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Had New Vegas been released with less bugs, would it be an all time great RPG?

It's probably because Bethesda wasn't the developer, since for some reason people give Bethesda a free pass when it comes to bugs (holy shit playing Morrowind, Oblivion, Fallout 3 and Skyrim with no patches is so fucking buggy).

As for me, I played through it after Fallout 3 and I loved it infinitely more because it has verisimilitude in spades which Fallout 3 lacked for me. And as a non-American, the Washington DC setting didn't appeal to me as much since I lack that emotional attachment to a capital city that I to be honest give no damn about whilst I fucking love Westerns and Western settings.
 
Fallout New Vegas world felt way more organic to me, you feel enticed to be attached to it, to the bottom of details, like how an outpost was settled, they weren't just randomly put across the Mojave with no thought in it whatsoever, the whole world felt connected and you could actually make sense of it all, even the way the way the player can interact with the world and people surrounding them, take for example companions in the game, they actually have a reason to be traveling along with you.

Obsidian truly nailed it (as they usually do), getting even the most specific of details synergistically be part of a greater whole, like a true breathing, living world.

I played the GOTY edition, so in my mind the game had no bugs at all.
 
I already think it is an all time great RPG even with bugs (and I wasn't able to finish the game cause after 200+ hours? it got so bad with either lagging or crashing, literally every two minutes I had to reset the game with maybe after five resets being able to get a chunk of playing in, that I ended up giving up on finishing the game :( ). I mean it was my GOAT even though it ran so badly (to be fair I played the worst version of it, the PS3 version).

So, I'd say yeah.
 
Also, Vault 11 is the single best Vault in the entire series. Shit gave me goosebumps.
Too bad you never get to find the lone survivor of the experiment in the game as far as I know.
 
Feel like I'm one of the few who liked FO3 > NV. New Vegas' setting really disappointed me, while Fallout 3's setting captured my imagination. I also felt that for the first 10 hours of NV, you were really on a tight, tight path with what you could do.
 
Fallout New Vegas world felt way more organic to me, you feel enticed to be attached to it, to the bottom of details, like how an outpost was settled, they weren't just randomly put across the Mojave with no thought in it whatsoever, the whole world felt connected and you could actually make sense of it all, even the way the way the player can interact with the world and people surrounding them, take for example companions in the game, they actually have a reason to be traveling along with you.

Obsidian truly nailed it (as they usually do), getting even the most specific of details synergistically be part of a greater whole, like a true breathing, living world.

I played the GOTY edition, so in my mind the game had no bugs at all.

This combined with the improved game mechanics, character building, overall better quests and infinitely better writing is what makes NV better than FO3 and a great game.
 
Also, Vault 11 is the single best Vault in the entire series. Shit gave me goosebumps.
Too bad you never get to find the lone survivor of the experiment in the game as far as I know.

IIRC
The tape you find in the entrance is the one recorded by the last 5 survivors, didn't all killed themselves for the trauma caused by what they went through, the last voice whispers "sigh" and you hear a gunshot afterwards, right?
 
Feel like I'm one of the few who liked FO3 > NV. New Vegas' setting really disappointed me, while Fallout 3's setting captured my imagination. I also felt that for the first 10 hours of NV, you were really on a tight, tight path with what you could do.

You can sneak right past the deathclaws on the highway and get to freeside at level 1. It may not be immediately apparent in an initial playthrough, but it's totally possible. Makes your path differ greatly.
 
More =\= better. It's a matter of preference that's different for everyone.

I liked NV and I liked 3, both for different reasons. I wish NV's choice system had played out with endings that were more varied, but aside from that, cool game. Fallout 3, cool game. Do you like pancakes or do you like waffles? They're both good.

More and better. The New Vegas content is actually more in line with the series' lore and tone as well. Bethesda's Saturday morning cartoon with giant robots and vampires is mostly laughable.
 
No. Fallout 3 is still the more interesting game to me by a country mile.

That said, less bugs probably would've helped my appreciation some. To this day New Vegas is the worst experience I've ever had with game bugs, the worst incident being the game crashing, no joke, nine times as I desperately attempted to just LEAVE the Brotherhood base.
Pretty much this. I think fallout 3 would always be my favorite, because it was more novel and also because of what other people mentioned in terms of urgency (your actions only amount to whether NV is still shitty or slightly less shitty), in exploration possibilities and soundtrack. But it definitely would have been a lot closer if it wasn't so incredibly broken. I hate people who use hyperbole like that, but it was seriously no hyperbole with NV. Constant crashes in certain areas, missions that bugged out--e.g. I chose Caesar's legion but suddenly got to fight with the good guys in the end game because setting booleans is hard yo, and the incredibly long loading times made me evade the city of New Vegas altogether if I had the chance.
 
I think that it was superior anyway, although I was aware of how glitchy it was. Normally I don't care about glitches, but it was so buggy and awful at times. Obsidian clearly had to rush it for some reason. But the lore is absolutely perfect, the faction system interesting, and the RPG aspects of it were improved significantly, with melee, unarmed, and energy weapons finally being properly viable. I would LOVE it if Bethesda took more cues from New Vegas than Fallout 3. I mean, 3 was absolutely incredible, but New Vegas was an improvement in almost every way.

I also hope that canonically the Legion wins. It'd be the most interesting outcome of the four ways, and it could even provide the basis for more adventures in the west coast of America.
 
Literally forgot about this game till now. Maybe I should play it sometime. I don't think I avoided playing it because of bugs, but because it was caught in the backlog somewhere and it looked like an expansion so there wasn't much must-have factor. Played a billion years of FO3 though.

Maybe when I'm done with DA3 (I'm just going to forget about it again).
 
New Vegas is one of the all-time great RPGs, bugs et al.

It doesn't surpass Fallout 3 in terms of art-direction and setting, but in almost every regard it is a better game in my opinion and one of the best RPGs of its decade.
 
Fallout New Vegas along with the first Bioshock are my favorite 7th gen games. i know FNV was buggy, even on xbox360, but that shit was so much fun. especially after coming off of playing Fallout 3.
 
NV is in my top 10 RPGs list, and is (currently) the only non-Japanese RPG there. I've replayed it a few times, trying to go for a different play style each time, but I almost always end up doing the same setup because it's just so fun.
 
I would buy a current gen version. Seems like the game deserves a proper chance.
Played a bit of it and enjoyed it, and I like the hardcore settings a lot. I think I still have it, but dont want to play it on PS3. Maybe Ill get it for PC when I have the time
 
I wish it had more songs.

Marty Robbins - Big Iron said:
Now the morning passed so quickly and it was time for them to meet
It was twenty past eleven when they rode out in the street
Folks were watchin' from their windows,
Every body held their breath,
They knew this handsome ranger was about to meet his death,
About to meet his death

There was twenty feet between them
When they stopped to make their play
And the swiftness of the Ranger is still talked about today
Texas Red had not cleared leather when a bullet fairly ripped
And the ranger's aim was deadly, with the big iron on his hip,
Big iron on his hip

It was over in a moment and the crowd all gathered 'round
There before them lay the body of the outlaw on the ground
Oh, he might have went on livin' but he made one fatal slip
When he tried to match the ranger with the big iron on his hip,
Big iron on his hip

Big iron, big iron,
Oh he tried to match the ranger with the big iron on his hip,
Big iron on his hip


And 3DAWG is cool but he's got nothing on Wayne Newton - “Mr. New Vegas,” the radio DJ of the Mojave Wasteland
 
Independent Vegas for life!

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That's cool - thanks man, I'll check it out

If you do though, please use Mod Organizer instead of FOMM, it's a far better mod manager (plus easier on someone who's just learning the ropes on modding, since it's easier to fix mistakes you might make during the installation of the mods).

Speaking of mods, Tale of Two Wastelands is pretty friggin' sweet if you haven't played either game in a while and are itching for some post-apocalyptic action. It combines both games in NV engine into one; many FO3 mods are supported (and obviously all NV mods work, too).
 
It still is an all-time great RPG, it was made with only a year and an outdated engine, yet Obsidian kicked ass. If only they had enough time to actually make The Strip a bigger place.
 
Hell I played both FO3 and NV on ps3 and had to stop due to the infamous memory bug. they became unplayable around the 70 hour mark.

But I still went back to both once I had a PC, and NV captivated me more even though it was my 2nd go around for both.

at first it did feel like extensive dlc for FO3, but the stories and characters and mechanics were just so much more...matured.
 
I played NV after a few patches had been released, so my experience was pretty bug free, aside from the occasional hilarious graphical glitch. The core experience is still stellar enough to outshine any technical problems, with one of the most fully realized worlds I've ever visited in a game. There was such a coherency to everything.

Plus, like others have said, I liked how dialogue had different skill checks rather than just relying on charisma. That, and all of the companions were really amazing. Such a fun world.
 
I had a bug on the 360 version that prevented me from completing the ending I wanted. Thankfully I had a save before I had to make a choice on the ending. It did ruin the experience a bit. Still a great game though.
 
I bought the Ultimate edition for the 360 this past April so I haven't face more than a couple of bugs.

As many have already stated, this game is definitely one of the top RPG's of all time. I had played the previous Fallouts before but New Vegas was the one that got me hooked on the franchise.

I would rank it as the best of the series.

Also, FUCK Caesar's Legion! I've never had so much fun slaughtering a pack of savages like I did with them.
 
Probably the best writing of any video game but the combat was just marginally better than fallout 3 which was utter shit.
 
Feel like I'm one of the few who liked FO3 > NV. New Vegas' setting really disappointed me, while Fallout 3's setting captured my imagination. I also felt that for the first 10 hours of NV, you were really on a tight, tight path with what you could do.

What? New Vegas is far more open to begin with than 3. You see the doc, then you can pretty much make your own way around the Mojave, as opposed to being railroaded down a series of childhood bullshit in 3. It's up to the player if they want to follow the story and get straight to Vegas, or go off the path and do tons of other shit.
 
Probably the best writing of any video game but the combat was just marginally better than fallout 3 which was utter shit.

I think Bethesda is acutely aware of this, which is one of the reasons it has taken so long to hear anything regarding Fallout 4 (which is in the works, no doubt about it). Bethesda fans are perhaps a bit more accepting of the flaws in their favorite games than some other fanbases, but they really need to do a show of force with FO4, prove to everyone it's just not another Gamebryo game with at best passable gameplay. Properly doing the gunplay, giving the weapons some of that sorely needed oomph and generally improving the animations (floaty running needs to go) would go a long way towards achieving this.
 
Fallout 3's writing is easily the weakest of the two. NV sits pretty close to the original two to me. Or at least as well as they could have done with the first person open world style. Simply not a fan of Bethesda when it comes to their writing. Obsidian did a much better job.
 
Fallout 3 had such awful writing. None of the companions were compelling maybe save for Fawkes. The rest were entirely forgettable.

Boone, Arcade, Cass, EDE, Veronica, they all had interesting back stories and motivations and left you wanting to learn more and more about them and want to help them decide their outcomes. I've yet to play a Bethesda RPG that made me want to do that.
 
I will never understand the people that say Fallout 3 was better when New Vegas was an obvious improvement in every way.

As for the question in the OP, I think it will come to be very highly regarded. Maybe not as revolutionary as Fallout 1 or as good as what it does as Fallout 2 but still good. The Troika games still have a decently large following among the RPG crowd and I don't think New Vegas will be anything different.
 
FNV is objectively great.

FO3 is objectively shit.

FNV is already one of my favorite RPGs in it's particular style (meaning the first-person RPG), and I think people are starting to realize just how superior it is.
It might be an unpopular ranking, but my hierarchy of the Fallout games:
Fallout 2 > Fallout New Vegas > Fallout 1 > Never playing Fallout ever again in my entire life > Herpes > Fallout 3.
 
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