• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

Status
Not open for further replies.
Been playing much better recently. Last five arena runs have all been over 6 wins. If I keep it up I won't have to worry about the dailies for arena entry. Sitting on about 1800g atm.
 
I think they're comparable, Sea Giant tends to be good since you can get him lower earlier than Molten Giant. I'd have taken Molten Giant but that's just because I like Molten :x

I think your 2-3 drop situation is a lot worse off though. In general, you have low quality on your low drops for actually doing damage, though, so you're pretty threat-lite on the early game. What was that Healing Touch versus, I wonder? It's just not a helpful card most of the time. Like, even a below-average minion is better than it usually.

Edit: I overlooked the Moonfire and Leper Gnome. Those aren't that great either :x

Thank you for the advice! :D I figured that Healing touch would be a decent pick so that I could at least have 1 card that heals. The two cards that worry me the most are actually Moonfire and Savage Roar because I never see them played, but believe it or not they both came in handy!

There was a Boulderfist Ogre that needed that 1 extra damage and there was a situation that I needed to trade well for which Savage Roar allowed me to do. Rare occurrences for sure, but hey they proved themselves useful. :)
 
Just played a priest who handed the game to me by doing the stupidest thing ever.

He had 5 minions on board, I had 1 and he had just stole my 7/7. I didn't see any way I was going to regain board control and finish him off. Then he played a darkscale healer.....while he had an Auchenai Soulpriest on the board. Thanks for the free consecrate!
 
Just played a priest who handed the game to me by doing the stupidest thing ever.

He had 5 minions on board, I had 1 and he had just stole my 7/7. I didn't see any way I was going to regain board control and finish him off. Then he played a darkscale healer.....while he had an Auchenai Soulpriest on the board. Thanks for the free consecrate!

Almost as bad as when a priest holy nova'd with an Auchenai out.
 
Thank you for the advice! :D I figured that Healing touch would be a decent pick so that I could at least have 1 card that heals. The two cards that worry me the most are actually Moonfire and Savage Roar because I never see them played, but believe it or not they both came in handy!

There was a Boulderfist Ogre that needed that 1 extra damage and there was a situation that I needed to trade well for which Savage Roar allowed me to do. Rare occurrences for sure, but hey they proved themselves useful. :)

When people say a card is bad, it doesn't mean it doesn't have a potential use. It means that they usually do not have a use or their use is just too limited or they just don't do enough or something else along those lines. And I kind of like Savage Roar. It's like a cheaper form of Bloodlust. You just usually don't have a big enough board as a Druid to get a lot out of Savage Roar compared to a Shaman, however, so it's not really a card to look for, just something to not necessarily be angry about being forced to take.

As for Healing, it's usually unnecessary. Like, for Arena, your goal is to spend your mana as efficiently as possible. Healing doesn't really help you win games, just not lose. Having a creature (or a different spell, depending on the option) just tends to help out more in the end. Spending some of your turn healing up and doing nothing else with it is just wasteful.
 
Man this game get's real stupid real fast around rank 15-16 in play mode. I seem to have made a pretty darn solid paladin deck despite lacking most of the big paladin cards and having zero legendaries. It's done really well agains't everything except priests up until here when i hit rank 15-16. All of a sudden all my opponents are spamming legendaries all the time.

Really pisses me off that this game has cards that are so good, that not having them put's you at an insane disadvantage. Having to deal with some druid, a class who already has big 5/10's and 8/8's taunters, as a paladin with no equality is already pretty tough. Then add onto that a nat pagle, bloodmage thalnos, malygos, baron geddon and then illidan...

Wish the game would just give me a warning that says this players has cards that are so much better than mine that I might as well save me the time of trying and concede now.
 
Just played a priest who handed the game to me by doing the stupidest thing ever.

LOL, I had a guy who played Avenging Wrath against me when I had Acolyte of Pain on the field and pretty much only one card on my hand. I was able to come back due to that.
 
Man this game get's real stupid real fast around rank 15-16 in play mode. I seem to have made a pretty darn solid paladin deck despite lacking most of the big paladin cards and having zero legendaries. It's done really well agains't everything except priests up until here when i hit rank 15-16. All of a sudden all my opponents are spamming legendaries all the time.

Really pisses me off that this game has cards that are so good, that not having them put's you at an insane disadvantage. Having to deal with some druid, a class who already has big 5/10's and 8/8's taunters, as a paladin with no equality is already pretty tough. Then add onto that a nat pagle, bloodmage thalnos, malygos, baron geddon and then illidan...

Wish the game would just give me a warning that says this players has cards that are so much better than mine that I might as well save me the time of trying and concede now.

you could've lost to RNG or bad draws too, it's part of every TCG, you guys should learn to enjoy the game itself instead of enjoying to win only
 
Man this game get's real stupid real fast around rank 15-16 in play mode. I seem to have made a pretty darn solid paladin deck despite lacking most of the big paladin cards and having zero legendaries. It's done really well agains't everything except priests up until here when i hit rank 15-16. All of a sudden all my opponents are spamming legendaries all the time.

Really pisses me off that this game has cards that are so good, that not having them put's you at an insane disadvantage. Having to deal with some druid, a class who already has big 5/10's and 8/8's taunters, as a paladin with no equality is already pretty tough. Then add onto that a nat pagle, bloodmage thalnos, malygos, baron geddon and then illidan...

Wish the game would just give me a warning that says this players has cards that are so much better than mine that I might as well save me the time of trying and concede now.

This is a card game, just like all others "rare cards" will often give you a boost. If your just starting out, it's like having an all common's deck in MTG (pauper is actually pretty fun) going up against a 300 dollar standard deck. You'll get cards over time, just learn from what's happening so next time you face 5 legendaries you can outsmart them. Legendary cards are not auto win, if they are just thrown into a deck with no tempo or the right curve it's pretty easy to lose. Give it time.
 
Man this game get's real stupid real fast around rank 15-16 in play mode. I seem to have made a pretty darn solid paladin deck despite lacking most of the big paladin cards and having zero legendaries. It's done really well agains't everything except priests up until here when i hit rank 15-16. All of a sudden all my opponents are spamming legendaries all the time.

Really pisses me off that this game has cards that are so good, that not having them put's you at an insane disadvantage. Having to deal with some druid, a class who already has big 5/10's and 8/8's taunters, as a paladin with no equality is already pretty tough. Then add onto that a nat pagle, bloodmage thalnos, malygos, baron geddon and then illidan...

Wish the game would just give me a warning that says this players has cards that are so much better than mine that I might as well save me the time of trying and concede now.

It's why I tend to play arena more: even footing.
 
I mean, it's more-or-less true. Everyone faces the same RNG-issues for their Draft. It's not like someone has been playing Arena longer (or bought a bunch of packs) and thus has a better deck.
 
So I think I ran into a hacker. Either that or it lagged out completely.
I had a massive health advantage but it was by no means over, both of us relied on topdecking but then suddenly when I switched over to his turn he did nothing for ages then suddenly he played lots of cards then instantly it became his turn again without giving me a chance to play anything.

I really hope it was just a glitch but still a pretty shitty way to lose a game.
 
So I think I ran into a hacker. Either that or it lagged out completely.
I had a massive health advantage but it was by no means over, both of us relied on topdecking but then suddenly when I switched over to his turn he did nothing for ages then suddenly he played lots of cards then instantly it became his turn again without giving me a chance to play anything.

I really hope it was just a glitch but still a pretty shitty way to lose a game.

Known glitch that hasn't been fixed yet. It's frustrating when it happens but there's not much you can do about it.
 
Deathrattle considers the new minion as their minion, regardless of stolen identity.

Yes I understand that, just didn't think of it being used that way.

Didn't see this posted yet. IGN just posted a love letter.

The title of that speaks to truth for me. If my PC broke right now I think I'd break out a netbook or buy a super cheap computer and just play this til the hardware I want becomes affordable lol

I've forced myself to take breaks for days at a time so I don't get burnt out. I have 170 games on steam, 20 on origin, several off either, and I paid 120 bucks into a f2p last march as a founder pack to get alpha access to dirty bomb... yet all I play lately is hearthstone, except when I force myself to stop playing it and play another game!
 
It's those new combos that make even long-time players scratch their heads.

Yeah, I love seeing new things. It doesn't often happen to me, I see some interesting stuff on twitch from time to time though. It doesn't happen often but that was delightful. I still won the next round, but it was nice to see something I haven't seen yet anyway. I think it was a silly move in the end since it really didn't accomplish that much in terms of extending his lifespan.
 
Arena shaman deck had 3 fire ele's, an argent commander... and went 4-3..... Every one says 3 ele's should equal like 10 wins, but when all I do is run into utterly dumb random combo's its just hopeless lol. Rogue plays harpy, cold blood conceal. Hits for 16 next turn, drops 2 more minions, and another conceal... Wow
 
Arena shaman deck had 3 fire ele's, an argent commander... and went 4-3..... Every one says 3 ele's should equal like 10 wins, but when all I do is run into utterly dumb random combo's its just hopeless lol. Rogue plays harpy, cold blood conceal. Hits for 16 next turn, drops 2 more minions, and another conceal... Wow

everytime I make a deck that should go to 10, I go 3-3

everytime I make a deck that should go 0-3, I go 5, 6 or 7-3

Arena is a strange place
 
Arena shaman deck had 3 fire ele's, an argent commander... and went 4-3..... Every one says 3 ele's should equal like 10 wins, but when all I do is run into utterly dumb random combo's its just hopeless lol. Rogue plays harpy, cold blood conceal. Hits for 16 next turn, drops 2 more minions, and another conceal... Wow

Could've just been some really bad luck with your opponent choices. Sounds like rogue just happened to get his highly situational, high payoff combo to work out really well. Cold blood + coneal doesn't really seem to appealing now that warriors get a 3cc charge +2attack in one card.

Also having 4 minions at 6cc seems pretty risky. Was your deck too top heavy?
 
So this Druid deck is somehow 5-1. It's missing SO many of the vital Druid cards, like Swipe, Starfall, Starfire, Ironbark Protector, Druid of the Claw, Keeper of the Grove or Ancient of War.

druid1whu8c.png

druid2wouq1.png



Sure, there are some solid cards, but the only removal I have is the one Wrath and the one Claw.

Heck, the only loss I have so far is to another Druid that actually got a lot of the great Druid cards. He at least had two Starfalls, two Swipes, one Starfire, and an Ancient of War. Even then, I hung on for quite a while before the removal and huge taunts became too much.
 
Sure, there are some solid cards, but the only removal I have is the one Wrath and the one Claw.

Pretty much all the minions are of high quality and you have some buff tricks to do with them too.

Humorously, basically every spell besides the Claw and Wrath are pretty bad picks though.

Edit: Also, personally, I'd take Ancient of Lore > Ancient of War. Maybe I'd change that if it's like this deck where you got zero Druid of the Claws or Ironbarks but, yeah ... usually I'd rather have Lore I think. Still, both would be better :x
 
So this Druid deck is somehow 5-1. It's missing SO many of the vital Druid cards, like Swipe, Starfall, Starfire, Ironbark Protector, Druid of the Claw, Keeper of the Grove or Ancient of War.

druid1whu8c.png

druid2wouq1.png



Sure, there are some solid cards, but the only removal I have is the one Wrath and the one Claw.

Heck, the only loss I have so far is to another Druid that actually got a lot of the great Druid cards. He at least had two Starfalls, two Swipes, one Starfire, and an Ancient of War. Even then, I hung on for quite a while before the removal and huge taunts became too much.

That actually looks like a pretty playable minion spam deck. I think it shows that with a decent minion mana curve you can do pretty well in arena. Ancient of lore is a very good card imo for arena, especially in a deck like yours. And if you ever have a decent board for soul of the forest or cenarius to buff, you can win off that alone.
 
Could've just been some really bad luck with your opponent choices. Sounds like rogue just happened to get his highly situational, high payoff combo to work out really well. Cold blood + coneal doesn't really seem to appealing now that warriors get a 3cc charge +2attack in one card.

Also having 4 minions at 6cc seems pretty risky. Was your deck too top heavy?

Those were the only 4 6 drops, can't pass up God Tier cards. The deck was pretty balanced, had enough 3 drops to last me till that critical turn 6, but of course in 2 of the losses I don't draw a single card 3 mana or under when I have 10+ in the deck. RNG is gonna be RNG...
 
Arena shaman deck had 3 fire ele's, an argent commander... and went 4-3..... Every one says 3 ele's should equal like 10 wins, but when all I do is run into utterly dumb random combo's its just hopeless lol. Rogue plays harpy, cold blood conceal. Hits for 16 next turn, drops 2 more minions, and another conceal... Wow
You kinda need stuff to survive the turn 1-5 before the Fire Elementals start popping up.
 
Those were the only 4 6 drops, can't pass up God Tier cards. The deck was pretty balanced, had enough 3 drops to last me till that critical turn 6, but of course in 2 of the losses I don't draw a single card 3 mana or under when I have 10+ in the deck. RNG is gonna be RNG...

Depends on how hard you were mulliganing too. In those kinds of decks, you just hard mulligan everything for a 2-drop. Like, you'd even drop any premium removal and so-on. That doesn't always solve the problem, sure, but you'll find yourself usually throwing back 2-3 cards every time, if not all 3/4.

Also, 3 drops are less important than 2 drops, in my opinion, if only because most 3 drops aren't that special. Like, they'll generally trade with most 2 drops anyway so they're usually just for their effect. Many of the good ones (e.g., SSC) need a board to function and the few good standalones are cards that need some time (e.g., Imp Master, Flesheating Ghoul) or is Harvest Golem.

Mark of the wild and Healing touch aren't that bad

Mark of the Wild is passable since it's basically taping a Frostwolf Grunt onto a minion but Healing Touch is pretty bad. It doesn't really add much to the deck besides giving it a stall card. Most of the time, any minion in the spot would save you almost as much life while also helping you towards the win. In Arena, just buying a turn with Healing Touch doesn't really mean much.

If you replace Healing Touch with nearly any average minion, you'll usually have a better deck.
 
Mark of the Wild is passable since it's basically taping a Frostwolf Grunt onto a minion but Healing Touch is pretty bad. It doesn't really add much to the deck besides giving it a stall card. Most of the time, any minion in the spot would save you almost as much life while also helping you towards the win. In Arena, just buying a turn with Healing Touch doesn't really mean much.

If you replace Healing Touch with nearly any average minion, you'll usually have a better deck.

hmm, yeah I agree with you that it's not very good in arena then, it can be used well in constructed though

i'm not a big fan of healing cards either, but that one I like
 
If you replace Healing Touch with nearly any average minion, you'll usually have a better deck.

I think healing touch is a good spell. Maybe you'll block 8 points of damage with a minion in some situations. But this is a guaranteed 8 points, works against spells/battlecries and only costs 3 mana. Blocking 8 points of damage for 3 mana or less using a minion seems highly situational, especially when you're in range of losing in the next turn. I think its pretty reliable to get you out of that unavoidable lethal range and still eats only a fraction of your turn's pool of mana so you can still set up for a comeback. At worst its a stall. But if your opponent happens to over-extend to get that lethal... could win the game.

I wouldn't prioritize them in arena though. They would be a last pick of a very bad batch. Maybe I'd give it some priority if I knew my deck really could use the heal. But unlikely. In constructed though, I see healing touch as a valuable one of.
 
Just saw that I had an invite to this about a week ago. Installed it today, got my mage deck to level 10. This is really fun and I haven't even started messing around with building a deck yet. And of course, I get this mere days before the semester starts. It's either going to be a nice 15-20 minute distraction here and there, or it's going to consume me. Oh, boy!
 
Just saw that I had an invite to this about a week ago. Installed it today, got my mage deck to level 10. This is really fun and I haven't even started messing around with building a deck yet. And of course, I get this mere days before the semester starts. It's either going to be a nice 15-20 minute distraction here and there, or it's going to consume me. Oh, boy!

I think what will save you is the fact that quests build up over days so you can really get far just by playing a little bit every day.
 
Blocking 8 points of damage for 3 mana or less using a minion seems highly situational, especially when you're in range of losing in the next turn.

What I mean by that is an average minion will cause a swing in life roughly equal to their damage or, in a good case, twice their damage: They trade for a minion that deals about the same damage as them and, in a good case, they hit them in the face once too. So like, even a Razorfen Hunter can be killing a 3/2 which prevents you from taking 3 damage for a turn (or two, potentially). If it's a good one (say, a Shattered Sun Cleric), it can remove two minions and maybe even attack which is a greater life point swing. I don't mean one of them will somehow just eat an 8 point hit, just that they can be responsible for around a 6 point life swing.

Healing Touch is great for getting you out of lethal but having more minions is what keeps you from getting down there to begin with. The cases for Healing Touch are there (like you say, it's great at making you not die) but, for Arena, you'll want to be planning around different situations. I think I've said it before here but if I could somehow get it for free into a deck, I would; having a clutch heal is a pretty big deal. It's one of the reasons, imo, that Paladin is so good: Guardian of Kings is such a great late-game minion that is definitely worth a high priority pick.

I wouldn't prioritize them in arena though. They would be a last pick of a very bad batch. Maybe I'd give it some priority if I knew my deck really could use the heal. But unlikely. In constructed though, I see healing touch as a valuable one of.

It's a 1-of for Constructed if the meta calls for it. The comment was entirely about an Arena list that was posted, though, and nothing about Constructed. Right now, I wouldn't be surprised if most Druid lists are running the 1-of HT alongside the 2x AoLore.
 
I think what will save you is the fact that quests build up over days so you can really get far just by playing a little bit every day.

Yeah, this is NOT a game to grind out endlessly. You'll spend a few hours getting all classes to 10 against the AI, do some of the 'secret quests,' put together one of Trump's basic decks (all free cards) for the class of your choice to do your daily... I've played a lot and have a bunch of cards, but playing to get a high rank requires a lot more commitment and cash outlay than I'm comfortable with.
 
I went a little crazy, curious to see how this will do. I didn't really get an option to draft any bigs anyways other than a ogre I passed up. Could of picked up another Frostwolf Warlord though which I probably should have done.

Z8FW8Xv.jpg
 
There was a Boulderfist Ogre that needed that 1 extra damage and there was a situation that I needed to trade well for which Savage Roar allowed me to do. Rare occurrences for sure, but hey they proved themselves useful. :)

I love Moonfire. Why? Because I have Malygos, who can turn it into a free Fireball.
 
...but playing to get a high rank requires a lot more commitment and cash outlay than I'm comfortable with.

It largely depends, honestly. Like, if you want a super efficient deck to grind Ranked, you can craft a fairly cheap one. It might not be the most fun and interactive thing in the world but Hunter burn can just rush through the low ranks without much trouble. It doesn't have too many expensive cards (1x Legendary in Leeroy but you can get by without him for a lot of the ladder grind) so it's not a huge cost commitment either.

If you want to put together some fun deck that is also successful than, yeah, you'll probably need a lot more cards but a quick-and-dirty aggro deck can be done cheap. Plus, games will take like 3 minutes so it's fast too!

When you're on a "budget", just need to not be so picky and pick which you'd rather be doing. If you want to grind Ranked, just gotta suck it up and do something like an aggro deck. If you just want to have fun, then just do whatever and collect the pieces you want.

Just my take on it, I guess. I did my grind to Rank 5 with a deck that I spent $0 on (well, I spent $20 by the time I started the grind but I had the deck crafted by then). Rank 5 - Legendary may suck though.

I went a little crazy, curious to see how this will do. I didn't really get an option to draft any bigs anyways other than a ogre I passed up. Could of picked up another Frostwolf Warlord though which I probably should have done.

I doubt you'll get that Mana Addict really going and your early game, despite having a lot of drops, doesn't really have a lot of power. Like, you don't have a lot of good ways to deal with enemy Yeti / Shieldmasta / Fen Creeper / etc. without using your face or two minions or both.

That said, you have 3 Truesilvers, 4 Consecrations, and probably won't miss drops due to the curve so it's 9+ wins probably unless you go vs a lot of decks with a good mid-game or just good tempo decks (or the aforementioned "they played Tazdingo and everything sucked" happened). So you'll have my luck and go against 5 Druids in a row who hit their turn 5 Druid of the Claw ;__;

Good luck~
 
Status
Not open for further replies.
Top Bottom