer for a few seconds then press A. Profit?
justchris said:Clearly your emotions were lying to you. They wanted you to think you were enjoying yourself for some nefarious purpose.
TheGreatDave said:They're too hard on expert.
what is hard? beginner and expert are the only two difficulties in the game. If I can't play it on expert, then I can't play it.TheGreatDave said:And I refuse to play on hard.
TheGreatDave said:It likes to build me up to knock me down. Right now, I'm happy with the drums. Tomorrow, they'll explode or some shit.
I've read 100 GHTunes for the 360 and only 20 for the WiiM3wThr33 said:Anyone know if there's a limit to downloading GHTunes songs?
Still don't have it yet, but I'm not going to take chances with ATV willing to take down copyrighted stuff.
The Jer said:
On that note, I had my friend's 3 year old playing the drums in beginner mode and, well, playing like a 3 year old playing the drums. The rock meter went down, but never enough to fail (I assume it's possible, but it never happened). It never even made it into the red. So, if anyone is still wondering if beginner is pretty good for little kids: yes, yes it is.
The Jer said:
I have faith in you Dave!
Unforgiven III is pretty easy. I nearly FC it, I bet you could play it..
I'm gonna pick up the Hendrix DLC when I get paid. I feel kinda dirty downloading non Rock Band based DLC.TheGreatDave said:HENDRIX DLC IS AWESOME.
*plays second time*
Archie said:I'm gonna pick up the Hendrix DLC when I get paid. I feel kinda dirty downloading non Rock Band based DLC.
There are no separate notes; just a multi-colored line. Hit anything on the drum set when the line reaches the strike line. for guitar, strum and hold any combination of frets (including no frets) when the line passes the strike line.mrklaw said:sounds good. Anyone know what the rules are for beginner? Is it just 'hit any drum or cymbal when one of the notes gets to the line'?
a simple 'no fail' mode would have been better.
Tenks said:Is there any way of setting GHWT up for non-widescreen? I tried to manually set the aspect to 4:3 on my TV and it didn't allow this. The issue is my room for my apt is somewhat small and my TV is somewhat large so I have to sit kind of close to it. The entire fretboard is barely inside of my vision cone and sometimes I just don't see green or orange notes. Its annoying. If I could shrink it down that would be great.
Johnkers said:360? Set both your 360 and TV to a 4:3 resolution... I'm not sure if it'll let you in HD though. Might have to ghetto it up in a 480p 4:3
edit: Actually I think you're PS3... maybe try the same thing, 480p and 4:3
Well, I just played The Unforgiven III on drums. Jer is right. Then I played Mr. Crowley, and Mountain Song.
In spite of it's flaws, I prefer drumming in GH than RB. There's some work they need to do to the engine for the next one but the more I play the more comfortable I'm becoming with it.
Tenks said:I'll try this. Seems like kind of a pain in the ass and something that GHWT should just allow via the options like they did in GH3.
TheGreatDave said:Well, I just played The Unforgiven III on drums. Jer is right. Then I played Mr. Crowley, and Mountain Song.
In spite of it's flaws, I prefer drumming in GH than RB. There's some work they need to do to the engine for the next one but the more I play the more comfortable I'm becoming with it.
TheGreatDave said:Personally I think the GH drums work better with RB than the other way around, but it's certainly not ideal.