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Halo: Reach |OT6| There Are Those Who Said This Day Would Never Come

Kujo

Member
Guys, don't listen to the majority, their favourite gametype is Zombies, how can we trust these people
 

Blinding

Member
FyreWulff said:
The fact that there's like 5-6x the people playing Reach over 3? If Reach was so reviled, you'd see people staying back in 3 if they thought it was the better game.

I haven't gone back to Halo 3 because playing so much Reach has made it feel floaty, too floaty.
 
Hypertrooper said:
I'm not saying that I like the changes Bungie made in Reach. Right now 600,000 people are playing Reach and only a few wants change. tbh. People have a voice. If they don't use it, It is their fault. Everyone who plays over Xbox Live has an Internet connection. They can post on HBO, Waypoint and the other communities. (I don't mention GAF because people have to wait a year until they get apporved and then Halo 4 is already out. :p) It is like elections: If people don't vote, they will accept that everything is okay for them. They don't have the right to complain later either. And when I play normal Slayer I see a lot of guys using Jetpack and Armour Lock. Do you think that they hate AA?

I think they know that certain abilities have an edge, even if they hate when said AA is used against them. It's a catch 22, don't use the ability and get shit on, or use the ability you despise and win. Why, unless they're like me and a self-righteous douche, would they purposely gimp themselves?

As for a voice, most people don't want to post on forums. And who can blame them, most forums are cesspools of shit, let's be honest. Many of them probably don't know that small communities like this one exist, aren't filled with god awful trolls and have a direct line to devs. Many players will simply not go out of their way to find a place where their voice will be heard because they feel like they've been ignored in the past, and there is no reason they should feel different.
 

FyreWulff

Member
Blinding said:
I haven't gone back to Halo 3 because playing so much Reach has made it feel floaty, too floaty.

For me it's 1) lol netcode and 2) being continually split away from bobs99 when we try to play multi team (wut)
 
Karl2177 said:
I use it to abuse it. I still hate it though.
Sometimes I want to post a really bad compare. But I don't want to be an asshole.

Devolution said:
I think they know that certain abilities have an edge, even if they hate when said AA is used against them. It's a catch 22, don't use the ability and get shit on, or use the ability you despise and win. Why, unless they're like me and a self-righteous douche, would they purposely gimp themselves?

As for a voice, most people don't want to post on forums. And who can blame them, most forums are cesspools of shit, let's be honest. Many of them probably don't know that small communities like this one exist, aren't filled with god awful trolls and have a direct line to devs. Many players will simply not go out of their way to find a place where their voice will be heard because they feel like they've been ignored in the past, and there is no reason they should feel different.
I'm using the forums just as an example. I can understand that some people hate the forum. But there are other ways: Twitter, Facebook etc. I hope 343i will have a specific email for TU complains if people really don't have nothing except their e-mail.
 

Striker

Member
Blinding said:
I haven't gone back to Halo 3 because playing so much Reach has made it feel floaty, too floaty.
It always always too floaty, and filled with shitty hit detection. When you play games with hitscan like Reach or Halo 2, it's hard to go into something like that.
 

ElRenoRaven

Member
The Antitype said:
Damnit. 10 years of immediately associating everything Halo with Bungie. It's gonna take some time to break the habit.

That's ok. We understand. There are optional shock collars we can employ if you feel you need the extra help. Just notify a specialist.

Letters said:
unrelated:

Baghdad Jessica

http://i54.tinypic.com/2prwsgp.jpg[IMG][/QUOTE]

Awww. She looks like something startled her. Did she sense the stupid coming to ask questions?

[QUOTE=GECK]Is newegg my best pre-order bet if I want a chance at them shipping the game a couple days early?[/QUOTE] Most say they're hit or miss on getting it out early or the day of. I find if you want release date Amazon is the way to go. For me they've been perfect and every time I get it the day of release.

[QUOTE=wwm0nkey]A "White Flag" option really needs to be in Halo 4. [/QUOTE]

I totally agree. I've lost count of how many times people quit and leave us 2 on 4 in teamslayer when I play it. After that it's just constant death. That's just not fun.

[QUOTE=wwm0nkey]What the hell, Crimson is coming to Steam. When did this happen?[/QUOTE]

IT IS?????? Where did you hear this? Don't you play with my emotions.

[QUOTE=Louis Wu]I've heard this argument a lot from experienced players - but I find I have LESS fun when I play games that have been set up or designed by these players.

We played a game on Damnation with the 3sk pistol (and no bloom) - and I had pretty much NO fun. Why? Because if 2 (or god forbid 3) opposing players are teamshooting you, you're dead before you can get your second shot off. I NEED the extra second or two to find cover, or figure out who to shoot back at - when the game's as fast-paced as that, I just don't like it.

And yet... I was told, more than once, how much more balanced it was. How everyone started with a weapon that, right off spawn, allowed them to fight back from distance.

If that's balance... fuck balance.

I'm a casual, and I give a pretty big fuck about the balance. I think Reach has some issues - and I'm happier in playlists that have limited AAs - but to me, it's the most fun I've had in multiplayer, over time (as measured by how much time I'm carving out of my life to play it).

With respect to the argument that CE was the only game that didn't hamstring expert players just to give lesser players a chance...

When I played Halo 1, I was playing against people who had at most a couple of years of Halo multiplay under their belts - and even the most dedicated of them could count their multiplayer games in the hundreds.

You give those same weapons, and same gameplay mechanics, to people with 10 years of multiplay under their belts, and game counts in the tens of thousands... and, well, it's less fun to play against them. I saw EXACTLY how it feels to play against people who are way, way, WAY better than me when chance is removed from the equation... and I didn't like it. (It means that if this becomes the norm in matchmaking, I can no longer play customs, or even in regular MM with folks on different levels than I'm on, because I NEED TrueSkill balancing to pit me against people ONLY at my level. And that sucks.)

I want balance decisions made by people who realize that players like me make up the MAJORITY of the player base, and aren't continually telling me that balancing it for the experts won't hurt me at all. (Because my experience is exactly the opposite of that.)[/QUOTE]

I could not agree more. It's like you have put into words exactly what I worry about and how I feel. The only difference is I'd do away with all armor abilities but that's just me.
 
Blinding said:
I haven't gone back to Halo 3 because playing so much Reach has made it feel floaty, too floaty.
Same here. Tried to play some ODST the other day and it felt, dare I say it, wrong. Which doesn't make Reach right, just to be clear.
 
Hypertrooper said:
Unfortunately Shishka's heart will always belong to Louis Wu.

Edit.: Anyone have good caps of the Halo 4 Art trailer? I want to make a new avatar...
eNvxg.png

AG5C9.jpg

PVGfP.jpg

MZWX7.jpg

rDd7R.png

fqyFu.jpg


I've got more, but these seemed to be the most avatar-worthy. I thought about turning the last one into an avatar too. :lol
 

FyreWulff

Member
Striker said:
It always always too floaty, and filled with shitty hit detection. When you play games with hitscan like Reach or Halo 2, it's hard to go into something like that.

Reach is using the same bullet simulation and hit detection as Halo 3, neither of them uses hitscan except for maybe the Spartan Laser.

Reach's netcode is just that much better.
 
A27 Tawpgun said:
Speaking of the DMR... A 15% bloom reduction doesn't seem that much. 85% bloom seems bigger than the h3 BR spread as well.... I'm not sure if we ever got a straight answer to this... I know there will be classic ++ gametypes... But is the 85% DMR, the AA nerfs, and bleed through planned on being put into vanilla reach?
I want this so bad. Please!
Also, remove evade from non-elite gametypes, bloom reduction, 110% movement increase for all playlists, objective placement changes to Spire and Boneyard; specially Spire (whole deffensive team camping the base with rockets, frg and concussion riffle... eww), camo and armor lock tweaks, minor loadout tweaks to invasion (remove shotgun loadout and force one to actually spawn during third phase, turn all one sided CTF/Bomb variants into two 4-5 minutes rounds to prevent quitting, removal of the jetpack from the Arena, Breakpoint weapon placements tweaks, the addition of soft kill limits to Spire's first phase mountains ) and the removal of Paradiso/ Utopie and Atom from all playlists alongside the removal of Spire's banshee.

Well, that would be perfect Reach for me.
 
I played doubles for the first time in quite a while last night. I just got dumped on. Apparently I can only get kills when the other players are distracted by my teammates.
 

ElRenoRaven

Member
Devolution said:
I think they know that certain abilities have an edge, even if they hate when said AA is used against them. It's a catch 22, don't use the ability and get shit on, or use the ability you despise and win. Why, unless they're like me and a self-righteous douche, would they purposely gimp themselves?

As for a voice, most people don't want to post on forums. And who can blame them, most forums are cesspools of shit, let's be honest. Many of them probably don't know that small communities like this one exist, aren't filled with god awful trolls and have a direct line to devs. Many players will simply not go out of their way to find a place where their voice will be heard because they feel like they've been ignored in the past, and there is no reason they should feel different.

I agree with you there. Most forums are shit now days. You have so many self rightous assholes who think that their shit don't stink. At the same time you have those trolls that go out of their way to be total dicks to everyone. Hell let's be honest Neogaf has a few of those but Evilore and the other mods do a damn good job keeping those to a minimum. I also think Louis Wu and HBO does a great job of that too. The community is very lucky to have places like these that they can come and actually discuss stuff without feeling like they're in a pool of toxic waste.
 
Blue Ninja said:
I've got more, but these seemed to be the most avatar-worthy. I thought about turning the last one into an avatar too. :lol
You posted that Art I want to use as a avatar. Unfortunately the quality isn't really great.(I know that isn't your fault.) I hope 343i will release the art. Because some of them are really wallpaper worthy.
 
BlueScrote said:
I played doubles for the first time in quite a while last night. I just got dumped on. Apparently I can only get kills when the other players are distracted by my teammates.

Every time I play doubles it spawns either me or my team mate across the map. I gave up on it a long time ago.
 
FyreWulff said:
Reach is using the same bullet simulation and hit detection as Halo 3, neither of them uses hitscan except for maybe the Spartan Laser.

Reach's netcode is just that much better.

Reach has much faster projectile speeds though right?
 

Karl2177

Member
Hypertrooper said:
Sometimes I want to post a really bad compare. But I don't want to be an asshole.
Go for it. The day I'm offended on the internet is the day I quit using it.

FyreWulff said:
Reach is using the same bullet simulation and hit detection as Halo 3, neither of them uses hitscan except for maybe the Spartan Laser.

Reach's netcode is just that much better.
... Reach uses hitscan for the precision weapons.
 

feel

Member
FyreWulff said:
Reach is using the same bullet simulation and hit detection as Halo 3, neither of them uses hitscan except for maybe the Spartan Laser.

Reach's netcode is just that much better.
Reach's DMR and pistol bullets travel way faster than H3 BR's, no?

And Halo 3 netcode is fine most of the time (and my connection is horrible)
 

FyreWulff

Member
The Real Napsta said:
Reach has much faster projectile speeds though right?

Reach's projectiles go out to max distance instantly from the DMR and the Pistol

Halo 3 BR bullets have travel time


Both the sniper in H3 and the sniper in Reach travel max distance in a single frame.


So it behaves something -like- hitscan, but all the simulation and hits checking is still being done on the host, so you can't get away with hitscan exploits like sweep sniping and it makes client vs client more consistent and client vs host more fair. Plus you're not trusting the client to tell the host that it made a hit, which is a bad idea in any multiplayer enviroment.
 

Woorloog

Banned
The Real Napsta said:
Reach has much faster projectile speeds though right?
Some human weapons ARE hitscan in in Reach. I remember Bungie saying it in some weekly update or something like that. Nerfle is not hitscan though, only Sniper, DMR, AR and Magnum are.

Reach Sniper hit's instantly to anywhere.. not in a single frame. You can headshot a moving target without leading in Reach (though how much of that is due bullet magnetism/aim assist i don't know).
 
FyreWulff said:
Both the sniper in H3 and the sniper in Reach travel max distance in a single frame.

If that is true, why do you have to lead your shots with the sniper in H3, but you don't have to lead at all in Reach?
 

FyreWulff

Member
Woorloog said:
Some human weapons ARE hitscan in in Reach. I remember Bungie saying it in some weekly update or something like that. Nerfle is not hitscan though, only Sniper, DMR, AR and Magnum are.

Reach Sniper hit's instantly to anywhere.. not in a single frame. You can headshot a moving target without leading in Reach (though how much of that is due bullet magnetism/aim assist i don't know).

You don't have to lead the sniper in 3 either.

Load up 3 on Sandtrap, fire the sniper rifle, play back the film and advance frame by frame until the bullet comes out of the rifle. Witness the bullet trail. It goes across 90% of sandtrap instantly. It has a slight chance to travel further in the next frame but this is Sandtrap, so a single frame is elephant to elephant. Most if not all the other maps are operating with a max distance frame sniper. If you were trying to sniper elephant to elephant spawn in 3 on Live, well then you must love frustration.


The Real Napsta said:
If that is true, why do you have to lead your shots with the sniper in H3, but you don't have to lead at all in Reach?

I think this was latency dependent, also depends on if the reticule was red or not. If you had a red reticule then aim assist and bullet magnetism comes into play. You can also lead a bit in Reach and still get awarded the headshot.
 
Hypertrooper said:
You posted that Art I want to use as a avatar. Unfortunately the quality isn't really great.(I know that isn't your fault.) I hope 343i will release the art. Because some of them are really wallpaper worthy.
Which one is it? Usually a 100x120 avatar made of stuff like that won't look too bad.

Case in point:

ipJaH.jpg
G8ODR.jpg
oysKu.jpg
Kxaee.jpg


4Xlaa.jpg
ytR6l.jpg
zqvF1.jpg
UxeVO.jpg


I kinda like the first, not sure if I should use it or stick to my chimp. :lol What say you, HaloGAF?
 
PsychoRaven said:
I agree with you there. Most forums are shit now days. You have so many self rightous assholes who think that their shit don't stink. At the same time you have those trolls that go out of their way to be total dicks to everyone. Hell let's be honest Neogaf has a few of those but Evilore and the other mods do a damn good job keeping those to a minimum. I also think Louis Wu and HBO does a great job of that too. The community is very lucky to have places like these that they can come and actually discuss stuff without feeling like they're in a pool of toxic waste.

Yeah even on gaming side there are plenty of trolls, but it's nice in here. Pretty well self-moderated for the most part. If all of GAF crashed except for this thread, I would not shed a tear to be quite honest with you guys.
 
Karl2177 said:
Go for it. The day I'm offended on the internet is the day I quit using it.
I'm not posting it because I even think it is disgusting. The purpose wasn't to offend you.

Blue Ninja said:
Which one is it? Usually a 100x120 avatar made of stuff like that won't look too bad.

Case in point:

ipJaH.jpg


I kinda like the first, not sure if I should use it or stick to my chimp. :lol What say you, HaloGAF?
DONT USE IT! I WANT IT! MINE!
Thank you <3
 

senador

Banned
My 4 IRL friends I play Halo with don't post on forums and only 2 of them sometimes read bulletins and such. They like the game but still have their qualms about it. They usually rely on my for information. They are scared for no bloom but were excited to hear about Camo and Armor Lock nerfs as well as melee bleed through.

Its not fair to say that those not voicing themselves online just like the game, but its not fair to assume they hate it either. Its kind of a tough thing. I think 343 and Bungie even have a good sense of what to do. They follow forums, other online feedback, voting trends, and all the backend data they receive.

My assumption would be that if you are "good" at the game you probably care more about being involved online, but I don't know that that is true. I would say its more likely, but doesn't really mean much.
 
Devolution said:
Every time I play doubles it spawns either me or my team mate across the map. I gave up on it a long time ago.
That's the nature of Reach's spawn system (and to an extent, H3s as well). With less people on the map, there are more opportunities to spawn you away from danger, which is unfortunately as far away as possible. The only other option as it stands is Bro Slayer, which has never been set up properly (it needs more areas to choose from when you can't spawn on top of your buddy) as far as I'm concerned.

But how 'bout that Sprint, amirite?
 
senador said:
My 4 IRL friends I play Halo with don't post on forums and only 2 of them sometimes read bulletins and such. They like the game but still have their qualms about it. They usually rely on my for information. They are scared for no bloom but were excited to hear about Camo and Armor Lock nerfs as well as melee bleed through.

Its not fair to say that those not voicing themselves online just like the game, but its not fair to assume they hate it either. Its kind of a tough thing. I think 343 and Bungie even have a good sense of what to do. They follow forums, other online feedback, voting trends, and all the backend data they receive.

You can't assume either way unless you're actively asking people questions. Plus this is the most recent Halo, people will be playing it but it doesn't mean they're content. And even if you find out people hate it, that doesn't tell you shit, you still have to pin down just what it is about the game that's making people unhappy. Straight up stats won't tell you, especially if people are using things they hate but know gives them a competitive edge. This is where it gets complicated.



squidhands said:
That's the nature of Reach's spawn system (and to an extent, H3s as well). With less people on the map, there are more opportunities to spawn you away from danger, which is unfortunately as far away as possible. The only other option as it stands is Bro Slayer, which has never been set up properly (it needs more areas to choose from when you can't spawn on top of your buddy) as far as I'm concerned.

But how 'bout that Sprint, amirite?

It would be less of an issue if the doubles maps weren't huge but oh well.
 
FyreWulff said:
I've never had an issue with [Armor Lock] either, and I barely use it because I always end up dead.

And I'm not going to waste my grenades getting someone out of AL, so I'm just going to deal with them in the same fashion as before.. wait for them to come back out, headshot, I've only used one bullet instead of multiple grenades and a clip when they're just going to respawn with AL again and now I have no grenades to deal with the next encounter.

I think you're oversimplifying the impact of the change.
-------

Scenario 1: "The Fyrewulff Response"
- RED armor locks
- BLUE (Fyrewulff) "waits for him to come back out"
- RED's charge runs out naturally and he pops out of the lock

Elapsed AL time: ~6 seconds (Pre-TU: ~6 seconds)
(This scenario isn't affected by the TU, since Fyrewulff is content to save his grenades and wait it out.)

Scenario 2: "Wasting a Grenade"

- RED armor locks
- BLUE sees the armor lock and throws a grenade
- The grenade explodes a second or two later, popping RED out of the lock

Elapsed AL time: ~3 seconds (Pre-TU: ~6 seconds)
(BLUE has "wasted" a grenade, since he threw one at an invincible opponent.)

Scenario 3: "Block Button, Not Pause Button"
- BLUE throws a grenade
- RED sees the grenade and armor locks
- The grenade explodes, instantly popping RED out of the lock

Elapsed AL time: ~1 second (Pre-TU: ~6 seconds)
(BLUE didn't "waste" a grenade because RED wasn't invincible when he threw it. This is probably the most common of the 3 scenarios and highlights the improvement brought by the TU.)

-------
Note that in scenarios 2 and 3 there is no cap for the damage transfer to AL charge, as opposed to the 75% damage cap described in the Bulletin. They also assume one grenade is enough to deplete a full AL charge. I just assumed 100% to simplify the sequencing. You could also assume RED starts with only 75% of his AL charge, which would shorten sequence 1 to ~4.5 seconds.
 

feel

Member
Live action installation04.. *drools*

I really hope they do a live action ad for CEA.





unrelated:
Hitmonchan bought me a Grunt plushie, he doesn't want to receive any payment for it, dude's really awesome
 

ElRenoRaven

Member
Letters said:
Live action installation04.. *drools*

I really hope they do a live action ad for CEA.

Screw live action ads. It's time for MS to man the hell up and honestly work to get some Halo movies made. God knows they have plenty of material to make a ton of movies.
 

Woorloog

Banned
PsychoRaven said:
Screw live action ads. It's time for MS to man the hell up and honestly work to get some Halo movies made. God knows they have plenty of material to make a ton of movies.
Seriously, i'd rather have live action ads than a full movie. Full movies based on video games tend to be crap and i'd rather have no Halo film than a crappy one. Too risky. Short films are fine (like the Halo 3 Landfall).
 

ElRenoRaven

Member
Woorloog said:
Seriously, i'd rather have live action ads than a full movie. Full movies based on video games tend to be crap. Short films are fine (like the Halo 3 Landfall).

I honestly think that with those we had working on it, the Halo movie would have been amazing. Sadly that was blown out of the water and we got the very awesome District 9 instead.
 
Devolution said:
It would be less of an issue if the doubles maps weren't huge but oh well.
There's really no Bungie/343 map in Reach that's suitable for doubles, really (maaaaybe Powerhouse). Based on 343's comments from the panel, the concept of creating maps that cater towards a more specific gametype ala Halo 2 are not going to happen again, so we're left with maps that are built for everything and play exceptionally at nothing. :-/
 

ElRenoRaven

Member
squidhands said:
There's really no Bungie/343 map in Reach that's suitable for doubles, really (maaaaybe Powerhouse). Based on 343's comments from the panel, the concept of creating maps that cater towards a more specific gametype ala Halo 2 are not going to happen again, so we're left with maps that are built for everything and play exceptionally at nothing. :-/

There will be after Anniversary. Prisoner was always awesome for 1v1 and 2v2.
 

Tawpgun

Member
Something magnificent and terrible has happened....

I finished my re-read of Cryptum. Definitely a book that warrants a 2nd read. Caught a lot things I missed before.

The terrible thing is I still don't have power... WHAT DO.
 
squidhands said:
There's really no Bungie/343 map in Reach that's suitable for doubles, really (maaaaybe Powerhouse). Based on 343's comments from the panel, the concept of creating maps that cater towards a more specific gametype ala Halo 2 are not going to happen again, so we're left with maps that are built for everything and play exceptionally at nothing. :-/

Totally agree and noticed this as well. I think what you stated definitely points out just why people are so excited about Headlong and the other maps.


PsychoRaven said:
There will be after Anniversary. Prisoner was always awesome for 1v1 and 2v2.

True, but its inclusion is not bringing me back into doubles, there are far too many big ones.
 
Blue Ninja said:
Which one is it? Usually a 100x120 avatar made of stuff like that won't look too bad.

Case in point:

ipJaH.jpg
G8ODR.jpg
oysKu.jpg
Kxaee.jpg


4Xlaa.jpg
ytR6l.jpg
zqvF1.jpg
UxeVO.jpg


I kinda like the first, not sure if I should use it or stick to my chimp. :lol What say you, HaloGAF?

If you decide not to use it, can I use the third on the right? Its awesome looking.

Letters said:
Live action installation04.. *drools*

I really hope they do a live action ad for CEA.

Agree, although this isnt a huge release, it deserves something special, because it is something special. I hope they make a few decent ads. Heck, maybe Chief crashing to the Halo ring and the first fight live action? That would be amazing.

PsychoRaven said:
Screw live action ads. It's time for MS to man the hell up and honestly work to get some Halo movies made. God knows they have plenty of material to make a ton of movies.

I agree that a movie does need to happen at this point. It needs its own side story that ads and runs along the games so it doesn't suffer trying to emulate a games story. But honestly, I really hope we hear something soon. I really, really want a Halo movie.
 

senador

Banned
squidhands said:
There's really no Bungie/343 map in Reach that's suitable for doubles, really (maaaaybe Powerhouse). Based on 343's comments from the panel, the concept of creating maps that cater towards a more specific gametype ala Halo 2 are not going to happen again, so we're left with maps that are built for everything and play exceptionally at nothing. :-/

I wonder why that is though? I know its more efficient to do the more general approach. I was young and sucked at Halo 2 so I feel I missed some of the great things about it, but this approach sounds like it was hugely beneficial.

Why can't we have a return to this? Is the talent too thinly spread? Not cost effective to have more people on this? Why is there only one developer on the TU? Why isn't the playlist management team larger and more focused? I'm not trying to be ignorant, I know how business work, I'm just openly wondering. Is it simply money? If that is the case and a Halo monthly sub would fix that, even if it was voluntary I'd totally be in. I'd love to see this level of design and implementation again.
 

ElRenoRaven

Member
Devolution said:
Totally agree and noticed this as well. I think what you stated definitely points out just why people are so excited about Headlong and the other maps.




True, but its inclusion is not bringing me back into doubles, there are far too many big ones.

Well it probably wouldn't be included anyway since it's technically DLC.
 
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