Manmademan
Member
Campster said:Except online play really isn't viable without serious redesigns to how fighting games work. I mean, if you think 200 millisecond lag is bad for a game of Counter-Strike or Quake 3, that's absolutely unplayable for serious fighter games.
Tekken 5: DR has already shown it can work. Virtua Fighter 5 also has online play in the works.
3D gameplay didn't work either with the way 2D fighters handled gaming, so guess what? things had to change. Developers will just have to make compromises in the way the games are designed and played if they want the genre to grow, and I personally am prepared to accept any compromises necessary if that's what it takes for a fighting renaissance to happen.