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Have you ever played a PERFECT game?

Metroid Prime was my first thought.



Easy.



Shame everything went downhill after they removed the party system.
This is pretty close. It would be if not for the insane difficulty spike with the final boss plus the unskippable cutscenes during the battle.
 
Half Life 2 for me, or at least the closer to perfection, i also recall as almost perfect Metal Gear Solid

HL2 is a game that provided me everything that I need for a great game. Still I can imagine it doing more and doing it better. Episode 2 is a microcosm for what a full HL2 game might be.

God of War 3. Ive never played a more perfect game.

Actually this comes pretty close to being a perfect game. I know Kratos himself is very divisive. But it's polished, everything about it's pacing scale and gameplay is fully realized.

Portal 2 is a game that I consider close to perfection.

Another example of a game that I can't imagine adding anything to it without somehow taking away from what it was. Portal was once called a perfect game, and this only makes it hard to imagine what more could be done.
 
Mario 3 and OOT are the cloest for me.
Metroid Prime as well, a few tiny things (don't like the 2nd half of ridley fight at ALL) ding it slightly.
 
Like others have said, no because it doesn't exist. If you, one time, think "it would have been cool if they changed *this*" by nature it isn't perfect. However, FF6 comes damn close.
 
MGS1 is my perfect game. When I can go to a game at any point in time and immensely enjoy it story and all, that's perfection in my eyes.
 
Nope, I don't belive in perfect things.

I can't think of a single game that didn't have at least one element, even if it's just a small one, that I think could have been better.

Chrono Tirgger is close, as is Dark Souls, but I'd still not call them perfect
 
Wonderful 101 was damn close, it was perfect for what it set out to achieve. I feel the same about hotline Miami, and I like that the sequel shakes up the formula enough to not make the first game obsolete.

Mario kart 8 is close, gameplay-wise it's the best. items could use some tweaking and the roster could use a second look, and I'd love even more tracks.

Smash Bros U is close. The 3ds version was a cute idea, but I feel that developing both games simultaneously on different hardware took away from both versions. Smash 4 plays like a dream, but the team chose all the most hectic stages(but you can make them flat! Lol) and didn't put in very many actual hd stages (port town aero drive is an eyesore)

If they needed two versions of Smash I wouldve rather had the 3ds version come out alone last year and a bigger and better sequel come out this year on Wii U that showed off the power of the console as good as melee did compared to N64. I wish that they would've tossed out modes like trophy rush or smash tour in favor of more stages that werent 75m


Shovel knight is damn perfect for what it was going for, they nailed it.
 
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There is simply nothing that needs to be changed.

Final Fantasy VI and Chrono Trigger. Jrpgs have reached their peak during the Snes generation.

See above and Paper Mario: TTYD
 
My vote's on Journey; it rendered me speechless both times I've been playing it through, and I can't think of any major design flaws of the game. Everything it has to offer - design, visuals, music, the experience of travelling with another players - flows in a beautiful way.
 
Cave Story. The flow in this game is superb. Your weapons levelling is tied to killing enemies and taking hit from enemies.

Portal 1. It introduces a novel mechanic and keeps it fresh throughout, never gets tiring and keeps you on yout toes.

Metal Gear Solid 3: Snake Eater. The level design is open and the item inventory is varied allowing multiple ways to attack levels and bosses.
 
No,closest I've played is God of War 3,the game needed a few additions and improvements to reach perfection IMO
 
Contra for NES is the perfect game.

Story you can get behind. 2 badass main characters. Great graphics. Great music. Tight controls. Varied environments. Great bosses. Varied weapons. Difficult for first-timers. Fun co-op. Perfect length. Quick load times. Did I mention great music?
 
I'd say the three seminal Nintendo-produced NES games fit the bill: Legend of Zelda, Super Mario Bros., and Metroid.
 
The day it was released it had amazing graphics quality. No game stays perfect forever.

Exactly. Which means it's not perfect.

And even without graphics, just because we can't imagine something being better, it doesn't mean it can't. I absolutely believe that every game could potentially be better, and therefore not perfect by definition.
 
There's simply nothing wrong with this game. The gameplay is refined, strategic, and fun. The progression is well paced and satisfying. There are plenty of secrets to discover, and the game doesn't coddle you at all. Visually and musically it's absolutely incredible.

This game is grind city, though. If I remember correctly you HAVE to repeat stages to get enough materials to progress. The game itself is fun, but the pacing slows that game to a crawl.
 
I hesitate to call anything perfect, but Super Smash Bros. Melee always struck me as an example of a game that's pretty much as good as it gets. I can't really think of anything that I'd change.
 
How can anything based on subjectivity be perfect ? A game's enjoyment is a subjective thing, and what can be considered good game design is entirely subjective. I love games that everyone else hates, and so do you... On person's trash is another man's treasure, after all.

Perfection can imho only exists in scientific, technological and technical domains, and even then it's somewhat relative and utopists to think it is reachable by anyone, as any direction you take will probably make you closer to perfection in some aspects of your product, but also create weakness and flaws in other aspects of what you are trying to make... And time will pass, creating new methods that improve the manifacturing process, etc, making your past "perfection" seem crude.

Imagine a crack team of engineers and scientists trying to make the perfect gun... It would probably have to generate zero heat, zero noise, have no recoil whatsoever, have perfect aiming and homing bullets. It would need unlimited ammunition too , some sort of protection to ensure only the rightful owner can use it and probably some sort of chip to disable collateral damage and kills... Depending of who you ask ,it might also have to be non-leathal... Even if said gun was made, would it be perfect ? Probably not, as it could not serve the purpose of everyone on the planet, would have some flaws (heck, it's biggest flaw would probably be the insane cost and amount of materials required to even make this thing)... Hence why perfection does not exist...

Someone can see something and claim "This is close to what I envision as the perfect gun"... But perfection does not exist... Simply because perfection suggets that one design can have absolutely no flaws whatsoever, and nothing is like that. We strive for perfection, but it will always remain an utopia.

So no, not any games I ever played I consider perfect... And I sure as hell can't single any game that i would give a 10/10 either.
 
No. Even the best games I've ever played...I could find issues with them if I got nitpicky enough.

In my 30 years of gaming, I have played 5 or 6 games that I'd give a 10/10 to. But 10 does not mean perfect.

It is impossible to create a perfect/flawless game, and the best developers are smart enough to avoid that perfectionist mindset completely.
 
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