PM your steamidbigmit3737 said:Does anyone play Fortress Forever here?
I haven't played Team Fortress 2 yet nor the original Team Fortress, but this is a really fun game.
I love the rocket launcher and the sniper rifle.
Jenga said:Not a HL2 mod, but PARANOIA came out for HL1 yesterday. From what I've played, it's an amazing HL1 mod. Seriously, it's VERY well made. The amount of detail is very nice.
http://www.moddb.com/mods/4961/paranoia/news/24702/paranoia-is-released
Rotanibor Eht said:From what I've read on moddb and the steam forums apparently installing this will screw up your VAC cheat thing and ban you from Half-Life 1 multiplayer games. Apparently deleteling a modified opengl32.dll file will fix the problem though. Just giving you guys a heads up.
edit: On doing a search of the system it seems to be not a half-life but a windows system file? Ehh I don't know if I want to bother dealing with it this mod at this point if thats the case.
edit2kay nevermind i was wrong it apparently installs it to the half-life folder and you only have to remove it from there. I'll probably end up playing later then.
bigmit3737 said:I am so confused by what your wrote...:lol
Rotanibor Eht said:Haha sorry. Let me make it clearer.
Basically the Half-Life 1 mod, Paranoia, was just released. This mod installs an extra .dll file called opengl32.dll to your Half-Life directory that lets the mod do some other graphical effects not usually avalible on the Half-Life engine. The problem is, if you try to play on a VAC enabled Half-Life server with that .dll file in your HL directory, it will flag your account as a cheater and you will be banned from VAC servers.
You can get around that by deleting the opengl32.dll file before going into a multiplayer game. If its not in the Half-Life folder you are clear to log online. Its all a shame really because this is supposed to be quite the quality singleplayer mod.
Okay let me know if I was unclear anywhere here also. :lol
Thank you, I'll definitely use this.Rotanibor Eht said:If you guys are curious which mods have actual playerbases on them, I just came across this page
http://storefront.steampowered.com/v/index.php?area=stats
click on "View detailed statistics by game" and it will show a list detailing each mod and how many players/servers are currently online.
This page right here also has the same idea.
http://www.sourcemod.net/newstats.php
Rotanibor Eht said:If you guys are curious which mods have actual playerbases on them, I just came across this page
http://storefront.steampowered.com/v/index.php?area=stats
click on "View detailed statistics by game" and it will show a list detailing each mod and how many players/servers are currently online.
This page right here also has the same idea.
http://www.sourcemod.net/newstats.php
Rotanibor Eht said:If you guys are curious which mods have actual playerbases on them, I just came across this page
http://storefront.steampowered.com/v/index.php?area=stats
click on "View detailed statistics by game" and it will show a list detailing each mod and how many players/servers are currently online.
This page right here also has the same idea.
http://www.sourcemod.net/newstats.php
MedievalManIII said:Now that Synergy is out of beta, I must play it. I loved Sven Co-op and hopefully, this will be as good.
rezuth said:*A FUCKTON of mods*
rezuth said:
isamu said:OK here's the deal....
do not...I repeat...DO NOT.....get the Mistake of Pythagoras mod!!!!!!!!!!!!!!!!!
It is fun until you get to this one part that I am at now.
>>>>>>>>>>>>>>>>>>>>>>>>
[SPOILERS BELOW]
When Alex first joins you, you will get the rocket launcher for the first time in the game, as well as your first group of allies that follow you.
After killing some Zombies, some Headcrabs, and a couple of those rotating steel Alien ships, you will come across two large closed doors. Alex will come and open the door via a computer terminal. When the two doors open and you go through, you will see a large circular rotating "Alien ship" with a helicoptor-like propeller at the bottom.
Now, this fucken thing will have you pulling your hair out. It will spawn like 1000 manhacks....then it will spawn yet ANOTHER 1000 or so manhacks....then it will spawn something like a TRILLION head crabs and zombies over...and over....and over....and over again!
There are two rocket ammo crates laying in the corner of the room, so I assume you need to shoot rockets at this damn thing, preferably at the bottom of it where its opening is. But I have shot LITERALLY over 50 rockets at this bitch, and it STILL won't go down!
I am definitely convinced this "enemy" is a glitch in the game, and I am also convinced that anyone who claims they've beaten Mistake of Pythagoras is lying their ass off. Because there is simply NO WAY to kill this dude. Not to mention the RETARDED amount of manhacks/headcrabs/zombies that are constantly coming after you as a result of so much spawning. I've never seen such a poorly designed "enemy" in any FPS ever.
I am done with this mod. If anyone possibly knows how to take this damn rotating cylinder thing down, before getting shitcanned by the gazillion headcrabs/zombies/manhacks I'm all ears.
[END OF SPOILERS]
>>>>>>>>>>>>>>>>>>>>>>>>>
Until then, I'm looking for another good sp mod for HL2. I've already played Minnerva and it rawqued. What else is out there for single player only?
akachan ningen said:You are mental, dude. MOP is a great mod and you're fighting that boss all wrong. There's a youtube vid that shows exactly where you're supposed to shoot it. It's not that hard since there are big red lights on its weak points.
SMOD: Sci-Fi
http://www.amphibian.myzen.co.uk/css_sci_fi/
CSS SCI FI is a single-player mod for Half-Life 2. Using the latest version of SMOD, which is included, the mod puts the player through 27 intense combat missions set in Counter-Strike: Source maps. Each map contains a unique scripted scenario which is enhanced by random scripting so that the game is never the same twice. Players will fight everything from Striders to slave Vortigaunts, plus a range of Combine enemies armed with many new weapons.
Iris the Game
http://tomsweb.dk/Projekter/Irisengl...2/Default.aspx
The game is an adventure game in which you control a woman in a world where something is totally wrong. Our heroine has a special ability that allows her to jump back to her childhood. In order to solve the main mystery you will have to explore this special ability to solve a number of puzzles.
isamu said:You're referring to the red lights inside the cylinder? IIRC I shot rockets at that and it still didn't go down. Can you please post a link to that youtube vid?
akachan ningen said:
Mooreberg said:Awakening and Offshore are very good. Offshore just came out recently, it requires EP2 since it uses some of the new assets they added to that.
Sega1991 said:- Poke646
One of the many, many, many mods to crop up between the release of HL1 and HL2, detailing the events following the Black Mesa Incident. The shit has once again hit the fan and you're the only one who can do anything about it. Despite the rather tired premise, this mod is of very, very high quality. That quality comes at a price, however - it's also pretty short.
rezuth said:PM your steamid
Awesome, time to dig up the old cds then...if I still have them that isSega1991 said:Paranoia is very slow to start. The first two or three hours of the game is spent dicking around bootcamp and your first (very mundane) mission shooting terrorists. However, once it kicks in and starts doing the horror stuff... it has fantastic, very tense atmosphere and really pushes the Half-Life engine to places you wouldn't expect it to go.
I had some trouble setting the mod up to run, though. It uses a hacked opengl32.dll (in order to support normal mapping and all the other effects it uses), which can get you in deep shit if you use it online. If you join a server online for a HL1 game/mod while you still Paranoia installed, VERC will think you are cheating and you'll get banned (illegal DLL modication, regardless of function, is not tolerated). So if you do choose to play it, when you uninstall it, make sure you get rid of the custom opengl dll it installs.
I also had to futz around with video settings a bit (had to turn my Z-Buffer depth up on my video card to get the flashlight to display properly).