March 2008 August 2010 (2 years 6 months)
Halo 3 "Matchmaking Community Designer"
* Updated and Maintained Halo 3's Xbox Live multiplayer experience ("Matchmaking") to keep the game fresh and players invested.
Halo Reach "Associate Multiplayer Designer"
* Provided design feedback on all "Competitive" multiplayer levels in Reach
* Set up all "competitive" multiplayer levels in Reach for compatibility with shipping game types.
* Oversaw, tested and provided design feedback on "Forge," Reach's map variant editing tool.
* Created many of the core "Forge Objects" used to create map variants with Forge (which were then passed on to the art team for finishing)
* Oversaw, tested and provided design feedback on "Forge World," a multiplayer map designed specifically for use with Forge.
* Increased original projected competitive map count by building multiple map variants within Forge that are shipping with the game.
* Outlined Reach matchmaking sustain plan
* Designed and helped implement initial hopper deployment for Reach's matchmaking.