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In this recent era of Dark Souls' popularity, the topic of difficult video games has come up quite often. I constantly see Demon's / Dark Souls referred to as "one of the most difficult games ever made", or variants on the phrase. The same is true of a number of games. Google "most difficult video game of all time", and you'll find plenty of top 10 lists. And if you look over them, you'll find a handful of games well represented on said lists. Such as:
Ghosts n Goblins / Ghouls n Ghosts
Battletoads
Dark Souls / Demon's Souls
F-Zero GX
Castlevania
Ninja Gaiden (either the old school or more recent 3D ones)
Mega Man
And even, laughably, Zelda II: The Adventure of Link.
Which brings me to my point: these games are not that difficult. They can be beaten. I've beaten most of them, many times. I'm not trying to brag. I'm good at games, but not great. I'm not on the top of any leaderboards. I don't do no-death playthroughs or speedruns. I hold no records. I'm in awe of true prodigies (or idiot savants, my ego insists) who completely master games and make the rest of us look like amateurs.
But these games are well-designed, and they're designed to be won. I beat them by learning that design well enough to win. Some games are not designed in such a way.
For example, just this past weekend, I played through Street Fighter 2010 (using save states on the Wii U) and Spider-Man & Venom: Maximum Carnage on the SNES (using a game genie for infinite lives). I can't even imagine trying to beat these without these types of cheats. They're certainly much, much more difficult than any of the games above with these hardcore reputations. And there are certainly far tougher examples.
So, why is that? Why do these games, which are objectively NOT the hardest ever made, enjoy this notoriety? Is it just because they're hard, but good (or popular)? Is it because they're hard, but not impossible?
Do we just not want to admit that the hardest game of all time is probably some awful movie or toy licensed piece of crap?
Ghosts n Goblins / Ghouls n Ghosts
Battletoads
Dark Souls / Demon's Souls
F-Zero GX
Castlevania
Ninja Gaiden (either the old school or more recent 3D ones)
Mega Man
And even, laughably, Zelda II: The Adventure of Link.
Which brings me to my point: these games are not that difficult. They can be beaten. I've beaten most of them, many times. I'm not trying to brag. I'm good at games, but not great. I'm not on the top of any leaderboards. I don't do no-death playthroughs or speedruns. I hold no records. I'm in awe of true prodigies (or idiot savants, my ego insists) who completely master games and make the rest of us look like amateurs.
But these games are well-designed, and they're designed to be won. I beat them by learning that design well enough to win. Some games are not designed in such a way.
For example, just this past weekend, I played through Street Fighter 2010 (using save states on the Wii U) and Spider-Man & Venom: Maximum Carnage on the SNES (using a game genie for infinite lives). I can't even imagine trying to beat these without these types of cheats. They're certainly much, much more difficult than any of the games above with these hardcore reputations. And there are certainly far tougher examples.
So, why is that? Why do these games, which are objectively NOT the hardest ever made, enjoy this notoriety? Is it just because they're hard, but good (or popular)? Is it because they're hard, but not impossible?
Do we just not want to admit that the hardest game of all time is probably some awful movie or toy licensed piece of crap?