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Guitar Hero: World Tour Platform Official Thread

TheGreatDave said:
There isn't a situation where there's one superior instrument. For Rock Band 2, the Rock Band drums are best. For GH:WT, the GH:WT drums are best. Using either with their opposite game comes with compromises.

This.

Drums will work best for the game it was designed for and will feel unnatural for other games.

And in the case of Rock Revolution drums, it doesn't feel right in all the games including it's own game. :lol :lol :lol
 
Templar Wizard said:
could you expand on that a little further?
I am stuck in the decision between WT and RB2 instrument packs
In Rock Band the yellow and blue pads notes are generally cymbals. On the GH drums the yellow is a cymbal and the blue is a tom. And in RB the yellow and blue pads become toms for fills and parts with toms in the song. Green is crash in RB and a tom pad on the GH drum set. And there are times they make exceptions to this, if they need more pads or if it make more sense do the physical relation of the pads in relation to what the drummer is playing. The GH drums are designed and laid out so that certain drums always correspond to certain colors: red is always snare; yellow is always high hat or crash; orange is always ride or crash; blue and green are always toms. The RB charts don't follow these conventions and you'd constantly need to hit the wrong pad and the movement would be weird. The RB charts are designed to get the player to match the movements of the real drummer on a 4 pad, no cymbal set-up. The movements on the GH set would be so wrong, so akward, and just plain weird. It doesn't mean that drum controller wouldn't work in the game, but I'd never want to use it.
 
Red pad is picking up double hits. Combo very difficult to maintain. I have to either hit it hard or softy, it can't seem to make up it's mind. I've got sensitivity down to 2 and it's still a problem. BEST OPEN IT UP AGAIN.
 
TheGreatDave said:
Red pad is picking up double hits. Combo very difficult to maintain. I have to either hit it hard or softy, it can't seem to make up it's mind. I've got sensitivity down to 2 and it's still a problem. BEST OPEN IT UP AGAIN.

You're starting to type like that guy's last journal entry in Resident Evil.
 
The Jer said:
In Rock Band the yellow and blue pads notes are generally cymbals. On the GH drums the yellow is a cymbal and the blue is a tom. And in RB the yellow and blue pads become toms for fills and parts with toms in the song. Green is crash in RB and a tom pad on the GH drum set. And there are times they make exceptions to this, if they need more pads or if it make more sense do the physical relation of the pads in relation to what the drummer is playing. The GH drums are designed and laid out so that certain drums always correspond to certain colors: red is always snare; yellow is always high hat or crash; orange is always ride or crash; blue and green are always toms. The RB charts don't follow these conventions and you'd constantly need to hit the wrong pad and the movement would be weird. The RB charts are designed to get the player to match the movements of the real drummer on a 4 pad, no cymbal set-up. The movements on the GH set would be so wrong, so akward, and just plain weird. It doesn't mean that drum controller wouldn't work in the game, but I'd never want to use it.

Perfect, that is a very good analysis of the actual actions as opposed to simple build quality.
I was able to get the WT band pack for a measly sum (and some shitty 360 games), I shall try the kit with RB2 in 2 weeks and see if the whole concept is too alien for my brain.

You sir, have not wasted my time, or the time of my associate.
dicknose-shirt.jpg
 
how the heck is enter sandman on drums going to work?? You've only got 2 toms. I bet they make green the floor tom and just consolidate everything else to blue. It's gonna be weird not moving over to a 3rd tom. Maybe they'll try to differentiate two sounds by using a blue note and a blue accent note.

man, GH:M is going to be so awesome.
 
where does it buy the games from when using DLC?

I have a Japanese PS3, US PSN is my default sign-in, and just bought PAL UK GHWT with the guitar

Will I have to sign in manually with my UK account when buying/playing DLC? Or can I sign in with a UK account to buy, and then play with my US account?
 
TheGreatDave said:
I don't have a problem with the foot pedal. Unlike with my old RB kit I never find myself magically moving closer to the screen.

I wish I could just have a perfect mix of GH and RB with drums. I love the 5 lanes. The GH kit layout is great. But the game itself is just not as good at giving you feedback when you hit notes, compared to Rock Band you don't feel like you're hitting the notes in the same way. RB engine with GH:WT drums, I'd love it.

I got the game in yesterday and I'm having a great time with it thus far.

You're spot on about the drum feedback. I find myself constantly looking over to see if I'm still in a combo to tell whether or not I've missed a few notes. The screen shakes a little bit, but it's lacking something to really grab my attention and say: "YOU'VE MISSED A NOTE, GUY!!!"
 
Tiduz said:
has EU got a official date for the full band pack?

i paid it off, thought it would come the 14th but the site says 24th :/

Well, Play are claiming that mine's been dispatched, so... we'll see.
 
TheGreatDave said:
Keep a proof of purchase!
Aye definitely.

I think I might buy the Rock Band guitar and game along with it.

I think I might buy Rock Band 2 and import RB songs through shady dealings.
 
That's the way, speedpop.


Is there anyway to have more than one band attached to an Xbox profile? The way the career is set up is really stupid.
 
How are your drums holding up?

I'm putting blind hope in thinking that PAL drums won't be prone to the issues our North American brethren are facing.
 
They're fine. The yellow cymbal is a probably just below where I'd like the sensitivity to be, but it's not a big deal. If it annoys me more I'll just use the masking tap trick thing. Other than that, great.

I recommend it.
 
For the Aussies in this thread, what option are you taking? Here's what I'm doing:

Buy GH:WT for 360
Import RB2 (game only)
*Possibly* get rid of GH:WT game (only really got it for the instruments, depends on resale value and whether I really feel the need to have both games)
Hire RB1, import tracks

That's assuming the GH drums are still fairly playable in RB2. Any reports on that? (scanned through this thread but couldn't find anything definitive)
 
Hold down on the strummer for a few seconds then press A. Profit?

I dunno what the patch did, it appears nothing. I always assume they're adverts or something. My drumming experience has been good tonight; the secret is to not be too hard on the poor thing; I've managed to keep 100-200 combos by just not being too heavy handed. It's not ideal, but it's working for now.

One Armed Scissor is fantastic on drums, by the way.
 
TheGreatDave said:
It's getting to me. I think I'm having fun and the notice my combo counter is never above two hits!

Clearly your emotions were lying to you. They wanted you to think you were enjoying yourself for some nefarious purpose.
 
TheGreatDave said:
Hold down on the strummer for a few seconds then press A. Profit?
That's how we did random weapons in goldeneye. everyone look away while player one mashes A and then presses start.


Halo theme and Paralyzer on PS3 GHtunes.

edit: nvm, they suck to play. paralyzer sounds okay, though.
 
justchris said:
Clearly your emotions were lying to you. They wanted you to think you were enjoying yourself for some nefarious purpose.

It likes to build me up to knock me down. Right now, I'm happy with the drums. Tomorrow, they'll explode or some shit.
 
Dear Drummers,

Go play "All Nightmare Long", "Unforgiven III", and "The Day That Never Comes" by Metallica on drums now (so much awesome, I just can't stop playing these songs over and over).

you're welcome in advance.
 
Anyone know if there's a limit to downloading GHTunes songs?

Still don't have it yet, but I'm not going to take chances with ATV willing to take down copyrighted stuff.
 
TheGreatDave said:
They're too hard on expert.
:(
I have faith in you Dave!
Unforgiven III is pretty easy. I nearly FC it, I bet you could play it.


TheGreatDave said:
And I refuse to play on hard.
what is hard? beginner and expert are the only two difficulties in the game. If I can't play it on expert, then I can't play it.




On that note, I had my friend's 3 year old playing the drums in beginner mode and, well, playing like a 3 year old playing the drums. The rock meter went down, but never enough to fail (I assume it's possible, but it never happened). It never even made it into the red. So, if anyone is still wondering if beginner is pretty good for little kids: yes, yes it is.
 
TheGreatDave said:
It likes to build me up to knock me down. Right now, I'm happy with the drums. Tomorrow, they'll explode or some shit.

Having read your saga with the drums so far, I expect to see a picture of you with a cymbal lodged in your skull by next Tuesday.
 
M3wThr33 said:
Anyone know if there's a limit to downloading GHTunes songs?

Still don't have it yet, but I'm not going to take chances with ATV willing to take down copyrighted stuff.
I've read 100 GHTunes for the 360 and only 20 for the Wii :(
 
The Jer said:
:(



On that note, I had my friend's 3 year old playing the drums in beginner mode and, well, playing like a 3 year old playing the drums. The rock meter went down, but never enough to fail (I assume it's possible, but it never happened). It never even made it into the red. So, if anyone is still wondering if beginner is pretty good for little kids: yes, yes it is.


sounds good. Anyone know what the rules are for beginner? Is it just 'hit any drum or cymbal when one of the notes gets to the line'?

a simple 'no fail' mode would have been better.
 
The Jer said:
:(
I have faith in you Dave!
Unforgiven III is pretty easy. I nearly FC it, I bet you could play it..

The only song I tried was Day That Never Comes, and that was enough to make me think I can't beat Metallica songs.

Jimi Hendrix DLC is up in the dashboard...also, an ad says Oasis are "exclusive", do they mean to the 360 or what?
 
Anyone having issues with the drums/sensors? I'm thinking of turning the sensitivity all the way up, but it's only doing it on the yellow cymbal... will recognise it for ages, then all of a sudden chuck a hissy fit and then see one in maybe 3-4 hits.
 
Archie said:
I'm gonna pick up the Hendrix DLC when I get paid. I feel kinda dirty downloading non Rock Band based DLC.

as fucked up as it is I almost feel the same way. Buying RB DLC is so natural... the only other game DLC I've paid for is the Mass Effect DLC and even that was just because the sale was running out.

Oh well, when I get the game Oasis = day 1!
 
I've got all the GH:2 and GH:3 DLC. This is a natural progression for me.

I've downloaded the LEAKED OMG NXE, so I'm installing GH:WT right now. I hope it runs nice and fast, but I'm not expecting too much.

*edit* It's improved for sure. The delay between when a song finishes and when you can press A to go to the next one is about the same, but navigating through the menus seems smoother, and the load time to the arena (Tool in my case, as it is the best arena in any GH game) seems quite a bit shorter. All the "Checking for Downloadable Content" prompts are still just as long though :(
 
mrklaw said:
sounds good. Anyone know what the rules are for beginner? Is it just 'hit any drum or cymbal when one of the notes gets to the line'?

a simple 'no fail' mode would have been better.
There are no separate notes; just a multi-colored line. Hit anything on the drum set when the line reaches the strike line. for guitar, strum and hold any combination of frets (including no frets) when the line passes the strike line.
 
Is there any way of setting GHWT up for non-widescreen? I tried to manually set the aspect to 4:3 on my TV and it didn't allow this. The issue is my room for my apt is somewhat small and my TV is somewhat large so I have to sit kind of close to it. The entire fretboard is barely inside of my vision cone and sometimes I just don't see green or orange notes. Its annoying. If I could shrink it down that would be great.
 
Tenks said:
Is there any way of setting GHWT up for non-widescreen? I tried to manually set the aspect to 4:3 on my TV and it didn't allow this. The issue is my room for my apt is somewhat small and my TV is somewhat large so I have to sit kind of close to it. The entire fretboard is barely inside of my vision cone and sometimes I just don't see green or orange notes. Its annoying. If I could shrink it down that would be great.

360? Set both your 360 and TV to a 4:3 resolution... I'm not sure if it'll let you in HD though. Might have to ghetto it up in a 480p 4:3

edit: Actually I think you're PS3... maybe try the same thing, 480p and 4:3
 
I'm trying to imagine a television that is so big that when you stand in front of it you can't see the two outside frets, especially when the fretboard doesn't exactly take up a lot of screen estate. Also, imagining you sitting two feet away from said TV to get this weird effect. interesting.
 
Well, I just played The Unforgiven III on drums. Jer is right. Then I played Mr. Crowley, and Mountain Song.

In spite of it's flaws, I prefer drumming in GH than RB. There's some work they need to do to the engine for the next one but the more I play the more comfortable I'm becoming with it.
 
Johnkers said:
360? Set both your 360 and TV to a 4:3 resolution... I'm not sure if it'll let you in HD though. Might have to ghetto it up in a 480p 4:3

edit: Actually I think you're PS3... maybe try the same thing, 480p and 4:3

I'll try this. Seems like kind of a pain in the ass and something that GHWT should just allow via the options like they did in GH3.

Well, I just played The Unforgiven III on drums. Jer is right. Then I played Mr. Crowley, and Mountain Song.

In spite of it's flaws, I prefer drumming in GH than RB. There's some work they need to do to the engine for the next one but the more I play the more comfortable I'm becoming with it.

For me personally I find that if you get just a hair off beat in GHWT you get totally fucked. You'll miss the note and even worse you'll hit a note that isn't there. Basically a double whammy to your rock meter. I never seem to have this issue in RB though. I do like the GHWT drum pad though if those fucks over at HMX would ever patch their god damn game to accept it.
 
Tenks said:
I'll try this. Seems like kind of a pain in the ass and something that GHWT should just allow via the options like they did in GH3.

Oh wow I had no idea that it had that feature... perhaps it's hidden in WT somewhere (I don't even have the game yet).

What an odd feature to have though
 
TheGreatDave said:
Well, I just played The Unforgiven III on drums. Jer is right. Then I played Mr. Crowley, and Mountain Song.

In spite of it's flaws, I prefer drumming in GH than RB. There's some work they need to do to the engine for the next one but the more I play the more comfortable I'm becoming with it.


you prefer GHWT drums playing GHWT music over RB drums playing RB music?

how about cross combinations? Do you prefer GHWT drums playing RB music, or RB drums playing GHWT music?

This is my (and others) question - assuming you buy both games but only one drumset - which drumset do you buy and how badly does it affect the 'non-native' game? does it affect it enough that if you buy GH drums you should only play GH drum mode and just ignore it in RB?

seems like the guitars are fairly interchangable, but the layout of the drums is such that eg if RB design the notes so that you move from left to right, that'd be fucked up if you use the GH drums as you'd end up going left-right-up to cymbal-right again.
 
Personally I think the GH drums work better with RB than the other way around, but it's certainly not ideal. With RB drums in GH you get weird patterns that mess with your expectations, in GH you get the odd pattern that doesn't expect the yellow to be raised and then becomes much more difficult.
 
TheGreatDave said:
Personally I think the GH drums work better with RB than the other way around, but it's certainly not ideal.

Someone a few posts back was thinking the opposite.

I don't know what to think. Having 5 notes in GH, but only 4 drumpads with the RB drums seem so odd to me, I don't know that works. On the other hand, hitting a GH cymbal and hearing a tom sound in RB is offsetting as well.

It's far from ideal though, and I don't own either game, so more expert opinions on this will be appreciated when RB and GH are released in europe this november.

Some other comparison of both the drumkits: http://www.fakeplasticrock.com/2008/11/08/guitar-hero-and-rock-band-drum-compatibility/

Seems like a RB drumkit with Mad Catz cymbals are the way to go.
 
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