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Has Resident Evil 5 become a classic by now?

In my eyes it is already a classic. I mean just look at it:

ee004-cartoon-poop-clipart.jpg
 
rataplein said:
If re5 and re4 are so different... Why are you guys comparing them?
Because RE4 is seemingly a classic, and thus sets up certain criteria which RE5 needs to meet in order to join the club.

You can compare RE5 to any "classic" game, really, in order to figure out if it fits the bill, but RE4 is a much better comparison point because it's the predecessor and plays similarly.
 
People hating on RE5 because it is not RE4 is expected given the fondness people have for that game.

RE5 was a logical evolution to the series and I applaud Capcom taking risks with this game.
 
RE5 is an amazing game but i wouldn't call it a classic. capcom just needs to tighten the co-op experience and add a touch of creepiness to RE6.

basically make it more like lost in nightmares.
 
WickedLaharl said:
RE5 is an amazing game but i wouldn't call it a classic. capcom just needs to tighten the co-op experience and add a touch of creepiness to RE6.
the Lost in Nightmare DLC was a huge step, or dare I say, leap in the right direction
 
Dunno about the classic part, but it's the best 3rd person action game I've played this generation so far. Co-op in this game is amazing. Is it a good Resident Evil game? I have no idea and quite frankly I don't give a shit.
 
The direction that RE5 took wasn't risky at all, and this is why it sold like gangbusters.

A much better "risk" to take would've been the whole light/dark concept that was rumored at the beginning stages of the game. For a series stemmed in "survival/horror", that to me seemed like a more compelling and natural evolution after the "revolution" that was the RE4 formula. Capcom's actual direction with the game is a pure example of copping out with the mere inclusion of today's most popular features in action games.
 
Seriously, without wasting too much time on RE5:

The boss fights are almost all terrible and not a single thing in RE5 is as cool as RE4. Yes, that's right, I am saying that coolness is a measurable aspect. RE4 has it in spades, RE5 has very little of it.

The boss fights are the real killer, though. RE4 is on the short list of best boss fight game of all time. Almost every boss is great, there's like a dozen of them, it's absolutely out of control. RE5 has one halfway decent boss in the giant crab/spider thing. The rest are boring one and one pattern bitches or God awful QTE focused "cinematic" fights.
 
Rez said:
the Lost in Nightmare DLC was a huge step, or dare I say, leap in the right direction


heh i was thinking the same thing. i really enjoyed the atmosphere of nightmares and hope they aim for a similar feel in RE6.

dejan said:
Co-op in this game is amazing.

yup and that is why i feel it's crucial for RE6 to include and expand on the co-op aspect as well.

thankfully capcom seems to understand that adding co-op is important.
 
I bought it for 10 bucks (or was it 15?) on a steam sale.


It was a good game for that price. That's about it.
 
Draft said:
Seriously, without wasting too much time on RE5:

The boss fights are almost all terrible and not a single thing in RE5 is as cool as RE4. Yes, that's right, I am saying that coolness is a measurable aspect. RE4 has it in spades, RE5 has very little of it.

The boss fights are the real killer, though. RE4 is on the short list of best boss fight game of all time. Almost every boss is great, there's like a dozen of them, it's absolutely out of control. RE5 has one halfway decent boss in the giant crab/spider thing. The rest are boring one and one pattern bitches or God awful QTE focused "cinematic" fights.
what gets me is that even the boss-fights in RE5 were pretty much just less-interesting reskins of RE4 battles
 
zoukka said:
Classic?

Now what did it do better than it's predecessor?
Better graphics, better Mercenaries (debatable since it's nowhere near as awesomely rewarding as the Handcannon you get for beating it in RE4), co-op, and some of the best mocapped/animated cutscenes of the generation.

The actual campaign is drastically inferior though, and that's what matters.
 
isamu said:
Homuro you are wasting your time. It's like talking to a concrete wall. You will never convince them. RE5 kicks the living shit out of RE4. You know it, and I know it.

Look guys, I've been gaming for more than 25 years. I don't decide to invest over 400 fucking hours into just any old game. If I do, it's for a reason...it's because that particular game has lasting power, and an absurd amount of replayability. How could I have invested so much time into RE5? It's simple....Mercenaries Mode. Mercenaries ALONE is reason enough to put this game in the Hall of Fame as one of the greatest videogames of ALL TIME. RE5 Mercenaries mode is unquestionably the most fun and most entertaining "mini game" in videogames history. If you haters would have focused on that instead of the MAIN game, you would have looked at RE5 from a whole new perspective and would have gained a better appreciation for it.

But alas, this is GAF.
Awesome, another classic isamu post.
 
Tripe game compared to RE4, but I guess it's ok on its own. Got it on launch and beat it soon after and haven't touched it since. I'd like to replay it, how good's the PC port? Any crazy mods?
 
zoukka said:
The graphics are the one thing that is definitely better. On PC Resi 5 looks absolutely stunning.

I just thought that was quite a weird statement for you to make because as much as I love 4 and dislike 5, it invalidates any other argument you have to ignorantly say it doesn't look better.
 
RE5 is one of my favourite games this gen. and I thought it not only perfected what RE4 was trying to do but further established the Resident Evil brand.

I would agree with Draft in that the bosses wheren't as developed in RE4 (though I still love all things Oroboros) but what RE5 brought in its place were those huge setpiece battles with waves of enemies and subbosses. Public Assembly alone is one of the best game levels of all time, as any Mercenaries lover will attest.

As well the various zombie models and what comes out of their heads is amazing. Every RE5 fight had impactful "boss-like" moments. The persistant inventory and mission structure were also fantastic. I hope they keep it next time around.

As for standing and shooting - RE has always been an olde time shooting gallery. Only in this high tech age its 360 degrees and you can choose where you stand before making a stand. I've always liked it and it too should stay.

And Cool? Nothing in the series beats the fully upgraded Hydra. I liked it even better than the Chicago Typewriter in RE4.
 
Some people would consider games like Super Mario Galaxy 2 and Half-Life 2 as classics, when their predecessors already seemed hard to top.

RE5 is not a classic because it does things wrong, not merely because it doesn't live up to its predecessor.

And when I say "wrong" I mean in the context of the potential of the Resident Evil series and the context of "new RE" using RE4 as a base. This is where the argument gets shaky, however, since people have differing opinions of what's "wrong" or "right" when it comes to a game's design, especially if they're ever-so-valiantly trying to judge RE5 as its own game, separate from the influences of all other games.

For example, I would say that RE5 feels extremely fragmented because of its co-op-friendly chapter layout, and that the feeling of "levels" that this creates destroys any sense of "survival/horror," since previous RE games used pretty much a continuous, interconnected world progression which made the experience natural and satisfying. RE4 especially felt like one giant, long quest across a landscape and it was amazing for it. This is why I consider RE5's direction with chapters a "wrong." However, there are certainly people out there who don't give a shit about "previous RE games," or the idea of "series identity," and there are others who have never even played an RE game before who may greatly enjoy that RE5 is basically split up into "levels." To them, Capcom's design choice is a "right."

I don't even know where to take this, so I'll just reiterate that I enjoyed RE5 but don't consider it a classic. ;)
 
USD said:
The hate for RE5 is delicious. :lol I've been playing the shit ton out of this game lately, and other than the stupid people I've been playing with, it's good fun. One of the big things for me is the melee combat, which is much improved over RE4. I know I wasn't the only one who though headshot > roundhouse > knife was incredibly tedious, ground finishers FTW.

I've got to the point where I've basically sold and re-purchased my entire weapon arsenal, opting to play with weapons with fully upgraded power but no/very limited capacity upgrades and limited reload speed upgrades. A lot more fun this way. And I fucking love the new costumes. The thing I've been enjoying lately is to come up with various builds based on the costumes. :lol

Undercover Cop
Sheva (Clubbing)
Beretta 92F or 93R
Handcannon

Secret Service
Sheva (Business)
SIG P226
MP5
Desert Eagle

Good Old Fashioned Russian Girl
Sheva (Fairy Tale)
AK-74
Dragunov SVD
RPG-7

Post-Apocalyptic Badass (my cheesiest build :lol)
Chris (Warrior)
Handcannon
Sako M75

Futuristic Mercenary
Chris (Heavy Metal)
SIG 556
PSG-1
S&W M29

:lol
 
Mr Sandman said:
I'd like to replay it, how good's the PC port? Any crazy mods?

The PC port is great. Not a single technical flaw. You can also switch between mouse+keyboard and gamepad controls instantly.

About mods, you should ask Sectus, but there are plenty: character textures and models replacements, a "single player" mod (Sheva is mute, invisible and invincible), "No Mercy" co-op Mercenaries mods (about 4-5x more enemies on the map), new maps for Mercs etc.
 
Let me be clear: it's not that I don't like RE5. It's got some good stuff. The graphics are insane. Some of the set pieces are very fun. Most of the fighting versus grunts is great. Co-op is a trip.

It's just, the game is no classic. It's not even a top 3 RE game (RE4, RE2, REmake, in case you were wondering.) If RE4 is S Grade, RE5 is a solid B.
 
InfiniteNine said:
The lack of Pre-RE4 games in this thread is disgusting.

To me, 4 is not a Biohazard game. But I let it slide because a) It told a reasonable story and was set after
"Umbrella's fall"
so using Leon and telling that story was okay. It doesn't hurt that the gameplay (while not the classic formula that I've come to love) was pretty rock solid and fun.

However, 3:Last Escape/Nemesis is the game in the series for me. Mostly because a) rewards for taking down the "boss" that was more than ammo (sup Bio2's Mr. X?) and b) Merc mode was fucking goddamn hard when doing more than Mik and Carlos (I've seen someone S-rank Knife Only Nicholi, to this day I can't do that).

2 being the second highest point in the series with 4 and 1 tied for third.

5 is after the spin-offs (Gun Survivor/Gaiden) mostly because of that forced co-op. Fuck it. :|

Edit: All I flipping want is to go back to the aftermath of Raccoon City (and a new massive-online-multiplayer "Outbreak"), is it that hard to tell of 1998-2005 era?
 
Foliorum Viridum said:
The graphics are the one thing that is definitely better. On PC Resi 5 looks absolutely stunning.

I just thought that was quite a weird statement for you to make because as much as I love 4 and dislike 5, it invalidates any other argument you have to ignorantly say it doesn't look better.

Resi4 just looks better to me. Everything is more appealing, balanced. Colours work better. Enemies pop out better, bosses are WAY more impressive and the locales are more varied and moody.

Sure RE5 is technically more impressive, but that's a small part of the whole visual galore.
 
some bold choices were made in changing up the formula, i didn't like the changes at first but they grew on me. I like the weapons selection, awsome stuff.
 
zoukka said:
Resi4 just looks better to me. Everything is more appealing, balanced. Colours work better. Enemies pop out better, bosses are WAY more impressive and the locales are more varied and moody.

Sure RE5 is technically more impressive, but that's a small part of the whole visual galore.
Yeah, artistically and in terms of color balance RE4 is much much nicer and more memorable.
 
badcrumble said:
Yeah, artistically and in terms of color balance RE4 is much much nicer and more memorable.

Seems to me that the more I work with videogame graphics (2D/3D), the less I'm getting impressed by technical marvels. You start to see through them and really without the artistic vision, the tech is just an empty tool. Like most of the time FFXIII doesn't do anything to me. Everything is super detailed and grand, but just simply dead.
 
I loved RE4. After multiple playthroughs I think I'm done with RE4 for a long time, but it's certainly a total classic.

RE5 won't hit that level for many people because the presentation of the story was a little too generic and people hated the co-op.

BUT WHATEVER!

I played the crap out of it, beat it on every difficulty. Played single player and co-op story mode on every difficulty, bought the extra missions, loved them, and STILL play RE5 Mercenaries and Mercenaries Reunion with a friend of mine from time to time. I fully enjoyed RE4 Mercenaries but there's something about the teamwork aspect of playing with a friend. When you finally work your way up to nailing a 100+ combo with a friend, it's exhilarating.

The gameplay is awesome. It's FUN. There's lots of little tricks and nuances with the different weapons. And the graphics are still amazing. From the enemies, to the explosions, weapons, character models, everything still looks totally sweet.

As long as they're as good as they have been and have story, new weapons, and gameplay attached, I'd continue to buy extra missions for RE5 even now.

Some people can't get past the controls, which is understandable. But if you can and you like to PLAY games, don't listen to the crybaby "It's not RE4 wahhhhhhh!!!" people. The gameplay is totally solid.

Sorry if I sound like an advertisement, but there's few games I still enjoy so long after release.
 
RE5 is not a bad game but it is a letdown after coming off of 4.

The current mechanics to be overhauled. The movement restrictions have hurt every aspect of the gameplay to the point where a chainsaw guy can be running at you and you can just run around him while occasionally sipping on a beer without worry. Add a second player to help and it's almost like you have to pretend you're nervous about the situation.

RE5 Mechanics are not based on anything but COMMITMENT. "Do I want to commit to getting an extra shot off here?" and then maybe suffer for it. If you always play with a defensive mindset however the game has little to no difficulty or tension at all.

I would prefer a singleplayer title but if it is cooperative then Capcoms aim has to be to eclipse EVERY RE title in terms of atmosphere because cooperation cuts down on the tension instantly. Mechanics wise it shouldn't play like RE4 or RE5 and closer to Dead Space. Or better yet: Innovate and do a perspective that nobody has done yet.
 
RE5 was a flawed but great game. I hope they take the next game in the series back to a more horror-like direction though.

I remember being puzzled when my friend told me that Sheva's AI was shit and that forced her to stop playing early on. I don't remember having problems with Sheva myself. I had to rescue her a few times, but she did the same for me.

I guess some people just play games differently and that destroys the AI or something...
 
I liked RE 5 a lot, played through it several times in split screen with friends. It's not a classic like RE4 was, but I can't really place a finger on why. The weapons aren't as good certainly, and it's too serious I suppose. More MGS than Evil Dead.

The controls are fine for the game incidentally. It's not a run and gun shooter. It's about the control and use of space. Controlling the hoard, standing your ground, forcing the enemies in to bottlenecks so you can take them on in your own terms. It's why the quintessential set piece was RE4's opening village attack. Barricading yourself in a house, bolting doors and trying to force the enemies to use only one window or door, blocking the stairs, making them funnel themselves so that your every bullet counts...the whole game is built on twisting that scenario in different ways. And that's why the controls are the way they are. You're not supposed to be running about, you're supposed to be forced in to a corner and build the best defence you can.
 
Fimbulvetr said:
It was a decent game.

Not a classic though.


Quote referenced for point of emphasis

RE5 is decent, not as good as the previous games except 0, which was not great. It doesn't approach the GAF level of hyperbole in terms of being a bad game. I've played a few awful games in my day so I know what they are like, Re5 doesn't qualify.
 
let me quote myself from much earlier in the thread:
viewtiful_dru said:
At any rate, I played this game twice, and now every time I boot it up, I go straight to mercenaries.

The real problem with Resident Evil 5 is that it's called Resident Evil 5. It's a decent co-op action game marred by it's prequel's reputation.

But yeah Mercenaries, Mercenaries, Mercenaries! That's the real classic to me. Just wish there was more character and stage variety. I like the additions from the Mercenaries Reunion DLC also.

MERCS! They should have advertised it on the front of the box.
 
RE5 is a fun good looking game with too much tackled on co-op and a shitty cpu partner if you try to play it alone, after playing a ton of the game for it's achievements and then a good dose of versus I sold it, and I never looked back.

So no I don't class it as a classic.
 
Been mentioned before, but the bosses in the game are incredibly lame. Most are some combination of boring, tedious, or annoying.

And I do have to say I love the DLC. Lost in Nightmares is a nice change in pace compared to the campaign, and Desperate Escape works well as a "no bullshit, just action" episode. I also like the standardized weapons (tradeable and balanced) and the removal of the ridiculously fast bleedout for Professional mode. And of course there's Mercs Reunion and the new costumes.
 
Capcom better not go tame with the violence in RE6. There are a few cool deaths in the QTE cutscenes, but other than that, RE5 is rated PG compared to 4. I'll always remember watching my friend playing 4 and getting stabbed in the head by a Garrador. "HOLY SHIT, HE CAN DO THAT?" Never died that way myself. :lol
BomberMouse said:
I hope RE6 is a MMO just to bother all the "buh buh buh forced coop" haters :D
I do hope for 4-player coop in the next one (it's probably inevitable), but I still want some sort of single-player mode.
 
Draft said:
It's just, the game is no classic. It's not even a top 3 RE game (RE4, RE2, REmake, in case you were wondering.) If RE4 is S Grade, RE5 is a solid B.
this is like The Perfect Post right heeya
 
badcrumble said:
i hope it's a good game instead just to bother all the people who liked RE5

I'm pretty sure it'll be an awesome game.

Just with forced tri-op (a term I just made up), an none of that "magical" RE4 atmosphere that was not even present on the original PSX trilogy
 
Definitely stronger reactions than I expected when I made this thread :lol

- People comparing the single player mode to RE4 see it as vastly inferior which it probably is
- People loving the co-op aspect and seeing it as a new take on the series (which is the right way to look at it IMO)

- Mercenaries mode gets a lot of love but people dislike the campaign bosses and story very much

I think this game could become a classic for being one of the best co-op oriented games this generation. Hardcore fans of previous mainline REs will probably never accept it.
 
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