PantherLotus
Professional Schmuck
I think healthbars are stupid. I've always thought that you should just lose limbs one at a time until you die. Then you have to start over.
Attack You said:This is hot.
Red Scarlet said:huh?
I'm probably on the opposite spectrum of your beliefs, bob. If I don't have to put any effort forward to get through a game, I don't bother playing it. I think if the player never gets a game over when they are new to the game, then it has design issues. No win button, please.
Red Scarlet said:I don't think I've never not gotten a game over in any of those my first time through them. I sometimes still do on occasion.
Check the next couple of words after what you bolded!
I think the original thread where that debate began was about action games. It might not have. But yeah, I'd say the game might be a bit too easy if the player never dies or doesn't get a game over the first time through.
PantherLotus said:Yeah I know, just givin one of my favorite posters a hard time. I'm just sayin: dying in game is not the mark of good game design (nor is not dying).
Yes. Next question please.PantherLotus said:So DQ, Zelda, and FF have design issues?
Slavik81 said:Yes. Next question please.
...
What? You expected me to say they were flawless?
tahrikmili said:I try to think of health in h. regen. games in the same way D&D treats hitpoints, i.e. they are not representative of a character's ability to survive physical trauma but offer an abstract visualization of the character's ability to avoid fatal injury.
That means, the bullet that kills you is the one that actually hit, the rest are mostly burnt luck. Meaning, the longer you stay under a hail of bullets the more likely you become to take one in the head..
I came in here wanting to post this.Demigod Mac said:Max Payne!
No health packs. Painkillers! The game automatically stocked the cabinets with more painkillers if you were having a tough time, and vice versa if you were annihilating your enemies easily.
Also, if you got seriously injured, you'd regain just a bit of health. Not even close to your entire health bar, but just enough to have a fighting chance.
This is how uncharted's system was explained in media. I don't know if the bullets actually miss the characters body before the kill shot because I rarely get hit (and standard def tv!)tahrikmili said:I try to think of health in h. regen. games in the same way D&D treats hitpoints, i.e. they are not representative of a character's ability to survive physical trauma but offer an abstract visualization of the character's ability to avoid fatal injury.
That means, the bullet that kills you is the one that actually hit, the rest are mostly burnt luck. Meaning, the longer you stay under a hail of bullets the more likely you become to take one in the head..
a Master Ninja said:Whaaaaaaaa?!?!
You don't need an Xbox for a single one of those titles you mentioned.Kreuzader said:I don't have a Xbox/360 so I've never played Halo, Gears, Riddick, or CoD2; I'll have to amend that though, as I have played Resistance for about 30 minutes (I've been trying to get through my PS2 stack first... :/ ) - I forgot that it had a partitioned regenerating system.
M3wThr33 said:You don't need an Xbox for a single one of those titles you mentioned.
_dementia said:Noobs complaining about NG2's regenerating health:
The Armlet of Tranquility graduallly restored your health in Ninja Gaiden/Black/Sigma.
Instead, what rubs me the wrong way about NG2 is Itagaki's statement to EGM that the game would focus more on offense and less on defense, which is further emphasized by the inclusion of an offensive dash in lieu of Ryu's signature defensive roll. NG does not need to be DMC.
Wii said:I like MOH Airborne's way.
You only regenerate health if it's below 25% and it stops regenerating when it's 25%
To get back to 100% health, you still need medpacks.
I am with you on this. I was terribly disappointed at the inclusion of the Dash in NG2. At least change up the animation. =/Noobs complaining about NG2's regenerating health:
The Armlet of Tranquility graduallly restored your health in Ninja Gaiden/Black/Sigma.
Instead, what rubs me the wrong way about NG2 is Itagaki's statement to EGM that the game would focus more on offense and less on defense, which is further emphasized by the inclusion of an offensive dash in lieu of Ryu's signature defensive roll. NG does not need to be DMC.
Sandman42 said:I wouldn't say so. Backtracking for health packs is not my idea of fun.
isamu said:I know this is an old thread but this is a good topic and I must vent. I am currently going through the orango baucks and Half-Life 2 is turning out to be an incredibly fun game. But I'll be damned if it hasn't been incredibly frustrating at times(prison turrets anyone? Striders?) Health packs are spread out in HL2 pretty well, but it'd be a mush less tedious experience if Gordon Freeman had health regen. I can't count the number of times I've hit the load key, EVEN IF I MADE IT THROUGH a firefight! Because sometimes I'd emerge victorious, and then look at my bar and think "Y'know, I bet I could do that battle even better upon retrying it." You become obsessive about doing gun battles over and over to see if you can retain as much health as possible. It becomes and excercise in tedium.
Chairman Yang said:That's kind of weird...HL2 fills up your health pretty regularly, especially before or after big encounters. Why would you reload obsessively? That also seems more of a consequence of the save system rather than the health system.
MWS Natural said:I thought HL2 gave too many health packs throughout the game honestly and I'm some super FPS gamer or anything. I just always have near full health throughout the game only having trouble during a few of the boss fights.
care to explain why?Himuro said:Health regeneration is one of the worst game mechanics ever.
Nope. Bioshock never punishes you for dying so managing your health becomes irrelevant. IMO, HL2 has the perfect health system.Liara T'Soni said:Just wondering, did anyone else initially feel that Bioshocks health system was humourously dated when they first played the demo, only to later realize how well it fit the gameplay, mainly because of the big daddy boss fights (Where you MUST be able to have control of your health and health pack use without having to walk over them)?
Gattsu25 said:Nope. Bioshock never punishes you for dying so managing your health becomes irrelevant. IMO, HL2 has the perfect health system.
Hard and No Vita-Chambers FTW. Although on Hard No-Vita I still found the game too easyGattsu25 said:Nope. Bioshock never punishes you for dying so managing your health becomes irrelevant. IMO, HL2 has the perfect health system.
Oneself said:The best use of checkpoints in a FPS is Resistance