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Have you seen...Iron Fall [3DS]? First trailer - Tech Preview

"Unlimited Dynamic Lights"
wut?

Holy shit at "100% Assembly Language"

Must have been fun to write!

Impressive tech for the device.
 
Can someone take a second too explain what is meant by 100% Assembly Code?

https://en.wikipedia.org/wiki/Assembly_language

It's "basically" programing in binary(or hexadecimal). You have a programing language that speaks with the hardware in a more close manner than other languages. The hardware can interpret binary code for functions, and you use this in Assembly, but you have name for these functions and some basic syntax. And it's very "simple" and closer to the machine, since you have to manually move stuff into memory and shit like that.
 
all assembly?

damn, at least they got results for their patience

not sure if the game itself looks all that interesting to me, but i at least hope that the engine is dev-friendly enough that it could perhaps be licensed out
 
Hire these people Nintendo!

No.
This is exactly like in every Shinen thread.
They are a small team that doesn't want to work for a big studio. They left big studios to work on what they love.
They won't, and should not, be hired by Nintendo or any one else except maybe to do a really quick license game for money.
That's it.
Yes, they are technical masters, but they aren't in it for that. They just love pushing technology to its limit.
 
No.
This is exactly like in every Shinen thread.
They are a small team that doesn't want to work for a big studio. They left big studios to work on what they love.
They won't, and should not, be hired by Nintendo or any one else except maybe to do a really quick license game for money.
That's it.
Yes, they are technical masters, but they aren't in it for that. They just love pushing technology to its limit.

You're right, but they could probably use money and maybe 1-2 people for art and gameplay.
 
Incredible tech that really blows me away, and a horribly generic art style that doesn't do it enough justice. Reminds me of some of Shin'en's stuff in that regard. I wish these these tech people were absorbed into some Nintendo studio or something with good art staff.
 
Wow.

That was pretty incredible. Can't wait to walk around some of those environments myself when the game comes out just to gawk. Really hoping it's a good game because reviewers won't have any trouble slamming it if the gameplay is terrible.
 
tech wise it blows me away considering it looks like a vita game

but jesus that art style is trash

There a couple of things that don't bring it to looking quite like a Vita game, namely the lack of dynamic shadows or self-shadowing. It could probably still pass as a low end PSN Vita game. Its insanely impressive for the 3DS.
 
in terms of tech this just blows everything on the 3DS out of the water. There's no contest. I mean yeah Capcom was able to do some nice stuff with the RE games, but this is just on another level.

Artstyle is meh, but honestly, it's a Gears shooter, so this comes with the territory for one, and second, they're 3 people. The 60 fps trailer just looks insane.
 
Can someone take a second too explain what is meant by 100% Assembly Code?

Assembly language uses instructions (opcodes) that are translated directly into the instructions that the CPU (or GPU) itself uses, no translation needed.

Languages like C++ need to be translated to assembly language first, which causes some overhead, as it uses a more generic way of generating code.

Also with assembly language you can use some instructions that aren't available in higher level languages and optimize your code in a much more detailed way (counting how many processor cycles an instruction takes, substituting instructions for similar ones that are faster, accounting for using the pipelines and caches of the CPU efficiently etc.).

The major drawback is that it takes (a lot) more assembly instructions to write something than it would if you had written it in a higher level language (which would be translated into more assembly instructions though). Also there usually won't be generic libraries with you can use, you have to write everything yourself. Also there will mostly be less tools available to debug your software.

If it is possible to program the hardware directly instead of through some kind of software interface you can also gain a lot of speed.

Assembly code is also harder to read, especially if you start using complex formulas, like the ones needed for 3D graphics.

If you program using the numbers associated to each assembly opcode, instead of the opcodes themselves, you won't need an assembler to convert them. This is called programming in machine code, but it doesn't have any advantages over using assembly opcodes.

BTW, it is nice to see everyone in this topic use the word 'assembly' instead of 'assembler', which is the software that translates your opcodes into machine code.
 
While 60FPS in 3D is impressive, what's more impressive is dual screen rendering while maintaining 60FPS.
I didn't even think such a thing would be possible with an advanced engine like this.
In 3D, it's essentially rendering the engine three times.
 
While 60FPS in 3D is impressive, what's more impressive is dual screen rendering while maintaining 60FPS.
I didn't even think such a thing would be possible with an advanced engine like this.
In 3D, it's essentially rendering the engine three times.

Yep, that was mighty impressive.
 
While 60FPS in 3D is impressive, what's more impressive is dual screen rendering while maintaining 60FPS.
I didn't even think such a thing would be possible with an advanced engine like this.
In 3D, it's essentially rendering the engine three times.

3DS is not as weak as some may believe.

Rendering this three times, in 3D and a bottom screen, maintaining 60fps? Pretty damn good.
 
This is really impressive for the 3DS, I'm surprised it is made by 3 people.
It's not like there is tons of shooters on 3DS, so I'll look forward to this game :)
 
The biggest shocker to me is that this game has dual screen rendering on top of 3D AND 60fps at the same time.

Hope this game will be fun
 
There a couple of things that don't bring it to looking quite like a Vita game, namely the lack of dynamic shadows or self-shadowing. It could probably still pass as a low end PSN Vita game. Its insanely impressive for the 3DS.
compared to something like unit 13 its pretty close
 
While 60FPS in 3D is impressive, what's more impressive is dual screen rendering while maintaining 60FPS.
I didn't even think such a thing would be possible with an advanced engine like this.
In 3D, it's essentially rendering the engine three times.

Giorgio A. Tsoukalos would have told you.

even_possible_aliens.gif
 
I'm 100% sure there's an intel version. If all else fails, try VLC

If all else fails? VLC is my first and last choice for either OS. Anyway back to the topic... Holy shit wizardry. This stuff just makes me even more sad that Pokemon xy looks and runs like shit.

3 indies vs gamefreak... Hmm... :(
 
If all else fails? VLC is my first and last choice for either OS. Anyway back to the topic... Holy shit wizardry. This stuff just makes me even more sad that Pokemon xy looks and runs like shit.

3 indies vs gamefreak... Hmm... :(

mplayer is (or was) the ultimate videoplayer on OSX. It reads EVERYTHING and when I used to use OSX more often it was better that VLC because it didn't have the random artifacting :P.

anyway, end of OT/
 
I can't see the video right now. Is It looks better than Halo 2 on Xbox or, at least better than revelations?
 
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