It is a little bit like gambling. You are guaranteed 1 pack + 4 random rewards. So a pack costs 1.50 roughly, so you are betting 50 cents that your 4 random rewards will be greater than what you could receive than buying another pack. Apparently with a little luck and enough wins you can turn that 50 cents into effectively 9 times its buying power (or I suppose even greater if you get gold legendaries etc).
Is it known how the arena matching works?
Does a 4 win play against another 4 win, or can he play against a 2 win?
I just wanted to drop in and let every HearthStone player in this thread know about my experience playing HS on the Dell Venue Pro 8 tablet.
It runs perfectly. I was prepared for it to not run well since the current beta isn't designed for touch or tablets.
To put it simply: it runs flawlessly. NO complaints. Even with my stubby fingers, I have no problems placing units where I want or performing the actions I need to. I have yet to make a play by mistake that was due to input error from using an 8 inch Windows tablet.
Even the size of the text during a match is not a problem. Double tapping or holding your touch down on a card will increase it's size more than enough to read.
If you are looking for the perfect tablet to play HearthStone on in the 8 inch range, I cannot recommend the Dell Venue Pro 8 highly enough, although I assume HS will run just as well on any Windows 8 tablet.
Is there a difference between unranked and ranked matchmaking? All I am trying to do is beat the daily quests in the limited amount of free time that I have and I just played the most ridiculous, frustrating, unranked game. I got the guy down to 1, he had a secret that made him immune from dying, then he plays some 8/8 that sets his health at 15. I got him down again to 1, but he was able to pull off the win.
Is there a difference between unranked and ranked matchmaking? All I am trying to do is beat the daily quests in the limited amount of free time that I have and I just played the most ridiculous, frustrating, unranked game. I got the guy down to 1, he had a secret that made him immune from dying, then he plays some 8/8 that sets his health at 15. I got him down again to 1, but he was able to pull off the win.
I think learning the game has more of an effect on getting those wins than getting the cards. Some of the cards can really help in winning but if you lose enough you end up facing people who make very basic mistakes. It might help to watch people play in twitch - they tend to explain why they are making the moves and why they prefer one card over another in draft. When I first started I was losing like 15x in a row but as I figured out how to customize my deck and gained a bit of intuition about how to play the quests became easy to finish (it obviously also helps to get better cards but don't overestimate it)
Take out ancestral healing for things that do things. It's very situational and awkward to draw in the wrong moments.
Is there a difference between unranked and ranked matchmaking?
Okay i just made my first Shaman deck.
Should i change some stuff?
Was it you that beat me?
more argent commander/fire elemental = more wins!
Since my other thread will probably be dead relatively soon, following the success of Hearthstone, Blizzard is creating another Hearthstone-sized team to make another smaller title: http://www.neogaf.com/forum/showthread.php?t=730111
Am I the only one reading this as this game never getting patched?
They're also hiring 7 people for Hearthstone.
Since my other thread will probably be dead relatively soon, following the success of Hearthstone, Blizzard is creating another Hearthstone-sized team to make another smaller title: http://www.neogaf.com/forum/showthread.php?t=730111
How many dailies do you get per day, 1?
Well Played!
Is there some kind of Frostbolt bug? I was up against a Mage that literally played six of them on different turns. Something was definitely amiss there. I didn't get a single point of damage in except with my weapons, but he also had an Ooze and froze me when I pulled Gorehowl. It was the most infuriating bullshit I have ever encountered.
Was it Arena? Was it especially the card "Frostbolt" or just the "freeze" effect?
They also have Blizzard, Cone of Cold, Frostnova and Water Elemental that freeze.It was constructed, and I'm positive that it was Frostbolt. I know enough about the class to know the difference between Frostbolt and Ice Lance.
They also have Blizzard, Cone of Cold, Frostnova and Water Elemental that freeze.
If it was FROSTBOLT (3 damage, freeze the target for 2 mana) then I dunno how he accomplished to have 6 copies of the same card. Bug? Exploit?
You don't understand!!! The arena button speaks to me! Sometimes I have no gold and it asks for my credit card instead. "Only $1.99" it tells me, so I click on it and charge my credit card to play arena.. Then I lose and again it says "Only $1.99"
I got my first 2 legendaries today! Do you know how many fucking packs I've bought with gold and gotten poop....
*My Apologies*
*My Apologies*
*My Apologies*
*My Apologies*
*My Apologies*
-casts mind control-
This game really needs "Fuck You" responce for cases like that.
Don't feel bad, I've thrown in 8 bucks for arena passes (I think). The first one was "well, I kinda want that stupid golden card". The other three were a moment of weakness.
I think I'm done buying things though. These happened basically right when I got into the beta. Unless the expansion is completely nuts, I'm fine going through arenas with the gold I get from dailies.
I don't know if it's new but I just found a way to get a 4/5 with a priest on turn 1 with a coin.
Just tried it and it worked.
squelch*My Apologies*
*My Apologies*
*My Apologies*
*My Apologies*
*My Apologies*
-casts mind control-
They also have Blizzard, Cone of Cold, Frostnova and Water Elemental that freeze.
If it was FROSTBOLT (3 damage, freeze the target for 2 mana) then I dunno how he accomplished to have 6 copies of the same card. Bug? Exploit?
And I agree. Mages need to be looked at. Freeze effect is too cost effective at the moment. Tho, I'm still thinking nerfing Blizzard by 1 damage and making fireball minion exclusive they would be pretty balanced.
I'm hoping they streamline Traps (like 2 costs) for all classes and intoduced neutral traps, and traps for other classes that don't have them right now.
Yeah, I like the cheap secrets. It's so great as a Paladin to be able to throw down a noble sacrifice while still adding to your board presence with the rest of your mana.
I kind of forgot that the majority of classes are missing secrets. I wonder if this was a conscious choice, or if they didn't get around to designing them yet. And It's odd that the "sneakiest" class (rogue) doesn't actually get any.
He was removing my minions nonstop. No sooner did I play 2, 3 or however many minions than he removed them all.. or froze them so he could remove them the following turn. And he didn't even play any Flamestrikes. It was almost all Frostbolts. It was ridiculous and hugely frustrating. He played a Mana Wyrm on turn 1, which I removed, but after that I didn't see another minion until somewhere around turn 9. In the meantime he was just locking me down.
If I built any other deck than a Mage to have that much removal, it would never be able to finish off a hero.