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Arkane Lyon Studio Director Leaving After 16 Years of Leadership | TechRaptor
Arkane Lyon Studio Director Romuald Capron is leaving the company after nearly 17 years, less than a month after the launch of its new FPS Deathloop.techraptor.net
Studio director and COO leaving is definitely worth making a thread about and the studio director would be up there in the top 5 most influential people for a studio or game so when they leave it's definitely quite possible things will change. The only thing not needed was your knee jerk reaction of coping badly. Just forget about it if it bothers you so much. People will always create threads that you don't like for some subjective reason.Do we need a thread every time someone leaves a studio? These games involve 100s of people at all levels of the hierarchy; one person, hell a dozen people leaving really shouldn't be news, especially in an industry as fluid as gaming.
Then again who am I kidding; it's very clear where you want this discussion to go.
I change jobs every 3 years or so. Mostly because that's the best way to get any sort of decent pay increase. Staying at one company for 16 years seems unfathomable to me even if you are an executive or in a leadership role.
Are you typing drunk or you're using google translate?Seems like he just wanted to delivery Deathloop after the acquisition.
Job done… I appreciate that because some will left before finish their projects.
What the issue with what I typed? I'm not drunk btw.Are you typing drunk or you're using google translate?
GoLoopLeftloop.
With blackjack and hookers!Would not be surprised if this guy starts his own studio.
StopLoopGoLoop
Seems reasonable to maybe want something else after 16 years at the studio. And can't blame him if he is looking for something a bit less time consuming.
Sony showed the game at basically every event they had since it got announced, they even made a state of play specifically for Deathloop. People around here were actually commenting about being tired of Sony showing it so often.
Also don't forget that Sony just got a timed exclusive deal. The game was still published by Bethesda so it was up to them to spend more on marketing if you wanted to see billboards or TV commercials
Whooosh.
Coincidentally, Mikami has also said he may retire. I wonder if it's immediately after Ghostwire or if he's going to do another game right after.Seems like he just wanted to delivery Deathloop after the acquisition.
Job done… I appreciate that because some will left before finish their projects.
WhooshLoopWhooosh.
What? No "Another one" gif?
why are you eulogizing the studio?? nothing bad has happenedIf Harvey leaves, the studio is RIP. Its an absolute shame, best level designers in the business IMO. However, it was over when Rapheal left.
SadLoop...StopLoop
A simulation game in which you manage and build a game studio into a top-tier AAA studio after top management and key personnel leave. /s. I'd play it to be honest lolSadLoop...
With all of the Directors etc. leaving here and there.. How much impact/ influence do they really have in a game development?
Can't generalize it. It may or may not have an impact. All depends on how much streamlined your projects are, how the project management is, and what the level of QA is.Are they really the game changer which can decide if the game will turnout to be good or bad? Honest question.
That with Until Dawn is a good example.A simulation game in which you manage and build a game studio into a top-tier AAA studio after top management and key personnel leave. /s. I'd play it to be honest lol
Can't generalize it. It may or may not have an impact. All depends on how much streamlined your projects are, how the project management is, and what the level of QA is.
The guys who made Until Dawn, excellent, high-polished game with an MC of 79 and User Score of 8.3, then made The Dark Pictures Anthology: Man of Medan, an MC of 69 and User Score of 5.7. The difference, in that case, was the involvement of Sony and the project management and QA polish it brings.
But it doesn't happen all the time. So really can't look too much into it at the moment, but key personnel leaving does have an effect on the culture and workflows of the studios.
EmbraceLoopSadLoop...
With all of the Directors etc. leaving here and there.. How much impact/ influence do they really have in a game development?
Are they really the game changer which can decide if the game will turnout to be good or bad? Honest question.
Awesome. He's good for the role.![]()
Deathloop’s director has been appointed as the new head of Arkane Lyon | VGC
Dinga Bakaba steps into the role previously held by Romuald Capron…www.videogameschronicle.com
Dinga Bakaba took on the role of studio director at the company in October, following the departure of former head Romuald Capron.
Bakaba has also retained his position as Arkane Lyon's co-creative director, a role he shares with Deathloop co-director and studio art director Sebastien Mitton.
Why do you think that Arkane started making redfall?REdfall looks terrible, I'm sure he didn't ask for that, especially not that horrible artstyle and character designs.
Its made by Arkane Austin(the Prey 2017 devs) not Lyon.REdfall looks terrible, I'm sure he didn't ask for that, especially not that horrible artstyle and character designs.
Instead of just coming in to throw fud at least do some research and know that the main studio in Austin is who's doing red fall not the one in FranceREdfall looks terrible, I'm sure he didn't ask for that, especially not that horrible artstyle and character designs.