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Halo 3: ODST and Halo: Reach

Truant said:
Yeah, I guess. I don't use any of those features, though, so it just bothers me. I understand that most people can't live without saved films or 4-player split screen.
Saved films is such a given with Halo 3. So much so that for me, it taints other online MP games for not having the feature. Bitter sweet in a way.
 
Truant said:
Yeah, I guess. I don't use any of those features, though, so it just bothers me. I understand that most people can't live without saved films or 4-player split screen.
Do you play MM in Halo 3 at all? I can imagine how you don't use those features if you play Halo for the campaign and aren't a huge fan of the multiplayer (because that's what the video feature is mainly for).
 
It's a damn shame the video feature wasn't available in Halo 2. I don't play H3 multi that often anymore but I've encountered far less "AMAZING" plays in general in comparison to things that were quite frequent in H2.
 
Dark FaZe said:
It's a damn shame the video feature wasn't available in Halo 2. I don't play H3 multi that often anymore but I've encountered far less "AMAZING" plays in general in comparison to things that were quite frequent in H2.
Kid you were BAAAAD at Halo 2. Shut up ;P

Ur BR iz hooorrrrrrible BK..lulz
 
EazyB said:
None of those games do 4-player splitscreen or saved films. All features which may require a sacrifice in image fidelity. And although message board mouthbreathers get really hot and bothered by AA, I don't think the vast majority of the millions that play Halo are worried about such things.

Looks good to me. The best? Far from it. The best game with 4-player splitscreen and saved films? Yup.

Pretty much this. Additionally, Bungie went crazy with the lighting engine, still unmatched on consoles IMO. Had they toned that down, perhaps they could have afforded some level of AA. As far as I know, HDR and AA don't get along well on consoles (see GT5 Prologue and PGR3, for example).
 
soldat7 said:
Pretty much this. Additionally, Bungie went crazy with the lighting engine, still unmatched on consoles IMO. Had they toned that down, perhaps they could have afforded some level of AA. As far as I know, HDR and AA don't get along well on consoles (see GT5 Prologue and PGR3, for example).

That's because AA and HDR don't get along on last-gen video cards. This won't be a problem in the next console cycle, since it hasn't been a problem on PC for 3 years.
 
Getting back to Halo Reach, one thing they could do would be to maintain the open world concept of fighting across the entire planet and having to choose which missions/battles to pursue. Also, it would be awesome to have win/loss scenarios such that winning opens up different paths than losing (and losing an objective would NOT be a game over/re-start). In essence, a highly branched mission/objective structure that plays out despite winning or losing a scenario. It would also have to be time progressive where different things open or close based on how far into the overall battle the team is. A true evolving battlefield that reacts to the players successes or failures would be a great twist. After all, we already know how it ends...

This would make the game highly replayable too. You'd probably have to replay it a couple of times just to play through most of the missions.
 
LunaticPuma said:
Getting back to Halo Reach, one thing they could do would be to maintain the open world concept of fighting across the entire planet and having to choose which missions/battles to pursue. Also, it would be awesome to have win/loss scenarios such that winning opens up different paths than losing (and losing an objective would NOT be a game over/re-start). In essence, a highly branched mission/objective structure that plays out despite winning or losing a scenario. It would also have to be time progressive where different things open or close based on how far into the overall battle the team is. A true evolving battlefield that reacts to the players successes or failures would be a great twist. After all, we already know how it ends...
Even though I think you're going a little overboard here, adding RPG elements for Reach will only serve to increase the value of the single player (if done properly).
 
soldat7 said:
Pretty much this. Additionally, Bungie went crazy with the lighting engine, still unmatched on consoles IMO. Had they toned that down, perhaps they could have afforded some level of AA. As far as I know, HDR and AA don't get along well on consoles (see GT5 Prologue and PGR3, for example).

While it was impressive lighting, they also went overboard with it I think. If they could have toned it down to improve in other areas I would have been pleased. Just seeing the massive difference AA makes to the game in the picture mode makes me crave a trade off if possible. The lighting system while nice at times also is not all that noticeable outside of replays and picture modes where you really can appreciate it.
 
BattleMonkey said:
While it was impressive lighting, they also went overboard with it I think. If they could have toned it down to improve in other areas I would have been pleased. Just seeing the massive difference AA makes to the game in the picture mode makes me crave a trade off if possible. The lighting system while nice at times also is not all that noticeable outside of replays and picture modes where you really can appreciate it.

I think it's quite noticeable during gameplay, such as going from the darkness to the light, witnessing a big explosion right in front of you, etc. However, I very much miss the clean look of Halo 1. Halo 2 was quite clean with the exception of the extensive texture pop-in that, for a while at least, really distracted me. In Halo 3, the lack of AA really does harm that 'clean' look, but the game does so much else right, that I've stopped letting it hamper my experience. Halo 3 was Bungie's first 360 game so I'm guessing that they'll take a more balanced approach to AA vs. HDR for Reach.
 
Kimosabae said:
They actually mapped Nathon Fillion into the game? That's too good.


-Kimo

No offense, but what's with signing your post even though it sits right next to your forum information?

- David
 
lybertyboy said:
No offense, but what's with signing your post even though it sits right next to your forum information?

- David

:lol

Screens from today's BWU: (More Inside Link)

http://www.bungie.net/News/content.aspx?type=topnews&link=BWU073109

It's from a Firefight map called Alpha Site.

ODST_Firefight_AlphaSite05_inline.jpg


ODST_Firefight_AlphaSite08_inline.jpg


ODST_Firefight_AlphaSite04_inline.jpg
 
so whats bungies excuse for letting odsts jump and stuff like mister chief

thats stupid theyre wearing like a million pounds of armor
 
I wish signatures were available here, so I can help avoid people showing me how petty they become in regards to absolute trifles. Please, no one waste your breath, I won't stop signing my posts just because you tell me too. I enjoy doing it.


Anyways, yeah, animation is a huge step forward from the garbage that was on display in Halo 3.

-SynikaL
 
Kimosabae said:
I wish signatures were available here, so I can help avoid people showing me how petty they become in regards to absolute trifles. Please, no one waste your breath, I won't stop signing my posts just because you tell me too. I enjoy doing it.

-SynikaL

:lol Why no consistency? I think DCX is the only poster here who is immune to 'signature' flaming.
 
I do it for a very particular reason. I have myriad names on older forums I used to frequent, so I sign my posts as a call sign for anyone reading my posts that may know me only by older names.

I actually had a friend hit me up on Facebook not too long ago.


-Syn
 
Sai-kun said:
so whats bungies excuse for letting odsts jump and stuff like mister chief

thats stupid theyre wearing like a million pounds of armor

In the future, everyone's quads are the size of small bears and let you jump really high.
 
Sai-kun said:
so whats bungies excuse for letting odsts jump and stuff like mister chief

thats stupid theyre wearing like a million pounds of armor


....They do squats like crazy its part of boot camp for odst's
 
I'm pretty sure it's well known that the ODSTs in the game have a smaller jump, run slower and have no regenerating health or shields.


-Kye
 
Kimosabae said:
I'm pretty sure it's well known that the ODSTs in the game have a smaller jump, run slower and have no regenerating health or shields.


-Kye

They also have less storage space in their suits for their packed lunches.
 
Dax01 said:
Even though I think you're going a little overboard here, adding RPG elements for Reach will only serve to increase the value of the single player (if done properly).

Not sure how it's overboard. It'd be similar to GTA where you initiate a mission, if you succeed or fail would advance the plot accordingly once finished thus opening up some missions and closing others dependent upon the outcome.
 
The ending of the vidoc gets me all hot and bothered. I've seen that part a million times already. The way Nathan delivers the last lines, then the helmet's visor becomes opaque and the guitar music kicks in with the odst logo.. DAYUMMMMM!
 
LunaticPuma said:
Getting back to Halo Reach, one thing they could do would be to maintain the open world concept of fighting across the entire planet and having to choose which missions/battles to pursue. Also, it would be awesome to have win/loss scenarios such that winning opens up different paths than losing (and losing an objective would NOT be a game over/re-start). In essence, a highly branched mission/objective structure that plays out despite winning or losing a scenario. It would also have to be time progressive where different things open or close based on how far into the overall battle the team is. A true evolving battlefield that reacts to the players successes or failures would be a great twist. After all, we already know how it ends...

This would make the game highly replayable too. You'd probably have to replay it a couple of times just to play through most of the missions.
Even if Reach was a MMO we'd still never see an entire planet mapped out. Planets work in current because most of it is hills and trees. So much thought goes into the art and level design of Bungie's detailed environments that just creating cities significantly bigger than what ODST's looks to be would be close to impossible. Even something as large as GTA4 probably couldn't be done while maintaining Halo's past level design complexity. The time and resources required would be ridiculous not to mention space limitations of the DVD. It's a great concept of course.


And why do all the self-righteous juniors sporting sigs wind up in Halo threads?
 
Reach won't be an MMO, those take 5+ years to develop PROPERLY, and they won't have more than 3 years of development by the time it comes out.
 
Zzoram said:
Reach won't be an MMO, those take 5+ years to develop PROPERLY, and they won't have more than 3 years of development by the time it comes out.

I really hope that Reach is Halo Battlefield. I really don't want yet another Halo 2/3 MP fest but they really should have a stab at making an awesome squad/class based Battlefield game in the Halo Universe.
 
Truant said:
Halo Reach has RPG elements?

What kind?
It's just speculation.

Though, ODST has RPG elements: a world map w/objective markers, a communications log, optional things to hunt down and find to expand the story. "RPG elements" is a pretty broad term.
 
Truant said:
Halo Reach has RPG elements?

What kind?

Nothing has been talked about, and there is hardly any info on Reach.

RPG elements and a class based Halo would be right up my street though. They have pretty much done all they can with classic Halo MP, a good shake up of the series is needed in my opinion.
 
I'm with everyone else, the Vidoc is awesome and now my ODST hype level is through the roof. And, damn, I'm so stoked for Firefight! I told mywife that Firefight is Bungie's version of GoW2's Horde mode and now she's stoked too.

By the way, I really wish MS would let us D/L the ODST H3 Multiplayer disc to our HDDs so it's completely executable without needing the disc in the tray. Just like an XBLA game or the new "Games on Demand". Just a thought...
 
Kimosabae said:
I'm pretty sure it's well known that the ODSTs in the game have a smaller jump, run slower and have no regenerating health or shields.


-Kye

I don't know of any marines that can jump high at all

question was sarcasm btw :P I couldn't care less, but it's a good question!
 
DancingJesus said:
Alpha Site looks pretty sweet. I'm still curious what "Reinforcements" means.
So what skulls do we have...Iron, Tough Luck, Catch, Black Eye, Famine, Tilt, and Mythic, I think. At least, the last one kinda looks like Mythic. I wonder how Iron would work. If a person dies, you go back to the beginning of the wave?
sorry if skulls have been discussed already
 
The vidoc was okay. Looks a little bit nicer than H3 but I'm still waiting on Reach footage. I guess Bungie will show it sometime in early 2010.
 
Sai-kun said:
so whats bungies excuse for letting odsts jump and stuff like mister chief

thats stupid theyre wearing like a million pounds of armor


Mister Chief can do anything. ANYTHING. Including gift Mister Chief abilities to ODSTs. He's Omnipotent.
 
DancingJesus said:
It's from a Firefight map called Alpha Site.

ODST_Firefight_AlphaSite08_inline.jpg

hahaha reusing those green crates for cover spots is so fucking lazy. I love it. Should've put the H3 forklift in there for good measure. Looks fun though, I'm sure co-op will be insane.
 
Blueblur1 said:
The vidoc was okay. Looks a little bit nicer than H3 but I'm still waiting on Reach footage. I guess Bungie will show it sometime in early 2010.
Halo: Reach Trailer under the Extras menu in ODST. Believe.
MMaRsu said:
Wow it's pretty amazing that Nathan Fillion is in the game :D. Didn't even know it till I saw the viddoc.. :D
Yeah Bungie had a whole podcast with him. It's a good listen, it's over at Bungie.net if you want to check it out.
 
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