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Harsh Reality - Nintendo will never have full, true third-party support.

It received half assed support. Throw away titles, while the PS3/360 received the newest titles in popular franchises.

So when Namco delivered Soul Calibur 4 to PS3/360, the Wii got some crappy Soul Calibur action game.
EA brought Dead Space to the PS3/360, and Wii got a light gun game.
Rockstar released GTA and Red Dead Redemption on PS3/360, and Wii received nothing.
Konami released a new Castlevania for PS3/360, and Wii got a crappy Castlevania fighting game.
Bethesda brought Elder Scrolls and Fallout to PS3/360, while Wii received nothing.

So many big franchises appeared on PS3/360 while skipping Wii.

It was largely treated as a dumping ground where effort was rarely made, save for a few exceptions. That's not what I consider "true" support, which is why I replied to your comment.

A lot of that was due to the difference in power and it really depends on how you define "true support", which gets kinda murky when go back to the older generations.
 
A lot of that was due to the difference in power

Which is why Nintendo needs to stop trying to get by on uniqueness and gimmick features. The Wii U is basically a pile of crap with a handful of decent features--even an old PS3 is probably a better value at this point, because then you can get games that are now classics as GOTY Editions with full DLC for $20-30, rather than paying $50-60 for Wii U launch titles from Nintendo. Nintendo needs to realize the overvaluing of their own IP and refusal to embrace at least a handful of industry standards (Online Accounts, Media Playback, Lowering Cost Over Time) is not going to magically make them money hand over fist, or beat out the competition. They need to sell systems, and regain 3rd Party Support, or they will just continue to release undesirable systems.
 
Which is why Nintendo needs to stop trying to get by on uniqueness and gimmick features. The Wii U is basically a pile of crap with a handful of decent features--even an old PS3 is probably a better value at this point, because then you can get games that are now classics as GOTY Editions with full DLC for $20-30, rather than paying $50-60 for Wii U launch titles from Nintendo. Nintendo needs to realize the overvaluing of their own IP and refusal to embrace at least a handful of industry standards (Online Accounts, Media Playback, Lowering Cost Over Time) is not going to magically make them money hand over fist, or beat out the competition. They need to sell systems, and regain 3rd Party Support, or they will just continue to release undesirable systems.

This is such a key point. You are absolutely right. Part of the problem as I've mentioned before is there is a small but vocal set of fans who proclaim above average games like pikmin to be this incredible revolution of a game and almost everything with Nintendo IP is worthy of a system purchase.

Meanwhile the other 95% of gamers are getting full DLC GOTY versions of amazing PS3 and 360 games for a fraction of the cost.

I don't even think I've paid more for than $51 (Canadian, so like $40 or so USD) for DAY 1 releases on ps4 and xb1 over the past 2 years. I've sunk more hours into Killer Instinct over two weeks, than any U game short of 3D Mario, for a mere $20!
 
I've been looking for that link, and it's something that really needs to be discussed whenever these Nintendo threads come up.

The thing that sticks out to me is, I can't think of any other Kyoto-based companies that have the worldwide relevance Nintendo has. A quick search on Wiki for Kyoto-based companies mostly brings up a couple other game developers and some companies that basically only operate locally. Nintendo might be the only company where decisions in its Kyoto-based culture have affects reaching across the globe.

Hm Konami seems to be almost as successful in it's own way, although now they're pulling themselves back into gambling, video games be damned.
 
Which is why Nintendo needs to stop trying to get by on uniqueness and gimmick features. The Wii U is basically a pile of crap with a handful of decent features--even an old PS3 is probably a better value at this point, because then you can get games that are now classics as GOTY Editions with full DLC for $20-30, rather than paying $50-60 for Wii U launch titles from Nintendo. Nintendo needs to realize the overvaluing of their own IP and refusal to embrace at least a handful of industry standards (Online Accounts, Media Playback, Lowering Cost Over Time) is not going to magically make them money hand over fist, or beat out the competition. They need to sell systems, and regain 3rd Party Support, or they will just continue to release undesirable systems.
Nintendo is choosing to keep selling the games at full price over potentially selling more copies, but with less made off of each copy and I'm not sure how that breaks down financially with Nintendo having tried both methods. We'll see what they do with the NX though.
 
Which is why Nintendo needs to stop trying to get by on uniqueness and gimmick features. The Wii U is basically a pile of crap with a handful of decent features--even an old PS3 is probably a better value at this point, because then you can get games that are now classics as GOTY Editions with full DLC for $20-30, rather than paying $50-60 for Wii U launch titles from Nintendo. Nintendo needs to realize the overvaluing of their own IP and refusal to embrace at least a handful of industry standards (Online Accounts, Media Playback, Lowering Cost Over Time) is not going to magically make them money hand over fist, or beat out the competition. They need to sell systems, and regain 3rd Party Support, or they will just continue to release undesirable systems.
I doubt that media playback has anything to do with their third party situation. You already have access to stuff like Netflix. Hell, you can't even natively play music on your PS4 without a thumb drive (unless something changed in the last few updates). And as far as Blu-Ray is concerned, anyone who wants Blu-Ray playback likely already has a Blu-Ray player in some form. It'd just add unnecessary cost to the NX Console.

Nintendo is choosing to keep selling the games at full price over potentially selling more copies, but with less made off of each copy and I'm not sure how that breaks down financially with Nintendo having tried both methods. We'll see what they do with the NX though.
I think they just make as many as they think will sell. If it exceeds expectations in a short period of time, more reprints will come. If not, they just roll with what's already in stores. The only problem with this method is if something blows up in popularity long after the initial print, like what happened with Bayonetta 2 when Bayonetta was announced as Smash 4 DLC. Nintendo would have technically been right early on, but didn't account for an eventual boost in interest.
 
Nintendo consoles are for Nintendo games. Their best bet is to come up with a strategy that leverages that. I think NX is primarily about maximising internal development efficiencies, but time will tell.
 
Nintendo has published 100+ retail games since 3ds has launched 5 years ago between it and wii u. They have also cultivated a huge exclusive list of highly rated software from in-house and 3rd parties. They have also the largest market currently this Gen.

All NX needs to do is combine their platforms, good bye droughts, if third parties don't want to make their games on a handheld, they won't come, but if that handheld is using the same development pipelines as the other platforms and has as similar market share as 3DS and Wii U has, then some important 3rd games will likely come. Remember even GTA 5 was initially worked on for Wii U.
 
Nintendo has good relations with most 3rd parties. Western ones not as much, but they have history. If NX is the accessible console for 3rd parties, they'll make games for it. If Nintendo makes another WiiU and continues chasing a dead market then expect Wii U levels of support.
 
Nintendo has good relations with most 3rd parties. Western ones not as much, but they have history. If NX is the accessible console for 3rd parties, they'll make games for it. If Nintendo makes another WiiU and continues chasing a dead market then expect Wii U levels of support.
But that's only half the battle. As stated before, you also have to prove to those western third parties that their games can sell on the NX device(s). Until that happens, the NX Platform will miss out on western AAA third party games, regardless of how powerful the NX Console is.
 
And as far as Blu-Ray is concerned, anyone who wants Blu-Ray playback likely already has a Blu-Ray player in some form. It'd just add unnecessary cost to the NX Console.
Would it really be that costly to just use Blu-Rays as the systemwide format instead of their silly proprietary formats?
 
Would it really be that costly to just use Blu-Rays as the systemwide format instead of their silly proprietary formats?
Chalk it up more as unnecessary licensing fees for the manufacturers of Blu-Ray discs when Nintendo can make their own version of the Blu-Ray disc & avoid that fee altogether. On top of that, if Nintendo is going for the shared platform route with their consoles & handhelds where even physical games are shared, then Nintendo may do away with discs completely in favor of high-capacity cartridges that can work on all NX devices.
 
When GameCube was at its prime, it recieved really strong 3rd party support with little to no major gaps. Didn't really see any holes till around 2003 when PS2 pulled farther ahead, games wanted to push forward with online features, and games got bigger so te GameCubes smaller discs couldn't handle everything. But just about every major 3rd party publisher (western and eastern) gave the system huge support initially. Wii kinda blindsided everyone and by the time publishers started making quality (not just PS2 ports) titles gamers had moved passed it and casuals didn't want to buy anything.

NX has a solid shot. If it's easy enough to port to and has the install base, third parties will come. If one of those things is lacking, don't expect much. Nintendo is certainly capable of courting indies and so I think if their next system is easily portable, we should see a strong support there.
 
that's like 10 nerds on neogaf

in reality no one gives a fuck about bayo 2, monster hunter or dragon quest (in the west for those last two).

Those latter two have succeeded rather well under Nintendo in the West. DQIX and MH4U are very good performances even by today's top heavy AAAA-standards and show that Nintendo knows how to tap its own "Nintendo gamer" market in the West. The problem is, many publisher seem unaware of this fact. Take Bravely Default, more recently than DQIX, as an example that showed that Square Enix had no idea it even had a market (and then they promptly squandered it with the shit they peddled from Bravely Second).
And Dragon Quest Builders shows they have no idea why Minecraft is popular in Japan.

But they are ultimately small relative to the size of CoD.

Well, it did in Japan. It's the best selling Wii U game in Japan, amazingly. With the way Nintendo has looked at the market in the past, success in Japan is extremely important to them (even though the console market there is dwindling and is almost irrelevant in the grand scheme of things).

Its the best selling console game in Japan.

There's only one (maybe two) titles that even has a remote chance of surpassing it.

Don't expect more new IP. Expect Spla2oon, Splatoon Party and Splatoon Kart.

This is a meaningless thing to say.
 
If anything, Nintendo will continue to go it alone, along with core Japanese partnerships. If Western third parties decide they are worth putting games on (Read: Casual games) then they will.
 
A lot of that was due to the difference in power and it really depends on how you define "true support", which gets kinda murky when go back to the older generations.

The difference in power only means they would have to change the visual assets. They could've introduced those games with the gameplay and more mature storylines many people who had to buy the PS3 or Xbox still enjoy.
 
If the NX sells, 3rd parties will show up. If the system has some gimmick or is otherwise unable to run modern multiplats it'll get the weird 1 off shit like Wii got that people always forget about.
 
The difference in power only means they would have to change the visual assets. They could've introduced those games with the gameplay and more mature storylines many people who had to buy the PS3 or Xbox still enjoy.

Power effects more than visuals so it would've taken more work than that for those games ShinUltramanJ mentioned and that just adds to the already high dev costs.
 
Chalk it up more as unnecessary licensing fees for the manufacturers of Blu-Ray discs when Nintendo can make their own version of the Blu-Ray disc & avoid that fee altogether. On top of that, if Nintendo is going for the shared platform route with their consoles & handhelds where even physical games are shared, then Nintendo may do away with discs completely in favor of high-capacity cartridges that can work on all NX devices.
Bleugh. Whatever works for their strategy I guess. I still largely attribute the Blu-Ray drive to the overall mindshare success of the PS3 and PS4 in my household. The thing is always on.
 
The difference in power only means they would have to change the visual assets. They could've introduced those games with the gameplay and more mature storylines many people who had to buy the PS3 or Xbox still enjoy.

Look at Black Ops 3. PS3/360 got a shit looking mp @30fps max(first time in CoD since CoD3) and without a campaign. Activision probably want to squeeze more $$$. Treyarch didn't even bother with it hence another dev did the down port.

That's more than visual assets got compromised.
 
The way i see it, in order for the NX to not fail is to recapture a new audience like the Wii did, because ps/xbox gamers are happy where they are, snugly set up in these walled gardens. The PS4 is already so grounded that, for the mainstream audience to shift over to Nintendo, simply having the same support will not be enough, nor will nintedo's software make a difference, as those type of games are for a special audience. It offers very little to non-nintendo fans. So unless a Wii-like situation happens, they will remain in the position they're in right now.
 
Power effects more than visuals so it would've taken more work than that for those games ShinUltramanJ mentioned and that just adds to the already high dev costs.

Sure there are other things to factor in like draw distance, ai and enemy count but most of those gameplay considerations were CPU bound than GPU bound. The Wii's market position would've made it more worthwhile to code these games properly even if it meant they had to go the Windwaker route to make their visuals remotely acceptable. Making new art assets is also expensive but Wii for the longest time outsold both consoles combined.
 
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