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I feel like everyone is always complaining about 1 thing at a time while virtually ignoring other problems with the game...

Should paladin be able to board clear for 6 mana? Equality -> consecrate

Should they be able to holy wrath the opponent hero? Holy wrath 5cc has the potential to deal 20 damage?

Should ragnaros activate the turn it is played? Or should it activate at the start or end of the next round?
 
I feel like everyone is always complaining about 1 thing at a time while virtually ignoring other problems with the game...

Should paladin be able to board clear for 6 mana? Equality -> consecrate

Should they be able to holy wrath the opponent hero? Holy wrath 5cc has the potential to deal 20 damage?

Should ragnaros activate the turn it is played? Or should it activate at the start or end of the next round?

Paladin can board clear with pyro equality and have a minion on the board
 
Well I guess I don't care about Ranked anymore. I will just learn in Casual and try Arena again when I'm comfortable.

With Ranked, as soon as you hit 17, every single player has Legendaries. As soon as one is played, I've lost. I just can't beat that. I'm too terrible. I do well against people within same level cards as myself but I can't come back against people with way better cards.

I think I am decent at planning and constructing my deck. I think I understand enough to do good trades and put heavy pressure on my opponent. I am decent at board control now and spend more time looking down an opponent with no minions than not. I just can never ever ever trade well once Legendaries are in play. It takes me my entire board or a couple minions and an Arcanite Reaper or Heroic Strike to get rid of it. My only chance is if I get lucky enough to have an Execute in hand (2/30 chance to have drawn and then I can't have used it).

Someone advised me to spend like $60 on cards and then I should have everything I want. While that is tempting (I'm having more fun and spent more time on this game than many $60 games), I just don't think Legendaries are really interesting and I think I will like the game less if I was playing with them as a regular part of my and my opponents decks. I find them too powerful and they can change the flow of a game way too easily. It feels like everything that happens before a Legendary is played is basically meaningless. Like a Legendary is basically a reset card. It doesn't even matter if I get the opponent down to single digits while sitting at 28 health. I completely lose control and become starved for cards at that point and can never come back.

I LOVE playing with Basic to Rare cards. When I come up against opponents with the same level decks as me, it's an amazing and engaging battle.
My pally deck only has Ragnaros (which I usually only to play to secure a win when he is sub 8 hp) and I've managed to get to rank 11. If you don't have any legendarys, you just need to build a deck that wins through the early and mid game. If you lose the game when someone plays a legendary, that means you didn't really have control of the game. I managed to once kill a ragnaros, a Tirion and an another ragnaros before he managed to beat me with two holy wrath rng, and I beat all three of them without any legendarys. You just need to have solid answers when waiting for the inevitable legendary drop.
 
I mean call me an idiot, but would a card that silences a champion counter mages somewhat, or at least provide a much needed respite from perma freeze and give a chance in the face of pyroblast. Im not talking about preventing them from playing cards, just spells.

I understand counter spell is in the game, im talking about a card that just says "On the next turn the opponent is prevented from playing spells" which is weaker than counterpsell and much more tactical.
 
I mean call me an idiot, but would a card that silences a champion counter mages somewhat, or at least provide a much needed respite from perma freeze and give a chance in the face of pyroblast. Im not talking about preventing them from playing cards, just spells.

I understand counter spell is in the game, im talking about a card that just says "On the next turn the opponent is prevented from playing spells" which is weaker than counterpsell and much more tactical.

I think a card like that would be great, but that's also quite powerful and would need to have a pretty hefty cost in my opinion.
 
I mean call me an idiot, but would a card that silences a champion counter mages somewhat, or at least provide a much needed respite from perma freeze and give a chance in the face of pyroblast. Im not talking about preventing them from playing cards, just spells.

I understand counter spell is in the game, im talking about a card that just says "On the next turn the opponent is prevented from playing spells" which is weaker than counterpsell and much more tactical.

No. Giving more options to take away control from the player is not the answer to something that is annoying because it takes away control from the player.
 
My pally deck only has Ragnaros (which I usually only to play to secure a win when he is sub 8 hp) and I've managed to get to rank 11. If you don't have any legendarys, you just need to build a deck that wins through the early and mid game. If you lose the game when someone plays a legendary, that means you didn't really have control of the game. I managed to once kill a ragnaros, a Tirion and an another ragnaros before he managed to beat me with two holy wrath rng, and I beat all three of them without any legendarys. You just need to have solid answers when waiting for the inevitable legendary drop.

Well that's because (as I've said) I'm terrible. And you're not. So...

I need to get better. But when every game is just getting crushed by Legendaries, I can't really improve. It's too far above my level. I need to play more matches against just slightly better opponents. Not ones that come back from single digit health against my 28 because they just overpower me with their one card. I don't know what I'm doing wrong and how I can un-wrong it.

I think I'm a decent player (not good, decent) against people with the same card level as me. I'm not as good as you to beat people who have better cards. It makes me sad that I'm expected to fight uphill battles all the time.

Also I don't find it fun to have to play just to avoid Legendaries or to save up cards waiting for the "inevitable Legendary drop."
But I'm just whining and complaining at things that will never change so...
Maybe I'm just too casual for Hearthstone. I still love playing the game though.

At least I should have upcoming single player content to look forward to.
 
No. Giving more options to take away control from the player is not the answer to something that is annoying because it takes away control from the player.

Well then you have to go after freeze, it cant be a viable strategy to stall a game long enough so you get the spells you need to win, this isnt like Mages stall to get that big 8-10 minion card drop, other than 2 spells you can use you cant outplay a mages spells, whereas if they were stalling to get a big minion there are many ways to deal with said minion, be it debuffs or similar strong ones. Please school me if I sound retarded, im still new to the game and I welcome better players to tell me what I say is stupid but when you have minions and spells and there is 2 ways to deal with a spell and multitudes more to deal with minions where is the counterplay? I understand there are less spells than minions but in Arena especially you can tailor a deck to counter minions, you cannot tailor a deck to counter spells, you ar elucky if counter spell comes up once.
 
I feel like everyone is always complaining about 1 thing at a time while virtually ignoring other problems with the game...

Should paladin be able to board clear for 6 mana? Equality -> consecrate

Should they be able to holy wrath the opponent hero? Holy wrath 5cc has the potential to deal 20 damage?

Should ragnaros activate the turn it is played? Or should it activate at the start or end of the next round?

Complaining about the strength of Holy Wrath? Now I've seen it all.
 
I think a card like that would be great, but that's also quite powerful and would need to have a pretty hefty cost in my opinion.

Heavy cost would be fine, ive had 3 days of beating the turd out of mages to find that they can stall indefinitely with freeze, ice block, immunity and wear you down.
 
They just need some cool neutral spells like
Wool Bandage (3)
Restore six health over two turns.
Healing spells for all!
Potion of Defense (4)
Temporarily increase armour by ten until the beginning of your next turn
It's like a shoddy ice block!
 
Maybe I'm just too casual for Hearthstone. I still love playing the game though.
Nah man, it's just a F2P game so you're expected to either spend real money or grind it out. And imo the grinding part is pretty fair in Hearthstone at the current Arena pricing and Quest rewards so I'm not planning on spending a single cent.
 
Remove Frost Nova, make every freezing card a decider whether you want to freeze or deal damage.

Nah man, it's just a F2P game so you're expected to either spend real money or grind it out. And imo the grinding part is pretty fair in Hearthstone at the current Arena pricing and Quest rewards so I'm not planning on spending a single cent.
That was my stance. Then I looked at the hours of fun I got out of the game so far and felt it was right to drop at least a little bit of a appreciative tip by buying the two card pack.
 
Well that's because (as I've said) I'm terrible. And you're not. So...

I need to get better. But when every game is just getting crushed by Legendaries, I can't really improve. It's too far above my level. I need to play more matches against just slightly better opponents. Not ones that come back from single digit health against my 28 because they just overpower me with their one card. I don't know what I'm doing wrong and how I can un-wrong it.

I'll play you if you want. I'm ok but I do make a lot of stupid mistakes and my deck construction needs a lot of work. lol But you need to be on EU.
 
I still think the biggest flaw is lack of instants / interrupts. They said they did this intentionally, though, and is part of their design so I dunno....

I am almost able to craft my next Legendary. I am primarily playing Paladin / Warlock / Warrior decks. I have Grommash already.

Why am I still considering Ysera as what I craft? :(. She seems ridiculously good.
 
Complaining about the strength of Holy Wrath? Now I've seen it all.

So the potential to deal 20 damage for the cost of 4 or 5 mana sounds good to you? Now I have seen it all.

I wasn't complaining about it but raising some concerns about the potential in the card to decide a match based entirely on luck.
 
if you have faith in RNG, it's a good card!

Yeah, the real value comes from his random summon. Each of the summons is very dependent on board conditions, so you need to know what each of them does. For instance, if he summons the "randomly buff a minion with +1/1" and the board is dominated by enemy minions, then you've made a big mistake.

Most of his summons are indiscriminate in this way. To get full value from the card you need to be able to destroy the summons with direct damage, via a spell or a weapon.

So he is fun and if you know the conditions to play him under, he can be very good value and something of a game changer, provided you can control the summons card. Or just use him as a hail mary, cross your fingers type of thing. It works about as often as it doesn't, and it's fun even when it don't.
 
Paladin can board clear with pyro equality and have a minion on the board

I wasn't sure what you meant by pyro at first lol... but wild pyromancer would kill his side of the board as well. Equality and consecrate leave his side of the board untouched. Except by equality of course, but if you clear the entire enemy board you're probably in a safe spot with those minions for a round or two depending on what you are playing against. Still a guaranteed board clear except vs divine shield.

edit:
Also seeing that you would need to play pyro first, then equality, which I think goes off being triggering wild pyro, so you would lose the pyro as well. Or if you play equality -> pyro, than another spell... but that'll probably end up costing more cards and mana than equality -> consecrate.
 
That was my stance. Then I looked at the hours of fun I got out of the game so far and felt it was right to drop at least a little bit of a appreciative tip by buying the two card pack.
Oh absolutely, I should probably rephrase that. I don't feel the need to spend any money and I'm currently happy with the progress I make and hence am not planning to change that. When the game is fully released however there is definitely the chance I'll spend some money especially when expansions hit.
 
I've been watching this person streaming
http://www.twitch.tv/dansgaming

He just started playing today. Like 2 hours ago. He went into Arena picking cards without really knowing much.
He's already at 3 wins.

So... yeah. The problem is definitely me. I'm like super terrible. I don't know why I do alright in Ranked without Legendaries and in Casual though.
When my opponent and I have basic cards with maybe a couple rares, I don't do awesome but I win as much as I lose. Which means I'm playing at the appropriate level I think.

I'll play you if you want. I'm ok but I do make a lot of stupid mistakes and my deck construction needs a lot of work. lol But you need to be on EU.

I'm NA unfortunately.
 
I wasn't sure what you meant by pyro at first lol... but wild pyromancer would kill his side of the board as well. Equality and consecrate leave his side of the board untouched. Except by equality of course, but if you clear the entire enemy board you're probably in a safe spot with those minions for a round or two depending on what you are playing against. Still a guaranteed board clear except vs divine shield.

Yeah that is a huge downside of the pyro, i did see last night a guy named veev stream two games in a row vs a Warlock who spammed murlocks and he killed his whole board twice with the move, in those scenarios pyro was the only thing on his side against a full sided group of Murlocks.
 
I've been watching this person streaming
http://www.twitch.tv/dansgaming

He just started playing today. Like 2 hours ago. He went into Arena picking cards without really knowing much.
He's already at 3 wins.

So... yeah. The problem is definitely me. I'm like super terrible. I don't know why I do alright in Ranked without Legendaries and in Casual though.
When my opponent and I have basic cards with maybe a couple rares, I don't do awesome but I win as much as I lose. Which means I'm playing at the appropriate level I think.



I'm NA unfortunately.

First time playing in a month, the dude was playing constructed and was 19-3, hes not new trust me, he had full decks with legendaries...

Edit: Sorry completely wrong streamer

Btw he went 3-3 which i did in my first arena too, since then ive only broken 3 wins once more, most of the time im 2-3 :(
 
All EU battle.net servers have been fried today, since around 12pm. Not looking likely to be fixed anytime soon.

From @BlizzardCSEU_EN 30 minutes ago: "The investigation into the connection issues continues and we will have more details for you in the next hour. #BlizzCS"
 
Yeah that is a huge downside of the pyro, i did see last night a guy named veev stream two games in a row vs a Warlock who spammed murlocks and he killed his whole board twice with the move, in those scenarios pyro was the only thing on his side against a full sided group of Murlocks.

I'm not even really against equality -> consecrate. I think it is more about the cost being so low. Maybe equality should cost 3 mana instead of 2.
 
Pack it up folks, doubt Eu is coming back tonight

We believe we might have found the cause of these connection issues but we do not have any ETA. Thanks for your understanding

Anyone got a spare key? :(
 
With as much luck as there is involved in arena, I'm very happy with the progress I've been making, from humble 1-3 beginnings where I was happy to reach 3-3 parity to my current record of 7-3 and where I'm not satisfied if I "just" go 3-3.

I've definitely learnt a lot just constructing decks, looking at cards, watching streams and trying out the various classes.

Oh absolutely, I should probably rephrase that. I don't feel the need to spend any money and I'm currently happy with the progress I make and hence am not planning to change that. When the game is fully released however there is definitely the chance I'll spend some money especially when expansions hit.
Gotcha. I didn't want to guilt you into spending money or anything, my post might've come out wrong as well. :D

It's perfectly fine to spend as much or as little as you want, it's a F2P game after all! I think their business model is definitely on the generous side compared to many other titles.
 
It's perfectly fine to spend as much or as little as you want, it's a F2P game after all! I think their business model is definitely on the generous side compared to many other titles.
You really don't need to spend money, especially since "go live" is such a long way off.
 
The most simple solution to mage insanity would be to prevent minions from being frozen two rounds in a row with some form of a debuff. Or they can make it so that nova freezes the entire field on both sides.
 
The most simple solution to mage insanity would be to prevent minions from being frozen two rounds in a row with some form of a debuff. Or they can make it so that nova freezes the entire field on both sides.

I swear by my counter to mages works very well. I haven't lost to a mage in like 2 days. Granted I haven't been playing non-stop, but that is like 4-5 mages.

If they blizzard round 5, you darkscale healer. That has consistently given me an opportunity to deal 9-10 damage on them turn 6/7 depending on the order. If they go first, bliz 5, you darkscale you 5, the worst that can happen is they frost nova I guess. It hasn't happened to me yet at least. They often either have fireballed the healer or pinged it and did little else. So I drop 4 + 2 minion's worth of damage. They flamestrike their turn 7. But you should have the minions to recuperate because you didn't play much your turn 5-7.

Also, the earth farseer or w/e it is called, I use that to help survive flamestrikes and keep my hp above certain threshholds.

Actually, shit, I did lose to a mage today but only because he pulled out a ragnaros and got lucky with that crap card. I drew assassinate a round or two late...
 
Honestly.. running any of my strong constructed decks after the rank update is comically easy. Granted I've only climbed to rank 16 or so, I've done this by only completing dailies. They're mainly early-game oriented decks, but the skill is very low at this rank. I'll lose one game here or there to a player who knows what they're doing/I make a poor decision on what cards to start with or play, but not many.

It does take some time (or lots of Arena entries) to get the core cards, but its definitely not all about legendaries. However lacking 2x Pyroblast, any Blizzards and a few other class specific epics will start to hurt me if I do take ranked seriously. In my experience, focusing on building a very good deck before trying to rank up helped a lot. Once you learn that deck and what plays it's capable of, you notice an overall skill increase, which tends to be pretty cool.
 
I swear by my counter to mages works very well. I haven't lost to a mage in like 2 days. Granted I haven't been playing non-stop, but that is like 4-5 mages.

If they blizzard round 5, you darkscale healer. That has consistently given me an opportunity to deal 9-10 damage on them turn 6/7 depending on the order. If they go first, bliz 5, you darkscale you 5, the worst that can happen is they frost nova I guess. It hasn't happened to me yet at least. They often either have fireballed the healer or pinged it and did little else. So I drop 4 + 2 minion's worth of damage. They flamestrike their turn 7. But you should have the minions to recuperate because you didn't play much your turn 5-7.

Also, the earth farseer or w/e it is called, I use that to help survive flamestrikes and keep my hp above certain threshholds.

Actually, shit, I did lose to a mage today but only because he pulled out a ragnaros and got lucky with that crap card. I drew assassinate a round or two late...

the fact that you need to play a deck entirely built to counter a single class is a huge problem in a game with 8 more classes
 
So I just played some jerk Priest.

He was taking forever to choose his cards and his turns he took forever but did nothing for a few rounds except a Silence. I got a few minions up doing good damage. He then started spamming his Threaten emote.

Of course, a Holy Nova was coming.

I had to Squelch his stupid gloating face.

After that he:
1. Played that 0/4 Taunt minion (Shieldbearer)
2. Power Word Shield - 0/6
3. Divine Spirit - 0/12
4. Inner Fire - 12/12

So I used Slam on his stupid Shieldbearer and Execute.

He quit after that.

I feel good because he was a stupid jerk for spamming me, thinking he was all awesome and great. Win with class -- don't be a jerk.
 
the fact that you need to play a deck entirely built to counter a single class is a huge problem in a game with 8 more classes

I could claim I am having no (additional) problems with facing other classes. I can point out the fact that I only changed 4 cards. But you tell me, is this deck looking weak towards other classes? I want to know your honest opinion.

roguedeckmage.png


Coincidentally darkscale healer helps versus consecrate, holy nova, and starfall and probably other aoes as well. And 4/5 is not bad for a 5 drop with such a good ability.
 
The mages don't need blizzard to do damage, and you have no taunt, so you'd lose to a freeze mage.

They only use Frost Nova/Cone of Cold/Blizzard/Flamestrike to buy time while hitting you with their + spell power minions and fireballs/pyroblasts/etc. Just as long as your board is frozen every turn for 4+ turns in a row, they'll gladly ping you for 4-8 damage a round with little guys then finish you off with spells. Doesn't matter if your creatures are alive or dead, a full board of 8/8s is the same as an empty board to them, as long as you have no taunts and they have a frost nova in hand.
 
I've been watching this person streaming
http://www.twitch.tv/dansgaming

He just started playing today. Like 2 hours ago. He went into Arena picking cards without really knowing much.
He's already at 3 wins.

So... yeah. The problem is definitely me. I'm like super terrible. I don't know why I do alright in Ranked without Legendaries and in Casual though.
When my opponent and I have basic cards with maybe a couple rares, I don't do awesome but I win as much as I lose. Which means I'm playing at the appropriate level I think.



I'm NA unfortunately.

I was doing pretty poorly in arena until I started stacking a lot more 2 mob drops. My curve is like 7 2 drops, 5 3 drops 4 4 drops and about 6 5+ drops.

The reason for this is, I think, it takes more specific cards and classes to delay to the point where you can drop fatties. Whole lot easier if you just go for board control with a bunch of 2 and 3s witth a few fours, and a few fatties to finish it off. Spells and sweepers are pretty essential as well.

I am by no means good. Max is 7 wins, but before I switched to focus on 2s and 3s I my max was 3, and I played arena about 5 times up to that point
 
The mages don't need blizzard to do damage, and you have no taunt, so you'd lose to a freeze mage.

They only use Frost Nova/Cone of Cold/Blizzard/Flamestrike to buy time while hitting you with their + spell power minions and fireballs/pyroblasts/etc. Just as long as your board is frozen every turn for 4+ turns in a row, they'll gladly ping you for 4-8 damage a round with little guys then finish you off with spells. Doesn't matter if your creatures are alive or dead, a full board of 8/8s is the same as an empty board to them, as long as you have no taunts and they have a frost nova in hand.

I remove their minions just as fast as they can play them. They can't play anything big and freeze my minions at the same time. If they load up too many minions, I make use of blade flurry. But that usually isn't necessary between si7 agent, perditions blade, deadly poison, and hero power.

If a faerie dragon is one of the first 3 or 4 minions I play, cone of cold is largely negated because I play it between 2 targetable minions so they can't hit all three.

It isn't a guaranteed win versus mage decks... I haven't stooped so low as to design my entire deck versus mages. But the neutral healing minions have really affected the way these matches play out.
 
I could claim I am having no (additional) problems with facing other classes. I can point out the fact that I only changed 4 cards. But you tell me, is this deck looking weak towards other classes? I want to know your honest opinion.

roguedeckmage.png


Coincidentally darkscale healer helps versus consecrate, holy nova, and starfall and probably other aoes as well. And 4/5 is not bad for a 5 drop with such a good ability.

i'll give it to you this looks pretty good overall! I might steal that deck and adapt it to my cards and playstyle

I still believe they need to nerf mages though
 
So I just found out that Redemption brings Argent Commanders back to life WITH divine shield >_>

So lame.

Yeah that is one of the secrets I hope I don't run into often...

Does it come back being able to attack tho? Seeing as it has charge... that'd be messed up.

My big fear about that secret is that they use it turn one... then play a loot hoarder, that I use hero power against to kill, and it comes back. heheh

i'll give it to you this looks pretty good overall!

I still believe they need to nerf mages though

I completely agree.

Steal whatever ideas you want, I don't own them :D
 
I could claim I am having no (additional) problems with facing other classes. I can point out the fact that I only changed 4 cards. But you tell me, is this deck looking weak towards other classes? I want to know your honest opinion.

roguedeckmage.png


Coincidentally darkscale healer helps versus consecrate, holy nova, and starfall and probably other aoes as well. And 4/5 is not bad for a 5 drop with such a good ability.
No backstab, no defias ring leaders and no harvest golems, which I find much better than acolyte of pains.
 
No backstab, no defias ring leaders and no harvest golems, which I find much better than acolyte of pains.

I'm okay with no defias ringleader tbh. It is too annoying to combo and worthless if you don't. Really good in a more rush oriented deck, but this is more of a control + hidden burst deck.

Backstab I would like to have, but I gave it up recently for perditions blade.

Harvest golems are a decent cards tho. I could see them working in place of acolyte. But I also like the card draw that acolyte gets. And people sometimes feel it is okay to ignore acolyte a round and then I buff it with dark iron dwarf to make it 3/3. And other times I get multiple card draws, with the potential of even more card draws if it gets healed. I could see harvest golems working out against weapon users tho, big time. That is the number 1 thing that takes out my acolyte in 1 shot.
 
People it is not hard to beat mages ;P

I think in my last 5-6 matches vs a mage I have lost 1-2 times.

Agree there needs to be changes to mages, but I mainly want it so people play something else :)
 
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