You're a total moron if you complain about 30 FPS.
Yeah growing up I didn't even know what any of the games fps were I just knew what I enjoyed and what I didn't. If I wasn't on the internet so often I probably wouldn't even think about it.I think the problem is , some people get way too hung up on numbers when most of them will make the smallest of differences.
Majority of people don't give the slightest of shits if a strong pc can render a few more blades of grass or has a shadow that's slightly sharper 60 feet away.
It's pretty damn juvenile and I'm glad I'm grown out of that crap.
You're a total moron if you complain about 30 FPS.
Aliasing bothers me way more.
Buy one of those TVs with MotionFlow or whatever.
You made me think of this. The answers you seek happen to also be in there.WTF does Gank mean?
I never bothered with the PS3 or Xbox 360 because they don't have a single 60 fps game that I want to play that I can't get on PC, and it's looking like the same is going to end up true for the PS4 and Xbone. Meanwhile my DC, PS2, GC, Xbox, Wii and Wii U all got tons of 60 fps love.
Haha your avatar matches your reaction!Hahaha, what? Tons of DC, PS2, and GC games ran at 30FPS. In fact, most GC and Wii games cap off at 30FPS. The Dolphin Emulator boosts it past 30 but it's not normally like that, such as Xenoblade and The Last Story.
Pretty sure OP is not Dean though, nor on a TV show.
Hahaha, what? Tons of DC, PS2, and GC games ran at 30FPS. In fact, most GC and Wii games cap off at 30FPS. The Dolphin Emulator boosts it past 30 but it's not normally like that, such as Xenoblade and The Last Story.
I didn't say that EVERY game on those systems was 60 fps, just that many of my favorite games were. It's hard to have a discussion with people who don't know how to read.
I didn't say that EVERY game on those systems was 60 fps, just that many of my favorite games were. It's hard to have a discussion with people who don't know how to read.
Whilst I don't know what your personal favourite games of all time are, many of the most revered and highest rated games of all time actually run at 30fps or less.
Final Fantasy VII - PS1 - 30fps / 15fps
Legend of Zelda: Ocarina of Time - N64 - 20fps
Grand Theft Auto SA / VC / 5 - 30fps
Uncharted 2 - PS3 - 30fps
The Last of Us - PS3 - 30fps
Resident Evil 4 - Gamecube - 30fps
Super Mario 64 - N64 - 30fps
Metal Gear Solid - PS1 - 30fps
Halo: Combat Evolved - Xbox - 30fps
And so on.
Mario Galaxy series - 60 fps
Metroid Prime series - 60 fps
Jak series - 60 fps (mostly)
Ratchet & Clank series - 60 fps
Sly Cooper series - 60 fps
F-Zero GX - 60 fps
Every major Sega game on the original Xbox (Outrun 2, JSRF, PDO, etc.) - 60 fps
Devil May Cry series - 60 fps
Ninja Gaiden - 60 fps
Rallisport Challenge series - 60 fps
Super Monkey Ball series - 60 fps
Klonoa series - 60 fps
Rayman platforming series - 60 fps
Sin & Punishment 2 - 60 fps
Tales of Symphonia series - 60 fps
Star Ocean 3 and Valkyrie Profile 2 - 60 fps
And so on.
Mario Galaxy series - 60 fps
Metroid Prime series - 60 fps
Jak series - 60 fps (mostly)
Ratchet & Clank series - 60 fps
Sly Cooper series - 60 fps
F-Zero GX - 60 fps
Every major Sega game on the original Xbox (Outrun 2, JSRF, PDO, etc.) - 60 fps
Devil May Cry series - 60 fps
Ninja Gaiden - 60 fps
Rallisport Challenge series - 60 fps
Super Monkey Ball series - 60 fps
Klonoa series - 60 fps
Rayman platforming series - 60 fps
Sin & Punishment 2 - 60 fps
Tales of Symphonia series - 60 fps
Star Ocean 3 and Valkyrie Profile 2 - 60 fps
And so on.
That's all very nice but that doesn't change The Witcher 3 needing a 980 to play at 1080/60 on Ultra.
True but my theory on that is the masses don't even know what a frame rate is and probably have never been exposed to it outside of CoD. And they probably just say CoD and FIFA feel so smooth and fast but they won't know it's because of the frame rate.I don't know if I'd pit most of those in the same regard as the games I listed, but sure. My point wasn't to suggest that great games can't be 60fps (obviously). If we look at the top 20 highest rated games of all time on Metacritic, not including duplicates because of different platforms, 12 of the top 20 run at 30fps or less. Point I'm trying to make is, the quality and enjoyability of a game has never been decided purely on the merits of its frame rate. Likewise with graphics too, exemplified by the recent incredible reception to Undertale. I regard Super Mario 64 as the best 3D Mario game ever made, and it happens to also be the only one that was 30fps. It's not the frame rate alone that determines the quality of the gameplay.
Mario Galaxy series - 60 fps
Metroid Prime series - 60 fps
Jak series - 60 fps (mostly)
Ratchet & Clank series - 60 fps
Sly Cooper series - 60 fps
F-Zero GX - 60 fps
Every major Sega game on the original Xbox (Outrun 2, JSRF, PDO, etc.) - 60 fps
Devil May Cry series - 60 fps
Ninja Gaiden - 60 fps
Rallisport Challenge series - 60 fps
Super Monkey Ball series - 60 fps
Klonoa series - 60 fps
Rayman platforming series - 60 fps
Sin & Punishment 2 - 60 fps
Tales of Symphonia series - 60 fps
Star Ocean 3 and Valkyrie Profile 2 - 60 fps
And so on.
True but my theory on that is the masses don't even know what a frame rate is and probably have never been exposed to it outside of CoD. And they probably just say CoD and FIFA feel so smooth and fast but they won't know it's because of the frame rate.
For example I'm 27 so I remember 60fps being common during gen 6 and earlier.
But today's teens and teenyboppers and college kids grew up on PS3/360 where 30fps became the norm in the HD era so they can't tell what 60fps is.
And devs will never use power for frame rate. Sony could release a console with GTX 980Ti in SLI and all the devs would do is make it as pretty as possible and cap it at 30fps. It's easy to advertise graphics because its tangible and marketable. It's hard to demonstrate 60fps and its benefits in the mainstream media in a 30 sec tv commercial.
True but my theory on that is the masses don't even know what a frame rate is and probably have never been exposed to it outside of CoD. And they probably just say CoD and FIFA feel so smooth and fast but they won't know it's because of the frame rate.
For example I'm 27 so I remember 60fps being common during gen 6 and earlier.
But today's teens and teenyboppers and college kids grew up on PS3/360 where 30fps became the norm in the HD era so they can't tell what 60fps is.
And devs will never use power for frame rate. Sony could release a console with GTX 980Ti in SLI and all the devs would do is make it as pretty as possible and cap it at 30fps. It's easy to advertise graphics because its tangible and marketable. It's hard to demonstrate 60fps and its benefits in the mainstream media in a 30 sec tv commercial.
well, that settles it.
I have to start using REWIND AND ROLL YOU NECKS IN in daily conversation.
How you gonna list 60 fps games and leave off MGS2?
That game was a damn technical marvel.
Also, lumping in the bottom half of that list with the top "30 fps" games is one hell of stretch. I love me some 60 fps but if we're talking revered console games <30 takes the cake.
I might be going crazy, but I remember lots of PS1 games being 30 fps. Currently replaying Mega Man Legends and it's 30 fps during the game, 60 on menus.
I thought I put it in, my bad!
<30 definitely does not take the cake. Every game in history that runs at 30 fps would be a better game if it ran at 60 fps with downgraded graphics. There isn't a single game in history which runs at 60 fps that would be better off running at 30.
I thought I put it in, my bad!
<30 definitely does not take the cake. Every game in history that runs at 30 fps would be a better game if it ran at 60 fps with downgraded graphics. There isn't a single game in history which runs at 60 fps that would be better off running at 30.
As much as I love GAF....
Sometimes I turn on my PS4 when the wife is out and kids asleep and play a game.
Like I did in in the 80's.
Good old fashioned fun.
30 fps is gank and you know it is. Cheapskates.
Would the public destroy a PC console?
Would you buy one if supported by devs?
Uh, that makes no sense, because 60fps is already ingrained into the game design at the outset in console development. The game itself is DESIGNED for 60fps or 30fps, just the same as games for consoles always are in any gen including this one. They are designed for the base framerate they are run at.
Your saying a 60fps game would not benefit overly from running at 30, but that's obvious because its already designed for 60, thus cutting the FPS only leaves visuals to upgrade.
Conversely then, that also means that there are 30fps games with development pipelines that literally could not exist in the form they were launched if they were 60fps games.
SOTC being one of the major examples.
I'm 30 years old now, and I started gaming when I was just a child. Despite that I still prefer 30fps with more ambitious world's, more bells and whistles and better visuals, over 60fps, with the majority of games genres. It's all just a matter of preference.