So I've got a few scattered thoughts here that I want to toss out before I go to bed.
First - I finished Luke and Mark's 32-minute dissection of the video. It was quite good, pointing out most of the interesting stuff in the background, even stitching together some scenes I hadn't realized were connected. Two omissions I thought were worth mentioning, in the interest of continuing geeky over-analysis:
1) The bridge map looks like a remake of the one in the Halo PC game. I saw some side by side comparisons and they were nearly identical in many respects. But if you haven't played the PC game (and I haven't) you wouldn't know that.
2) The HUD. The bubble shield is clearly visible as an icon next to the grenades in a couple of shots. In others, it's not there. Given that the HUD displays all available weaponry - all grenade types and your backup weapon - I think it's clear that you can only carry one Deployable at a time, otherwise the HUD would have multiple slots for them as it does for grenades.
Related - the Deployable Equipment is the most significant addition to the Halo gameplay so far, IMO. The reason is that for the first time, players will carry stuff that is not designed to only to kill guys - it's
tactical equipment. When EGMs coverage of the pre-Alpha play session came out, what struck me was the addition of the man cannons and the shield walls. Both are designed to add a dynamic change to player movement and combat - through the air and on the ground. They really change up the flow of the levels and add another layer of strategy to the play.
The reason I have been excited about Shadowrun is similar - you've got lots of options in your hands other than just shooting and those options add a complex layer of strategy to the game. Halo 3 is adding those same kind of options - portable shields, gravity lifts, proximity mines. I think it's difficult to overstate how that will shake up the core Halo gameplay, especially when they are used in tandem as part of an effective team.
I can't stop thinking about all the uses just those three can have in different situations - and how they can be combined. One example in particular: you're defending a doorway to a base. Guys are storming the doorway. One of you puts up a bubble shield so it just extends over the front of the doorway. Another guy plants a proximity mine just inside the bubble, in the threshold of the door. What are the attackers going to do? They can't shoot you because of the shield. If they step through it into the doorway, they set off the mine and are toast. Time for them to find another way in (and in Halo games, there's
always another way in), or wait out the shield. There's tons of possible situations like that.
Cannot. ****ing. Wait. For the 16th.
Finally a request: can someone capture some shots from the interrior at the end of the vidoc, specifically at 6:39, 6:40 and 6:42. Yeah, it's Alpha but the texture work in that area is just
sick.