Shake Appeal
Member
What's Tuesday?
GhaleonEB said:They've done one each on Friday, Saturday and Sunday. It's sure been a nice way to make the wait until Tuesday go by quicker.![]()
It must really suck for you that you can't run on the walls and ceiling, or just through them, I guess. And to think you cannot jump anywhere in a single bound, or just direct yourself instantaneously to any location with the merest thought...DancingJesus said:Fall damage hurts the ebb and flow of a game, suddenly you have an invisible stop sign telling you when and where you can go. Anything that restricts freedom of maneuverability and versatility in a multiplayer environment is viewed as a retractor in my book.
Hogwash!Shake Appeal said:It must really suck for you that you can't run on the walls and ceiling, or just through them, I guess. And to think you cannot jump anywhere in a single bound, or just direct yourself instantaneously to any location with the merest thought...
(There are multiple restrictions on player maneuverability in Halo, including, y'know, gravity, and they all contribute to interesting gameplay by promoting foresight, occasionally quick reactions, and even creativity. Fall damage makes for interesting choices and risk/reward scenarios.)
Shake Appeal said:Fall damage makes for interesting choices and risk/reward scenarios.
Stormtrooper30 said:Alright watched the two Zealot and Ivory Tower matches. Something big concerns me now with the new melee. Bungie said they increased the time between melees... which is true. You can clearly see this from the matches. But they simply extended the melee end animation to last longer, instead of limiting the time between melees. This means that you cannot melee and then shoot a split second later.
This does infact help prevent the sprint-melee-melee thing, but what the hell did this accomplish when two parties melee at the same time? It's still going to be faster to melee-melee then it is to melee-headshot... so what the fuck? It was like this in H3 and was annoying as hell.
Edit: Also, from the looks of the video it seems that no one uses the giant space outside thing on Zealot.
Shake Appeal said:What's Tuesday?
op_ivy said:what is tuesday?
Blueblur1 said:Lafftray?
Shake Appeal said:It must really suck for you that you can't run on the walls and ceiling, or just through them, I guess. And to think you cannot jump anywhere in a single bound, or just direct yourself instantaneously to any location with the merest thought...
(There are multiple restrictions on player maneuverability in Halo, including, y'know, gravity, and they all contribute to interesting gameplay by promoting foresight, occasionally quick reactions, and even creativity. Fall damage makes for interesting choices and risk/reward scenarios.)
I took it the same way. What's your point so? I mean, surely the jump height/run speed issue is in the same train of thought as this opinion right? Restrictions on movement and what have you. Halo is about risk/reward scenarios that really allow for maximum choice despite having these 'restrictions' in place.DancingJesus said:Fall damage hurts the ebb and flow of a game, suddenly you have an invisible stop sign telling you when and where you can go. Anything that restricts freedom of maneuverability and versatility in a multiplayer environment is viewed as a retractor in my book.
Shake Appeal said:It must really suck for you that you can't run on the walls and ceiling, or just through them, I guess. And to think you cannot jump anywhere in a single bound, or just direct yourself instantaneously to any location with the merest thought...
(There are multiple restrictions on player maneuverability in Halo, including, y'know, gravity, and they all contribute to interesting gameplay by promoting foresight, occasionally quick reactions, and even creativity. Fall damage makes for interesting choices and risk/reward scenarios.)
delume said:I have finally shifted to Bumper Jumper config in Halo 3 and am loving it. Didn't really play much of the Reach Beta (think I must have been right into BC2 then) but where is equipment button on Reach's Bumper Jumper config? Will miss having all the mobility buttons at my fingertips.
Yup. And of course,Zeouterlimits said:The Microsoft conference at Gamescom. Demos to the press on Wednesday, public Thursday to Sunday![]()
Getting excited![]()
http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310Bungie Weekly Update said:Thats it for this week. Next stop, Gamescom. Bring a change of pants, people. Youre gonna need em.
Tashi0106 said:I have to agree with him but only to a certain extent. It's difficult to say which is better because each game has different maps built around them. Ascension will play differently now because there is fall damage, as will Ivory Tower. They're not the same maps they once were. The same goes the other way though, Beaver Creek is different from Battle Creek. We'll see when we get our hands on the full game though. If I had to choose I would choose no fall damage because I just love jumping around on the maps and finding new jumps and fall damage will slow me down a little. We'll see though, it wasn't a huge deal in the beta.
cuevas said:How many vidocs were there for halo 3? Seems like they are doing way less for reach
Tashi0106 said:I have to agree with him but only to a certain extent. It's difficult to say which is better because each game has different maps built around them. Ascension will play differently now because there is fall damage, as will Ivory Tower. They're not the same maps they once were. The same goes the other way though, Beaver Creek is different from Battle Creek. We'll see when we get our hands on the full game though. If I had to choose I would choose no fall damage because I just love jumping around on the maps and finding new jumps and fall damage will slow me down a little. We'll see though, it wasn't a huge deal in the beta.
Not a Jellyfish said:Seems they are doing less but I am pretty sure, almost positive that will we get one more before the launch of Reach and it shall be glorious!![]()
3 ViDocs before the Halo 3 Releasecuevas said:How many vidocs were there for halo 3? Seems like they are doing way less for reach
Photolysis said:I think you're overreacting a little here. Losing 1/4 of a shield bar if you badly jump down to rockets isn't going to make a huge difference to the gameplay, at least in a negative way. In fact, that and the stun increase the risk of going for the Rockets, which can be avoided by a skilled player.
I didn't have any problems with fall damage in the beta, and I did quite a few large drops on Sword Base and Boneyard. I'd be prepared to bet I could readily make the larger jumps on Pinnacle and Reflection as easily as I could make them on Ivory Tower and Ascension.
Hopefully one on Firefight. Theatre doesn't seem to have changed much, and pretty much every other mode has been covered.
Hah, thanks for the link. I never would of guessed that was the reasoning behind itGhaleonEB said:FWIW, fall damage was taken out of Halo 2 at the very end of development, well after the maps were built (and for a rather amusing reason). That change altered the way they played. Personally, I thought it altered it for the better, but the fall damage in the Beta was mild enough that I didn't mind it. And it gives a nice incentive to be careful with the jet pack.
http://halo.bungie.org/news.html?item=11565
Sounds good. Lets see if I'm able to play Reach. Officialy i'm one month too young for it.GhaleonEB said:http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310
So, yeah. Microsoft press conference on Tuesday, demos and such the rest of the week. I'm hoping for a vidoc about the new theater and MP custom options tossed into the mix, myself.
I've been watching the NFL network for the pre-season games and it seems like the "Battle Begins" trailer is playing every half hour or so. I'm actually kind of sick of it. :lolNot a Jellyfish said:Actually, as much as a new vidoc would be nice I feel like I want the huge add campaign to kick off even more.
I want it to create hype, we are now a month away from release and I want to see an add that really makes me want to play the campaign right now.
Photolysis said:I think you're overreacting a little here. Losing 1/4 of a shield bar if you badly jump down to rockets isn't going to make a huge difference to the gameplay, at least in a negative way. In fact, that and the stun increase the risk of going for the rockets, which can be avoided by a skilled player.
GhaleonEB said:FWIW, fall damage was taken out of Halo 2 at the very end of development, well after the maps were built (and for a rather amusing reason). That change altered the way they played. Personally, I thought it altered it for the better, but the fall damage in the Beta was mild enough that I didn't mind it. And it gives a nice incentive to be careful with the jet pack.
http://halo.bungie.org/news.html?item=11565
:lol :lol :lolWLT asks: "Why did you guys [take] out the fall damage?"
Unfortunately falling damage didn't play nice with the energy sword, which made it into the game pretty late. If you lunged at someone below you you'd get accelerated so fast that when you hit the ground you'd die. We had to make a last minute decision whether to keep it like this or to turn off falling damage in multiplayer. We'd been playing without falling damage for quite some time anyway, and it didn't bother us too much, so we chose the latter.
NAT settings?Dax01 said:I've got XBL up and running!![]()
DancingJesus said:I've been watching the NFL network for the pre-season games and it seems like the "Battle Begins" trailer is playing every half hour or so. I'm actually kind of sick of it. :lol
Wat? It didn't kill you at all...DancingJesus said:How about when you rolled off the spawn point for Elites on Boneyard and it killed you instantly because of fall damage.
Hydranockz said:Wat? It didn't kill you at all...
Hydranockz said:Wat? It didn't kill you at all...
Hydranockz said:Wat? It didn't kill you at all...
Tashi0106 said:Not that jump. I'm talking about the Man Cannon that takes you to the middle of the map. The guy in the video lost all of his shields. If he took fire in Mid air, which will happen with higher skilled players, the fall will kill him.
Hydranockz said:Wat? It didn't kill you at all...
There is.DancingJesus said:Oh, I so wish I saved the film right about now. It's after the first phase in invasion on the frigate. And it didn't just happen once, it happened numerous times to my friends and myself. But that's besides the point.
Anywho, I was thinking since the outer space area seemed underutilized in the Waypoint video on Zealot, maybe if there is a power weapon up there, it would give incentive to travel up there in a Slayer gametype. It'd hopefully spread out the map a bit.
Alienshogun said:
urk said:There is.
Alienshogun said:
Moderate.Zeouterlimits said:NAT settings?
Certainly, Forky sees all!2 Minutes Turkish said:Man Bungie make me laugh.
Haven't been this thread for a bit, I assume this has been spotted?
2 Minutes Turkish said:Man Bungie make me laugh.
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Haven't been this thread for a bit, I assume this has been spotted?
Oozer3993 said:He died because he jumped, from the second level of the ship. If he had just fallen off the edge of the bottom level, he would have survived. I played primarily Invasion in the Beta and I NEVER died when dropping from the bottom level. I barely even lost anything off my shields just falling off. I'd just get the stun.
Dax01 said:Moderate.
I'm playing on a 19" compared to a 42" from the last six or so months...and holy crap I suck now.:lol