Hi Josh,
I have a quick-ish question for you regarding controller options for Halo 5 post beta. It recently was pointed out to me that players using the default control scheme, with left trigger as smart scope, do not get permanently de-scoped when they hold the trigger down. That is, so long as default users hold down left trigger, they automatically re-enter smart scope once knocked out.
This is fundamentally different then the way the other controller options work with smart scope and de-scoping, including the traditional halo click right stick. As a right thumbstick clicker, when I'm using smart scope and get de-scoped, I'm instantly de-scoped and need to click in the stick to resume the smart scope.
This may sound like a small difference, but in game it makes all the difference. In the middle of a firefight, I have to manage the smart scope in addition to my shots by trying to right stick click to gain an advantage as much as possible. Generally, I may start a battle in smart scope mode, but once engaged and de-scoped, I remain hip firing till the battle is won or lost. This means I lose out on the zoom functionality on rifles such as the BR or DMR but more importantly, with the spread bonus afforded to the automatic weapons (the beta's SMG and AR), I end up using greatly reduced automatic functionality compared to those that automatically resume smart scope by holding the left trigger.
It seems to me that all controller settings should fundamentally behave the same and this issue clearly illustrates that they do not. A game striving for an equal start for all players should account for controller layout preferences as well.
I imagine this is a controller setting issue to be worked out, and I guess my question is this: has this discrepancy in controller setting advantages I mention been discussed and will it be addressed by release?
Thanks for the note.
We tried this setting and while on paper it should be equivalent, the perception amongst players was significantly worse when having to release and re-engage a trigger button to re-enter scope. FWIW, we have found that the vast majority of players (especially good players don't re-engage scope once they are de-scoped until the enemy is killed. This is because they are likely to vacillate between the two settings as a result of sustained fire and it makes their shot less predictable as a result.
For now we have settled on this difference as in sustained testing we see no functional advantage and it makes a significant difference in player perception, but we will keep looking at it and appreciate the feedback.
/Josh
So why not give the other controller scheme the option to re-scope by default? Make it optional, like clench protection. Problem solved?
I kinda agree with him, rescoping would be super annoying rather than helpful but there is no harm in giving people options. Its not like it would be difficult.
yeah, i dont want automatic rescoping for any layout.
it seems that they've incorporated the left stick smart scope mode to appeal to people used to other shooters, set it to default, and even don't adjust the game mechanics, but rather make special concessions to make that controller layout feel "right". this seems entirely wrong to me, the level at which it actually impacts battles is hard for me to determine (but in Josh's defense it does sound like they've looked at it).
i've never been a "halo is chasing CoD" kind of guy, and this may be a none-issue, but really rubs me the wrong way.
the game should really just have controller mapping IMO. i don't think the reason frankie gave against it all those years ago is still relevant.
the game should really just have controller mapping IMO. i don't think the reason frankie gave against it all those years ago is still relevant.
May I ask what reason he gave?
So what you guys were saying...
The gameplay is very much Halo... But... Cosmetic ads suddenly makes it CoD? Lmao
"glitches". it was an old post here circa Halo 4 release in 2012
It's fair to say some of the changes we're implemented to assimilate the two franchises.
It's not fair to say these changes necessarily hurt Halo except for "nostalgia" purposes. Even worse when the "pro/competitive" community opinions seem to hold more weight in those who failed to form their own.
It's just the SR 38/39 armor and the last armor on the beta. It's also said to be Fed's since either has 104 in brail on the front.Wait, what's the deal with Centurion armor?
Oh, cool thanks.It's just the SR 38/39 armor and the last armor on the beta. It's also said to be Fed's since either has 104 in brail on the front.
You did a double squat!?
Glitches is simplifying it quite a bit. They were actively avoiding custom button mapping because if that were a thing, it could lead to unfair combos such as BXR/BXB/etc. and the sheer number of combinations of controller configurations wasn't feasible to actually test in a realistic manner. So they just did they best to make a diverse range of control options.Oh, okay. Hm, honestly ... This shouldn't be a reason. Go that extra mile. It could be a relatively easy and "free" positive point for the game.
I also think that this game really needs custom controller remapping.
It's just the SR 38/39 armor and the last armor on the beta. It's also said to be Fed's since either has 104 in brail on the front.
Glitches is simplifying it quite a bit. They were actively avoiding custom button mapping because if that were a thing, it could lead to unfair combos such as BXR/BXB/etc. and the sheer number of combinations of controller configurations wasn't feasible to actually test in a realistic manner. So they just did they best to make a diverse range of control options.
Pics?
So what you guys were saying...
The gameplay is very much Halo... But... Cosmetic ads suddenly makes it CoD? Lmao
No, ALOT more than that. They pretty much went through down the list and asked how can we make Halo like Call of Duty and added EVERYTHING. My god, even the playlist Breakout is inspired from Call of Duty. Wow, very innovative!
343 have all the wrong goal posts. Instead of maximizing what made Halo so great in the charette design process, they decided to ask how can we make Halo to Halo:Call of Duty. That's not going to bring Halo back. I can already see people dropping off so fast when everyone is picking up all the guns running around shooting in team slayer. They'll just go back to Call of Duty.
No, ALOT more than that. They pretty much went through down the list and asked how can we make Halo like Call of Duty and added EVERYTHING. My god, even the playlist Breakout is inspired from Call of Duty. Wow, very innovative!
343 have all the wrong goal posts. Instead of maximizing what made Halo so great in the charette design process, they decided to ask how can we make Halo to Halo:Call of Duty. That's not going to bring Halo back. I can already see people dropping off so fast when everyone is picking up all the guns running around shooting in team slayer. They'll just go back to Call of Duty.
you have no idea what you're talking about.
Fucking LOL.
CoD seems to be becoming the default insult when you dont like any specific thing. I swear its getting to the point that if they introduced a snow map some one would say its because CoD had snow maps.
Fucking LOL.
CoD seems to be becoming the default insult when you dont like any specific thing. I swear its getting to the point that if they introduced a snow map some one would say its because CoD had snow maps.
My god, even the playlist Breakout is inspired from Call of Duty.
It's best if you just stop talking, you've already embarrassed yourself enough.
I disagree. This game does not feel like Halo. It literally feels like a Halo Call of Duty. Like it kept Halo the way it was but added Call of Duty elements into it but made it feel like Halo Call of Duty. There are so many things in this game I experienced from the maps and so forth I cannot fathom Bungie doing the same in some decisions especially the maps and clambering. I dont mean to be disrespectful but it seems like ALOT of 343 staff did not play Halo.
I know a lot of people including Halo pros, who agree with me.
Sorry it's hard enough to take people seriously trying to compare this to COD after playing COD one sees this isn't the case. Frankly i and many others have explained in detail why that isn't the case but people continue to do the forum version of sticking their fingers into their ears and going "l lalalala can't hear you, it's COD LOLZ" so there is no more reason for me to get into that silliness. But i find it funny that people are all like "oh Bungie would never add anything new to the Halo sandbox" i wonder if they actually played Halo throughout the years.
Every Halo game feels different from the last , yet still feels like Halo.( well every Halo before Reach and H4 that is) In H2 Bungie added dual wielding and Vehicle jacking, Halo 3 "Equipment" was added to the sandbox. Reach was the biggest departure of any Bungie produced Halo game to that point. They changed jump height, you had fall damage, assassinations, Perks/armor abilities, bloom. Basically Shadowrun x Halo.
You had shit like Armor lock which in my opinion fucked up Reach's MP, when you had whole teams running around armor locking. The Reach SP was great, MP was something that could of been fun but it was obvious that Bungie didn't give a fuck anymore.
Maps were especially shit in Reach. Anything not called Sword Base, Zealot, Powerhouse , Reflection and Boneyard. Everything else was SHIT. Especially Countdown. Fuck that map, i'd rather play the worst 343 map than that piece of shit.(BTW taking maps from SP and sticking them into MP, how very "COD" of them by the way.) The better maps in the game were basically stale grey metallic remakes of Halo 2 maps done in Forge.
Now you have Destiny and more to the point Crucible. An unbalanced clusterfuck of power weapons and one hit kills, full of "if i see you first i win" gameplay" shitty maps. Feels like COD with magic. Yet you feel Bungie would have never made a game like H4? Hell 343i just continued what they started with Reach. lol
so, i asked Josh Holmes, executive producer, about what i think is my biggest issue with the halo 5 beta: default controller users automatically returning to smartscope when left trigger is held when under fire.
I believe this is a way to keep descope in the game without pissing new people off. Probably the only reason you don't see people bitching about it, because I was sure that the casuals/new people would be very upset with a CoD default control scheme that involved descoping.
Probably.
Doesn't stop it from being an unfair disadvantage to those wanting to play with legacy controls.
Strongholds is pretty fun. Although, I wish the capture time was much quicker, to keep the pace higher.
Cap speed is quick with multiple people inside it.
Cap speed is quick with multiple people inside it.
I definitely agree that if you're contesting the 2nd SH, that the scoring should stop until the other team breaks it. I wasn't sure how it worked currently.
so, i asked Josh Holmes, executive producer, about what i think is my biggest issue with the halo 5 beta: default controller users automatically returning to smartscope when left trigger is held when under fire.
here is my question:
Josh's response:
I can't imagine a left stick scoper, who is in smart scope significantly more than someone using a different controller layout, wouldnt have a significant advantage in AR/SMG battles. sure would be nice to test it out, but with teamfire disabled in the beta, this would be tough.
thoughts?
Sorry it's hard enough to take people seriously trying to compare this to COD after playing COD one sees this isn't the case. Frankly i and many others have explained in detail why that isn't the case but people continue to do the forum version of sticking their fingers into their ears and going "l lalalala can't hear you, it's COD LOLZ" so there is no more reason for me to get into that silliness. But i find it funny that people are all like "oh Bungie would never add anything new to the Halo sandbox" i wonder if they actually played Halo throughout the years.
Every Halo game feels different from the last , yet still feels like Halo.( well every Halo before Reach and H4 that is) In H2 Bungie added dual wielding and Vehicle jacking, Halo 3 "Equipment" was added to the sandbox. Reach was the biggest departure of any Bungie produced Halo game to that point. They changed jump height, you had fall damage, assassinations, Perks/armor abilities, bloom. Basically Shadowrun x Halo.
You had shit like Armor lock which in my opinion fucked up Reach's MP, when you had whole teams running around armor locking. The Reach SP was great, MP was something that could of been fun but it was obvious that Bungie didn't give a fuck anymore.
Maps were especially shit in Reach. Anything not called Sword Base, Zealot, Powerhouse , Reflection and Boneyard. Everything else was SHIT. Especially Countdown. Fuck that map, i'd rather play the worst 343 map than that piece of shit.(BTW taking maps from SP and sticking them into MP, how very "COD" of them by the way.) The better maps in the game were basically stale grey metallic remakes of Halo 2 maps done in Forge.
Now you have Destiny and more to the point Crucible. An unbalanced clusterfuck of power weapons and one hit kills, full of "if i see you first i win" gameplay" shitty maps. Feels like COD with magic. Yet you feel Bungie would have never made a game like H4? Hell 343i just continued what they started with Reach. lol
Also Breakout was inspired by Paintball and they already had Swat in Halo for ages. Stop acting like COD invented everything.
so, i asked Josh Holmes, executive producer, about what i think is my biggest issue with the halo 5 beta: default controller users automatically returning to smartscope when left trigger is held when under fire.
here is my question:
Josh's response:
I can't imagine a left stick scoper, who is in smart scope significantly more than someone using a different controller layout, wouldnt have a significant advantage in AR/SMG battles. sure would be nice to test it out, but with teamfire disabled in the beta, this would be tough.
thoughts?
So that's probably why I'm losing AR/SMG fights most of the time because I'm a RS scope user?