Yeah, Max Payne 3.
Shame there's no Max Payne 3.I'd love to see Remedy finish the series. Alas... They're stuck with Quantum Break right now.
Gunplay-wise it's far better than the Remedy games.
wow
...on a serious note, what is there to understand in john woo besides style? your post is embarrassingly silly.
MP3 couldn't replicate even an ounce of that which is a shame.
I'm glad they didn't try, they would've fallen flat trying to emulate Lake's style.
But they did?
can anyone think of a single TPS better than Max Payne 2
can anyone think of a single TPS better than Max Payne 2
Two actually. Vanquish and Max Payne 3.
Two actually. Vanquish and Max Payne 3.
I love MP1 and 2, but even I would say that if MP3 had MP2's Bullet-Time it'd be the best playing game in the series.
How is the PS2 port on PS4? I've played the game on PC back in the days but I'd kinda like to have it fr my PS4 now
Do yourself a favor and play the PC version, or at the absolute worst - Xbox version. the PS2 port suffers from bad framerates, long and frequent loading times, and a host of other issues. It's not even worth it unfortunately.
Nah, being outright untouchable because of magic powers wouldn't counter the invasive cutscenes in that game. If a remaster/remake of that game could somehow remove or repurpose the cutscenes as purely gameplay segments (e.g. just have dialogue played while player is still in control), then it would be perfect.FTFY![]()
There's a Nax Payne 3 and its the best goddamn third person shooter in existence.Shame there's no Max Payne 3.I'd love to see Remedy finish the series. Alas... They're stuck with Quantum Break right now.
I wouldn't mind altered bullet time distribution, but the game/series is best when the slow-motion is a precious commodity. What made these games fun was simultaneously feeling vulnerable and powerful, rather than always having a regenerating safety net.
Couldn't disagree more.
Max Payne as a series is primarily about style; about choreographing your own Heroic Bloodshed action sequences. At its best, the 'game' element comes from managing differently armed and differently positioned mooks and navigating their bullet-hell gunfire in a movie-themed environment, not managing a meter.
The most frustrating parts of MP1 and 3 (not game-breaking, just a chore) were where you were stuck without bullet-time in one of the larger set-piece areas where there were tons of mooks. You had to pop out and tag a few head shots just to fill it a little and get back into the fray. As I recall, the very slight regeneration you get in MP2 was only to a certain point, basically giving you another chance to start the BT chain murderathon. If you had that ability in MP1 and 3 it wouldn't have helped; the meter never filled whilst you used it - like head shots in MP2 - so you would be back to popping out (or shoot dodging) and shooting mooks for a smidgen of meter again, desperately trying to get your Bullet-Time back. If that's punishment for mis-managing your BT meter, it's a terrible one. Even Remedy thought so, hence why they came up with glorious BT 2.0.
MP2's Bullet-Time is damn near perfect, as far as I'm concerned. BT 2.0 slowed down time and filled your meter the more you strung head shots together. It allowed you to strategically survey and readjust your combo during the gloriously over-the-top reloading sequence. Watching the physics-assisted chaos you're causing in the sepia ultra slow mo (or by hitting pause) was awesome. The game begged the player to use Bullet Time, and I don't blame it; without it and the shoot-dodging it's a fairly run of the mill TPS with great presentation.
Keeping you in BT as much as possible was MP2's single greatest achievement outside Mona Sax <3
Does it play well with the Steam Controller? Now that you mention it, if I can get a friend to bring me one from the US in a few months I may replay the whole series with it.Replayed it not long ago woth a Steam pad. Still one of the best TPS games, the atmosphere was top notch.
Funny that you bring up "Heroic Bloodshed" when a key component to the best films in that genre was a protagonist that is capable of being touchable, fragile, afraid.
The shootdodge move that John Woo movies codified is embodiment of that: simultaneously defensive and offensive, diving out of the way of danger yet still attacking. Mark Gor in A Better Tomorrow is evidently on edge during the parking garage shootout when he goes to retrieve evidence against his old crime family, and that's after getting the shit kicked out of him. There's a moment where he's cowering behind cover while being shot at after tumbling into some bins, then he flies out around the corner on a cart, shooting the whole way. There's a rise and fall throughout these shootouts on a base level. Saying it's "primarily about style" is overlooking the true essence of that action.
At it's closest to John Woo, it's at best like A Better Tomorrow II, a goofy exaggeration of John Woo's better work, with little finesse. 2's BT causing payne to speed up relative to his enemies is goofy, along with that run animation and that HORRENDOUS reload pirouette.
You do get more BT in 3 by getting headshots.
Max Payne 3 is by far a better shooter. Like, it's hard to argue otherwise, it's one of the best examples of the genre. But it jettisons the style of its history in the process.
This doesn't make it a bad game, it's just a bad Max Payne game. The first two are clunky as sin but there's real heart in there. I'm glad they were made and that we got them in the form we had them. Sam Lake will always have my attention.
Basically half of the IMDB quotes page is worth mentioning, it's that good. Love all the references to mythology, they suit the mood perfectly.
One of my favorite series. Can't believe it's been 4 years since Max Payne 3 I really hope we get a sequel soon.