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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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Yeah usually the finishing blow has to come from some good mind control, but to be honest that is rarely an issue. Most people will have some big minions in their deck. Stormwind champion is probably my favorite to steal.

I hate games that go on forever in constructed. I blame my Magic habits.
If you "miss" the finishing blow, and are now playing the card you draw each turn, while having 10 mana to spend… Meh. I just concede.
 
Yeah but it only applies to their own MINIONS now. Before it applied to himself, his minions, MY minions and MY HEALTH. Two damaged minions on the field and damaged heroes, regardless of which minions belong to who, would make HIM benefit from that card, allowing him to draw 4 cards for 3 mana.

Crap I somehow missed that it now only applies to your own minions. Ok this card really is trash now.

I hate games that go on forever in constructed. I blame my Magic habits.
If you "miss" the finishing blow, and are now playing the card you draw each turn, while having 10 mana to spend… Meh. I just concede.

With that deck you really shouldn't be running out of cards. Except if you really go into overtime.
 
52SX4q4.jpg

This is 8 wins in arena (retired), and its roughly 80 more gold than I usually get from 9.
The amount (265g) is also the highest amount of gold I have ever gotten since the patch

this is fucking silly, the really need to add the extra pack/gold card as an extra "lump" or I am gonna keep retireing at 8
 
Warrior Ability
Battle Rage Now draws a card for each damaged character which is friendly instead of all damaged characters. Mana cost decreased from 3 to 2.

Updated.

With this change instead of the previous one, it turns a nerf that once demolished the card into a nerf that still retains it's card draw but doesn't make it as ridiculous as before. You can now easily get 2 cards for 2 mana and potentially get 3 cards for 2 mana, which is a great deal.

With the original nerf, you'd be getting 1 card for 2 mana and very rarely would you ever see 3 cards for 2 mana, just because having 3 wounded minions in an aggro warrior deck is almost unheard of. Most of the creatures have <4 hp and wouldn't be able to stand up to a hit, unless you did a commanding shout -> battle rage combo.
 
This is 8 wins in arena (retired), and its roughly 80 more gold than I usually get from 9.
The amount (265g) is also the highest amount of gold I have ever gotten since the patch

this is fucking silly, the really need to add the extra pack/gold card as an extra "lump" or I am gonna keep retireing at 8
Somewhat agree, although I kinda like collecting those golden cards (at 9 wins), which seems rare inside packs.
 
This is 8 wins in arena (retired), and its roughly 80 more gold than I usually get from 9.
The amount (265g) is also the highest amount of gold I have ever gotten since the patch

this is fucking silly, the really need to add the extra pack/gold card as an extra "lump" or I am gonna keep retireing at 8

Somewhat agree, although I kinda like collecting those golden cards (at 9 wins), which seems rare inside packs.

Do you guys mind explaining the difference between retiring and keep playing? like, why would you ever purposely stop playing?
 
As such, his reactions to specific decks, especially as of late while he has been grinding out Constructed, has been disappointing. A lot of his losses are blamed on his opponent getting 'extremely lucky' or having the 'perfect counters', or sometimes he gets a shit hand. While a few of these are valid, I rarely see him take the blame on himself and say something like "I misplayed this" or "This deck needs improvement".

This is pretty much why I don't watch his Hearthstone play. Unlike you I enjoyed watching his D3 stuff, but here he makes so many excuses every time he loses. Sometimes you do get a bad draw or the opponent gets a miracle combo, but it seems like 90% of the time when he loses it was due to "luck."
 
I got a key today from BLIZZARD (EU). I thought getting an invite from blizzard was a myth...

Can't wait to try it out when the website maintenance is finished so I can download it!
 
Do you guys mind explaining the difference between retiring and keep playing? like, why would you ever purposely stop playing?

Well I mean you could spend the last battle "losing" on purpose (going for 8 wins for the goldz) if you want to keep playing some, I just want to save the time

Somewhat agree, although I kinda like collecting those golden cards (at 9 wins), which seems rare inside packs.
Yeah I get that, but the golden cards I want, if I'm ever going constructed would be personal favorites which I can most likely craft from dusts. Instead of hoping the individuals will drop from arena
 
Then why would you stop playing after 8? Do you get better rewards for going 8-0 than you get for going 8-1?
Losses doesn't matter.
The thing is if you get 9 wins, one of the 5 loot bags becomes a card or second pack.
If you retire at 8 wins, that bag is usually more gold.

-Most- people want more gold to run Arena non-stop (costs 150 gold) instead of collecting cards.
 
Then why would you stop playing after 8? Do you get better rewards for going 8-0 than you get for going 8-1?

No, after the patch/wipe, they made it so that you have a chance to get a golden card in one of the loot bags if you complete a run (9 wins), however, many don't value golden cards as highly as gold, because a golden card is purely cosmetic and is only worth a bit more dust than the regular version of said card.

So, people retire at 8 wins so that they have an entire extra bag of gold, compared to a shot at getting golden cards. There was speculation that the 'pot' of gold you get from a run is not diminished from each slot (i.e. for 9 wins you could get 1 pack, 1 gold card and 3 gold bags, totaling 250, while for 8 wins you could get 1 pack and 4 gold bags, totaling 250). It hasn't been proven or disproven but anecdotally a lot of people are claiming that 8 wins nets you more gold overall, and so have been retiring there rather than trying for the 9th win and risking a gold card.
 
Losses doesn't matter.
The thing is if you get 9 wins, one of the 5 loot bags becomes a card or second pack.
If you retire at 8 wins, that bag is usually more gold.

-Most- people want more gold to run Arena non-stop (costs 150 gold) instead of collecting cards.

No, after the patch/wipe, they made it so that you have a chance to get a golden card in one of the loot bags if you complete a run (9 wins), however, many don't value golden cards as highly as gold, because a golden card is purely cosmetic and is only worth a bit more dust than the regular version of said card.

So, people retire at 8 wins so that they have an entire extra bag of gold, compared to a shot at getting golden cards. There was speculation that the 'pot' of gold you get from a run is not diminished from each slot (i.e. for 9 wins you could get 1 pack, 1 gold card and 3 gold bags, totaling 250, while for 8 wins you could get 1 pack and 4 gold bags, totaling 250). It hasn't been proven or disproven but anecdotally a lot of people are claiming that 8 wins nets you more gold overall, and so have been retiring there rather than trying for the 9th win and risking a gold card.

aaah see, I didn't know about that reward-difference between 8 wins and 9 wins. Yeah I'd totally stop at 8 too, then. Can always trade for Golden cards if I'm ever into cosmetics.

... I'd actually need to have the game first, of course. and win 8. :lol
 
Gaffer list for new page. Leave your deets and I'll add them.

Gaffers-BNet

NA:
Sajjaja - Sajjaja#1529
KuroNeeko - kuroMame#1491
tylerf - tylerf#1732
EscapingJail - EscapingJail#1496
Wunder - Wunder#6816
mercviper - MercViper#1232
Lactose_Intolerant - Lactose#1213
Lawke - Lawke#1165
Alur - Keyes#1431
shadowstar - ShadowStar#1741

EU:
Xater - Xater#2989
dk_ - dkunderscore#2653
drkOne - asynchrony#2917
profit - Profit #1239
Azusa - Azusa#1343
Spookie - Spookie#1328

Undetermined:
largan - Largan#2640

Add me to NA! sqwarlock#1217
 
Damn I'm so bad at this game :D I couldn't even win against the AI my first two matches.

edit: yay, third time and I had my first win, against the druid
 
I am going to just say that I will never play in the beta, I have absolutely zero luck in every single MMO I play.

I never win beta invites, or give aways, sucks
 
I am going to just say that I will never play in the beta, I have absolutely zero luck in every single MMO I play.

I never win beta invites, or give aways, sucks

Oh yes, you will play it - when it goes to open beta ;)

Anyway, I would love to check it out too, but thankfuly I'm satisfying my urge with Duel of Champions as substitute. Better than nothing :P
 
Some musings I have over the last couple days of Hearthstone Arena play.

I will preface this by saying that I am new to CCGs in general, but I have been hooked on watching Hearthstone streams the past month. I have watched hours of footage, and learned quite a bit about general strategy, but you have to learn the nuances of play and construction for yourself.

My first arena run I went 8-3, and then I petered out for a couple runs, making mistakes at the deck construction level. My last two runs ending at 7 and 8 wins respectively.

The biggest mistake I was making? You have to respect the Mana Curve.

Arena play is all about assembling the most powerful deck possible, typically at the cost of certain synergies. You can't always count on certain cards showing up later in the deck, neither can you count on those lower-cost creatures showing up for later picks.

I made the mistake the few runs of just picking the most powerful card I could, but then I ended up with this late-game focused deck that struggled to get to that stage of the game.

Check out the curve from my latest Paladin run, its almost perfect. With the 2 and 3 drops assuring my board prescience when we enter the mid and late portions of the game.

The mana curve is almost perfect, with a linear decline from the 2 drops to 7+

ipAImSf.jpg

Efficient Trades

Arena is all about making efficient trades with the most reliable cards in the game. Make enough trades to get a card/board advantage and I can almost guarantee a win.

I've noticed there is a certain portion of the early game where I can already tell whether I am on the road to a win or a loss. Going off what I was discussing earlier with the mana curve, get to know those low mana cards that allow you to take the advantage.

Shattered Sun Cleric, Harvest Golem, Gnomish Inventor, Dark Iron Dwarf, Chillwind Yeti, Shieldmasta. These cards may seem boring, but they are seriously some of my favorite cards in the game.
They all allow you to trade efficiently. Its all about leaving as many of your minions alive and on the board as possible.

Even if they are at one health, it still requires your opposition to spend 2 mana on a hero power or waste a minion on killing it off.

Great example is buffing say, Bloodfen Rapter, with Shattered Sun Cleric to 4-3, then it can trade well with all of the 2 attack minions.
Or using Dark Iron Dwarf to buff Dragonling Mechanic or Gnomish Inventor to 4-4. Now they can trade with several low mana drops, or even a higher drop.

Best case scenario is if your opponent plays something expensive such as a Lord of the Arena or Sunwalker, and you can kill both with a buffed Bloodfen Raptor for cheap.
That is value.

I've seriously had value Bloodfen Raptors or Acidic Swamp Oozes that have lasted half the game. Combining Shattered Sun Cleric, Earthen Ring Farseer (unappreciated card), and Defender of Argus, you can keep a value creature going for a long time.
The really nice thing is opponents typically don't like wasting silences on those creatures. They don't pose that much of a threat on paper, but they are sticking around trading will all of the minions efficiently.
 
Got an invite this morning... wasn't expecting getting it ever.

Is there a good link to an overview of the different classes? Played through the starting quests and I think I have a good hang of the mechanics already.
 
It's a shame they don't pair basic deck v. basic deck when you play. Makes the grind to unlock your cards a chore. It seems like it was way less of an issue before the latest wipe.
 
Priests are the most annoying fuckers around....

2 of these
Northshire_Cleric.png


And 1 of this
Emperor_Cobra.png


Plus Priest heals are the most rage inducing thing ever..... ESPECIALLY WHEN THEY BUFF THE COBRA TO 14 HEALTH.
 
Priests are the most annoying fuckers around....

2 of these
Northshire_Cleric.png


And 1 of this
Emperor_Cobra.png


Plus Priest heals are the most rage inducing thing ever..... ESPECIALLY WHEN THEY BUFF THE COBRA TO 14 HEALTH.


Too bad the Cleric is no longer 2 Mana, but 1 :P Makes her even more annoying (and broken to be frank).
 
I laugh at priests on my mage.

So far the only class that beats me a lot on my mage deck are defensive warriors. Ones that just power stack shield/tanky buffs..

So annoying!
 
I thought priest heals cannot go above starting hp of the minion

I'm not sure what you're asking.

For new page:

Gaffer list for new page. PM me your deets and I'll add them. Make sure to tell me your region as well.

Gaffers-BNet

NA:
Sajjaja - Sajjaja#1529
KuroNeeko - kuroMame#1491
tylerf - tylerf#1732
EscapingJail - EscapingJail#1496
Wunder - Wunder#6816
mercviper - MercViper#1232
Lactose_Intolerant - Lactose#1213
Lawke - Lawke#1165
Alur - Keyes#1431
shadowstar - ShadowStar#1741
sqwarlock - sqwarlock#1217
ph00p - jasius#1791
Brick - Brettrick #1546
Yondy604 - Yondaime#1175
Scratch - Hall#1234

EU:
Xater - Xater#2989
dk_ - dkunderscore#2653
drkOne - asynchrony#2917
profit - Profit #1239
Azusa - Azusa#1343
Spookie - Spookie#1328
largan - Largan#2640

Undetermined:
 
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