Why are they remastering only 6 maps?
There were 12 maps in the original Halo 2. Of those, I'm pretty sure half have already been remastered in other Halo games
Zanzibar - Last Resort
Midship - Heretic
Lockout - Blackout
Beaver Creek - Battle Canyon
Headlong - Breakneck
So already that's 5 maps that were remastered that will not show up in Halo 2. If they just took those maps, and added 6 more, then it would pretty much be all the original Halo 2 maps.
It's going to kind of suck just playing 6 maps in the Anniversary playlist.
Probably time/production concerns.
Going to be even weirder since technically there are modern versions of 5 Halo maps, and 1 Halo 2 map.. but they were made for Reach, which isn't showing up in this collection.
Including Reach gets really weird due to them trying to strap Halo 1 into it:
Reach has:
Reflection, a remake of Halo 2's Ivory Tower
Battle Canyon, a remake of Beaver Creek, which was a remake of Battle Creek
Solitary, Prisoner remake
Ridgeline, Timberlands remake
High Noon, which is based off some of the changes made in Tombstone, which was a remake of Hang Em High
Breakneck, a remake of Headlong
Penance, a remake of Damnation
Forge World, which contains Coagulation's geometry and Blood Gulch's bases, Ascension made out of Forge pieces directly taken from the Ascension map data, and Asylum, a Forge remake of Sanctuary from Halo 2, also containing pieces made out of Sanctuary's map data
And Halo 4 still retains those Forge World pieces, you can remake Ascension in Halo 4's Forge with actual geometry from Ascension.
Shit is cray
Which is why I threw out the joke that Anniversary Coagulation actually being Forge World could be a thing. I've always said Halo games should carry forward all the Forge Canvases to future titles, and it'd be the only Forge canvas map missing otherwise.