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Halo 3 wish list

shpankey said:
60 frames per second at all times.

True 1080i support with 4x FSAA and 8x AF and 24bit color output with 64bit internal color rendering.

DTS 7.1 surround sound.


I totally want those.
 
-Halo 1 Warthog physics
-levels-designed for CTF and other modes
-jump damage
-Halo 1 Quality SP+Co-op online
-64 players
-fixed Banshee with real controls
-less focus on dual-wielding
-Atv, Quad
-bigger multiplayer maps, and more smalls like the Lockout
-non linear level-design and progress


-over the top last single player level like Halo 1 pls :D
 
Oh god, agree! No flood! I HATE THEM.

Or have Master chief wipe them all out early.

The covenant are funny, smart, and personable. The flood are none of those things.
 
The idea of Halo at 60FPS is vomite inducing, just go play some timesppliters or another floaty shooter.

The flood is welcome for me if they get the same feeling of H:CE, pure and consitent massive attacks I really like the feel of being cornered by those enemies, they were very lame in H2 but taking in consideration that the campaign of H2 sucked that's not surprise.
I preffer to battle the flood instead of the lame headcrabs of HL2. Can you imagine a ravenholm level with the flood?, it would be at least twice as fun.
 
FiRez said:
The idea of Halo at 60FPS is vomite inducing, just go play some timesppliters or another floaty shooter.

The flood is welcome for me if they get the same feeling of H:CE, pure and consitent massive attacks I really like the feel of being cornered by those enemies, they were very lame in H2 but taking in consideration that the campaign of H2 sucked that's not surprise.
I preffer to battle the flood instead of the lame headcrabs of HL2. Can you imagine a ravenholm level with the flood?, it would be at least twice as fun.

WTF?
 
DenogginizerOS said:
A graphics engine and physics engine on par with Half-Life 2's.

I'd hope they're well past that by the time this game comes out. I think 2007 to coincide with the movie is most likely.

The idea of Halo at 60FPS is vomite inducing, just go play some timesppliters or another floaty shooter.

TimeSplitters is floaty because of the controls and weird speed attributes. Do you think people get sick playing Counter-Strike or Unreal Tournament at 60 FPS?
 
More H:CE. Less H2. And ditch the Flood. They're retards. They belong in Serious Sam, not Halo.
 
FiRez said:
The idea of Halo at 60FPS is vomite inducing, just go play some timesppliters or another floaty shooter.

The flood is welcome for me if they get the same feeling of H:CE, pure and consitent massive attacks I really like the feel of being cornered by those enemies, they were very lame in H2 but taking in consideration that the campaign of H2 sucked that's not surprise.
I preffer to battle the flood instead of the lame headcrabs of HL2. Can you imagine a ravenholm level with the flood?, it would be at least twice as fun.
I agree. I actually like the flood in H1, but they were lame in H2. In H1, they really did overwhelm the player on the higher difficulty settings. In H2, they are fewer in numbers and easier to handle due to the sword.

Here is my H3 wishlist:
Better assault weapons/weaker sword: What I liked about Halo:CE was that the player had to assault the enemy position using assault rifles or shotguns in combination with a plasma pistol (at least that's how I play). In H2, they ruined that by making it too easy to kill elites and everyone else from afar. I want the old assault rifle/powerful shotgun back. I also want them to tone the sword, because assault firearms are more fun to use.

More vehicles/environment specific vehicles like the snowmobile warthog.

A health meter, weaker shields.

Have the Brutes be more like the elites in Halo 1. I think enemies with shields are generally more interesting to fight against than the Brutes, which were just tough.

Maybe a knife that would be less powerful than the sword but could be dual wielded.

More open environments/rooms like in Halo 1.

More unique environments/weather effects. I think Jungle warfare could involve hiding in trees and foliage. Fighting in the artic could involve hiding in snow-banks or cracking the ice at the top of frozen lakes to keep your enemies from crossing them.

Make the drones more fun to fight against. Same with the jackal snipers. They should look to other games to figure out how to make fighting enemy snipers fun (MGS3 comes to mind).

You should be able to give the friendly marines orders using a simple interface, like in Freedom Fighters.

More types of melee attacks. They could learn something from FEAR on how to have the player be able use different kinds of melee attacks. MC should be able to disarm enemies and counter enemy melee attacks.

More interesting multiplayer game-types. I think Onslaught and Assault in UT should be an inspiration.

More moments when the player is on the defensive like in Halo 1. The player should have to set up to defend against dropship attacks or fight off enemies bursting through a doorway. The enemies were always just waiting in defensive positions in H2.

I want vehicles to take damage in Halo 3. The shield-based damage models did not work for me in H2.

The vehicles should be harder to hijack in H3 or should more vulnerable. I liked the way they handled vehicles in mercenaries, where you had to kill the machine gunner before jacking the vehicle. Like in mercenaries, more enemies should have anti-vehicle weaponry to make the vehicles more vulnerable.

Like everyone else, I want H3 to be the epic battle for earth. Combining the sense of a war raging around the player with Halo:CE's gameplay would make for an incredible experience.
 
shpankey said:
The ability for the game to be modd'ed, with PC tools for the ability to mod it on the PC and upload it where it can then be listed on XBL and the modders to be able to charge up to $5 to download their mod. I would also like to see a ranking and rating system for XBL users be able to rate the good mod's, so other's can filter out the shit mods and buy the good one's.

I'm all for that, except for the part about giving the modders the ability to charge people to d/l their mods. The last thing I want is for the mod scene to become some kind of commercial moneymaking deal. Let's keep cash out of the equation and focus on stuff made 'by the community for the community'. The PC FPS mapping and modding communities are the ideal to strive for. But yeah, providing easy-to-use mapping and modding tools for download and making it easy to transfer created content to the 360 from your PC would be fantastic - that kind of functionality would be worth infinitely more to me than pointless nonsense (in my opinion - I know that other peoples' opinions vary, but it's pointless to me) like streaming music or video from PC to console.
 
Massive tweaking of weapons.
-Make the Needler something like the Flak Cannon from Unreal tournament instead of the POS it is now.
- The Plasma pistol should have little to NO homing whatsoever on its charged shot, because it takes the entire shield off. The normal plasma pistol shots should be more useful as well, faster and do more damage. Because as it is they are completley worthless.
- All of the dual-weild weapons are botched and most useless on their own. It would be cool if i could actually kill someone with one magnum clip.
- Add new weapons, obviously. And maybe the weapons without a scope could have a centered zoom view like PDZ/other FPS's.
 
Ok, maybe I should explain that at least for me, The action in almost every game seems less solid when the framerate is locked at 60FPS, Halo is a slow paced game compared to UT, that's why I think that 30fps would be more acceptable.
I'm surprised for the hate to the flood, well at least Sathsquatch described very well why I like them.
 
The top two items on my Halo 3 wishlist are:

* good level design
* a good story

Both of which were completely absent from Halo 1/2, IMO.
 
FiRez said:
Ok, maybe I should explain that at least for me, The action in almost every game seems less solid when the framerate is locked at 60FPS, Halo is a slow paced game compared to UT, that's why I think that 30fps would be more acceptable.
I'm surprised for the hate to the flood, well at least Sathsquatch described very well why I like them.
That has nothing to do with framerate.
 
- Hide behind walls a la PD:Zero
- roll button
- gay running animation a la PD:Zero (ok, maybe not that one, but steal the other two ideas).
 
- Killcam from CoD2
- Saved Films / Replays
- Fix the Plasma Pistol by taking a cue from Marathon's Fusion Pistol and having it overload if it is kept charged too long (10 seconds or so), killing the wielder.
- Matchmaking + Party System need to stay. In fact, they should be in every online game.
 
FiRez said:
Ok, maybe I should explain that at least for me, The action in almost every game seems less solid when the framerate is locked at 60FPS, Halo is a slow paced game compared to UT, that's why I think that 30fps would be more acceptable.
I'm surprised for the hate to the flood, well at least Sathsquatch described very well why I like them.

This is an issue of visual and aural firearm feedback, not of framerate.
 
FiRez said:
The idea of Halo at 60FPS is vomite inducing, just go play some timesppliters or another floaty shooter.


that makes ZERO sense whatsoever. just because timesplitters might be 'floaty' so some, has nothing to do with 60fps.

Halo and Halo 2 are too choppy for my liking and not smooth enough - they're running at about ~30fps with some frame drops on top of it,
 
I really like fighting the Flood...especially when they were whomping on Sentinal/convenant and you were tossed into the mix.

*moves towards exit*
 
LakeEarth said:
Kill the sword! Or at least shorten its lunge distance by half, and give it a set amount of swings.

Yeah, having infinate usage in MP but limited in SP made no sense at all. And it's less a lunge than a teleportation - gotta cut that down.

And let me use the Jackal shield! Please!
 
Copy PDZ - Sprinting, disarming, roll move, bots, online co-op, single player leaderboards. Make the "blue screen" like PDZ where you can still play while it's finding a new host. Let people melee while dual wielding (can shoot one gun, melee with the other hand). Steal the Dark Ops gametypes. Scalable maps in MP. Give us secondary functions. Put the zoom button on L trigger and move grenades to bumpers.

Spectator Mode - Lots of cool things that can be done here. Let us save films, which was supposed to be in Halo 2. A photo mode like PGR3 would be nice too. Give us third person cam, first-person cam (see exactly what the player you're spectating sees), overhead map view, etc.

Single Player - Outdoor environments like Silent Cartographer, Halo, etc. Give us more earth levels, more big fights, drop the boss fights. Let the Arbiter be different gameplay-wise aside from a purple HUD. Do some neat stuff with the levels like the night-vision sniping part in Halo.

Fix the weird removals - Halo 1 had a much better flashlight. The sniper rifle had a night-vision ability. You could sit on the scorpion tank in Halo 1 MP. Why were things like that removed? Why does it take two melees to kill a grunt now? Flashlight sucks in Halo 2. Elites don't say wort wort wort as much. Physics were not as fun - things you could do before like throwing a grenade near a weapon and having it fly away (or fly to you) and stunts are harder to do with the vehicles now. Also the crouch animation is different which makes corpse-humping not as funny :(

Multiplayer - Quickmatch and Optimatch are pretty much the same thing in Halo 2. Quickmatch should be matchmaking (ranked, playlists) and Optimatch should be unranked custom games w/ server browser. Either that or let us choose what map or setting we want to play at least (when I go into BTB I don't want to play team slayer matches). Give us bots like PDZ.

Weapon Balance - Make needler useful, bring back the 'stun' in the plasma rifle from halo 1, weaken the plasma pistol, make the sword run out of ammo quickly and either not lock on or lunge as much. Make it harder to lock on to a vehicle with the rocket launcher. Don't let someone carry two heavy weapons like a sniper + rocket.

Anti-Griefing Features - Vote kick option. Move player to spectator mode or replace him with another if he's inactive. Boot someone automatically after 3 or 4 (voluntary) suicides or betrayals (ie people who try to get their teams in the negatives). Kill a player right away if he gets out of the map or above the map somehow.
 
-Take absolutely no ideas from PDZ,sweet christ,the horror! :(

-Halo 1 Warthog physics

You're kidding right?

I just want more wide open battles in SP like the original Halo,as far as MP,do away with the huge ass maps like Coag/Waterworks/etc.,and have more maps with the interaction like Zanzibar had.
 
Ramirez said:
-Take absolutely no ideas from PDZ,sweet christ,the horror! :(

Completely agree, don't even think about it Bungie. As for things I'd like to see in Halo 3:

1. Story written by Eric Nylund which focuses on the struggle of the human race as opposed to focusing on the Covenant.
2. More wide open battles as in the original.
3. I know you can't get rid of the Flood since they're important to the story but the less time I spend fighting them, the better.
4. Tone down the recoil when dual wielding.
5. Bring back everything that was removed from Halo 1(flashlight, NV on the sniper rifle, powerful grenades, wort, wort, wort.)
6. Improve the sound on the weapons, a gun should be loud and feel powerful, I didn't get that feeling from Halo 2.
7. Destructable enviroments to atleast the level of Black.
 
Better story, better presentation of story.

At very least better presentation. See Half Life 2.

Less clean and shiny/colorful, more dirty and realistic.

Graphics pushing the system's capability. No crap ports - see Perfect Dark Zero.
 
- 2008 release date
- Cell-shading
- Rated "E" for Everyone
 
street-to-street fighting in a ruined earth city that spans for miles

Destructable environments

multiple routes/approaches to those city runs

A new enemy craft (something like the tripods in HL2) which cause geniune panic when
you see them

Scenario mode for coop and versus,

-------------------------------------------------------------------------------------------------------

In versus "scenario" have a Commander variant mode where each side has a "commander" who basically get statistics and an overhead views of the entire map so they can spot where the enemy units are and talk the teams on the grounds through where the enemy is and coordinate accordingly. THEY ARENT INVOLVED IN THE GROUND FIGHTING, JUST IN THE COORDINATION FROM A RESTRICTED FROM ABOVE VIEWPOINT. The skill for that person is keeping track of enemies as they disappear into buildings and take up sniping posts, as well as obviously coordinating players. Could also set target waypoints etc etc... could be quite neat. If they could click / box select the players on the overhead screen a la C&C and assign them to a group.

Drag / clicks over 5 players
Presses A to assign group , chooses group colour blue.
Blue group marker appears on those players heads up display
Voice "Okay, Blue team. See the Tower to the west near the bombed out factory? Three Elites just went in there. Go pin them down."
Drag / clicks over other 5 players
Presses A to assign group , chooses group colour red.
Red group marker appears on those players heads up display
switches to way point set mode, clicks on location on map, sets Waypoint 1
Voice "red team, same tower, but go to way point 1. It's covered from fire and you can see the only exit out of the tower so you can pick off the elites."

Player "... where are the other 5 players on the other side???"

Voice "... oh crap... no idea!!!" *frantically looking*

*noise of plasma rifle and teabagging Elites*
 
More Halo 1 like balance in multiplayer. Do whatever the hell you want for single, just make it entertaining. Take your time Bungie :)
 
choplifter said:
that makes ZERO sense whatsoever. just because timesplitters might be 'floaty' so some, has nothing to do with 60fps.

Halo and Halo 2 are too choppy for my liking and not smooth enough - they're running at about ~30fps with some frame drops on top of it,

I like your idea of "choppy".


In other words you have no fucking idea about framerates, you're just one of those guys that crys along whenever a game is 30fps. Christ get yourself Fraps, play on 10; 15, 25, 30, 40 and 60fps and then talk about choppy.




For fuck sake.
 
DenogginizerOS said:
A graphics engine and physics engine on par with Half-Life 2's.
That's, uhh, not asking very much considering how dated Half-Life 2 will be by the time Halo 3 rolls around. It should be a truly massive leap over something like HL2.
 
-Less flood.
-Two campaigns, the choice to play them seperately or entwind them together, one with Arbiter (Delta Halo, High Charity) and one with Master Chief (Earth).
-Darker/better storyline as said. That "fake" script I read was brilliant.
-More post apocalyptic cityscapes and battles, working a lot more with your squad mates.
-More chaos, destruction, buildings being destroyed etc.
 
- 30fps + good motion blur (see, pgr3 garage)

- Instance rendering should allow for some MASSIVE battles

- A slightly different structure

- Innovations to the franchise and the genre itself: Halo 3 must be to the fps genre what Halo 1 was back then; not revolutionary, but with a few innovations not found anywhere else: after the half disappointment that was halo 2 they cannot take the risk to kill such a powerful franchise with a slightly better more of the same.

- online co op
 
why does it need a story? I don't need a story to shoot things, so why ask for story related stuff? eh, whatever, if they could do decent story they would've by now, so I would prefer no story to more lackluster story
 
Lakitu said:
-Less flood.
-Two campaigns, the choice to play them seperately or entwind them together, one with Arbiter (Delta Halo, High Charity) and one with Master Chief (Earth).
-Darker/better storyline as said. That "fake" script I read was brilliant.
-More post apocalyptic cityscapes and battles, working a lot more with your squad mates.
-More chaos, destruction, buildings being destroyed etc.
id say you got it spot on lakitu especially with the klast point you made. I want this game to be chaotic. i want there to be gunfire and explosions everywhere.

I also hope that the game looks as good as the best next gen games. halo 3 should really push the X360 hardware to the limit, but at the same time I want there to be a steady framerate.
 
Mine are mostly visual:

- Fire the entire art team, and start over. 1 and 2 are two of the most bland looking titles I have ever seen. Thats really my biggest issue. The graphics are nice, but hidden behind the worst art of the gen.

- Fire the level designers, and get better ones.

Thats about it. Oh, and a decent story.

Other than those, just the usuals: new graphics engine, longer SP than H2, better weapons, continue evolving the gameplay.
 
Needed to be implented:

TV mode.
Bots including for improving your skills.
Hecti scene like the movie scene: Saving private Ryan.
All weather modes>>when it is rainings>>their clothes have to be wet!!!!!!!!!
Don't implenting the crounch mode ala PDZ(I hate them)
Remove the fucking Floods. I can't standing them.
 
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