Teknoman said:
Bayonetta is fresh in that not many high action games have vehicle sequences/vehicle jumping sequences similar to old school beat em ups. NG3 is going to need to have more than just normal combat situations to top the various scenarios Bayonetta threw at you.
In other words gimmicks are what an action game needs.
*sigh*
I think we need to define terms here because we're just not getting anywhere like this.
First off, for something to be outdated, a more advanced version of it must exist. Windows 95 is outdated because Windows 7 does literally everything better. Windows 7 has been around for a while now, but you can't call it outdated until something comes that does everything better. Even if it exists for another 10 years, it won't be outdated until we invent programs that simply cannot run on it, and to do that we'd need to have invented a new OS that is capable of it. THEN it'd be outdated. Now a video game example: DMC1. It is, in many ways, outdated. It uses triangle as a jump button. It has a mere 2 weapons (Alaster and Force Edge are the same mechanically. Maybe you can say 3 with the Sparda). It uses the triggers to lock on, and bring up the menu to switch stuff (iirc...), and the taunt function. This means that there are a total of 3 buttons are wholy unused. Compare this to Current gen dante. Real time weapon switch (for both DA's and guns), style selection (real time in DMC4), a greater variety of weapons (DMC3), a more convienent jump button. DMC1 is still a great game because it still arguably has the best enemies and environments, so it is not wholy obsolete, but going back to play dante in it does show how far the character has come in terms of powers in gameplay. DMC1 dante is outdated.
Now, with that in mind, explain me exactly how Bayonetta is outdated. Yes, it's a game featuring the 3rd person with a woman who uses mainly melee weaponry against enemies, but that doesn't make it outdated, that makes it an action game. You might as well say call FPS's outdated for still being firing guns in the first person perspective. Taking that away, putting her in on a bike, or 2D background that seperates it from normal gameplay is not innovation, and we most certainly do NOT fucking need more of it. Besides, bayonetta does plenty of new stuff that hasn't really been done in action games, atleast not the way it did it.
I could name hundreds of little things like the ability to speed up movement using panther mode or witch time. But the real innovation in Bayonetta is the Dodge offset. Let me explain why Dodge offset is so huge. In ninja gaiden, you might have noticed that weapons all have these huge combos. They are powerful, but hardly ever use them. Why? Because they take a long ass time to wind up, and you have multiple enemies on your ass that would hit you before you finish wailing on one. So you use the shorter, more practical techniques instead. With Dodge Offset, Bayonetta remedies this problem. By allowing a player evasion while keeping their combo on hold, players full potentials were unlocked. Combos that before were impossible to do practically now could be realized. This is a feature that should be spread to other games. Now, while the NG's are still enjoyable games, you cannot go back to them and look at all the combos in that menu and tell me that Dodge offset would improve the game. That is why I can definitely say that Bayonetta did something new. This is an innovation.
Some of you may argue that this is 'merely' an evolution rather than a revolution. I'm honestly not sure what the difference is. Personally, I thought that an evolution was when the next step was obvious. Look at the transition from DMC3 to DMC4. Capcom said that the only reason they didn't have the 4 styles available as a real time weapon switch was because the PS2 didn't have the memory. Lo and behold, Current gen consoles come to the rescue with DMC4 and now we have real time style switch. It's obvious what they needed to do, it took 0 brain power to do this, and it was really their plan from the beginning anyway. But it was still a change in the formula, and it obviously greatly affected what the game played like, so it needs a name for what it did. A more subtle evolution would be the control scheme of Bayonetta. It's like Kamiya saw the style system and thought it was annoying to switch between everything, so he made a comprehensive control scheme that included everything. You have trickster by using the huge invincibility frames in the dodge mechanic along with the high speed of the panther. You have gunslinger and swordmaster built in with what weapons you set in your slots. You have Royal gaurd in the form of an assessory along with the armor of DMC4 in another assessory. Quicksilver is obvious. And lastly you have dopplegander in an assessory as well. All 6 styles of DMC3 can be configured into a single control scheme, no switching required. But an innovation would be what Bayonetta did with Dodge offset. No one had even considered the idea and it wasn't until after the game was out that we saw how great it was. And yes, any dial-a-combo system now feels incomplete without it.
But does that make it a revolution? Not yet. A revolution is a fundamental change in the industry itself. Like how Halo, despite not being the first competent console FPS, is the one that popularized them on consoles. It was a major shift in the all of gaming. It's hard to imagine where we would be had it not done that. CoD may not exist, and how would games be different without their influence?. Well, that's an argument for another day, but to no one can deny it's impact. If that wasn't a revolution, then what is? Another revolution is DMC1. It set the model of what 3D action games would follow. Now, the question is whether bayonetta has done the same. But action gaming is a niche genre. After Bayonetta, the only action game that came out was GoW3, a few months later, and really not even targeted at the same audience. You can't count it. Besides that...what? Castlevania? GoW wannabe (and even then, having it be the action game I played after Bayo, I tried to Dodge offset, forgetting I don't have it anymroe) Besides that, nothing that I recall. So, to see if it indeed revolutionized the game industry, we need to wait for the next time a game with a Dial-a-combo system comes out, and if it takes Bayonetta's Dodge offset and incoperates it into it's own game. That doesn't mean it has to do the same thing, but Bayonetta gave a starting point. Not all revolutions are huge.
Those are my thoughts on whether Bayonetta is innovative or not. If you disagree with the definitions, come and state your own, because simply the back and forth of yes and no without clear meaning of what you are talking about is getting old.