Y2Kev said:
CV has like 14 chokepoints where you can just outright fail and have to start over. That's a lot--even for Resident Evil. The plot is a disaster, the atmosphere isn't as good as RE2, the Bandersnatch is the worst enemy ever invented in the history of ever, Steve is total crap, it's impossible to get through parts of the game without taking damage, it's possible to leave items behind that can seriously help you later in the game, it does the "A/B" scenario not as well as RE2, the password VERONICA is totally crappo and made me angry, the Alexia bossfight made me angry, the lack of Leon made me angry, and the list goes on and on.
It has interesting music and some cool environments. But, frankly, some of them almost border on fantasy, whereas RE1 and 2 (and 4, for the best part of the game--the village) have a sort of gritty realism about them that are unnerving and awkward. I mean Alexia's mansion?
CV sux
Holy hell. Yes there are parts where you can get stuck, not 14 though. That is about the worst part of the game.
The plot was good enough, we are talking about RE here. Its far more interesting than RE3. The storyline is extremely important as it brought back Wesker, the main villain of the series. People don't like the Matrix angle, whatever, that game came out when Matrix was at its most popular, it worked.
The atmosphere is fantastic, is it as good as RE2, no but again RE2 is the best old-school RE game. It has way better atmosphere than RE3. The locations were creepy as hell and very memorable locations. Bandersnatch is awesome but cheap. Steve sucks but he gets killed in the most awesome way possible. Impossible to get through parts of the game without getting hurt, maybe, so, I never encountered a situation where I felt I couldn't avoid death. Yes you can leave behind very helpful items, this is a design issue, makes it more challenging.
The Alexia boss fight was awesome. Finally new mechanics other than run shoot, run shoot. You have first person combat. It was a great multistage boss battle, one of the better final bosses in the series. And the music, wow. No Leon, who cares this series has a revolving door of heroes.
After RE3 which was this odd action angle, CV returns to the RE roots and feels like the true sequel to RE2. It was epic in scope. It had great enemy variety, with a slew of new boss fights, to me the most interesting cast of bosses since the original. It was back to a mansion with maze like design, loads of puzzles and items to look around for. The ammo and health load outs were just right to keep the tension up. It had all sorts of cool new ideas like avoiding the camera things that would summon hunters and first person weapons. It had everything, it had a sort of zapping system, not as good as RE2 but still something interesting that has a clear impact on the game. It brought back major characters, it took you back to the mansion, it was like a love letter to the first RE while keeping the intensity of RE2.
At worst CV can be tedious at times, but that's it. It does everything else so well. Its my second favorite old school RE behind RE2. Coming after RE3 which was the first disappointment of the series, it was so nice to what was truly supposed to be RE3, the series clearly still had the goods.