The best first turn combo that I've seen applied to me (in Arena, for much chagrin) was:
Coin -> Ruffian -> Shadowstep Ruffian -> Ruffian again.
One 2/2 and two 2/1 on your first turn.
this is the dream
The best first turn combo that I've seen applied to me (in Arena, for much chagrin) was:
Coin -> Ruffian -> Shadowstep Ruffian -> Ruffian again.
One 2/2 and two 2/1 on your first turn.
ahaha, just saw Trump getting killed Turn 3 in Arena.
Opponent double Dust Devil Turn 1, then Flametongue Totem Turn 3 .. gg
You are completely missing the point. It's about the starting hand deciding the game. In the current meta not getting an early drop basically costs you the game because Hearthstone is prone to snowballing.
Hey would you mind explaining this a bit more?
So dust devil do 3 and can attack twice. So first turn play 2. Turn 2 attack total of 9 dmg. Then next turn flametongue gives them 5 each with double attack of 20dmg. How did he lose the last point?
Hey would you mind explaining this a bit more?
So dust devil do 3 and can attack twice. So first turn play 2. Turn 2 attack total of 9 dmg. Then next turn flametongue gives them 5 each with double attack of 20dmg. How did he lose the last point?
Mages are ******** and *****. Seriously, how can people enjoy playing that? >_>
2x Wyrm. Then COIN into Missles and voila double buff. Get to attack on me once then he didn't care about board control and just used 2x Fireball and 2x Blizzard (which basically does 2 damage to everything AND buys him a round for free). and then pyro my 10 health on turn 8 for the cheesy, low skill win.
HEY - SO MUCH FUN. >_>
Also, how the **** can I draw NONE of my 8 1 drops on my start hand + completely mill THREE TIMES IN A ROW?
only mage can stop the fearsome dustdevil turn 3 win!
:'(
Another mage. "Why do I need minions or board control? Here's my Cone of Cold / Flame Strike / Sheep / Ice bolt / Blizzard" just to use PYRO ON YOU WHEN I DRAW IT FOR AN INSTANT WIN.
Screw this game. Seriously. This needs to go. NOW. There is just no smart playing against mages. They have more CHEAP AoE clear and board control (freeeeeeze) than anyone can play around. And the most stupid thing is "well played" when they draw their pyro. Well played MY ASS.
I'll probably build a Shaman deck, once my Warlock deck is full (which can take a while. Missing 2-3 Legendaries :3). I want to herp derp as well. Bloodlust-Dust Devil-Windfury-Totem-Aramada of Doom.
Btw is there any gain to play ranked when you're at master III? What's the difference to "unranked" at that point? Do loses count against you? Can you drop a rank? Asking because I consider forfeiting against mages. Even if I win, it's just no fun. There is just no strategy involved.
play PoE or LoL
My daily today is to drop 20 creatures with 5 more cost. Yeah...that'll take about a week.
Easy if you're doing a lot of Arenas, otherwise, eww.My daily today is to drop 20 creatures with 5 more cost. Yeah...that'll take about a week.
Can we all agree that Silverback Patriarch is the worst taunt? (Hunter decks with a super-reliance on it aside.)
At least it's a good stalling one cost. Silverback gains one attack over it (or one health over Voidwalker) for two more cost.there's an 0/4 taunt that's pretty bad too. forget the name, it's a draenei on the art.
My current dream right now with Knife Jugglers is to have two down, then with ten mana, constantly replay two Youthful Brewmasters five times.
Extra points being a warlock and having a summoning portal down.
knife juggler procs twice on minions that summon another minion
i discovered this when i accidentally combo'd knife juggler with imp master, harvest golem, razorfen hunter n murloc raider
shud also work with violet teacher n hero powers :O
Oh, wait, no, that's what its supposed to do. I misread your sentence. "Attacked" means physical.![]()
Just lost a game because I didn't realise this wouldn't be triggered when I was being attacked with a spell.
I guess if it were universal, it would say "as soon as your hero is damaged" etc. Oh well.
Yeah, I've been thinking/playing Knife Juggler decks. Best part is that since most things that summon more than one minion or have summon effects are strong anyway, so even if your jugglers die, you have an alright deck.
Best juggler moment for me was having a juggler with a noble sacrifice up. He gets attacked by a 2/1. Summons a defender and the knife kills the attacker. I couldn't stop laughing.
Buffing him with Sword of Justice just feels so nice.I love the noble sacrifice guy's voice clip when attacking.
I love the noble sacrifice guy's voice clip when attacking.
Oops, misread preparation as "the next card you play costs [3] less" and not "the next SPELL you play costs [3] less". I don't know what I was thinking.
Considering the only spells in this arena deck are 1 eviscerate and 2 deadly poisons, I guess that's a dead card for me!
Is that the one that's like "GET DOWN!"?
What league are you in? I've tried the deck quite a bit but I feel it's just way too slow. Playing your first minion on turn 3, or more commonly turn 4 while your opponent already has 2-3 on the board simply doesn't cut it and makes it almost impossible to regain board control.
Preparation seems to be good for only assassination and sprint really (I guess vanish if you're into that card). It also pairs pretty well with gadgetzan auctioneer or cards that get buffed by cards played like questing adventurer and van cleef.
I think people over-value coin->defias ringleader. It isn't a bad move by any means, but can be countered without too much hardship by several classes... forked lightning, arcane missiles, hero powers, death coil, that 2/1 charge murloc, backstab + rogue power. It sometimes does help get maintain field control early on. But it definitely is not something you cannot recover from with a decent deck.
Murlock tide hunter 2/1 + 1/1 exists. It definitely is a weaker version but still puts the same kind've early pressure. Even if you just get them to waste weapons/mana on taking it out. It is a 2 cost and a druid or mage would take 4 mana to remove both cards. Not a terrible trade.
The "upcoming" patch won't even really address the rush meta imo (Mind Control is so not a threat in my games at all), so it'll be around for probably a good 6+ more months I think (and continue to grow in popularity) until they release another patch or new cards.
But rushing will never go away. If anything it will get more and more viable as new cards come out that are even better at rushing.
Going first with your three cards being 4 or higher... you might as well quit on your opening turn more often than not these days, you'll be lucky to play 2 cards before you're dead.
Was reading a bit and found a turn 2 kill for arena, not sure if anyone will come up with a turn 1 kill that doesn't involve conceding lol.
Warlock with coin, round 1 young dragonhawk, round 2 power overwhelming x3 + soulfire. Game over, no conceding involved. I can't even remember any turn 2 kills in MtG, but there probably was 1 or 2 at some point involving some loophole to cycling mana or cards.
I'd love to see a video of the above happening in game if anyone came across it.
Was reading a bit and found a turn 2 kill for arena, not sure if anyone will come up with a turn 1 kill that doesn't involve conceding lol.
Warlock with coin, round 1 young dragonhawk, round 2 power overwhelming x3 + soulfire. Game over, no conceding involved. I can't even remember any turn 2 kills in MtG, but there probably was 1 or 2 at some point involving some loophole to cycling mana or cards.
I'd love to see a video of the above happening in game if anyone came across it.
Was reading a bit and found a turn 2 kill for arena, not sure if anyone will come up with a turn 1 kill that doesn't involve conceding lol.
Warlock with coin, round 1 young dragonhawk, round 2 power overwhelming x3 + soulfire. Game over, no conceding involved. I can't even remember any turn 2 kills in MtG, but there probably was 1 or 2 at some point involving some loophole to cycling mana or cards.
I'd love to see a video of the above happening in game if anyone came across it.
The "upcoming" patch won't even really address the rush meta imo (Mind Control is so not a threat in my games at all), so it'll be around for probably a good 6+ more months I think (and continue to grow in popularity) until they release another patch or new cards.
But rushing will never go away. If anything it will get more and more viable as new cards come out that are even better at rushing.
Going first with your three cards being 4 or higher... you might as well quit on your opening turn more often than not these days, you'll be lucky to play 2 cards before you're dead.
Holy shit!!! I got a beta key!!!
Ofcourse, i get it right as i barley care anymore and have a brand new console to play. But ill definately have to find time for it now..
Im pumped!