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Halo 5: Guardians Beta Thread | Hot Red on Blue Action

so, i asked Josh Holmes, executive producer, about what i think is my biggest issue with the halo 5 beta: default controller users automatically returning to smartscope when left trigger is held when under fire.

here is my question:
Hi Josh,

I have a quick-ish question for you regarding controller options for Halo 5 post beta. It recently was pointed out to me that players using the default control scheme, with left trigger as smart scope, do not get permanently de-scoped when they hold the trigger down. That is, so long as default users hold down left trigger, they automatically re-enter smart scope once knocked out.

This is fundamentally different then the way the other controller options work with smart scope and de-scoping, including the traditional halo click right stick. As a right thumbstick clicker, when I'm using smart scope and get de-scoped, I'm instantly de-scoped and need to click in the stick to resume the smart scope.

This may sound like a small difference, but in game it makes all the difference. In the middle of a firefight, I have to manage the smart scope in addition to my shots by trying to right stick click to gain an advantage as much as possible. Generally, I may start a battle in smart scope mode, but once engaged and de-scoped, I remain hip firing till the battle is won or lost. This means I lose out on the zoom functionality on rifles such as the BR or DMR but more importantly, with the spread bonus afforded to the automatic weapons (the beta's SMG and AR), I end up using greatly reduced automatic functionality compared to those that automatically resume smart scope by holding the left trigger.

It seems to me that all controller settings should fundamentally behave the same and this issue clearly illustrates that they do not. A game striving for an equal start for all players should account for controller layout preferences as well.

I imagine this is a controller setting issue to be worked out, and I guess my question is this: has this discrepancy in controller setting advantages I mention been discussed and will it be addressed by release?

Josh's response:
Thanks for the note.

We tried this setting and while on paper it should be equivalent, the perception amongst players was significantly worse when having to release and re-engage a trigger button to re-enter scope. FWIW, we have found that the vast majority of players (especially good players don't re-engage scope once they are de-scoped until the enemy is killed. This is because they are likely to vacillate between the two settings as a result of sustained fire and it makes their shot less predictable as a result.

For now we have settled on this difference as in sustained testing we see no functional advantage and it makes a significant difference in player perception, but we will keep looking at it and appreciate the feedback.

/Josh

I can't imagine a left stick scoper, who is in smart scope significantly more than someone using a different controller layout, wouldnt have a significant advantage in AR/SMG battles. sure would be nice to test it out, but with teamfire disabled in the beta, this would be tough.

thoughts?
 
So why not give the other controller scheme the option to re-scope by default? Make it optional, like clench protection. Problem solved?

I kinda agree with him, rescoping would be super annoying rather than helpful but there is no harm in giving people options. Its not like it would be difficult.
 
So why not give the other controller scheme the option to re-scope by default? Make it optional, like clench protection. Problem solved?

I kinda agree with him, rescoping would be super annoying rather than helpful but there is no harm in giving people options. Its not like it would be difficult.

yeah, i dont want automatic rescoping for any layout.

it seems that they've incorporated the left stick smart scope mode to appeal to people used to other shooters, set it to default, and even don't adjust the game mechanics, but rather make special concessions to make that controller layout feel "right". this seems entirely wrong to me, the level at which it actually impacts battles is hard for me to determine, but in Josh's defense it does sound like they've looked at it.

i've never been a "halo is chasing CoD" kind of guy, and this may be a none-issue, but really rubs me the wrong way.
 
anyone else getting games of 8 during the matchmaking process and then one player suddenly drops and you have to keep waiting to find the 8th again?

didn't used to do this before the latest update.
 
yeah, i dont want automatic rescoping for any layout.

it seems that they've incorporated the left stick smart scope mode to appeal to people used to other shooters, set it to default, and even don't adjust the game mechanics, but rather make special concessions to make that controller layout feel "right". this seems entirely wrong to me, the level at which it actually impacts battles is hard for me to determine (but in Josh's defense it does sound like they've looked at it).

i've never been a "halo is chasing CoD" kind of guy, and this may be a none-issue, but really rubs me the wrong way.

I've never even used the default controller configuration so I cant really say for sure. But I do wonder if someone has spent enough time with both the default and (lets say) Recon, do they really find either advantageous?

Having said that though, even the fact that we are having this discussion means that it should be an option for everyone.

I am totally fine with it being in there. But yeah, limiting it to one controller type seems stupid. Even if it is NOT an advantage, it feels like people playing with that are getting special attention.

So just put a "Rescope = Automatic/manual" option there. Its already baked in to the game. Let people try it out.

the game should really just have controller mapping IMO. i don't think the reason frankie gave against it all those years ago is still relevant.

All console games should really. Its amazing that its not a standard feature yet.
 
So what you guys were saying...

The gameplay is very much Halo... But... Cosmetic ads suddenly makes it CoD? Lmao

It's fair to say some of the changes we're implemented to assimilate the two franchises.

It's not fair to say these changes necessarily hurt Halo except for "nostalgia" purposes. Even worse when the "pro/competitive" community opinions seem to hold more weight in those who failed to form their own.
 
"glitches". it was an old post here circa Halo 4 release in 2012

Oh, okay. Hm, honestly ... This shouldn't be a reason. Go that extra mile. It could be a relatively easy and "free" positive point for the game.

I also think that this game really needs custom controller remapping.
 
It's fair to say some of the changes we're implemented to assimilate the two franchises.

It's not fair to say these changes necessarily hurt Halo except for "nostalgia" purposes. Even worse when the "pro/competitive" community opinions seem to hold more weight in those who failed to form their own.

if a change alters the game on a fundamental level, it's generally the players who are exposed to the game at that level who will best be able to articulate why.
 
You did a double squat!?

Basically hitting the crouch button while in mid air then holding it while aiming at your intended victim then letting it go. Took me a while to get used to it. 343 is supposedly putting crouch jumping back into H5 so the method for GP may end up being changed. Personally i kinda like it how it is now.
 
Oh, okay. Hm, honestly ... This shouldn't be a reason. Go that extra mile. It could be a relatively easy and "free" positive point for the game.

I also think that this game really needs custom controller remapping.
Glitches is simplifying it quite a bit. They were actively avoiding custom button mapping because if that were a thing, it could lead to unfair combos such as BXR/BXB/etc. and the sheer number of combinations of controller configurations wasn't feasible to actually test in a realistic manner. So they just did they best to make a diverse range of control options.
 
Glitches is simplifying it quite a bit. They were actively avoiding custom button mapping because if that were a thing, it could lead to unfair combos such as BXR/BXB/etc. and the sheer number of combinations of controller configurations wasn't feasible to actually test in a realistic manner. So they just did they best to make a diverse range of control options.

Custom key/button mapping is no magic work - it just requires some extra efforts. Every PC game ever has custom controls - I don't think controlling glitches aren't that much of a problem there. It's a matter of fact that preset control schemes are easier to work with because you don't have to deal with as much different variables. And still - if you really want to get that in and go that extra mile, you can do so.
 
So what you guys were saying...

The gameplay is very much Halo... But... Cosmetic ads suddenly makes it CoD? Lmao

No, ALOT more than that. They pretty much went through down the list and asked how can we make Halo like Call of Duty and added EVERYTHING. My god, even the playlist Breakout is inspired from Call of Duty. Wow, very innovative!

343 have all the wrong goal posts. Instead of maximizing what made Halo so great in the charette design process, they decided to ask how can we make Halo to Halo:Call of Duty. That's not going to bring Halo back. I can already see people dropping off so fast when everyone is picking up all the guns running around shooting in team slayer. They'll just go back to Call of Duty.
 
No, ALOT more than that. They pretty much went through down the list and asked how can we make Halo like Call of Duty and added EVERYTHING. My god, even the playlist Breakout is inspired from Call of Duty. Wow, very innovative!

343 have all the wrong goal posts. Instead of maximizing what made Halo so great in the charette design process, they decided to ask how can we make Halo to Halo:Call of Duty. That's not going to bring Halo back. I can already see people dropping off so fast when everyone is picking up all the guns running around shooting in team slayer. They'll just go back to Call of Duty.

you have no idea what you're talking about.
 
No, ALOT more than that. They pretty much went through down the list and asked how can we make Halo like Call of Duty and added EVERYTHING. My god, even the playlist Breakout is inspired from Call of Duty. Wow, very innovative!

343 have all the wrong goal posts. Instead of maximizing what made Halo so great in the charette design process, they decided to ask how can we make Halo to Halo:Call of Duty. That's not going to bring Halo back. I can already see people dropping off so fast when everyone is picking up all the guns running around shooting in team slayer. They'll just go back to Call of Duty.

Fucking LOL. :D

CoD seems to be becoming the default insult when you dont like any specific thing. I swear its getting to the point that if they introduced a snow map some one would say its because CoD had snow maps.
 
you have no idea what you're talking about.

Lmao, no I don't. I played the beta. There are no influences from Call of Duty in Halo 5. It is Halo, I tell ya.... The multiplayer gameplay has changed dramatically from Halo to sprint and clambering most of the time with CODesque elements.

Fucking LOL. :D

CoD seems to be becoming the default insult when you dont like any specific thing. I swear its getting to the point that if they introduced a snow map some one would say its because CoD had snow maps.

It's not that it's an insult. CoD is a great game in its own right. It is Halo is completely different than Call of Duty with its own identity. Clearly, 343 decided to mix the two and as a result created flaws. Halo is not a sprint and clambering game. It's sad to say the older Halo's are more fun than this.
 
I disagree. This game does not feel like Halo. It literally feels like a Halo Call of Duty. Like it kept Halo the way it was but added Call of Duty elements into it but made it feel like Halo Call of Duty. There are so many things in this game I experienced from the maps and so forth I cannot fathom Bungie doing the same in some decisions especially the maps and clambering. I dont mean to be disrespectful but it seems like ALOT of 343 staff did not play Halo.

Sorry it's hard enough to take people seriously trying to compare this to COD after playing COD one sees this isn't the case. Frankly i and many others have explained in detail why that isn't the case but people continue to do the forum version of sticking their fingers into their ears and going "l lalalala can't hear you, it's COD LOLZ" so there is no more reason for me to get into that silliness. But i find it funny that people are all like "oh Bungie would never add anything new to the Halo sandbox" i wonder if they actually played Halo throughout the years.

Every Halo game feels different from the last , yet still feels like Halo.( well every Halo before Reach and H4 that is) In H2 Bungie added dual wielding and Vehicle jacking, Halo 3 "Equipment" was added to the sandbox. Reach was the biggest departure of any Bungie produced Halo game to that point. They changed jump height, you had fall damage, assassinations, Perks/armor abilities, bloom. Basically Shadowrun x Halo.
You had shit like Armor lock which in my opinion fucked up Reach's MP, when you had whole teams running around armor locking. The Reach SP was great, MP was something that could of been fun but it was obvious that Bungie didn't give a fuck anymore.

Maps were especially shit in Reach. Anything not called Sword Base, Zealot, Powerhouse , Reflection and Boneyard. Everything else was SHIT. Especially Countdown. Fuck that map, i'd rather play the worst 343 map than that piece of shit.(BTW taking maps from SP and sticking them into MP, how very "COD" of them by the way.) The better maps in the game were basically stale grey metallic remakes of Halo 2 maps done in Forge.

Now you have Destiny and more to the point Crucible. An unbalanced clusterfuck of power weapons and one hit kills, full of "if i see you first i win" gameplay" shitty maps. Feels like COD with magic. Yet you feel Bungie would have never made a game like H4? Hell 343i just continued what they started with Reach. lol

Also Breakout was inspired by Paintball and they already had Swat in Halo for ages. Stop acting like COD invented everything.
 
Sorry it's hard enough to take people seriously trying to compare this to COD after playing COD one sees this isn't the case. Frankly i and many others have explained in detail why that isn't the case but people continue to do the forum version of sticking their fingers into their ears and going "l lalalala can't hear you, it's COD LOLZ" so there is no more reason for me to get into that silliness. But i find it funny that people are all like "oh Bungie would never add anything new to the Halo sandbox" i wonder if they actually played Halo throughout the years.

Every Halo game feels different from the last , yet still feels like Halo.( well every Halo before Reach and H4 that is) In H2 Bungie added dual wielding and Vehicle jacking, Halo 3 "Equipment" was added to the sandbox. Reach was the biggest departure of any Bungie produced Halo game to that point. They changed jump height, you had fall damage, assassinations, Perks/armor abilities, bloom. Basically Shadowrun x Halo.
You had shit like Armor lock which in my opinion fucked up Reach's MP, when you had whole teams running around armor locking. The Reach SP was great, MP was something that could of been fun but it was obvious that Bungie didn't give a fuck anymore.

Maps were especially shit in Reach. Anything not called Sword Base, Zealot, Powerhouse , Reflection and Boneyard. Everything else was SHIT. Especially Countdown. Fuck that map, i'd rather play the worst 343 map than that piece of shit.(BTW taking maps from SP and sticking them into MP, how very "COD" of them by the way.) The better maps in the game were basically stale grey metallic remakes of Halo 2 maps done in Forge.

Now you have Destiny and more to the point Crucible. An unbalanced clusterfuck of power weapons and one hit kills, full of "if i see you first i win" gameplay" shitty maps. Feels like COD with magic. Yet you feel Bungie would have never made a game like H4? Hell 343i just continued what they started with Reach. lol


I never said the game is a CoD and even said it doesn't play like Call of Duty. It is Halo but Halo:Call of Duty. It keeps some Halo but adds CODesque elements. I say some Halo because 343 ruined Halo's floaty gameplay to support sprint, clamber, and thrusters, so part of Halo has changed and its floaty mechanics nerfed. It's not as floaty nomore. Even the bumper jump control scheme is no longer viable, this is the clearest evidence. It's not rocket science. Clearly this is what 343 thought of in the design process. They should have focused on what made Halo great than trying to see how can we make Halo like Call of Duty. Even every single weapon has become boosted making it easy to kill someone, welp, well just like how Call of Duty is. It is surprising what kills the game the most is the sprint and clamber and not necessarily the ADS. You can tell the maps are pretty shitty to accommodate clamber and sprint.
 
so, i asked Josh Holmes, executive producer, about what i think is my biggest issue with the halo 5 beta: default controller users automatically returning to smartscope when left trigger is held when under fire.

I believe this is a way to keep descope in the game without pissing new people off. Probably the only reason you don't see people bitching about it, because I was sure that the casuals/new people would be very upset with a CoD default control scheme that involved descoping.
 
I believe this is a way to keep descope in the game without pissing new people off. Probably the only reason you don't see people bitching about it, because I was sure that the casuals/new people would be very upset with a CoD default control scheme that involved descoping.

Probably.

Doesn't stop it from being an unfair disadvantage to those wanting to play with legacy controls.
 
http://www.halopedia.org/Centurion


Speaking of unique armor, I hope they put Linda's in the game.

Thanks for the link. Looks badass.

One of my biggest visual/aesthetic gripes of the beta is the way the armor looks compared to the reveal on IGN and also from that link. I liked the clean, shiny look. I also think the red and blue are SO washed out.

On topic of LT descope: I think it's a fair trade off for people who normally get donged on by us.
 
Probably.

Doesn't stop it from being an unfair disadvantage to those wanting to play with legacy controls.

Eh, I use Recon and do fine, really don't think it's that big of an advantage. I rarely ever use autos though, because even when scoped their damage output is extremely random for me.
 
I use autos sometime. But I never zoom in. Its just hard for my brain to get used to the AR having a zoom function. Feels too weird. :P

Not that it matters anyway. Magnum4lyfe!
 
Cap speed is quick with multiple people inside it.

It's not bad. I find it a bit too slow. I was losing a game 84-95 or something and me and another were trying to cap our 2nd while 2 people held turbine, we ended up losing before we could cap it. I feel like some contention should be in place with 2 people... Felt a bit lame to sit there and watch us lose because it capped so slow.
 
I definitely agree that if you're contesting the 2nd SH, that the scoring should stop until the other team breaks it. I wasn't sure how it worked currently.
 
I definitely agree that if you're contesting the 2nd SH, that the scoring should stop until the other team breaks it. I wasn't sure how it worked currently.

Another thing: it's a bit weird to have to re-enter a hill you currently own after the other team starts to cap it in order for it to register points again.
 
lol, I feel kinda bad, but I was just playing a game of Slayer on Truth, and every single person on the enemy team except one guy had left. I picked up a Prophet's Bane and chased the guy around the map for the duration of game.
 
so, i asked Josh Holmes, executive producer, about what i think is my biggest issue with the halo 5 beta: default controller users automatically returning to smartscope when left trigger is held when under fire.

here is my question:


Josh's response:


I can't imagine a left stick scoper, who is in smart scope significantly more than someone using a different controller layout, wouldnt have a significant advantage in AR/SMG battles. sure would be nice to test it out, but with teamfire disabled in the beta, this would be tough.

thoughts?

How did you gat in contact with him?? That is certainly bigger than a tweet. I want to start my choose a datacenter campaign with him :-)
 
Sorry it's hard enough to take people seriously trying to compare this to COD after playing COD one sees this isn't the case. Frankly i and many others have explained in detail why that isn't the case but people continue to do the forum version of sticking their fingers into their ears and going "l lalalala can't hear you, it's COD LOLZ" so there is no more reason for me to get into that silliness. But i find it funny that people are all like "oh Bungie would never add anything new to the Halo sandbox" i wonder if they actually played Halo throughout the years.

Every Halo game feels different from the last , yet still feels like Halo.( well every Halo before Reach and H4 that is) In H2 Bungie added dual wielding and Vehicle jacking, Halo 3 "Equipment" was added to the sandbox. Reach was the biggest departure of any Bungie produced Halo game to that point. They changed jump height, you had fall damage, assassinations, Perks/armor abilities, bloom. Basically Shadowrun x Halo.
You had shit like Armor lock which in my opinion fucked up Reach's MP, when you had whole teams running around armor locking. The Reach SP was great, MP was something that could of been fun but it was obvious that Bungie didn't give a fuck anymore.

Maps were especially shit in Reach. Anything not called Sword Base, Zealot, Powerhouse , Reflection and Boneyard. Everything else was SHIT. Especially Countdown. Fuck that map, i'd rather play the worst 343 map than that piece of shit.(BTW taking maps from SP and sticking them into MP, how very "COD" of them by the way.) The better maps in the game were basically stale grey metallic remakes of Halo 2 maps done in Forge.

Now you have Destiny and more to the point Crucible. An unbalanced clusterfuck of power weapons and one hit kills, full of "if i see you first i win" gameplay" shitty maps. Feels like COD with magic. Yet you feel Bungie would have never made a game like H4? Hell 343i just continued what they started with Reach. lol

Also Breakout was inspired by Paintball and they already had Swat in Halo for ages. Stop acting like COD invented everything.

The dude didn't even know about Halo 3 territories when he claimed stronghold was copying CoD. Don't listen to him for what is and is not Halo.
 
so, i asked Josh Holmes, executive producer, about what i think is my biggest issue with the halo 5 beta: default controller users automatically returning to smartscope when left trigger is held when under fire.

here is my question:


Josh's response:


I can't imagine a left stick scoper, who is in smart scope significantly more than someone using a different controller layout, wouldnt have a significant advantage in AR/SMG battles. sure would be nice to test it out, but with teamfire disabled in the beta, this would be tough.

thoughts?

So that's probably why I'm losing AR/SMG fights most of the time because I'm a RS scope user?
 
So that's probably why I'm losing AR/SMG fights most of the time because I'm a RS scope user?

If you're losing the battles, that probably means he's fairly consistently peppering you, which means attempting to scope in for a couple hundred ms would more than likely just goof you up.
 
Strongholds sucks so much when you don't have good teammates. Losing 100-21 sucks man. 1-5 so far in my placement matches. Matchmaking sucking hard today too. 6 matches in 2 hours
 
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