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Lack of trading really makes constructed harder to experiment with so that means people will just gravitate towards what works and only the people who has invested a lot (either time or money) will be able to play around with the decks.

So that means once a deck is popular, it'll proliferate into the metagame quite quickly and stay there until the next best thing is made popular.
 
Hunter's unleash the hounds needs to change I think no matter what. A hunter can literally go from 0 minions on the field to dealing 20+ damage in the same turn once it gets around 6-8 mana.

Just starving buzzard, that windfury dragon, a couple wolves that increase damage, unleash the hounds (even twice since they deemed it is worthy of 1 mana cost for such an absurdly strong effect).

Buzzard - 2
dragon - 1
wolf - 1
wolf - 1
unleash the hounds - 1

6 mana (5 cards) total for 5, 4x2, 3, 3 damage, totaling = 19 damage

7 mana (6 cards) total with an additional unleash the hounds totals 24 damage

So yeah... I 100% agree with you that this type of aggro cannot be countered. And hunter have some very strong and efficient direct damage spells in the game so it is quite hard to amass a taunt shield when all they need to do is multi-shot, arcane shot, and deadly shot (think I got the name right) anything you really play before then.

edit:
Also I feel like that strategy is not even that risky. And I've probably beaten it a single time out of facing it like 10+ times.


I'll always try and keep a taunt around turn 6 against hunters. Abomination is amazing for countering the UTH rush.
 
I'll always try and keep a taunt around turn 6 against hunters. Abomination is amazing for countering the UTH rush.

That would help... but could just as easily be silenced by the owl and you're screwed. Or removed from play before the charge comes. It does seem like a nice counter and could be something to consider once I get the dust for the card.

Also gotta consider the chance that you'll pull that card in the 9-10 cards you pull before round 6.
 
That would help... but could just as easily be silenced by the owl and you're screwed. Or removed from play before the charge comes. It does seem like a nice counter and could be something to consider once I get the dust for the card.

Also gotta consider the chance that you'll pull that card in the 9-10 cards you pull before round 6.

That's true but if they've made it to turn 6 trying to save their weenies for the UTH rush they'll have had to use their silences in general to try and stay alive til that point. It's just a point of making them burn their silences early, generally the big taunts tend to work from the general minions as well as enrage creatures but specialised cards like lightwell on priests work well for baiting out the silences.
 
Started playing yesterday. Game is quite addictive and easy to get into. It's both fun and frustrating haha. Depending on the class you play against and your luck you either trash or get trashed. Played 8 games against real people, won 4 and lost 4.

Priest and Shaman are so annoying to play against. I need to grind for better cards T.T . Lost some games because I had worse cards than my opponents.

It's just bad that there is no manual to the game. Is there a way to check the list of what you can do to get gold and free packs outside of quests? I got a free pack for unlocking all classes for instance.
 
I think I edit:[came across] a bug. [googled it and others have reported it]

I have a Keeper of the Grove. I chose Deal 2 damage. (This happened in different matches)

Keeper triggers Spellbender, suggesting the card effect is a spell.
Keeper is able to target Faerie Dragon to deal the 2 damage, suggesting it's not treated as a spell.

It can't be both, or there needs to be more clarification on card text.

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I think I found a bug.

I have a Keeper of the Grove. I chose Deal 2 damage. (This happened in different matches)

Keeper triggers Spellbender, suggesting the card effect is a spell.
Keeper is able to target Faerie Dragon to deal the 2 damage, suggesting it's not treated as a spell.

It can't be both, or there needs to be more clarification on card text.

That is weird. It isn't a battlecry which can target the faerie dragon. And is hit by the spellbinder hmmm
 
Battlecry shouldn't count a a spell, I think the problem lies in Spellbender.
 
Battlecry shouldn't count a a spell, I think the problem lies in Spellbender.

I think so too - I think the problem is that the card text doesn't explicitly SAY battlecry on it, so Spellbender is confused.
 
Battlecry shouldn't count a a spell, I think the problem lies in Spellbender.

Yeah, that's what I'd say. It was probably missed because the druid "choose" effects don't say battlecry. They'll probably just fix the trigger on spellbender [or they could add Battlecry: to druid cards, but they're already crowded as is].
 
You should test to see if Spellbender procs on Battlecries too. I believe the problem arises from the wording - there are so many one off spells in the game, Faerie Dragon being the only 'spell-immune' creature apart from Ysera's Laughing Sister and Spellbender being one of two 'when minion gets attacked/casted on do X' cards that exists.

Troubles of a newly released card collection, of course.
 
It could be a matter of programming, and that when Keeper is played the game creates two spells of which you choose one and then it goes into effect. It must've been overlooked somewhere along development like a bool that says isBattlecry wasn't turned on.
 
I could challenge somebody to test it if they have spellbender.

CosmicZJ #1130

Otherwise, I'll just make a battlecry dmg deck and hope I get matched against mages, hehe.
 
It could be a matter of programming, and that when Keeper is played the game creates two spells of which you choose when and then it goes into effect. It must've been overlooked somewhere along development like a bool that says isBattlecry wasn't turned on.
I think this is the problem.
 
It could be a matter of programming, and that when Keeper is played the game creates two spells of which you choose when and then it goes into effect. It must've been overlooked somewhere along development like a bool that says isBattlecry wasn't turned on.

Exactly, which is why I wanted to see if spellbender procs on battlecry or not. It's clear that when a druid plays a 'choose one' spell that two new cards that cost 0 mana pop up.
 
It's definitely a spell, because your hero casts the attack rather than the creature. The issue is on the fairy dragon side, so the only possibility I can think of is that the targeting happens before it becomes a spell or something.
 
Had the druid daily, and after playing a few hunters I definitely think druids need a buff, or maybe just a removal spell (not a deal x dmg one). Hunters always had a kill spell for my minions. Arcane shot, multishot, explosive shot, deadly shot. Meanwhile I have swipe, claw, wrath, and starfire. Nothing to really deal with big minions. Have some decent buff cards, but 90% of the time it gets killed, hexed, poly'd, etc... immediately. Hope they bring druids up a little bit soon.

Guess there is Naturalize, but giving the opponent cards for killing their Rag is quite lame.

Still never got my tuesday night daily... Monday, wed, and tonight worked fine.
 
It's definitely a spell, because your hero casts the attack rather than the creature. The issue is on the fairy dragon side, so the only possibility I can think of is that the targeting happens before it becomes a spell or something.
I disagree, I think it should be classified as a battlecry from the minion. Some minions have two possible battlecries to choose from. Doesn't make them spells.
 
I disagree, I think it should be classified as a battlecry from the minion. Some minions have two possible battlecries to choose from. Doesn't make them spells.

Well, it could be changed certainly, but it's currently a spell. When you play one of the dwarves with an attack battlecry for instance, the card itself will deal the attack. When you use Keeper of the Grove, the card doesn't attack, your hero does. Just like a spell damage card like Fireball will do. So it's definitely intended to be a spell currently.
 
Well, it could be changed certainly, but it's currently a spell. When you play one of the dwarves with an attack battlecry for instance, the card itself will deal the attack. When you use Keeper of the Grove, the card doesn't attack, your hero does. Just like a spell damage card like Fireball will do. So it's definitely intended to be a spell currently.

so why can it target faerie dragon
 
Trying to finish the druid daily when you don't have either Wrath or Starfall (the AoE cards)...sucks! I don't have Nourish either, so the games are kind of hit and miss. Yeah, I could switch to rogue but I think I'm even worse at that class.

Besides facing some of the cheese decks that rush you down (which is totally a valid playstyle, I admit), I've had a mostly positive experience playing. I look forward to their new ranking system, also.

Managed to pull out a win in the time I wrote this and gaf being down. Back into the arena.
 
I drafted a mage deck with only one removal spell... WTF.

Hahah. 5-0 so far and all my opponents conceded before I could kill them. Also started with Amani Berserker every game.

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Not pictured is a Windfury Harpy and a Flamestrike.

Now I'm going to lose 3 games :P
 
Went 7-0 then 7-2, then now 8-2. My deck really doesn't have any answers other than hope they die before they pull off whatever board wipes or super tough minions. Good thing I'm a mage, otherwise those Divine Shields would be realllyyy painful.

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dat Arcanist with 1 secret

Got him quite late, like a lot of other picks in the draft, there's just no better choices. I didn't sacrifice any removal picks to get those 3x water elementals and 3x venture co. merc, they were just the best minions of the three. :/ They did turn out to be quite awesome.
 
Welp, I think I'm giving up on my quest to face a mage with spellbinder while using my battlecry deck. My gold charity instaconcede train passed 30+ people and I only faced one mage :/.
 
Went 8-3, got the last opponent down to 1 with fireball ready to fire then conceded :P. 240 gold yay.

So what's the lesson? Maybe a deck full of big imposing fatties (even a not so good one like mine) is much better than a well drafted deck with half spells. /shrug

Edit: Oh and believe it or not, I won two games topdecking Bluegill Warrior. Funny stuff.
 
I think I got pretty lucky with my booster packs so far.
Got 4 boosters (going ingame currency only!) and 2 of them had gold cards in them. One booster even had 2 golds!

Knife Juggler (booster #2)
Blood Imp (booster #3)
Lord Jaraxxus (booster #3)

Played some constructed Shaman last night and went 7-0 in unranked and 1-1 in ranked mode. Felt pretty good as a beginner with a very basic deck. Especially the win against a Priest with 2 Mind Controls!
 
Went 8-3, got the last opponent down to 1 with fireball ready to fire then conceded :P. 240 gold yay.

So what's the lesson? Maybe a deck full of big imposing fatties (even a not so good one like mine) is much better than a well drafted deck with half spells. /shrug

Edit: Oh and believe it or not, I won two games topdecking Bluegill Warrior. Funny stuff.

Your deck doesn't seem that bad despite a lack of spells. Water elementals are no joke for their mana cost. I've also had a fair amount of success with venture goblin guy in arena.
 
Your deck doesn't seem that bad despite a lack of spells. Water elementals are no joke for their mana cost. I've also had a fair amount of success with venture goblin guy in arena.

Venture Co. Mercenary is one of the absolute best cards in Arena. It's "drawback" never comes into play.

1) opponents either deal with him immediately, or
2) They don't. At which point you can just start beating on them, and the penalty doesn't matter.
 
Had a warlock suicide and it killed me as well... said I lost :( Does it give him a win?
 
Went 8-3, got the last opponent down to 1 with fireball ready to fire then conceded :P. 240 gold yay.

So what's the lesson? Maybe a deck full of big imposing fatties (even a not so good one like mine) is much better than a well drafted deck with half spells. /shrug

Edit: Oh and believe it or not, I won two games topdecking Bluegill Warrior. Funny stuff.

my 15 spell mage draft went 8-0

I think it just means good cards are good.
 
got an edwin vancleef in arena, and the shenanigans you can pull with coins and shadowstep to put him out at 8/8+ really early is hilarious. time to start stockpiling dust for the rest of my life.
 
Got him quite late, like a lot of other picks in the draft, there's just no better choices. I didn't sacrifice any removal picks to get those 3x water elementals and 3x venture co. merc, they were just the best minions of the three. :/ They did turn out to be quite awesome.


Water Ele is great! Venture Co. is really good too although I may not have picked 3 given the choice.
 
my 15 spell mage draft went 8-0

I think it just means good cards are good.

Define good cards then.

That deck was all over the place except for multiple copies of good minions. It had multiple minions affecting spells yet with only one spell. It had a secret boosted minion with only one secret. And it had also a couple of other subpar minions that are hardly first pick. There's hardly any synergy other than just dumping minions but still it was much easier to win than those mage decks full of useful spells and minion synergies.
 
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