This is from over a damn year ago man lol.. I guess you couldn't tolerate it so much that you kept playing it and making complaint posts/threads.
Hey man, I actually kept playing for several reasons:
-I love you guys on HaloGAF and wanted to keep running games
-I love my friends IRL who kept trying to play it--recently an old Team Doubles/MLG buddy reconnected with me and we tried Halo 5
-I don't mind keeping an open mind and trying to learn something new, so I was just trying to give the game another chance.
There was a long time between this thread and my thread about network woes. I didn't play Halo 5 for nearly 6-8 months it seems. If you notice in this original OP, I mention that there is no casual playlists--a lot has changed since then so I wanted to give it a whirl again and see if I could adapt. I could "adapt", but I simply didn't enjoy it. I love talking about nerdy mechanics and design, which this thread was a better fit.
Hi Fahzgoolin, I like your post.
Multiplayer games. for me, keep my attention by having both a higher skill floor and skill ceiling. My drive to having fun in these naturally competitive games is learning about the mechanics and how best to incorporate it all to best the enemy team. Previous Halo games fit in this category easily though what I love about Halo 5 specifically is that it give you more mechanics, more complexity you need to grasp in order to stay competitive. I think most people aren't like me, but I love this so much. For example, understanding when to use thrusters and how to shoot while thrusting (which is kinda hard, from what I seen of upper diamond/lower onyx players) are added additions to the complexity bring me back in.
It seems like we are at opposite ends lol. While I like how Halo has incorporated more complexity, you are yearning for the beauty of simplicity that we've seen in previous Halo games. Correct me if I am interpreting you incorrectly but it sounds like that game has just become "too competitive" for you. In order words, this is no longer a pick up and play game where you can have come casual fun in BTB, which I totally agree with and believe that this is a reason why it is nowhere near as popular as other multiplayer games like Overwatch and CoD. In Halo 2 and 3, there were playlists where you could be competitive though there were others were if you wanted to have a good time, you could do that easily. In essence, Halo has become less of a social game and more competitive, focusing more on strategy and winning.
A comment about the video: very informative, to the point, makes great points. I agree with him though I still do not thing adding sprint and clambering has damaged Halo all that much.
Thanks for the kind words and thoughtful post, taahahmed!
To answer your question, it's not that I think the game has gotten too competitive. In a lot of ways it's a lot less accessible than in the past (which I think is a potentially bad thing for various reasons), but Halo 5's competetive nature seems to be contradicted by numerous design decisions that plague the experience for me.
You know my gripes with sprint's implementation and certain "enhanced mobility" features. You've got abilities that end up creating a much more defensive gameplay style at high level play because chasing a weakened enemy into enemy territory via sprint with your weapon down could easily cost you your life. Halo 5 has some satisfying and difficult engagements, but then you can just as easily negate the challenge by thrusting back into cover/running away (especially at medium/long ranges). In Halo 5 your hand is being held with grenade hitmarkers--allowing you to spam certain key spots without an enemy visible. Get the hitmarker? Just throw another one right away. Don't get a hitmarker, but hear someone thrust out of the way? Throw another one a little further...etc.
Don't get me wrong. I love a good challenge, but at higher level sweaty competitive play, the mechanics simultaneously make things more complex while also dumbing the experience down and limiting your playstyle and options. In reality, I think the previous games were much harder to master and compete at a high level, but far easier to jump in and play. I took the time to get quite good at Halo 5, but a lot of it felt dirty, cheap, and simply unfun. I love the shooting feel though...getting 5 shots with pistol when the hits actually register consistently is a thrill unmatched by current games today.