• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

Status
Not open for further replies.
My experiment with a druid deck designed to kill with fatigue is over. Had some hilarious victories over mages and warlocks, but wasn't really working above 50%.

Trying the same thing as a priest this time. 4-1 so far including a dramatic save by tinkmaster overspark vs firion fordring.

Using shadowform as well, might be a mistake ....
 
Early Shadowform is a mistake most of the time. You don't want to play it on 3 since there's no going back. 5 at the earliest since you can use the power in the same turn.

Based on my limited experience with/vs. the card.
 
It really isn't. Sorry to bring it to you but if you do consistently bad in Arena with or without Mage you are just a bad player.

edit: Alright, to be less "flaming", I've done two arena runs so far, one 4-3, the other 2-3, it's not appealing or fun. A large part of it is drafting a good deck and sometimes its not feasible. It's not 100% luck but I'd argue card games have the biggest element of luck out of any game type period, and I'm just not comfortable with that. I don't see how it is competitive.
 
So I started playing the Koyuki Paladin control deck. It feels so good to completely shut down all these annoying rush Warlocks.
 
Early Shadowform is a mistake most of the time. You don't want to play it on 3 since there's no going back. 5 at the earliest since you can use the power in the same turn.

Based on my limited experience with/vs. the card.
Yep, it is definitely a tough decision of when to do it. It seems to wreck paladins though.

Also, I used the two damage ability and then burned it again to get to three damage.....and it flopped over? Does that mean you can do two damage, upgrade it,and do three more in the same turn?
 
Yep, it is definitely a tough decision of when to do it. It seems to wreck paladins though.

Also, I used the two damage ability and then burned it again to get to three damage.....and it flopped over? Does that mean you can do two damage, upgrade it,and do three more in the same turn?

Huh I don't know the answer to that. Don't have the card in constructed, and I've never gotten more than 1 in arena.
 
I wish this game had a replay system and an option in the settings to warn you if you have further actions before ending a turn. I made one of the stupidest mistakes by not attacking with one of my minions to weaken another minion before using hellfire (the player had 5 minions but i let 1 survive by my mistake). It ended up me costing me the game.
 
I have 2 low damage minions on the board, he has none, myself and enemy are both on +/- 12 HP

Enemy summons a 1/7 taunt

Play Knife Juggler
Play Crazed Alchemist

Use alchemist battlecry on enemy taunt

1/7 become 7/1
Knife Juggler passive procs and kills it

Enemy rage concedes

Them feels when you get the PERFECT combo :D
 
Yep, it is definitely a tough decision of when to do it. It seems to wreck paladins though.

Also, I used the two damage ability and then burned it again to get to three damage.....and it flopped over? Does that mean you can do two damage, upgrade it,and do three more in the same turn?

Yes, you can deal 2 damage, upgrade it to 3 damage, then use it for 3 damage in one turn.
 
Yep, it is definitely a tough decision of when to do it. It seems to wreck paladins though.

Also, I used the two damage ability and then burned it again to get to three damage.....and it flopped over? Does that mean you can do two damage, upgrade it,and do three more in the same turn?

yeah, just like you can heal and then do 2 damage.
 
I was watching a Stream yesterday and some guy had almost 340 unopened Packs and almost 13000 gold and he never played a Ranked match and exclusively played Arena.

also can anyone suggest me a good Shaman and Warlock decks using starter cards?
 
I wish this game had a replay system and an option in the settings to warn you if you have further actions before ending a turn. I made one of the stupidest mistakes by not attacking with one of my minions to weaken another minion before using hellfire (the player had 5 minions but i let 1 survive by my mistake). It ended up me costing me the game.
Wow that would be terrible. If you forget that stuff that is your fault and part of improving is to get better with these kind of stuff.
 
I was watching a Stream yesterday and some guy had almost 340 unopened Packs and almost 13000 gold and he never played a Ranked match and exclusively played Arena.

also can anyone suggest me a good Shaman and Warlock decks using starter cards?
Was he sponsored? Might have bwen refunds from first wipe for the gold pile.
 
Wow that would be terrible. If you forget that stuff that is your fault and part of improving is to get better with these kind of stuff.

The "End Turn" button turns green and the game plays a sound if there is nothing to do for you anymore during a turn already anyway.
 
I wish this game had a replay system and an option in the settings to warn you if you have further actions before ending a turn. I made one of the stupidest mistakes by not attacking with one of my minions to weaken another minion before using hellfire (the player had 5 minions but i let 1 survive by my mistake). It ended up me costing me the game.

If the "End Turn" button is yellow, you still have something you can do that turn. Now, should you complete every action available? Nope, that's not always beneficial.
 
I got this from a pack.

mJNx.png


Was he sponsored? Might have bwen refunds from first wipe for the gold pile.

He said he bought arena tickets at the start.

Wow that would be terrible. If you forget that stuff that is your fault and part of improving is to get better with these kind of stuff.

It really isn't. Sorry to bring it to you but if you do consistently bad in Arena with or without Mage you are just a bad player.

I've gotten the message and what type of player you are over 2 posts. Heaps of TCGs give the option I'm talking about.
 
You realize this game tells you if you still have moves to make.

The end turn button is yellow while you still have moves to do, there are green borders around the minions you haven't attacked with, and there is a distinct "jobs done" sound when your turn is over. Finally the end turn button turns green.

What else do you want?
 
Wow that would be terrible. If you forget that stuff that is your fault and part of improving is to get better with these kind of stuff.

It would probably be a good idea, especially for touch devices where you can accidentally click end turn.

Wow the Molten Giant+Warsong Commander combo with brewmaster is starting to get super lame.

My bet is still on warrior becoming the next fotm class heheh
 
God I can't win anymore, went from rank 11 to 18 today :/

everythings a fucking gimmick anymore, either the molten giant or violet chick with rogues. Every freaking time man, someone has the perfect fucking counter to whatever I'm doing.
 
God I can't win anymore, went from rank 11 to 18 today :/

everythings a fucking gimmick anymore, either the molten giant or violet chick with rogues. Every freaking time man, someone has the perfect fucking counter to whatever I'm doing.

what are people doing with the violet teacher? I've barely seen the card used but I am thinking about it since it is a 4cc 3/5.
 
Haven't had time to play arena lately, so just been doing a daily quests to make room for the next one for the whole holiday season. Currently sitting at 600 gold. Im still shocked that the "play 40 minions under 2 mana" managed to win games when I tried to do it while also having the "play 40 spells" I guess it's only cause I'm so badly ranked.

I usually quit out games so I don't get win streaks so I can do the quests faster. Still sucks when you're up against that rank 17 opponent who takes 5 minutes to play a card, usually just quit those games. But I guess there are a lot of people who really enjoy constructed. I just really can't find any enjoyment from it really.
 
I enjoy Constructed because it's fun making cool combos and also being destroyed by cool combos. It's really fun for me to tweak my deck as I go along, trying to make the "perfect deck". And it's really interesting to see what tricks and strategies people come up with even with such limited cards. I like the consistency too. It's good to know an opponent only has 2 of a card at most and you can play around that. There is no chance for them to end up with 4 Truesilver Champions or whatever. So to me there is deeper strategy in it because of the consistency of your deck and having a better idea what to expect from your opponent based on their hero.

The randomness in Arena is a bit too much for me. It feels like gambling. You pay more than you would for a pack for a chance to get better value depending on your draft and your opponents' drafts. I just don't have fun because there is so much pressure when I'm playing Arena to do decently to make up for the extra 50 gold. Of course you have way better odds to actually get better value than gambling but the feeling of stress is all the same to me.

I don't care about being high Rank so Constructed is way less stressful. Also because of Rank, I am much more likely to come up against people with the same skill level as me.
 
I think I'm seeing an uptick in Midrange Druids and Combo Warriors.

And Durdle Paladins.
 
I updated my Enraged Warrior deck. Basically I realized what my problem was... it was that I had too many neutrals in it like Swamp Ooze which didn't fit the deck. I crafted some extra cards like a second Worgen, a second Taskmaster and now the deck is doing what its supposed to.

I was able to win more than losses but its still a super risky strat. Basically, every time I got my Taskmaster to proc on a Worgen in an open board that game was won. The main problem is keeping the enraged minions on the board for more than 2 turns.. so many easy removals in the game.

And the more I play Warrior.... the more I have realized that Gorehowl is the best weapon in the game. This card can kill like 4-5 minions easily... I have made big comebacks in the game with it.
 
It's a variant of Control where they just play defensive cards until you run out of shit, verses proactive control decks like Mage or Priest that try to interrupt whatever you're doing.

I guess it could also be considered Midrange. "Midrange Control" describes it well.
 
I don't know what these decks' curves look like but I assume the 4 bar is at least 3 times as big as every other bar.

Like a giant middle finger to whatever your deck wants to do.

"Nope, fuck your shit!"

My poor Rogue deck isn't fit for this meta at all. I think I need to run Fan of Knives if I want to keep up with Aggro locks. And Assassinates for the midrange dudes.
 
I updated my Enraged Warrior deck. Basically I realized what my problem was... it was that I had too many neutrals in it like Swamp Ooze which didn't fit the deck. I crafted some extra cards like a second Worgen, a second Taskmaster and now the deck is doing what its supposed to.

I was able to win more than losses but its still a super risky strat. Basically, every time I got my Taskmaster to proc on a Worgen in an open board that game was won. The main problem is keeping the enraged minions on the board for more than 2 turns.. so many easy removals in the game.

And the more I play Warrior.... the more I have realized that Gorehowl is the best weapon in the game. This card can kill like 4-5 minions easily... I have made big comebacks in the game with it.

You. You are the reason I have to run Ooze in (some of) my decks. And that's terrible. Fuck yer Gorehowl. And Fiery War Axe. Arcanite Reaper is okay tho
 
I don't know what these decks' curves look like but I assume the 4 bar is at least 3 times as big as every other bar.

Like a giant middle finger to whatever your deck wants to do.

"Nope, fuck your shit!"
Ya Pally curves are like 1/4 2s and 1/2 4s.
 
You. You are the reason I have to run Ooze in (some of) my decks. And that's terrible. Fuck yer Gorehowl. And Fiery War Axe. Arcanite Reaper is okay tho

Haha, every time I take ooze out of my deck I end up regretting it later. Would love to get my hands on Harrison Jones though to give me some variety on weapon breaking.
 
You. You are the reason I have to run Ooze in (some of) my decks. And that's terrible. Fuck yer Gorehowl. And Fiery War Axe. Arcanite Reaper is okay tho

I've been on the point of taking Arcanite Reaper out of my deck, but then I have those games where I have a clear board and just need 5 more damage to finish the job and then it's the bestest card in the whole world. Kind of like our version of Pyroblast.

I think sometimes my Warrior deck might work better with more neutrals. It has 21 Warrior-specific cards! But it's awfully hard to find neutrals that are actually better than some of the Warrior cards. Arathi Weaponsmith and Cruel Taskmaster have no peers for 4 and 2 mana, IMO. And Warsong Commander is straight-up one of the best minions in the game, her effect is ridiculously good. I even like to play her early if I can line up something else to trade.

I also would have a really hard time replacing the Frothing Berserker.. he has great stats and is very easy to buff the same turn he's played.
 
I'd imagine the 4att + windfury harpy (6cc), inner rage(0cc), and warsong commander(3cc), abusive sergeant(1cc) is a nice punch to the gut.

Nice 16 damage combo and I'm sure you could get it higher if warsong commander is already out... Like add rampage... then you're up to 22 damage.

BTW, gorehowl is your pyroblast really, super charged with upgrade :)
 
I'd imagine the 4att + windfury harpy (6cc), inner rage(0cc), and warsong commander(3cc), abusive sergeant(1cc) is a nice punch to the gut.

Nice 16 damage combo and I'm sure you could get it higher if warsong commander is already out... Like add rampage... then you're up to 22 damage.

BTW, gorehowl is your pyroblast really, super charged with upgrade :)

You can get a similar effect with much lower mana cost than that with a Raging Worgen. But I'm not trying to set up killer OTK combos, because you don't always get the card pulls you need and can't always avoid playing part of your combo too early. I like to play with cards that are always or almost always good. Windfury Harpy, Inner Rage and Abusive Sergeant are all situational and relatively weak. Warsong Commander is the only exception I make for situational cards, just because Charge is so strong in a game where attack selection determines the outcome.
 
7-2 nets you 20g (and a pack) now. Waaay nerfed.

That's impossible, or you got royally screwed. I thought 7 still nets an automatic 150g

I drafted an absolutely trash Hunter deck which I actually retired after my first loss at 0-1 and got 25g.

Next run was 11 wins and 435g though ;)
 
Yeah, Shamans are definitely good. About to go for 12-1. Had a 7-x with Shaman right before this. (and a 7-x before that with Pally.) They're totally soft to Mages though, unfortunately, since they maintain board control with creatures primarily.

OIMeTFu.png

7VFCTUE.png
 
I know you're good, Kirblar, so don't take this the wrong way....I despise going against people who got good Legendaries in Arena when I didn't even get an option of a bad one :(.
 
I know you're good, Kirblar, so don't take this the wrong way....I despise going against people who got good Legendaries in Arena when I didn't even get an option of a bad one :(.
Oddly she's been almost a complete non-factor.

edit: Just as I say that, I tap out for Sylvanas + Manipulator vs a Pally at 11 life with 3 cards, light's justice at 3 durability, a Harvest Golem, Spellbreaker, and a 2/2

...and topdeck bloodlust as he goes for my face, lol.
 
Status
Not open for further replies.
Top Bottom