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Halo DS first and last(?) media

OMG this is classic!! Matt completely owns a good portion of NeoGAF, and there are people who still refuse to believe that Halo DS existed at one time. Don't worry though guys, because if you run out of foil for your hats, Wal Mart is usually open 24 hours a day.... :lol
 
I think this was NSTs next project after Metroid Prime Hunters and I think that it's running on that engine. Also, I think it was cancelled because Microsoft is planning a handheld system for next gen.
 
The ownage in this thread is astounding. I think you guys need to accept it.

bu bu but reskinned goldeneye......

johnhottieowned26uc.jpg
 
I'll buy a ds and a copy of the game in a heart beat if it features a campaign mode. Maybe a storyline that feels the gaps between the games?
 
Proelite said:
I'll buy a ds and a copy of the game in a heart beat if it features a campaign mode. Maybe a storyline that feels the gaps between the games?

you must have missed the part where its not an actual game.
 
So from what I can tell, n-Space pitched the idea of Halo DS to Bungie by reskinning their Goldeneye DS engine, Bungie said GTFO, Matt got wind of it and all this hilarity ensues.

Good times.
 
From the looks of things, ut seems to be a legit Halo DS demo pitched to Microsoft by a legitimate dev studio, using the Goldeneye: RA engine (probably through EA sponsorship).

in the end this is what im thinking.

they just slapped on a Halo DS skin over Goldeneye and pretty much played it as how Halo could be if given to go ahead, but im guessing also at the time (which according to Matt) the DS wasnt as popular as it was now and Ping Pals was one of the top games for the system.
 
Dang, I have no words about the DS port. No I am not from IGN and I created this username before I even heard of Matt Casamassina.
yes I barley paid attention to who were the IGN writers even way back when
I guess "Halo DS" was only a tech demo pitch towards MS/Bungie from another developer at the time.

Man only if the next gen Zune could pull off a Halo like experience, then people would be talking ;)
 
I'm more interested in why MS bailed. That was pretty much free money. So what if Nintendo gets a piece. Think of all the packins. DS Halo Edition, stylii. Thats all indirect MS advertising.
 
acidviper said:
I'm more interested in why MS bailed. That was pretty much free money. So what if Nintendo gets a piece. Think of all the packins. DS Halo Edition, stylii. Thats all indirect MS advertising.

It's possible that people that bought Halo DS would be less inspired to buy a 360 and Halo 3 due to the fact that they have their Halo fix.
 
VALKYRAY said:
oh, so, so you think metroid's control isn't shitty!?
I really don't get the amount of hate Hunters gets on this goddamn forum. It was nothing terrific, but it was a fun game, and the controls were fine if you were using the thumb strap.
Annoying GAFer said:
b-b-but it didn't play anything like the other metroid games!!!
Shut up; NST said outright that they were making a more traditional FPS-style Metroid game. Stop whining about what it's not and accept it for what it is: a very unbalanced, Quake-like spin-off game for a popular series.
 
VALKYRAY said:
oh, so, so you think metroid's control isn't shitty!?
It's not comfortable, but stylus aiming is incredibly fast and accurate. (Moreso than a mouse even due to the smaller screen.)
 
So it was a short N-space proof of concept demo where the negotiations fell through. It's still a shame, but good for Matt proving that he was speaking the truth.
 
SantaC said:
people who think this is fake are grasping at straws.

Fixed

I wasn't going to fix it but then it got to me I tried to resist but then I started to shake

I need help

I'm so ashmed :''''(
 
So, if this is true, then the other Wii megaton games promised by Matt (and he said himself that Nights wasnt one of those) are real too?
 
WOW, so many gaffers powned!
Bullshit that bitches! :-P
And I remember at least a couple of ban bets involving Halo DS... let's see if they'll man up and step forward, I won't name names :)

I mean, how could anyone possibly think MC was putting his reputation so blatantly on the line if there wasn't any truth in his words?
 
Craig Harris from IGN essentially confirms what we've all figured out: it's a tweaked Rogue Agent for a proof-of-concept.

What's interesting is that he mentions that quite a few studios were simultaneously working on Halo Advance/DS demos to pitch to Microsoft. They all contacted Craig at once whenever IGN reported on "a Halo for DS/GBA" rumor, because they all thought it was their pitch that was being talked about.

The background on the Halo GBA game is cool.

Speaking of Rogue Agent DS, that actually was a good handheld engine, and the game "play" was honestly decent. I'm not usually one to give N-Space a nod as being a good developer (we shall see with Call of Duty 4DS), but maybe the reason the Goldeneye DS game sucked was that it was a quickly-made game put into production after the console version was halfway done. With that engine, if they had taken their time making a Halo and had a complete budget, it might have been quite good. The demo itself showed that Halo stages could be ported over intact, and the development team had some awesome multiplayer components in Rogue (especially for being a very early-gen DS game) that would have made Halo DS a rounded package, as long as they could have gotten the AI right.
 
strife2k said:
http://blogs.ign.com/craig-ign/2007/10/03/68006/

This entry dont say that it isn´t true, it says that Matt has in his hands only one demo of many being made by different developers.
But in fact what Craig is saying is that the demo is real and it was handled to Matt by a development studio. And that Studio did the tweaking not Matt.
I don't understand how people would think that Matt would spend that much time away from actual work in order to craft a DS demo in order to prove that he wasn't wrong.

Its just asinine.
 
moku said:
No way in hell is this correct.


It looked, and ran just fine, even Matt commented on it.

There is something afoot here, and my guess is that it's going to GAF, and every place videogame related like a mack fucking truck.

The timing is the most important aspect of all of this. I was joking in the other thread, but with the release of this, well, you know the saying, "where theres smoke..."

Yes it did look and run just fine. My point was, how many levels could they have fit onto 1 DS cart and retain this quality? Answer: not enough to keep people from complaining about how short it is.
Given the choice between sacrifice quality for quantity, or vice versa, they chose the only viable option... neither.
 
Still think a 2-D top down would have been a better fit for Halo on the DS (then again I'm of the "3D looks poor on the DS and I don't wanna relive PS1 again" mindset), but that doesn't really look all that bad, all things considering. Really surprised that this turned out to be real, though.
 
I always believe that it existed, I never believed that it was any good, or that there was some cabal to keep the game from coming out. If anything that vid proves the reason this will never see the light of day, it sucked.
 
SantaC said:
Have not read the thread so probablly it's already been pointed out. But these are fake Goldeneye photoshopped screens, or a hacked rom at best.
Look at this.
goldeneye-rogue-agent-20050608044641480.jpg

Couldn't find a screenshot of the multiplayer, but the time counter is replaced by the "x: +y" that is your position and your number of frags. Ripoff total.
 
Microsoft needs its for there planned Hand-Held gaming system coming out in a few years BOOK it...

Possibly Christmas 2008...

I have no idea this is true, but honestly with 360 in first place they would be looking for ways to leverage that and a Zune/Gaming system has to be in the works.
 
DKnight said:
Have not read the thread so probablly it's already been pointed out. But these are fake Goldeneye photoshopped screens, or a hacked rom at best.
Look at this.
goldeneye-rogue-agent-20050608044641480.jpg

Couldn't find a screenshot of the multiplayer, but the time counter is replaced by the "x: +y" that is your position and your number of frags. Ripoff total.

:lol
 
*slaps forehead*
DKnight, it's like you missed the entire thread.

The developer of Goldeneye DS used the same engine to create a proof-of-concept demo from Microsoft.
 
Grok4Spock said:
OMG this is classic!! Matt completely owns a good portion of NeoGAF, and there are people who still refuse to believe that Halo DS existed at one time. Don't worry though guys, because if you run out of foil for your hats, Wal Mart is usually open 24 hours a day.... :lol

Hey, I've played the Halo RPG *AND* have got the screenshot to prove it:
Faces2.jpg



But seriously, did some developers produce prototypes of what a Halo DS game could look like? Yeah.
Did Matt Casamasamamamasinama play one of these? Yeah.
Were any of them Halo DS? As much as that screenshot above was from Halo RPG.
 
djtiesto said:
Still think a 2-D top down would have been a better fit for Halo on the DS (then again I'm of the "3D looks poor on the DS and I don't wanna relive PS1 again" mindset)

Makes me wish that one of those GBA Halo concepts made it to production and that got leaked as well. I've seen the GBA demos made by homebrewers, but it'd be really interesting to see one of those demos pitched to the studo (if they exits) like this one was.

Sir Fragula said:
But seriously, did some developers produce prototypes of what a Halo DS game could look like? Yeah.
Did Matt Casamasamamamasinama play one of these? Yeah.
Were any of them Halo DS? As much as that screenshot above was from Halo RPG.

Come the fuck on, dude. That's like saying GRAW isn't a real game because it runs on the Unreal engine, or that GTA is a total rip-off of Burnout because they both use Criterion's Renderware. This demo used an old engine and still had borrowed code and assets left in the unfinished prototype, but just the fact that it was a completely recreated level shows that a lot of work went into it. This wasn't just a fan's pallet swap. Plus, somebody got paid to make this demo, and were expecting to get paid a lot more if they ever got to complete it. That makes it way way different from some fan hack. If talks had gone the right way, this game could have made it out.
 
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