Princess Carl
Member
Been playing much better recently. Last five arena runs have all been over 6 wins. If I keep it up I won't have to worry about the dailies for arena entry. Sitting on about 1800g atm.
I think they're comparable, Sea Giant tends to be good since you can get him lower earlier than Molten Giant. I'd have taken Molten Giant but that's just because I like Molten :x
I think your 2-3 drop situation is a lot worse off though. In general, you have low quality on your low drops for actually doing damage, though, so you're pretty threat-lite on the early game. What was that Healing Touch versus, I wonder? It's just not a helpful card most of the time. Like, even a below-average minion is better than it usually.
Edit: I overlooked the Moonfire and Leper Gnome. Those aren't that great either :x
Just played a priest who handed the game to me by doing the stupidest thing ever.
He had 5 minions on board, I had 1 and he had just stole my 7/7. I didn't see any way I was going to regain board control and finish him off. Then he played a darkscale healer.....while he had an Auchenai Soulpriest on the board. Thanks for the free consecrate!
Thank you for the advice!I figured that Healing touch would be a decent pick so that I could at least have 1 card that heals. The two cards that worry me the most are actually Moonfire and Savage Roar because I never see them played, but believe it or not they both came in handy!
There was a Boulderfist Ogre that needed that 1 extra damage and there was a situation that I needed to trade well for which Savage Roar allowed me to do. Rare occurrences for sure, but hey they proved themselves useful.![]()
Just played a priest who handed the game to me by doing the stupidest thing ever.
Man this game get's real stupid real fast around rank 15-16 in play mode. I seem to have made a pretty darn solid paladin deck despite lacking most of the big paladin cards and having zero legendaries. It's done really well agains't everything except priests up until here when i hit rank 15-16. All of a sudden all my opponents are spamming legendaries all the time.
Really pisses me off that this game has cards that are so good, that not having them put's you at an insane disadvantage. Having to deal with some druid, a class who already has big 5/10's and 8/8's taunters, as a paladin with no equality is already pretty tough. Then add onto that a nat pagle, bloodmage thalnos, malygos, baron geddon and then illidan...
Wish the game would just give me a warning that says this players has cards that are so much better than mine that I might as well save me the time of trying and concede now.
Man this game get's real stupid real fast around rank 15-16 in play mode. I seem to have made a pretty darn solid paladin deck despite lacking most of the big paladin cards and having zero legendaries. It's done really well agains't everything except priests up until here when i hit rank 15-16. All of a sudden all my opponents are spamming legendaries all the time.
Really pisses me off that this game has cards that are so good, that not having them put's you at an insane disadvantage. Having to deal with some druid, a class who already has big 5/10's and 8/8's taunters, as a paladin with no equality is already pretty tough. Then add onto that a nat pagle, bloodmage thalnos, malygos, baron geddon and then illidan...
Wish the game would just give me a warning that says this players has cards that are so much better than mine that I might as well save me the time of trying and concede now.
Man this game get's real stupid real fast around rank 15-16 in play mode. I seem to have made a pretty darn solid paladin deck despite lacking most of the big paladin cards and having zero legendaries. It's done really well agains't everything except priests up until here when i hit rank 15-16. All of a sudden all my opponents are spamming legendaries all the time.
Really pisses me off that this game has cards that are so good, that not having them put's you at an insane disadvantage. Having to deal with some druid, a class who already has big 5/10's and 8/8's taunters, as a paladin with no equality is already pretty tough. Then add onto that a nat pagle, bloodmage thalnos, malygos, baron geddon and then illidan...
Wish the game would just give me a warning that says this players has cards that are so much better than mine that I might as well save me the time of trying and concede now.
It's why I tend to play arena more: even footing.
I would put 16 quotation marks around that.
So I think I ran into a hacker. Either that or it lagged out completely.
I had a massive health advantage but it was by no means over, both of us relied on topdecking but then suddenly when I switched over to his turn he did nothing for ages then suddenly he played lots of cards then instantly it became his turn again without giving me a chance to play anything.
I really hope it was just a glitch but still a pretty shitty way to lose a game.
Hearthstone: The Only Game Youll Ever Need
or, why one editor hasnt played anything else for more than a month.
http://www.ign.com/articles/2014/01/19/hearthstone-the-only-game-youall-ever-needa
Deathrattle considers the new minion as their minion, regardless of stolen identity.
Didn't see this posted yet. IGN just posted a love letter.
Yes I understand that, just didn't think of it being used that way.
It's those new combos that make even long-time players scratch their heads.
Arena shaman deck had 3 fire ele's, an argent commander... and went 4-3..... Every one says 3 ele's should equal like 10 wins, but when all I do is run into utterly dumb random combo's its just hopeless lol. Rogue plays harpy, cold blood conceal. Hits for 16 next turn, drops 2 more minions, and another conceal... Wow
Arena shaman deck had 3 fire ele's, an argent commander... and went 4-3..... Every one says 3 ele's should equal like 10 wins, but when all I do is run into utterly dumb random combo's its just hopeless lol. Rogue plays harpy, cold blood conceal. Hits for 16 next turn, drops 2 more minions, and another conceal... Wow
Sure, there are some solid cards, but the only removal I have is the one Wrath and the one Claw.
So this Druid deck is somehow 5-1. It's missing SO many of the vital Druid cards, like Swipe, Starfall, Starfire, Ironbark Protector, Druid of the Claw, Keeper of the Grove or Ancient of War.
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Sure, there are some solid cards, but the only removal I have is the one Wrath and the one Claw.
Heck, the only loss I have so far is to another Druid that actually got a lot of the great Druid cards. He at least had two Starfalls, two Swipes, one Starfire, and an Ancient of War. Even then, I hung on for quite a while before the removal and huge taunts became too much.
Could've just been some really bad luck with your opponent choices. Sounds like rogue just happened to get his highly situational, high payoff combo to work out really well. Cold blood + coneal doesn't really seem to appealing now that warriors get a 3cc charge +2attack in one card.
Also having 4 minions at 6cc seems pretty risky. Was your deck too top heavy?
You kinda need stuff to survive the turn 1-5 before the Fire Elementals start popping up.Arena shaman deck had 3 fire ele's, an argent commander... and went 4-3..... Every one says 3 ele's should equal like 10 wins, but when all I do is run into utterly dumb random combo's its just hopeless lol. Rogue plays harpy, cold blood conceal. Hits for 16 next turn, drops 2 more minions, and another conceal... Wow
Those were the only 4 6 drops, can't pass up God Tier cards. The deck was pretty balanced, had enough 3 drops to last me till that critical turn 6, but of course in 2 of the losses I don't draw a single card 3 mana or under when I have 10+ in the deck. RNG is gonna be RNG...
Mark of the wild and Healing touch aren't that bad
Mark of the Wild is passable since it's basically taping a Frostwolf Grunt onto a minion but Healing Touch is pretty bad. It doesn't really add much to the deck besides giving it a stall card. Most of the time, any minion in the spot would save you almost as much life while also helping you towards the win. In Arena, just buying a turn with Healing Touch doesn't really mean much.
If you replace Healing Touch with nearly any average minion, you'll usually have a better deck.
If you replace Healing Touch with nearly any average minion, you'll usually have a better deck.
Just saw that I had an invite to this about a week ago. Installed it today, got my mage deck to level 10. This is really fun and I haven't even started messing around with building a deck yet. And of course, I get this mere days before the semester starts. It's either going to be a nice 15-20 minute distraction here and there, or it's going to consume me. Oh, boy!
Blocking 8 points of damage for 3 mana or less using a minion seems highly situational, especially when you're in range of losing in the next turn.
I wouldn't prioritize them in arena though. They would be a last pick of a very bad batch. Maybe I'd give it some priority if I knew my deck really could use the heal. But unlikely. In constructed though, I see healing touch as a valuable one of.
I think what will save you is the fact that quests build up over days so you can really get far just by playing a little bit every day.
There was a Boulderfist Ogre that needed that 1 extra damage and there was a situation that I needed to trade well for which Savage Roar allowed me to do. Rare occurrences for sure, but hey they proved themselves useful.![]()
...but playing to get a high rank requires a lot more commitment and cash outlay than I'm comfortable with.
I went a little crazy, curious to see how this will do. I didn't really get an option to draft any bigs anyways other than a ogre I passed up. Could of picked up another Frostwolf Warlord though which I probably should have done.
Nice. Got my first Legendary and it happened to be a Sylvanas, gold. Won me a game just now :>
Hearthstone beta launcher stuck checking for updates for anyone else?