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Halo: Reach Campaign Trailer

Boneyard and Invasion were both equally terrible in the beta. I'd rather have a lot more traditional MP maps instead of them focusing resources on FF maps, blah. Although I guess the FF maps could be straight rips of campaign areas like ODST...
 
Ramirez said:
Boneyard and Invasion were both equally terrible in the beta. I'd rather have a lot more traditional MP maps instead of them focusing resources on FF maps, blah. Although I guess the FF maps could be straight rips of campaign areas like ODST...
It'd be awesome if some way they could transform those FF maps into MP, like Bad Company.

The Outpost map we've seen recently reminds me of Burial Mounds in aesthetics. Have we even seen what forge_badlands was all about?
 
Striker said:
Ghaleon,

The maps like Sanctuary, Ascension, Lockout, Zealot, Reflection, and surely others, I'm not overly worried for Arena and Competitive for CTF, Bomb, or Slayer (4v4). Those will be pretty fun, and plus there's others we haven't seen and two from the Halo: Reach beta. That said, BTB will probably be thin. Halo 2 shipped with Headlong, Coagulation, and Waterworks, but through DLC, we got Terminal, Relic, Containment, and Ninja 0n Fire added Colossus and Burial Mounds through it for Slayer, 1-Flag, and 1-Bomb. Worked extremely well. With Reach, there will likely be Spire and Hemorrhage as far as we know. We're not sure about Boneyard unless they already confirmed it for actual BTB, rather than simply Invasion.
Right, I'm not projecting ahead past launch. You're listing Halo 2's DLC and later machmaking changes to the announced to date Reach shipping maps. Halo 2 shipped with 3 BTB maps, Halo 3 shipped with 3, with Reach we know of 3 so far. (I'm not huge fan of Boneyard, but that had more to do with Invasion and how vehicles were balancedin the Beta than the map.)

Going from what's shown so far, I'm not seeing the issue of how to slice the overall map set by category, as the poster I was responding to said. But we'll see how the final set looks soon enough.

Ryan_OXM said:
When I introduced one to the butt of my assault rifle during Bungie's event it looked pretty dead to me. I mean, it fell to the ground and wasn't moving anymore... :D
Good to know. That basically confirms the IGN guy wasn't even capable of killing an unarmed flightless bird. Here's hoping he does the review! :p
 
Ryan_OXM said:
When I introduced one to the butt of my assault rifle during Bungie's event it looked pretty dead to me. I mean, it fell to the ground and wasn't moving anymore... :D
:lol

I find myself hoping for some Moa-based assassinations. It not too late in the development process to add them in, right? Right?
 
Ramirez said:
Boneyard and Invasion were both equally terrible in the beta. I'd rather have a lot more traditional MP maps instead of them focusing resources on FF maps, blah. Although I guess the FF maps could be straight rips of campaign areas like ODST...

Boneyard was ok, in my opinion. It had the makings of being a good map, and gave off a Headlong vibe.

I'm almost sure FF maps are straight rips of campaign areas.
 
Lazslo said:
I got your 6 bro. I'll pm you that shit when I get it. I wish you got a chance to play my variant of Longshore dubed 'Jerseyshore' the other night it was good times, I bet you were crazy tired though it was like 4am in the UK

Tell me more about this.....Jerseyshore......
 
cazosozey said:
Ok I am not mac hater, I have a macbook pro and my wife has a macbook, but Apples internet sharing is weird as shit for sharing consoles and other devices. This is what happened to me, which is similar to your situation...
I actually used that exact link a while back when setting this up. But yea, there is definitely something strange with Apple's implementation of internet sharing ("Think Different" hur hur). I should just boot camp XP onto this, and see if I can get it working that way.

Photolysis said:
Thanks for clarifying your setup, that makes it a bit easier to figure out.
Router ---(wireless)---> Laptop ---(ethernet)---> 360
UPnP turned On in router, and "Internet Sharing" turned on in OSX

If you want a more thorough explanation of the settings on the 360, what is "working" for me right now is setting it up exactly as directed in this link, the same one cazosozey linked...

http://macapper.com/2009/01/29/tutorial-mac-internet-sharing-with-xbox-360/

Photolysis said:
Try opening the Xbox Live ports and forwarding them to your Mac instead (I wouldn't recommend setting it as a DMZ). I'm guessing that the way Apple's ICS is working is that it's almost acting as a proxy server for your console, rather than connecting it to the network directly via the MacBook (MS's ICS might well work in a similar way, I can't remember, and it has other limitations that means it wouldn't work for me anyway).
I don't have my laptop DMZ'd, because yea, that would be bad. I just tried it to see if it helped (it didn't). And yes, I did try giving the laptop a static IP and forwarding the needed ports to the laptop IP, but that didn't work either. The problem, as I think we are all starting to realize, is something strange in Apple's ICS implementation.

Photolysis said:
Oh and did I mention this is why I hate networking ?:lol
Don't we all :D
 
I do hope we can use the FF maps as traditional multiplayer spaces somewhere down the line. It would be an inexpensive for sure and I imagine some of those spaces would be interesting in traditional multiplayer.
 
squidhands said:
Pink death abounds.
Yeah, it's 1 Flag on L-shore but with BR/Needler loadouts- it's great 4v4 but the game is broken 6v6- to many needles flying around- it's a shit ton of fun.

The one thing I learned from hosting the past couple customs is there is a really limited number of maps to play, even with all the forge maps- playing on Sandbox game after game just gets old really fast- but the Forge World looks beautiful- it shouldn't get old as fast as Sandbox and add to that all the locations- we won't even need DLC
 
Dani said:
Mockup of Halo Mobile game that was not greenlit (by a Gaffer!). Link.

mockup01.gif
Holy shit, that's awesome. Thanks for pointing that out!

Blueblur1 said:
I've caught the commercial on TV twice already. I'm surprised that Microsoft has announced and promotional tie-ins though. I was looking forward to another ridiculous Halo slurpee and/or Mountain Dew flavor. :(
Nooooooo. Get your shitty marketing away from my Halo. =P
 
Dani said:
I do hope we can use the FF maps as traditional multiplayer spaces somewhere down the line. It would be an inexpensive for sure and I imagine some of those spaces would be interesting in traditional multiplayer.
Most of them are not meant to be played in traditional multiplayer though. That is, you would usually have one very easy to protect building or other location, and then open areas. It would be incredibly unfair for the team starting on the outside.
That, without even thinking about extra modes like CTF, which require setting the maps up for those modes as well.

Dunno, I don't think we will see the FF maps in traditional MP. Maybe they can edit them out, sort of mirror the maps so that you have two easy to defend locations (the team bases) and cut out some parts (otherwise the maps would be a bit too large). But with that much work, they might make new maps as well :lol
 
Lazslo said:
Yeah, it's 1 Flag on L-shore but with BR/Needler loadouts- it's great 4v4 but the game is broken 6v6- to many needles flying around- it's a shit ton of fun.

The one thing I learned from hosting the past couple customs is there is a really limited number of maps to play, even with all the forge maps- playing on Sandbox game after game just gets old really fast- but the Forge World looks beautiful- it shouldn't get old as fast as Sandbox and add to that all the locations- we won't even need DLC
Best starting combo ever. Until Reach that is, then it will be Pro Pipe™ and Needler.
 
Mik2121 said:
Most of them are not meant to be played in traditional multiplayer though. That is, you would usually have one very easy to protect building or other location, and then open areas. It would be incredibly unfair for the team starting on the outside.
That, without even thinking about extra modes like CTF, which require setting the maps up for those modes as well.

Dunno, I don't think we will see the FF maps in traditional MP. Maybe they can edit them out, sort of mirror the maps so that you have two easy to defend locations (the team bases) and cut out some parts (otherwise the maps would be a bit too large). But with that much work, they might make new maps as well :lol
Yeah, I think you're right. I'm not too worried about map count. I, too, am one of those people who can play the same map a million times over. And I'm actually going to play more Firefight than anything else, I think... Even in ODST, it's my favorite game mode. I love the way it forces you to work as a team, back-to-back, in a very cohesive, defensive way.
 
Dax01 said:
Best starting combo ever. Until Reach that is, then it will be Pro Pipe™ and Needler.
Dax, shut the fuck up. Maybe we'll do DMR/Noobtube loadouts. The grenade shooter seems pretty well balanced. However, I feel like I could kill people faster with the needler then the P-pipe. I'm sure the first thing you'll do is find all the PPipes locations on all the maps :lol I will give you credit though, you stick to your guns- literally. Even on maps I didn't even know had a needler Saturday, you found it and racked up a bunch of kills- you def killed me more times then I killed you, and for that sir- you are a shithead.
Jk good games man.
 
Dani said:
:lol

I find myself hoping for some Moa-based assassinations. It not too late in the development process to add them in, right? Right?
It will probably use the same as the jackal - looks to be around the same size
 
Circle T said:
I actually used that exact link a while back when setting this up. But yea, there is definitely something strange with Apple's implementation of internet sharing ("Think Different" hur hur). I should just boot camp XP onto this, and see if I can get it working that way.

Yeah that was my next thing to try, I'd be interested in seeing how it turns out with bootcamp xp.

edit: heck I bet it may even work in parallels - maybe
 
Do we know when the media embargo is up for this week?

Also, I really hope we get to see the Moa's in action. They should be fun...if only we could add ambient life in forge.. I would have a flock of them and try to recreate the Gallimimus scene from Jurassic Park. :lol
 
Demoncarnotaur said:
Do we know when the media embargo is up for this week?

Also, I really hope we get to see the Moa's in action. They should be fun...if only we could add ambient life in forge.. I would have a flock of them and try to recreate the Gallimimus scene from Jurassic Park. :lol
Not today, as these types of embargos seem to go up earlier in the day. Not Friday, as MS avoids Friday news dumps of their games. So Tuesday-Thursday. Beyond that, no clue.
 
Circle T said:
NAT problem: SOLVED

After lots of reading, and plenty of trial and error, I have now got it working. Since Apple doesn't give you a GUI to go in and open ports with ICS, I had do dig into Terminal a bit. But, after doing so, I'm running fine, with no NAT errors, all while still using ICS. Here was the link I found that cured my woes...

http://www.soundc.de/blog/2009/01/24/mac-os-x-port-forwarding-with-internet-connection-sharing/

awesome! I had ports forwarded on the router but i didnt think about port forwarding on the mac itself. UGH
 
GhaleonEB said:
Not today, as these types of embargos seem to go up earlier in the day. Not Friday, as MS avoids Friday news dumps of their games. So Tuesday-Thursday. Beyond that, no clue.

I am guessing Wednesday, gives days of waiting, 1 day of awesome and then 1 day of hype discussion before the BWU clarification.
 
Dani said:
:lol

I find myself hoping for some Moa-based assassinations. It not too late in the development process to add them in, right? Right?
They can only have so much violence against our feathered friends.

2s10yl5.jpg
 
Not a Jellyfish said:
I am guessing Wednesday, gives days of waiting, 1 day of awesome and then 1 day of hype discussion before the BWU clarification.
Haha, we've got this cycle down to a science. :lol

And hey, I got a question. I'm finally going for those 200,000 points achievements in ODST Firefight. Can you get those while playing with other folks, or do you have to go lone wolf?
 
omg.kittens said:
Haha, we've got this cycle down to a science. :lol

And hey, I got a question. I'm finally going for those 200,000 points achievements in ODST Firefight. Can you get those while playing with other folks, or do you have to go lone wolf?
I believe you can get it both ways? Too bad for me it will have to be solo, seeing how I lag the hell out of everybody else because of playing from the country of the rising sun. Not cool :/


Which brings me to this question..

What's the best way to rack up 200,000 points in solo? What's the easiest level, also? (to start from there and get used to it). Also, I'll guess it takes so much longer than doing it with other people, huh..?
 
Not sure why people are worried about maps. Sanctuary, Ivory Tower, Ascension, and Blood Gulch are in this game. I need nothing else.

Plus, a Lockout remake is gonna pop up within a few days with Forge, so all is well for me.
I still miss Headlong

And agree with whoever said the Beta maps were terrible. Would not be disapointed in the least if I never played Swordbase or Boneyard again.
 
electricpirate said:
New Incompetant Cartographer is up.
Good tidbit:

I hear Chad is working on something that will offer much more detail and expert advice on the subject anyway. It's probably a wood carving. That'd be awesome.

Guide to spawns, etc. coming? Good to know they're looking at ways to educate people about the feature set. Some things about Forge in Halo 3 are still sort of mysterious.
 
Mik2121 said:
I believe you can get it both ways? Too bad for me it will have to be solo, seeing how I lag the hell out of everybody else because of playing from the country of the rising sun. Not cool :/


Which brings me to this question..

What's the best way to rack up 200,000 points in solo? What's the easiest level, also? (to start from there and get used to it). Also, I'll guess it takes so much longer than doing it with other people, huh..?
a) Correct about being able to do it solo or with friends
b) Meh, don't get too beat up about it, FF has always had mediocre to terrible netcode. I've had 2 hour games with people (who live in the same city) be absolutely perfect and the very next game with the exact same people be absolutely dire.
c) Normal difficulty is generally the way to go, safest bet while not taking too long.
Yes, it'll take longer, but thems the breaks. Is there anyway you could find some Japan 360 gamers? On 2ch.net or something similar?
 
Shake Appeal said:
Guide to spawns, etc. coming? Good to know they're looking at ways to educate people about the feature set. Some things about Forge in Halo 3 are still sort of mysterious.


GAF -> Internet -> Gaf ;)

not sure if it really fits since I'm sure Urk knew about it before Shishka came and posted it here.
 
electricpirate said:
New Incompetant Cartographer is up.

http://www.bungie.net/News/Blog.aspx?mode=news#Incomp_Cartog_4



I have to say, the map actually looks like a solid little slayer map, and with some tweaking would probably make a fun 1 flag map.
Yup! If an 'incompetent' cartographer can do this, imagine what a competent one can do!! :lol (I actually think it looks pretty good, but dunno how much can you actually do in ForgeWorld, so it might be true he's an actual Incompetent Cartographer, who knows...
 
When I'm finished, I’m going to submit my creation through some of the same channels and mechanisms you’ll be using post-launch so you can see what the process might be like in Reach. Ready?
Hell yes, I'm ready!
Riptide was submitted to our official internal playtest group this morning. If all goes to plan, I should be seeing some feedback (and tons of sarcastic remarks) pretty soon.
Sweet, we'll be able to submit our maps directly to Bungie's official internal playtest group!
 
cazosozey said:
awesome! I had ports forwarded on the router but i didnt think about port forwarding on the mac itself. UGH
Yep. I just left UPnP turned on in the router, with no specific ports forwarded. But now that I've got them open in OSX, they are successfully clearing the ICS, and UPnP is working as intended. This would have been MUCH simpler if there was still a menu option in OSX network settings to do this. There used to be, but from 10.5 on, they don't do it the same, thus now we have to dig into terminal. But it's working now, so whatever.
 
That map seems to be coming along nicely now. Would be cool to get some direct feed footage from one of the playtests.

Can't wait to play some good gaf made maps on Reach customs. The new field of view and bright forerunner theme should make it less annoying to understand new maps.
Except for Cuban Legend maps, stay away from Reach's forge bro!!!! Just kidding, getting stuck constantly on your irregular Hang'em High floor annoyed me (I was also having my worst performance of the year, so that didn't help me love it), but your Prisoner was really awesome, looking forward to playing it again sometime hopefully without lag this time.
 
Zeouterlimits said:
a) Correct about being able to do it solo or with friends
b) Meh, don't get too beat up about it, FF has always had mediocre to terrible netcode. I've had 2 hour games with people (who live in the same city) be absolutely perfect and the very next game with the exact same people be absolutely dire.
c) Normal difficulty is generally the way to go, safest bet while not taking too long.
Yes, it'll take longer, but thems the breaks. Is there anyway you could find some Japan 360 gamers? On 2ch.net or something similar?
Yeah.. finding Japanese people to play is kinda hard, because most of them don't usually want to hook up with completely unknown people. I've also got a classmate that sucks hard at FPS, and I also just added an old friend from the US that lives here (same city as me, so it should be pretty damn smooth) and has the game, so hopefully I can also play with him.

I've also arranged some games with another gaffer here, but he lives in Swiss so the lag will be incredible..

Also, thanks for the other suggestions! I will try it on normal, see how it goes.
 
About the Halo Reach in Spain video (holy crap their pronunciation of 'Halo Reach' and 'Bungie' killed me.. so long since I don't go back to Spain - I'm from Spain actually -), they don't talk about anything new except for, maybe, what the Bungie stuff says, but then again they speak in English so all you guys understand it :lol




And regarding the Incompetent Cartographer.. that map seems fairly detailed and full of prefabs (objects), and he has not even used half of the budget. I wonder if those other pics we saw on the BWU that had the budget down to $0 was an older version, or they really used so much more than Riptide?.
 
Mik2121 said:
What's the best way to rack up 200,000 points in solo? What's the easiest level, also? (to start from there and get used to it). Also, I'll guess it takes so much longer than doing it with other people, huh..?
I played on Normal, and abused the hell out of the Hammer. You get tons of points for a Dream Crusher. The trick with it is, even if you just melee an enemy with the Hammer, and not the full power strike, it still counts. So, use the full Hammer smash on groups of grunts and jackals for good multi kill bonuses. And use it for stronger enemies if you get cornered. Then use the normal melee strike with it for single grunts an jackals, and if you get some single Brutes. Then, once you get your Dream Crusher medal, and the big point bonus, just kill someone with something other than the Hammer to allow the spree to start over.

**edit** I should add, you can continue to melee enemies with an "empty" Hammer and still get Hammer Sprees and Dream Crushers.

Same thing goes for Splatters. If you play on any of the levels with the Chopper or Ghost, the Vehicular Manslaughter gives you a similarly huge point boost. Run over 10 people, get the medal and points, then just kill an enemy with something other than a splatter to start the spree over. Looking at my ODST stats, I have over 4500 kills with just the Hammer and Chopper in Firefight :D

Doing this, I was able to easily get 200k on most of the levels. Chasm Ten is a little harder, since the narrow walkways don't give you much room to evade and maneuver. But, it is doable.
 
Some nice snippets of Outpost gameplay in there.

And as someone living in a southamerican country (I'm not french, Dax), some of these pronunciations left me with a wtf face... my friends do call halo, "ah-lo", so that's the only one that wasn't weird.

Alienshogun said:
You fell for his hologram loadout, nub.
xgma7q.jpg
 
Letters said:
Some nice snippets of Outpost gameplay in there.

And as someone living in a southamerican country (I'm not french, Dax), some of these pronunciations left me with a wtf face... my friends do call halo, "ah-lo", so that's the only one that wasn't weird.

Everyone calls Halo "ah-lo" over here.
I remember when I wanted to buy Halo Legends but couldn't find it, I had to go ask for help:
"Do you know where I can find Halo Legends? It's supposed to be out already"
The guy just stares at me with a confused look, so I explain him what I was talking about.
And then he goes: "Ooohhhh ah-lo! Let me go look"

smh
 
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