Danne-Danger
Member
Hcoregamer00 said:You know, if implemented right this would be a damn good game :lol
Try Red Orchestra, it's multiplayer only but still.
Hcoregamer00 said:You know, if implemented right this would be a damn good game :lol
http://www.redorchestragame.com/Hcoregamer00 said:You know, if implemented right this would be a damn good game :lol
As Jules once said, "Hamburgers! A delicious part of any balanced breakfast!" :lolJube3 said:Saint's Row got it right, eating a hamburger behind cover is one of the greatest things to ever happen to videogames :lol
Sandman42 said:I wouldn't say so. Backtracking for health packs is not my idea of fun.
No more unrealistic than the idea of one man taking out an entire army.D3MO said:but in games like COD4....its really unrealistic...
ghst said:Red Orchestra is fucking awesome and more people need to take their balls out of their purses and step up to merciless Soviet flavor.
mcgarrett said:No more unrealistic than the idea of one man taking out an entire army.
Remember everyone,Sandman42 said:Is walking over a health pack and instantly being healing anymore realistic?
mcgarrett said:No more unrealistic than the idea of one man taking out an entire army.
/threadfernoca said:Key word here:
Unless you want now for games that when you're killed it's game over..and you have to buy another copy of the game and start playing again..
BobJustBob said:Seriously. Why do we still have Game Over screens?
Linkzg said:Resistance has the best method of health regeneration.
four small health bars that each regenerate unless they are empty, so if you get shot up like crazy and only have a sliver of health left, you dont regain all of it and only get a fourth back. Perfect system to dealing with it.
BrokenSymmetry said:Completely agreed. In my opinion, the "Game Over" screen is a holdover from arcade days, when your game actually was over. For home-console games however, how can the game say that my "game is over"? Isn't that up to me? Why should games throw you out of the game, if the game developers should want you to keep playing the game?
THANK YOU!Schafer said:Resistance didn't come up with that, they cribbed it from Riddick.
knee said:Concerning multiplayer... imagine someone camping the healthpack location with a G3 in CoD4. That would be a LOAD of fun, right? Just play a different mode of the game-- there are others with no respawn.
::adds healthpack to spelling dictionary::
traveler said:Is anyone actually looking at the design side of this as opposed to just the realisim side? .
Schafer said:Resistance didn't come up with that, they cribbed it from Riddick.
traveler said:Is anyone actually looking at the design side of this as opposed to just the realisim side? Having regenerating health usually results in more difficult games since developers are free to make each encounter a life or death situation.
BrokenSymmetry said:I've always though that MMO games, out of necessity, have a much more creative approach to "death". Each MMO game has to come up with a creative approach to "death" that does not involve loading a saved game, but something that keeps the player in the game, doing something to redeem their death.
Alphahawk said:Didn't Halo actually first come up with the idea? Granted I've never played Resistance or Riddick but the system sounds very familiar.
draggoon01 said:what are some of the different approaches mmo's use?
That was exactly how the Bungie designers arrived at the regenerating shield system. It really improves the pacing of their game. As has been said many times, fun > realism.traveler said:Is anyone actually looking at the design side of this as opposed to just the realisim side? Having regenerating health usually results in more difficult games since developers are free to make each encounter a life or death situation. With health bars, you have to wade through tons of trash to get to the point where you are actually fighting for your life. (Yes, Ninja Gaiden is included) If I had to choose between the two, I'd definitely take the former.
Alphahawk said:Didn't Halo actually first come up with the idea? Granted I've never played Resistance or Riddick but the system sounds very familiar.
Well loading a saved game on a MMO would be an impossible concept, and they have their ways of dealing with death a lot more unforgiving than a game over screen. Ultima Online for example, you basicly went back to ground zero again.BrokenSymmetry said:I've always though that MMO games, out of necessity, have a much more creative approach to "death". Each MMO game has to come up with a creative approach to "death" that does not involve loading a saved game, but something that keeps the player in the game, doing something to redeem their death. I think it's a very good development that single-player games are starting to show the same approach to death, such that the player is never thrown out of their own game. Diablo (and other single-player action-RPG games in the same vein) already did this a long time ago, and now games like Prey and Bioshock are following.
AtomicShroom said:Screw that! Games should be 100% realistic. If you get hit with one bullet in the leg, then your character should move alot more slowly, in pain. If he gets another, then he should only be able to crawl, very slowly. If he gets it to the head once, it's game over. You start over. Period. In real life, you don't "save".
Not really.
jjasper said:They are a little different. In Halo you have a shield that will regenerate but when the shield is down you lose life you regenerate the shield and not the health (you pick up health packs for that). In Resistance/Riddick you have your health bar subdivided into 4 sections once you lose life you will refill to the top of the section (say I had 2 and a half sections I would refill and have 3/4, if I had 3.5 I would refill to full health) then you get health pack to refill empty sections.
draggoon01 said:what are some of the different approaches mmo's use?
Schafer said:Resistance didn't come up with that, they cribbed it from Riddick.