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Halo 3: ODST and Halo: Reach

Domino Theory said:
DUDE. WOWOW. That opening cutscene was amazing. People's faces actually look decent, animations are so much better and man, the fucking music that plays while you're dropping down. :D

Is it me or does Buck look like Fillion? And if so why not the same treatment for Baldwin, Tudyk, etc.?
 
Pudding Tame said:
Is it me or does Buck look like Fillion? And if so why not the same treatment for Baldwin, Tudyk, etc.?

No idea on Tudyk and Baldwin, but Buck definitely looks like Fillion. And Hilfer's character looks like her, a bit. Thank you, Bungie, for actually spending some time on the human faces this go around.
 
That cutscene is the best one Bungie's done. The engine's still looking good.

From the Bungie Podcast:

"Imagine your favorite encounters in any of the Halo games, then imagine being able to play different permutations that are always different of those same awesome huge encounters over and over again, with your friends." - some wizard

Giant arenas. Endless waves. Day / night versions. Vehicles. 4 player co-op. Saved films, screenshots & video rendering. This is the mode I've wanted since Halo: CE. Fucking amazing, I can't wait for this!
 
blazinglazers said:
That cutscene is the best one Bungie's done. The engine's still looking good.

From the Bungie Podcast:

"Imagine your favorite encounters in any of the Halo games, then imagine being able to play different permutations that are always different of those same awesome huge encounters over and over again, with your friends." - some wizard

Giant arenas. Endless waves. Day / night versions. Vehicles. 4 player co-op. Saved films, screenshots & video rendering. This is the mode I've wanted since Halo: CE. Fucking amazing, I can't wait for this!
Aye, on all counts. Kibbles, thanks for the Gamespot links, added to the top of the OP. There's several different approaches to the storytelling in that cinematic for Bungie's Halo games. Very impressive stuff.
 
Cutscene was great. It peiced together some of the stuff we've been given in the past.

I like Romeo's line about what the hell am I supposed to do with this <sniper> inside the covenant ship. LOL
 
Halo 3: ODST Drop Into Firefight

lobby.jpg
 
Also, I wonder if "what am I supposed to with this inside a Covenant ship?" is a Truth and Rec reference...
 
Kibbles said:
Gamespot has a ODST feature up.
Part 2 - (ENTIRE OPENING CUTSCENE, different from conference) - http://www.gamespot.com/xbox360/act...ideo/6211451/halo-3-odst-video-feature-2?hd=1

HOLY FUCKKKKK!!!! Best Halo cutscene ever. Amazing.

I seem to remember Marty saying something along the lines that the ODST soundtrack may release before ODST actually comes out (I think this was said on the Podcast right around Christmas '08). I hope this comes true; I REALLY want this soundtrack asap. All the music we've heard so far from ODST has been his best composed music yet, IMO. Bungie :bow
 
Hopefully the achievements in Firefight won't be ridiculous (like 100,000 kills in Gears of War 2, or anything that can only be obtained if you're REALLY good at the game).
 
^ Needs more Bumper Jumper. *turns on Bumper Jumper* There we go.

Also, I noticed ODSTs can carry more than 2 grenades. In the videos I see at least 3 frag grenades.
 
Kibbles said:
^ Needs more Bumper Jumper. *turns on Bumper Jumper* There we go.

Also, I noticed ODSTs can carry more than 2 grenades. In the videos I see at least 3 frag grenades.
You start off with three frag grenades in Firefight. That looks like to be the maximum because in Halo 3 MM, you start off with two frag grenades - the maximum number you can hold.
 
Blimblim said:
Haha, I knew the fanboys would go up in flames with my post. Didn't miss on both the French and US sites. I stand by it though, I'll just add a "imho" in the news.

It's true. Halo 3 wasn't exactly the best looking game around when it came out, and ODST is just looking old.
 
Cocopjojo said:
Drop to Earth = best Halo moment ever or best Halo moment EVER?
That whole opening cinematic is phenomenal - definitely my favorite thus far. Here's hoping that the cinematic can be pan-cam'd like Halo 3's.

WrikaWrek said:
Wtf, isn't that the dude from Serenity?
If I'm not mistaken, Nathan Fillion plays the role of Buck, Alan Tudyk plays the role of Mickey and Adam Baldwin is Dutch.
 
Jeez. The character animations in that cut scene are embarrassing. They move like Woody from Toy Story. There's something very awkward about the character models too. Welcome improvement to facial textures but for whatever reason, Bungie still seems a good generation behind current FPS human NPC facial graphics.
 
joey_z said:
Jeez. The character animations in that cut scene are embarrassing. They move like Woody from Toy Story. There's something very awkward about the character models too. Welcome improvement to facial textures but for whatever reason, Bungie still seems a good generation behind current FPS human NPC facial graphics.

This ain't Uncharted and it's not trying to be. That cutscene was amazing, aside from some awkward dialog.
 
EazyB said:
Yup, certainly the framework in which Reach will be handicapped by MS like everything Halo thus far.


By design :D


Yeah, they confirmed the absence of elite quite a while ago and the reaction was far from favorable. From a fictional standpoint there really is no reason for their absence and IIRC they pretty much had to retcon an explaination in there. It seems to me that this smaller team didn't want to have to retool the AI very drastically and that adding adversarial elites would've required them to do so. Halo 3's big AI thing was the enemy squads, the hierarchy of the brute packs and how they'd work uniquely together alongside other covenant. It seems to me like adding elites would not only require them to plug such and such behavior into them, but to also structure how they work with every other covenant which exponentially increases the work load.

Fighting elites would be awesome for nostalgic reasons but other then that I feel brutes are more fun to fight. One thing I did enjoy though about elites was that they had a rechargable shield so you couldn't just widdle away at them from a distance until their health meter ran out, if you shot em up a few times and they took cover, their health would recharge and you'd be back at square one. Really required the player to step it up and be more aggressive. With brutes though they are much more aggressive themselves and once they rush you, you've gotta return that aggression so it kinda balances out.


Makes sense.

Tks.
 
joey_z said:
Jeez. The character animations in that cut scene are embarrassing. They move like Woody from Toy Story. There's something very awkward about the character models too. Welcome improvement to facial textures but for whatever reason, Bungie still seems a good generation behind current FPS human NPC facial graphics.

Agreed. The actual drop part of the cutscene was pretty cool, but the dialogue/character interaction animations looked weird as heck.
 
ShinAmano said:
So...if I recall correctly ODST will have the maps for Halo 3 for matchmaking right...so is it possible to have firefight on Halo 3 multiplayer maps? ...or am i just dreaming?

To clarify this generally, the game will come on 2 discs. The first disc will be ODST and will have 1000 independent achievement points and single player & firefight. It'll also have all the other expected stuff - theatre, campaign videos, whatever.

The second disc will basically be a standalone multiplayer Halo 3 disc with all the current maps plus the 3 newest ones. It'll have all the Halo 3 Multiplayer stuff like forge, theatre and whatnot, and it'll also have the 750 achievement points in Halo 3 that were added with the maps.

Not sure if this was Bungie's call or a decision made by MS, but it's a good way to sell the game.. expect to see TWO DISCS OF VALUE etc throughout.
 
joey_z said:
Jeez. The character animations in that cut scene are embarrassing. They move like Woody from Toy Story. There's something very awkward about the character models too. Welcome improvement to facial textures but for whatever reason, Bungie still seems a good generation behind current FPS human NPC facial graphics.

The animation did look odd, but It also seemed the vid was a bit choppy (at least for me) which seemed to exagerate the odd.
 
electricpirate said:
The animation did look odd, but It also seemed the vid was a bit choppy (at least for me) which seemed to exagerate the odd.
It entirely due to all the animation being key-framed instead of motion captured. Most other big budget games motion capture the animation, but none of the Halo games have done that.
 
manngc said:
I think I heard 2 people from Serenity, the Captain of Serenity (even looked like him) and the Baldwin actor (Dutch).
Heh, and Alan Tudyk (Mickey in ODST). All three of these guys were also in Halo 3.
 
joey_z said:
Jeez. The character animations in that cut scene are embarrassing. They move like Woody from Toy Story. There's something very awkward about the character models too. Welcome improvement to facial textures but for whatever reason, Bungie still seems a good generation behind current FPS human NPC facial graphics.


halo 3 mr chief was the only one with the high poly count, all the other npc's looked like the same models from halo 2. That cut scene, wow light years in quality from halo 3
 
Can somebody give us a transcript of the opening intro? The sound is pretty muffled in the vid. Can't make out what they are saying most of the time.
 
I just finished watching Joe Staten's walk-throughs. This game looks and sounds sooooooooo much better than Halo 3. It seems that Bungie put a lot more thought into the story and level design this time. I really cannot wait to get my hands on this game.
 
Revelations said:
Can somebody give us a transcript of the opening intro? The sound is pretty muffled in the vid. Can't make out what they are saying most of the time.

There are a few parts I couldn't understand. Maybe someone else can help.
Navy put up a good fight.

Course they did. It's Earth.

Better late than never.

How bout you show some respect, Romeo.

Just saying, Dutch. They missed one.

No. They left it for us.

You know the music, time to dance.

Hello, beautiful.

Pods. Now.

Replacements?

This many years into the war?

At least they listen.

To me. And they're not gonna like what they hear.

Orders are orders.

C'mon, Monica. What could be more important than that carrier?

My orders. And Buck? Call me Captain. I'll pass on that dance... but you can show me where sit.

What the hell kind of armour was she wearing?

I don't know, Mickey. I wasn't looking at her gear.

Seriously?

We're gonna be close quarters...

Exactly.

Second-to-last. Right next to mine.

Courtesy? [?]

You gonna tell us her name, Gunny?

Miss Naval Intelligence - our new boss. So check your mouths, find your chairs, and get set for a combat drop.

What the hell am I supposed to do with this inside a Covenant ship?

Wake up, Buttercup.

Relax Rookie, he don't mean nothin'. And besides, now's one of those times it pays to be the strong, silent type.

Latest intel reports Covenant troops are massing beneath the carrier...

[presumably something we didn't hear]

We're not gonna find out way up here.

Troopers! We are free and very, VERY mean! [Not sure if this is right, but it sounds cool]

I take it back: Navy got its butt kicked.

Hey Romeo? Remember when I told you to shut your mouth?

Yeah.

Well, consider that a standing order.

Captain! This...[something]

Stand by to adjust trajectory... on my mark...

What'd she just say?

Mark!

We're way off course!

We're headed exactly where I need to go.

But we're gonna miss the carrier!

Radiation!

Did the Covenant just set off a nuke?

No! The carrier's going to jump, it's a slipspace rupture beneath it!

EMP! Losing power...

Standby... they bust our chutes, [?] we're going in hard!
 
Troopers! We are free and very, VERY mean! [Not sure if this is right, but it sounds cool]

Green, and very VERY mean.

Looks good otherwise.
 
electricpirate said:
The animation did look odd, but It also seemed the vid was a bit choppy (at least for me) which seemed to exagerate the odd.

While I think the model looks alot better, the animation looks too floaty. They don't seem to move with any weight. Just slightly off. I would prefer less detail models but better animation.
 
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