I'm a big fan of valve. I love steam, portal is probably my game of the generation for all kinds of reasons, I am waiting with bated breath for HL3, etc.
anyways, I've been replaying a bunch of old source games (since it's the only shit that'll run on my MBA) and I booted up HL2 again, and... it's been pretty damn underwhelming. I'm not talkng about the graphics, since they look great (especially for a 9 year old game). but the gameplay just feels stale... the gunplay is pretty average, I'm not a big puzzle guy (though they're not bad either), and holy shit, it is SO linear.
maybe I'm just done with the whole scripted-narrative thing in games because it seems so... single-use. and where I used to be impressed by a lot of the various tricks Valve employed in it, now I see through all the smoke and mirrors and... again, the linearity. which wouldn't be so much of an issue if the gameplay was more interesting than it was, but really, even the gravity gun (by far the game's most interesting gimmick) is only put to good use with Ravenholm.
I get scripted moments—you need to move the player along in order to tell a coherent narrative and the HL2 narrative is strong, definitely. but when the whole game is literally herding you from room to room into a narrow corridor, where there are zero options at your disposal, zero alternate paths, etc. it feels like a chore, honestly. where does the "game" part come into the equation if the player's interactions with the world, with the game mechanics are so incredibly limited?
I'll have to replay ep2 some time since I remember there were some pretty great open levels but HL2... I guess Ravenholm is pretty awesome but beyond that... meh.
am I alone on this? has COD retroactively ruined HL2 for anyone else or is there just something wrong with me?
anyways, I've been replaying a bunch of old source games (since it's the only shit that'll run on my MBA) and I booted up HL2 again, and... it's been pretty damn underwhelming. I'm not talkng about the graphics, since they look great (especially for a 9 year old game). but the gameplay just feels stale... the gunplay is pretty average, I'm not a big puzzle guy (though they're not bad either), and holy shit, it is SO linear.
maybe I'm just done with the whole scripted-narrative thing in games because it seems so... single-use. and where I used to be impressed by a lot of the various tricks Valve employed in it, now I see through all the smoke and mirrors and... again, the linearity. which wouldn't be so much of an issue if the gameplay was more interesting than it was, but really, even the gravity gun (by far the game's most interesting gimmick) is only put to good use with Ravenholm.
I get scripted moments—you need to move the player along in order to tell a coherent narrative and the HL2 narrative is strong, definitely. but when the whole game is literally herding you from room to room into a narrow corridor, where there are zero options at your disposal, zero alternate paths, etc. it feels like a chore, honestly. where does the "game" part come into the equation if the player's interactions with the world, with the game mechanics are so incredibly limited?
I'll have to replay ep2 some time since I remember there were some pretty great open levels but HL2... I guess Ravenholm is pretty awesome but beyond that... meh.
am I alone on this? has COD retroactively ruined HL2 for anyone else or is there just something wrong with me?