Here's a Quicktime compatible version: https://drive.google.com/file/d/0B6Oo1J1jrGHTcUFMR2FyNnNIR3c/edit?usp=sharing (ffmpeg ftw!)
Yay! Thanks a lot.
Here's a Quicktime compatible version: https://drive.google.com/file/d/0B6Oo1J1jrGHTcUFMR2FyNnNIR3c/edit?usp=sharing (ffmpeg ftw!)
That too.And triple the framerate.
I wouldn't go that far, but it looks really nice. I'd say it looks on par with Revelations, only in much larger environments.
C'mon, it doesn't look quite as good as Revelations or Unit 13. It has more aliasing for starters.
Compares favorably =/ looking as good.C'mon, it doesn't look quite as good as Revelations or Unit 13. It has more aliasing for starters. Unit 13 clearly has more polygons.
No, Revelations has tons of aliasing if you look at video/screenshots on your computer. It just isn't noticeable when it's actually being played on a 3DS screen.
Remember: all 3DS games look like crap when viewed on a normal monitor. The fact that this doesn't look like complete crap means it's going to look pretty awesome.
Compares favorably =/ looking as good.
compare favorably to or with
be better than
do well in comparison with
compare favourably to (UK)
compare favourably with (UK)
be as good as
be up to the standard of
raise a candle to (slang)
be comparable to
be on a par with
compare to
compare with
bear comparison to
All the features in case anyone can't watch the trailer (there's a few spelling mistakes in the trailer)
BIG BANG Engine:
- 100% Assembly Language
- Custom Graphic Driver
- FPU Optimisations
- Speed Loading
- Up to 7 million polygons/second
- Dynamic Music...
I wouldn't go that far, but it looks really nice. I'd say it looks on par with Revelations, only in much larger environments.
Looks really great. I hope it doesn't end up being another Conduit situation though: good tech, poor design. I'll stay optimistic and that team definitely deserves kudos for getting so much out of the 3DS hardware.
The biggest shocker to me is that this game has dual screen rendering on top of 3D AND 60fps at the same time.
Just a gut feeling. I don't think they can pull of that level of detail in the game with 3D on at 60 fps. Seems to me also, that the dual rendering part of the demo is not runing on the 3DS. Hard to believe two completly differnt parts of the level are being rendered in both screens at 60 fps.
With that said, really impresive tech showcase. It would be a crime not to port one of the Metroid Prime games with this engine.
They confirmed 60FPS in 3D, what it's still up in the air is if 3D mode will have AA (like 2D mode).Just a gut feeling. I don't think they can pull of that level of detail in the game with 3D on at 60 fps. Seems to me also, that the dual rendering part of the demo is not runing on the 3DS. Hard to believe two completly differnt parts of the level are being rendered in both screens at 60 fps.
With that said, really impresive tech showcase. It would be a crime not to port one of the Metroid Prime games with this engine.
They confirmed 60FPS in 3D, what it's still up in the air is if 3D mode will have AA (like 2D mode).
60 frames per seconds is our goal. Shooters offer better playing experience with this frame rate. With the engine we can reach 60 frames per second with and without stereoscopic view.
But if frame rate drops, we donÂ’t want to sacrifice the amount of IA, and graphics we have on screens just because of the stereoscopic view (sometimes we have to draw 3 screens, 1 for the left eye, 1 for the right eye, and 1 for the bottom screen where action will also take place sometimes. So maybe we will add a feature that allows, in REAL TIME, the player to switch from 60 FPS with the 3D slider pushed down, or 30 FPS with 3D slider pushed up (no need to go to some menu).
Get it here.Checking it out, thanks.
Edit: CANNOT download as PowerPC apps are no longer Mac compatible.
I stand corrected then.Here's what they said:
C'mon GAF, where the hell are the gifs? Killzone has them, Ironfall needs 'em too!
That it says it, is not enough. And is there even a 3D video of the tech demo in youtube?Except everything they showed was running on a 3DS, it says it right in the video.
There is no reason to doubt them considering their track record.
If the actual game runs with that complexity at 60 FPS on 3D mode, these people should be instantly integrated to Nintendo R & D divisions no ifs and no buts.They confirmed 60FPS in 3D, what it's still up in the air is if 3D mode will have AA (like 2D mode).
Just as i thought, still really impressive. Saw it again, 3DS deserves a Prime 1 port with this engine.Here's what they said:
60 frames per seconds is our goal. Shooters offer better playing experience with this frame rate. With the engine we can reach 60 frames per second with and without stereoscopic view.
But if frame rate drops, we donÂ’t want to sacrifice the amount of IA, and graphics we have on screens just because of the stereoscopic view (sometimes we have to draw 3 screens, 1 for the left eye, 1 for the right eye, and 1 for the bottom screen where action will also take place sometimes. So maybe we will add a feature that allows, in REAL TIME, the player to switch from 60 FPS with the 3D slider pushed down, or 30 FPS with 3D slider pushed up (no need to go to some menu).
Checking it out, thanks.
Edit: CANNOT download as PowerPC apps are no longer Mac compatible.
The 3DS GPU has good performance for it's generation (2010). The CPU is very weak even for its time, though.3DS is not as weak as some may believe.
Revelations has AA only in 2D, though.Nah, Revelations has considerably less aliasing, you can even watch it stretched on your computer if you like and it still holds up:
http://youtu.be/mfqOz1uBH_A
No direct feed screens yet?
Written 100% in assembly? Well, that explains a lot.
The video is direct feed (is not filmed off-screen from a 3DS).
Looking for still framebuffers. Youtube compresses stuff.
Unbothered.
Resident Evil Revelations and Monster Hunter 3/4 looks better in my opinion. More artistic too, and awesome games to boot.
With that said, Iron Fall is certainly a good looking game, running on a competent engine. Looks like Activision found their COD 3DS developer. Poor n-Space.
Great explanation and example."To the metal", if you like; writing instructions directly in the form the CPU and GPU can comprehend. This is extremely fast - but also extremely difficult. A software house would ordinarily code in a high-level language like C then use a compiler to convert that into instructions the hardware can understand - easy to understand, easy to work with and build on - but comparatively slow.
As a slight example: Imagine you were telling a friend where to meet.
A high-level language program would be "Go to the city centre". A simple instruction, very easy to understand, but the process of converting it into direct instructions would require getting a map, finding the city centre, then finding a quick route to there, then following it.
A low-level language program would be "Go to the end of the road, turn left, travel for one and a half miles, turn right, stop at the fifth junction". Directly conveys what the listener needs to do, but requires more work from the person giving the instructions, and is a tricky program for someone else to use ("Wait, where am I coming from?")