Health Regeneration in games is nothing new. I think Halo started it for FPS's on Consoles...but w/e...
I can understand health regeneration in games like Halo or R:FOM where they have a reason as to why their health can regenerate (MC has the super awesome spartan armor, Nathan was infected by some bugs and gained Chimeran powers)...but in games like COD4....its really unrealistic....I mean I take a barrage of bullets, hide behind a car (and granted a grenade or said cars doesn't blow up) 10 seconds later I'm up and ready to fight like nothing happened.
I think health regeneration should have to be justifiable.
Sure its better than running to get health packs, but it makes the game less challenging when I can just hide behind something for a couple of seconds. I miss the good old days when you have a pixel of health left, and there's no CHECKPOINT in sight, and you have to make a run for the health pack...made the games more worthwhile.
This walk 10 feet, encounter, checkpoint, regenerate lost health, rinse, repeat, gameplay is not doing it for me
What does GAF think?
EDIT: I'm not a fan of healthpacks either, but they make the game more challenging.
1 Health Bar, or a set of amount of bullets should be enough, maybe if u find a healthpack you can play a little minigame where you can recover up to 25% of your health, but no more than that. It would make the game actually challenging.
Also get rid of CHECKPOINTS, or cut down on them. I don't need a checkpoint every 2 minutes. Each level should have a max of 3 checkpoints.
In COD4, I don't play conservatevly at all, just run around and shoot, if I die, i don't lose much...
I can understand health regeneration in games like Halo or R:FOM where they have a reason as to why their health can regenerate (MC has the super awesome spartan armor, Nathan was infected by some bugs and gained Chimeran powers)...but in games like COD4....its really unrealistic....I mean I take a barrage of bullets, hide behind a car (and granted a grenade or said cars doesn't blow up) 10 seconds later I'm up and ready to fight like nothing happened.
I think health regeneration should have to be justifiable.
Sure its better than running to get health packs, but it makes the game less challenging when I can just hide behind something for a couple of seconds. I miss the good old days when you have a pixel of health left, and there's no CHECKPOINT in sight, and you have to make a run for the health pack...made the games more worthwhile.
This walk 10 feet, encounter, checkpoint, regenerate lost health, rinse, repeat, gameplay is not doing it for me
What does GAF think?
EDIT: I'm not a fan of healthpacks either, but they make the game more challenging.
1 Health Bar, or a set of amount of bullets should be enough, maybe if u find a healthpack you can play a little minigame where you can recover up to 25% of your health, but no more than that. It would make the game actually challenging.
Also get rid of CHECKPOINTS, or cut down on them. I don't need a checkpoint every 2 minutes. Each level should have a max of 3 checkpoints.
In COD4, I don't play conservatevly at all, just run around and shoot, if I die, i don't lose much...