Card stacking bug is the worst crap ever ... have had to concede a couple games because I couldn't play the cards I needed...
Shame we cant hop on NA like sc2
Might need to go about finding another key
Response times would suffer pretty huge. It's already annoying enough dealing with really slow players.Yeah I don't understand the whole region locking, especially with a game of this type unaffected by things such as language and latency.
When this happens, click on the card to the left of the card you want to play.
Lol no, this is not an fps, you really wouldn't notice anything as long as your opponent is not playing from the moon.Response times would suffer pretty huge. It's already annoying enough dealing with really slow players.
I feel like everyone is always complaining about 1 thing at a time while virtually ignoring other problems with the game...
Should paladin be able to board clear for 6 mana? Equality -> consecrate
Should they be able to holy wrath the opponent hero? Holy wrath 5cc has the potential to deal 20 damage?
Should ragnaros activate the turn it is played? Or should it activate at the start or end of the next round?
My pally deck only has Ragnaros (which I usually only to play to secure a win when he is sub 8 hp) and I've managed to get to rank 11. If you don't have any legendarys, you just need to build a deck that wins through the early and mid game. If you lose the game when someone plays a legendary, that means you didn't really have control of the game. I managed to once kill a ragnaros, a Tirion and an another ragnaros before he managed to beat me with two holy wrath rng, and I beat all three of them without any legendarys. You just need to have solid answers when waiting for the inevitable legendary drop.Well I guess I don't care about Ranked anymore. I will just learn in Casual and try Arena again when I'm comfortable.
With Ranked, as soon as you hit 17, every single player has Legendaries. As soon as one is played, I've lost. I just can't beat that. I'm too terrible. I do well against people within same level cards as myself but I can't come back against people with way better cards.
I think I am decent at planning and constructing my deck. I think I understand enough to do good trades and put heavy pressure on my opponent. I am decent at board control now and spend more time looking down an opponent with no minions than not. I just can never ever ever trade well once Legendaries are in play. It takes me my entire board or a couple minions and an Arcanite Reaper or Heroic Strike to get rid of it. My only chance is if I get lucky enough to have an Execute in hand (2/30 chance to have drawn and then I can't have used it).
Someone advised me to spend like $60 on cards and then I should have everything I want. While that is tempting (I'm having more fun and spent more time on this game than many $60 games), I just don't think Legendaries are really interesting and I think I will like the game less if I was playing with them as a regular part of my and my opponents decks. I find them too powerful and they can change the flow of a game way too easily. It feels like everything that happens before a Legendary is played is basically meaningless. Like a Legendary is basically a reset card. It doesn't even matter if I get the opponent down to single digits while sitting at 28 health. I completely lose control and become starved for cards at that point and can never come back.
I LOVE playing with Basic to Rare cards. When I come up against opponents with the same level decks as me, it's an amazing and engaging battle.
I mean call me an idiot, but would a card that silences a champion counter mages somewhat, or at least provide a much needed respite from perma freeze and give a chance in the face of pyroblast. Im not talking about preventing them from playing cards, just spells.
I understand counter spell is in the game, im talking about a card that just says "On the next turn the opponent is prevented from playing spells" which is weaker than counterpsell and much more tactical.
I mean call me an idiot, but would a card that silences a champion counter mages somewhat, or at least provide a much needed respite from perma freeze and give a chance in the face of pyroblast. Im not talking about preventing them from playing cards, just spells.
I understand counter spell is in the game, im talking about a card that just says "On the next turn the opponent is prevented from playing spells" which is weaker than counterpsell and much more tactical.
My pally deck only has Ragnaros (which I usually only to play to secure a win when he is sub 8 hp) and I've managed to get to rank 11. If you don't have any legendarys, you just need to build a deck that wins through the early and mid game. If you lose the game when someone plays a legendary, that means you didn't really have control of the game. I managed to once kill a ragnaros, a Tirion and an another ragnaros before he managed to beat me with two holy wrath rng, and I beat all three of them without any legendarys. You just need to have solid answers when waiting for the inevitable legendary drop.
No. Giving more options to take away control from the player is not the answer to something that is annoying because it takes away control from the player.
I feel like everyone is always complaining about 1 thing at a time while virtually ignoring other problems with the game...
Should paladin be able to board clear for 6 mana? Equality -> consecrate
Should they be able to holy wrath the opponent hero? Holy wrath 5cc has the potential to deal 20 damage?
Should ragnaros activate the turn it is played? Or should it activate at the start or end of the next round?
I think a card like that would be great, but that's also quite powerful and would need to have a pretty hefty cost in my opinion.
Nah man, it's just a F2P game so you're expected to either spend real money or grind it out. And imo the grinding part is pretty fair in Hearthstone at the current Arena pricing and Quest rewards so I'm not planning on spending a single cent.Maybe I'm just too casual for Hearthstone. I still love playing the game though.
That was my stance. Then I looked at the hours of fun I got out of the game so far and felt it was right to drop at least a little bit of a appreciative tip by buying the two card pack.Nah man, it's just a F2P game so you're expected to either spend real money or grind it out. And imo the grinding part is pretty fair in Hearthstone at the current Arena pricing and Quest rewards so I'm not planning on spending a single cent.
Well that's because (as I've said) I'm terrible. And you're not. So...
I need to get better. But when every game is just getting crushed by Legendaries, I can't really improve. It's too far above my level. I need to play more matches against just slightly better opponents. Not ones that come back from single digit health against my 28 because they just overpower me with their one card. I don't know what I'm doing wrong and how I can un-wrong it.
Complaining about the strength of Holy Wrath? Now I've seen it all.
Someone just Holy Wrath'ed a Molten Giant into my face for -20.
Talk about a hail mary...
if you have faith in RNG, it's a good card!
Paladin can board clear with pyro equality and have a minion on the board
Oh absolutely, I should probably rephrase that. I don't feel the need to spend any money and I'm currently happy with the progress I make and hence am not planning to change that. When the game is fully released however there is definitely the chance I'll spend some money especially when expansions hit.That was my stance. Then I looked at the hours of fun I got out of the game so far and felt it was right to drop at least a little bit of a appreciative tip by buying the two card pack.
I'll play you if you want. I'm ok but I do make a lot of stupid mistakes and my deck construction needs a lot of work. lol But you need to be on EU.
I wasn't sure what you meant by pyro at first lol... but wild pyromancer would kill his side of the board as well. Equality and consecrate leave his side of the board untouched. Except by equality of course, but if you clear the entire enemy board you're probably in a safe spot with those minions for a round or two depending on what you are playing against. Still a guaranteed board clear except vs divine shield.
I've been watching this person streaming
http://www.twitch.tv/dansgaming
He just started playing today. Like 2 hours ago. He went into Arena picking cards without really knowing much.
He's already at 3 wins.
So... yeah. The problem is definitely me. I'm like super terrible. I don't know why I do alright in Ranked without Legendaries and in Casual though.
When my opponent and I have basic cards with maybe a couple rares, I don't do awesome but I win as much as I lose. Which means I'm playing at the appropriate level I think.
I'm NA unfortunately.
All EU battle.net servers have been fried today, since around 12pm. Not looking likely to be fixed anytime soon.
Yeah that is a huge downside of the pyro, i did see last night a guy named veev stream two games in a row vs a Warlock who spammed murlocks and he killed his whole board twice with the move, in those scenarios pyro was the only thing on his side against a full sided group of Murlocks.
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Gotcha. I didn't want to guilt you into spending money or anything, my post might've come out wrong as well.Oh absolutely, I should probably rephrase that. I don't feel the need to spend any money and I'm currently happy with the progress I make and hence am not planning to change that. When the game is fully released however there is definitely the chance I'll spend some money especially when expansions hit.
You really don't need to spend money, especially since "go live" is such a long way off.It's perfectly fine to spend as much or as little as you want, it's a F2P game after all! I think their business model is definitely on the generous side compared to many other titles.
The most simple solution to mage insanity would be to prevent minions from being frozen two rounds in a row with some form of a debuff. Or they can make it so that nova freezes the entire field on both sides.
I swear by my counter to mages works very well. I haven't lost to a mage in like 2 days. Granted I haven't been playing non-stop, but that is like 4-5 mages.
If they blizzard round 5, you darkscale healer. That has consistently given me an opportunity to deal 9-10 damage on them turn 6/7 depending on the order. If they go first, bliz 5, you darkscale you 5, the worst that can happen is they frost nova I guess. It hasn't happened to me yet at least. They often either have fireballed the healer or pinged it and did little else. So I drop 4 + 2 minion's worth of damage. They flamestrike their turn 7. But you should have the minions to recuperate because you didn't play much your turn 5-7.
Also, the earth farseer or w/e it is called, I use that to help survive flamestrikes and keep my hp above certain threshholds.
Actually, shit, I did lose to a mage today but only because he pulled out a ragnaros and got lucky with that crap card. I drew assassinate a round or two late...
the fact that you need to play a deck entirely built to counter a single class is a huge problem in a game with 8 more classes
I've been watching this person streaming
http://www.twitch.tv/dansgaming
He just started playing today. Like 2 hours ago. He went into Arena picking cards without really knowing much.
He's already at 3 wins.
So... yeah. The problem is definitely me. I'm like super terrible. I don't know why I do alright in Ranked without Legendaries and in Casual though.
When my opponent and I have basic cards with maybe a couple rares, I don't do awesome but I win as much as I lose. Which means I'm playing at the appropriate level I think.
I'm NA unfortunately.
The mages don't need blizzard to do damage, and you have no taunt, so you'd lose to a freeze mage.
They only use Frost Nova/Cone of Cold/Blizzard/Flamestrike to buy time while hitting you with their + spell power minions and fireballs/pyroblasts/etc. Just as long as your board is frozen every turn for 4+ turns in a row, they'll gladly ping you for 4-8 damage a round with little guys then finish you off with spells. Doesn't matter if your creatures are alive or dead, a full board of 8/8s is the same as an empty board to them, as long as you have no taunts and they have a frost nova in hand.
I could claim I am having no (additional) problems with facing other classes. I can point out the fact that I only changed 4 cards. But you tell me, is this deck looking weak towards other classes? I want to know your honest opinion.
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Coincidentally darkscale healer helps versus consecrate, holy nova, and starfall and probably other aoes as well. And 4/5 is not bad for a 5 drop with such a good ability.
So I just found out that Redemption brings Argent Commanders back to life WITH divine shield >_>
So lame.
i'll give it to you this looks pretty good overall!
I still believe they need to nerf mages though
No backstab, no defias ring leaders and no harvest golems, which I find much better than acolyte of pains.I could claim I am having no (additional) problems with facing other classes. I can point out the fact that I only changed 4 cards. But you tell me, is this deck looking weak towards other classes? I want to know your honest opinion.
![]()
Coincidentally darkscale healer helps versus consecrate, holy nova, and starfall and probably other aoes as well. And 4/5 is not bad for a 5 drop with such a good ability.
No backstab, no defias ring leaders and no harvest golems, which I find much better than acolyte of pains.