Makoto Yuki
Banned
As a lapsed Rare fan, If they somehow got this on the Xbox One. It would be a system seller to me (along with Rare Replay).
Never give up hope, trust your instinctsThis is my dream release, I hope it comes out some day. I tried playing Perfect Dark XBLA, but I just don't have as much fun as I do with Goldeneye.
Phil Spencer actually commented on it not too long ago.
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Banjo and Perfect Dark are both 100% owned by Rare/Microsoft. Goldeneye isn't exactly owned by Nintendo, but they're the ones who gave Rare the rights to make a 007 game in the first place. They also published the original game.
Nintendo published Banjo Kazooie and Perfect Dark, too. I still don't see why Nintendo would have any ownership over GoldenEye but not those two.
You guys all know the multi-only Goldeneye Source is excellent and free for pc, right? And there are both the classic levels and modes, remastered ones (they look great), and new ones as well. And it has dedicated servers and everything. For zero bucks. And a toaster could run it.
Nintendo published Banjo Kazooie and Perfect Dark, too. I still don't see why Nintendo would have any ownership over GoldenEye but not those two.
What's amazing about this game is it goes to show how terribly run Rare is compared to their heyday. In what world does a company invest all this time, money, and resources into a product they have no idea whether or not is allowed to hit the market. Seriously, Rare was absolutely a mess in the 360 era.
Banjo and Perfect Dark were self funded. Rare payed for the development of those games themselves. Goldeneye was Nintendo owning the licence at the time and they've outsourced the development to Rare who made the game for them for them. Nintendo funded it so they own it. The fact that they've also published Rare their other games doesn't matter.Nintendo published Banjo Kazooie and Perfect Dark, too. I still don't see why Nintendo would have any ownership over GoldenEye but not those two.
16:9 looks bad
In Facility Dr Doak has been renamed, perhaps for legal reasons since the character was created for the game.
Yeah that sounds about right. Wish Microsoft could make it work somehow.To think if the Wii was more powerful we would have got this.
Yeah that sounds about right. Wish Microsoft could make it work somehow.
Well Nintendo have newer hardware than the Wii now so they could get a port of the 360 game presumably sidestepping the poor n64 emulation side of things.What people here blaming Nintendo seem to be unaware of too is that Goldeneye is a VERY high resource game to emulate due to the tricks and microcode utilisation Rare pulled off.
It wouldn't be a case of simply shoving a rom into the VC. And as homebrew has shown, the Wii just can't run Goldeneye at the level Nintendo would have been happy with.
Nintendo published Banjo Kazooie and Perfect Dark, too. I still don't see why Nintendo would have any ownership over GoldenEye but not those two.
How did they get this video?
While it does sound like management was all over the place during that era, I still can't think of another developer with an output as diverse as Rare's during that era.What's amazing about this game is it goes to show how terribly run Rare is compared to their heyday. In what world does a company invest all this time, money, and resources into a product they have no idea whether or not is allowed to hit the market. Seriously, Rare was absolutely a mess in the 360 era.
What's amazing about this game is it goes to show how terribly run Rare is compared to their heyday. In what world does a company invest all this time, money, and resources into a product they have no idea whether or not is allowed to hit the market. Seriously, Rare was absolutely a mess in the 360 era.
While it does sound like management was all over the place during that era, I still can't think of another developer with an output as diverse as Rare's during that era.
In 2005 they had two launch games,PD:Z a FPS and Kameo, an adventure game. In 2006 they released Viva Piñata. 2007 they had Jetpac Refused, a small XBLA game. 2008 had both Banjo-Kazooie Nuts and Bolts and VP:Trouble in Paradise. After this they had the avatars and the two Kinect Sports games.
That's quite a few games across a lot of different genres.
I don't see what this has to do with how Rare was being managed. You do realise that every party agreed to the deal until Nintendo changed their mind at the last minute? So Rare made the game based on the fact everyone agreed.
And how was Rare a mess when they released the following 360:
Perfect Dark Zero
Banjo Kazooie
Viva Pinata
Viva Pinata 2
Kameo
Kinect Sports
Kinect Sports 2
Jetpac Refuelled
Seems to be you are one of those jumping on the "Hate or bad talk Rare every chance I get" bandwagon without knowing any facts.
Yeah. If there's something good I can say about their 360 output, it's that they put out a lot of games in a lot of different genres. Too bad the Xbox One isn't really panning out for them the same way. We're three years into the current gen and they only have one game out. ONE. Not counting Rare Replay since that was just a collection of old games. At this point last gen they already had 4-6 games out for the 360. Shame. :/
how? Did you play goldeneye before?As I was watching, I thought the new textures were the old textures until they switched back.
how and why did Nintendo ever end up with the James Bond licence anyway? outside sports games is there any analogue?
how and why did Nintendo ever end up with the James Bond licence anyway? outside sports games is there any analogue?
Many people saying Rare/MS had to come to an agreement with Nintendo, Spencer even more or less confirmed it by saying "lots of parties to work with", but what makes this different than Banjo Kazooie, or Conker, or any of the other Rare developed N64 games? How can these games belong to Rare and not Goldeneye?
how and why did Nintendo ever end up with the James Bond licence anyway? outside sports games is there any analogue?
Many people saying Rare/MS had to come to an agreement with Nintendo, Spencer even more or less confirmed it by saying "lots of parties to work with", but what makes this different than Banjo Kazooie, or Conker, or any of the other Rare developed N64 games? How can these games belong to Rare and not Goldeneye?
Nintendo sold their entire interest to those games to Microsoft free and clear, because those were Nintendo's to sell, 100%.
Goldeneye is a mix of both various rights holders owning parts of the pie that competitors to each other now, being a license in the first place that none of the involved parties even owns now, likeness rights for Brosnan needing to be secured, and some industry politics. Even if Rare owned Goldeneye 100% free and clear, they still lack the Bond license, and couldn't re-release it anyway without the permission of the current license holder. Which at the time was Activision but now is nobody.
Star Wars and Goldeneye are their blockbuster Hollywood licensing IPs. Obviously they've done it quite often with sports and cartoon mascots (Popeye, Hello Kitty, Snoopy, Disney, etc).
Shadows of the Empire wasn't actually published/owned by them though was it? More like a modern 'money hat'?
But yeah, there is precedent. GoldenEye is still pretty out there tho.
Nintendo didn't sell Rare. They chose not to buy them when the Stamper brothers were looking to sell.