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Half hour of gameplay from unreleased GoldenEye 007 XBLA

This is my dream release, I hope it comes out some day. I tried playing Perfect Dark XBLA, but I just don't have as much fun as I do with Goldeneye.

Phil Spencer actually commented on it not too long ago.

DVR0pNy.png
Never give up hope, trust your instincts
 
Banjo and Perfect Dark are both 100% owned by Rare/Microsoft. Goldeneye isn't exactly owned by Nintendo, but they're the ones who gave Rare the rights to make a 007 game in the first place. They also published the original game.

Nintendo published Banjo Kazooie and Perfect Dark, too. I still don't see why Nintendo would have any ownership over GoldenEye but not those two.
 
Nintendo published Banjo Kazooie and Perfect Dark, too. I still don't see why Nintendo would have any ownership over GoldenEye but not those two.

Nintendo probably has ownership of the specific Goldeneye game and all the assets they funded despite not owning the Golden Eye license. No different than Sega owning the Bayonetta license, but Nintendo actually owning Bayonetta 2 game because they funded it.

If Nintendo funded Rare's original IP's than I can only imagine they signed a deal where Rare would be able to keep those beforehand.
 
What's amazing about this game is it goes to show how terribly run Rare is compared to their heyday. In what world does a company invest all this time, money, and resources into a product they have no idea whether or not is allowed to hit the market. Seriously, Rare was absolutely a mess in the 360 era.
 
You guys all know the multi-only Goldeneye Source is excellent and free for pc, right? And there are both the classic levels and modes, remastered ones (they look great), and new ones as well. And it has dedicated servers and everything. For zero bucks. And a toaster could run it.
 
You guys all know the multi-only Goldeneye Source is excellent and free for pc, right? And there are both the classic levels and modes, remastered ones (they look great), and new ones as well. And it has dedicated servers and everything. For zero bucks. And a toaster could run it.

Uh no.

Single player campaign.
 
From my understanding nintendo and microsoft came to a agreement to release goldeneye on xbox arcade and the wii virtual console, the thing is that it was gonna be HD with all the bells and whistles on XBLA and just the standard game on VC, which kinda means nintendo would technically have the bad end of the deal.

So nintendo went "fuck naw"
 
Nintendo published Banjo Kazooie and Perfect Dark, too. I still don't see why Nintendo would have any ownership over GoldenEye but not those two.

I dunno. I'm not an expert on any of this stuff, but I would assume it's because Banjo and PD were original Rare properties whereas Goldeneye obviously wasn't. Nintendo obviously doesn't own James Bond, but they held the Bond video game license at the time. Sort of how both EA and Activision held it afterwards.

What's amazing about this game is it goes to show how terribly run Rare is compared to their heyday. In what world does a company invest all this time, money, and resources into a product they have no idea whether or not is allowed to hit the market. Seriously, Rare was absolutely a mess in the 360 era.

Rare has been a mess ever since Microsoft acquired them. They were a bigger mess in the OG Xbox era. At least they put out more than two games on the 360.
 
Nintendo published Banjo Kazooie and Perfect Dark, too. I still don't see why Nintendo would have any ownership over GoldenEye but not those two.
Banjo and Perfect Dark were self funded. Rare payed for the development of those games themselves. Goldeneye was Nintendo owning the licence at the time and they've outsourced the development to Rare who made the game for them for them. Nintendo funded it so they own it. The fact that they've also published Rare their other games doesn't matter.
 
16:9 looks bad

In Facility Dr Doak has been renamed, perhaps for legal reasons since the character was created for the game.

The original N64 game supported 16:9 too in the options menu. I would imagine that this is using the same 16:9 aspect ratio and FOV as the original game.

And Dr. Doak was named after David Doak, who was once an employee at Rare. He left the company n 1998. So yeah, they had to change the name.

It is a shame that this never got a release. It does look great. Though the Temple state looks very incomplete as there are a lot of checkerboard pink textures. The game looks so playable at 60FPS. And i like the option to switch to the original graphics at any time.

It is a shame that Microsoft couldn't just set up a deal to release the HD version of the game on both the NX and XBO simultaneously.
 
Instead we got the Wii version of Goldeneye which granted had some fun multiplayer and a golden classic controller pro but its not what people wanted.
 
Yeah that sounds about right. Wish Microsoft could make it work somehow.

What people here blaming Nintendo seem to be unaware of too is that Goldeneye is a VERY high resource game to emulate due to the tricks and microcode utilisation Rare pulled off.

It wouldn't be a case of simply shoving a rom into the VC. And as homebrew has shown, the Wii just can't run Goldeneye at the level Nintendo would have been happy with.
 
What people here blaming Nintendo seem to be unaware of too is that Goldeneye is a VERY high resource game to emulate due to the tricks and microcode utilisation Rare pulled off.

It wouldn't be a case of simply shoving a rom into the VC. And as homebrew has shown, the Wii just can't run Goldeneye at the level Nintendo would have been happy with.
Well Nintendo have newer hardware than the Wii now so they could get a port of the 360 game presumably sidestepping the poor n64 emulation side of things.
 
I thought there was a lot more to this deal than Nintendo being in the way. Like I thought the Pierce Brosnan Bond rights were the biggest player or something like that, not just good old Ninty.
 
What's amazing about this game is it goes to show how terribly run Rare is compared to their heyday. In what world does a company invest all this time, money, and resources into a product they have no idea whether or not is allowed to hit the market. Seriously, Rare was absolutely a mess in the 360 era.
While it does sound like management was all over the place during that era, I still can't think of another developer with an output as diverse as Rare's during that era.

In 2005 they had two launch games,PD:Z a FPS and Kameo, an adventure game. In 2006 they released Viva Piñata. 2007 they had Jetpac Refused, a small XBLA game. 2008 had both Banjo-Kazooie Nuts and Bolts and VP:Trouble in Paradise. After this they had the avatars and the two Kinect Sports games.

That's quite a few games across a lot of different genres.
 
What's amazing about this game is it goes to show how terribly run Rare is compared to their heyday. In what world does a company invest all this time, money, and resources into a product they have no idea whether or not is allowed to hit the market. Seriously, Rare was absolutely a mess in the 360 era.

I don't see what this has to do with how Rare was being managed. You do realise that every party agreed to the deal until Nintendo changed their mind at the last minute? So Rare made the game based on the fact everyone agreed.

And how was Rare a mess when they released the following 360:

Perfect Dark Zero
Banjo Kazooie
Viva Pinata
Viva Pinata 2
Kameo
Kinect Sports
Kinect Sports 2
Jetpac Refuelled

Seems to be you are one of those jumping on the "Hate or bad talk Rare every chance I get" bandwagon without knowing any facts.
 
While it does sound like management was all over the place during that era, I still can't think of another developer with an output as diverse as Rare's during that era.

In 2005 they had two launch games,PD:Z a FPS and Kameo, an adventure game. In 2006 they released Viva Piñata. 2007 they had Jetpac Refused, a small XBLA game. 2008 had both Banjo-Kazooie Nuts and Bolts and VP:Trouble in Paradise. After this they had the avatars and the two Kinect Sports games.

That's quite a few games across a lot of different genres.

I don't see what this has to do with how Rare was being managed. You do realise that every party agreed to the deal until Nintendo changed their mind at the last minute? So Rare made the game based on the fact everyone agreed.

And how was Rare a mess when they released the following 360:

Perfect Dark Zero
Banjo Kazooie
Viva Pinata
Viva Pinata 2
Kameo
Kinect Sports
Kinect Sports 2
Jetpac Refuelled

Seems to be you are one of those jumping on the "Hate or bad talk Rare every chance I get" bandwagon without knowing any facts.

Yeah. If there's something good I can say about their 360 output, it's that they put out a lot of games in a lot of different genres. Too bad the Xbox One isn't really panning out for them the same way. We're three years into the current gen and they only have one game out. ONE. Not counting Rare Replay since that was just a collection of old games. At this point last gen they already had 4-6 games out for the 360. Shame. :/
 
Yeah. If there's something good I can say about their 360 output, it's that they put out a lot of games in a lot of different genres. Too bad the Xbox One isn't really panning out for them the same way. We're three years into the current gen and they only have one game out. ONE. Not counting Rare Replay since that was just a collection of old games. At this point last gen they already had 4-6 games out for the 360. Shame. :/

I think this has to do with the fact that they were banking on Kinect continuing its success like it was on the 360. But since that is dead in the water they had to change their strategy.
 
Many people saying Rare/MS had to come to an agreement with Nintendo, Spencer even more or less confirmed it by saying "lots of parties to work with", but what makes this different than Banjo Kazooie, or Conker, or any of the other Rare developed N64 games? How can these games belong to Rare and not Goldeneye?
 
Many people saying Rare/MS had to come to an agreement with Nintendo, Spencer even more or less confirmed it by saying "lots of parties to work with", but what makes this different than Banjo Kazooie, or Conker, or any of the other Rare developed N64 games? How can these games belong to Rare and not Goldeneye?

Nintendo sold their entire interest to those games to Microsoft free and clear, because those were Nintendo's to sell, 100%.

Goldeneye is a mix of both various rights holders owning parts of the pie that competitors to each other now, being a license in the first place that none of the involved parties even owns now, likeness rights for Brosnan needing to be secured, and some industry politics. Even if Rare owned Goldeneye 100% free and clear, they still lack the Bond license, and couldn't re-release it anyway without the permission of the current license holder. Which at the time was Activision but now is nobody.
 
It looks so fucking bad. Seriously, the rose tinted glasses are literally the only thing holding up that game.

Anyone who hasnt played the original and doesnt have a ton of nostalgia will find it absolutely dreadful.
 
how and why did Nintendo ever end up with the James Bond licence anyway? outside sports games is there any analogue?

Star Wars and Goldeneye are their blockbuster Hollywood licensing IPs. Obviously they've done it quite often with sports and cartoon mascots (Popeye, Hello Kitty, Snoopy, Disney, etc).
 
Many people saying Rare/MS had to come to an agreement with Nintendo, Spencer even more or less confirmed it by saying "lots of parties to work with", but what makes this different than Banjo Kazooie, or Conker, or any of the other Rare developed N64 games? How can these games belong to Rare and not Goldeneye?

Nintendo owned trademark and game copyright to Killer Instinct, Banko, and Perfect Dark. Nintendo sold those claims along with their shares of rare to Microsoft.

It's also important to remember that while Nintendo owned 49% of Rare, they owned 100% of Rare Coin it (I forget the exact name). It's really complicated. Nintendo also owned 20% of MGM Funding (Goldeneye). Look up their early 2000 IRs.
 
Nintendo sold their entire interest to those games to Microsoft free and clear, because those were Nintendo's to sell, 100%.

Goldeneye is a mix of both various rights holders owning parts of the pie that competitors to each other now, being a license in the first place that none of the involved parties even owns now, likeness rights for Brosnan needing to be secured, and some industry politics. Even if Rare owned Goldeneye 100% free and clear, they still lack the Bond license, and couldn't re-release it anyway without the permission of the current license holder. Which at the time was Activision but now is nobody.

So all the aforementioned IPs were sold to Rare/MS when the buyout occurred. Is the Goldeneye N64 ownership known in any way? Is it still owned 100% by Nintendo or is it split ownership? By your post I'm guessing the latter.

edit: ok it does sound complicated. lol
 
Star Wars and Goldeneye are their blockbuster Hollywood licensing IPs. Obviously they've done it quite often with sports and cartoon mascots (Popeye, Hello Kitty, Snoopy, Disney, etc).

Shadows of the Empire wasn't actually published/owned by them though was it? More like a modern 'money hat'?

But yeah, there is precedent. GoldenEye is still pretty out there tho.
 
Shadows of the Empire wasn't actually published/owned by them though was it? More like a modern 'money hat'?

But yeah, there is precedent. GoldenEye is still pretty out there tho.

Those were co publishing deals with Lucas Arts, the exception was the Nintendo developed Star Wars Episode 1 racer for the GBC and also published the N64 one. Nintendo owns game copyright on Star Wars Episode 1 Racer GBC.
 
Nintendo didn't sell Rare. They chose not to buy them when the Stamper brothers were looking to sell.

The biggest question is why Rare wanted to end such a powerful partnership? They literally sank their own ship so to speak selling themselves to MS.

It sounded like the Stampers just wanted a fat pay check... never mind they were likely comfortable with how things were going anyway. I don't know.

Also I do still find it funny that Nintendo just by default got Dinosaur Planet by making Rare change it into SFA. :P You said that might've pissed them off, but I dunno, they never spoke badly about that I think?
 
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