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Halo 5 campaign gets Score Attack mode

They rebuilt large swaths of the 10 year old engine and completely redid the games rules engine. Which is why there were not as many modes as there were before. They hit the most popular ones first and then have been adding them fairly frequently since launch. Seems like a pretty reasonable, level headed approach to rebuilding things.

And criticising them for releasing the least feature-rich entry in the franchise is pretty reasonable too.
 
Halo 5 has less content then CE and 2?

Even at launch, that wasn't true.

Halo 5 was so stripped down I couldn't even make a low gravity, high speed, rockets only, no shields, Oddball gametype. Hell, Oddball on its own wasn't even there. The depth of custom game options Halo 2 offered (without Forge at that time) was much deeper than what Halo 5 had at launch before Forge came out.

Oddball wasn't the only missing gametype either.

Sure, certainly if what they were unable to make for launch was something that you were particularly interested in.

And since you're the first person not to jump down my throat for criticizing it, I'll mention that I'm not like, mad at 343 or anything. I don't hate them, I don't hate Halo now. But I'm not going to lie about my disappointment and the reality of the game they put out. After 4 and now 5, I'm not going to blindly pre-order 6. My fanaticism of the series dropped considerably because of what they launched with.

Halo 5 plays fantastically. I have a hard time going back to old ones because how well it plays. But my group also dropped it in less than two weeks because we couldn't do any of the custom games we'd been playing since Halo 2 came out.
 
I'm being 100% serious. You are aware that the jump to the HD generation is considered to be one of the most expensive and challenging jumps of any console generation right? You are also aware that the jump from 360/PS3 to the current gen consoles is considered to be one of the easiest jumps and most developer friendly hardware of any generation, right?

Your (and the other poster's) original argument is that 343 is excused from releasing such a bare bones Halo game because of the jump from 360 to Xbox One and the 360 being "simple" to program for. My argument is that despite being a generally dev-friendly console, the 360 was a massive challenge for developers due to the jump to HD. Bungie managed this jump to new hardware, new development tools, and more demanding fidelity without compromising what Halo was and even dramatically expanding on it.

The jump to Xbox One from Xbox 360 is significantly easier to develop on than the comparable jump from Xbox to Xbox 360, and in that easier jump to a platform that is more developer friendly than any console generation before it, 343 did the opposite. They stripped Halo, and released the most barebones version in the main series yet.

I am a game developer.

Expensive (subjective) and the reason I say this is because a lot of studios wanted to go the movie experience route and hire a bunch of people that were not needed,which in turn drives up cost. Challenging, that is really down to the console the developer is developing for. If this argument was for the PS3, then I would have agreed with you. The 360 was especially made to be easier to develop for compared to the original Xbox.

And no the jump to Xbox One is not easier to develop for when compared to the 360.

I am also a game developer
 
And since you're the first person not to jump down my throat for criticizing it, I'll mention that I'm not like, mad at 343 or anything. I don't hate them, I don't hate Halo now. But I'm not going to lie about my disappointment and the reality of the game they put out. After 4 and now 5, I'm not going to blindly pre-order 6. My fanaticism of the series dropped considerably because of what they launched with.

Halo 5 plays fantastically. I have a hard time going back to old ones because how well it plays. But my group also dropped it in less than two weeks because we couldn't do any of the custom games we'd been playing since Halo 2 came out.


We can be sure that the work they are doing now for the MP side of things with modes and customization will carry over with 6. Hopefully they can get you and your crew back with 6 or a big push with new Halo 5 content.
 
afaik Halo 5 gametypes don't use Megalo anymore (reach, 4) so scripting gametypes is not possible like it was in Halo Reach/4 (SVE Mythic Slayer in Reach, Gun Game in 4, for examples of custom scripted gametypes) and as far as I've been told it's all hardcoded in. Imagine if 343 added functionality that lets us script our own gametypes with Halo 5 Forge on PC though, that'd be amazing. also, I remember unyshek specifically said on the MoR stream that it took really long for infection to be developed due to lots of changes to the engine (I'd imagine so, Halo's engine is old AF)
 
And no the jump to Xbox One is not easier to develop for when compared to the 360.

I am also a game developer

On this one note, we'll have to agree to disagree. I suppose easier is subjective, but I find the One/Ps4 generation much easier and friendly. Maybe 343 didn't, maybe some others don't, I know I'm not the only one who does.

So I won't say it as if it's a fact, but agree to disagree.

Also, I'm happy another dev is offering an opinion. I don't like when people get argumentative about game development when they don't actually make games.
 
Halo 5 was so stripped down I couldn't even make a low gravity, high speed, rockets only, no shields, Oddball gametype. Hell, Oddball on its own wasn't even there. The depth of custom game options Halo 2 offered (without Forge at that time) was much deeper than what Halo 5 had at launch before Forge came out.

Oddball wasn't the only missing gametype either.

I understand that, and I can see how that would be upsetting to a long time fan of the series.

Personally, I love firefight, and we are JUST about to get it in 5. I put the game down for like 4 months until I heard it was coming(and whoever decided that the 4 player co op campaign should be matchmaking free like this is destiny or some shit, I hope gets tbagged every time they die for the rest of their lives in any game).

But overall, I still believe launch Halo 5 is still more content rich than 2, which is my only issue with your original post.
 
I understand that, and I can see how that would be upsetting to a long time fan of the series.

Personally, I love firefight, and we are JUST about to get it in 5. I put the game down for like 4 months until I heard it was coming(and whoever decided that the 4 player co op campaign should be matchmaking free like this is destiny or some shit, I hope gets tbagged every time they die for the rest of their lives in any game).

But overall, I still believe launch Halo 5 is still more content rich than 2, which is my only issue with your original post.

Agreed on coop matchmaking. Despite my complaints I still love how Halo 5 actually plays.
 
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