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Hearthstone Closed Beta - Open beta in NA, elsewhere next few days. New thread soon!

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^^ You are nice person.

I love that 7 wins in any mode daily quest :) You can join it with class specific dailies or farm those wins in arena for super easy 100 gold.
 
ok ragequitted after enemy equipped 4th Truesilver Champion .. starting to get annoyed by arena

I refuse to play arena because of this basically. Allowing more than two of one card makes it an unbalanced mess in my opinion. I'm kind of surprised that there isn't more outcry about this tbh. I bet Blizz would fix this if there was enough people up in arms about it.
 
Still no word on more keys going out? thought it would have hit open beta by now..

Open beta comes next month, though Blizzard already warned it could as well be January. I was also hoping they would significantly ramp up beta invites by now if they want to open up the beta in a couple of weeks anyways :/
 
that's basically how one if not the strongest current deck works - and since it's a warlock deck, they never run out of cards either. Really feels like a fundamental design flaw of the game, being able to target minions directly is just too much of an advantage for the attacking player

Do you have a link to said deck? I have an outstanding quest that requires me to win with a lock.
 
This game.

Also I need some practice. I just lost to Gul'dan. I'm so going after the Warlock deck.

hearthstone6gcz1.jpg
 
I refuse to play arena because of this basically. Allowing more than two of one card makes it an unbalanced mess in my opinion. I'm kind of surprised that there isn't more outcry about this tbh. I bet Blizz would fix this if there was enough people up in arms about it.

This is sorta how drafting generally works though... you open packs of cards and can make a deck out of whatever you get, even if it's 30 of the same card. I can see the complaints about restricting it to just 2 of the same cards like in constructed, it would make the Arena a lot less random. But then all that would do is make the people who get 6 incredible assorted legendaries have a huge advantage as they don't have to worry about getting rushed by 5 of the same 3/2 guys or whatever.

I wonder how SolForge will handle it's drafting, if they'll place any restrictions on it. It doesn't sound like it from what I read, they will actually let you keep the packs you open in that game as well, so I doubt you'd have the usual 2 per deck restrictions there either.
 
If anyone knows a site doing a key give away can you give me a shout.

Flatmate is wanting a go after seeing me play it for the last few weeks!
 
just search for "aggro lock".

WHY U DO THAT BLIZZ? You have an enthusiast waiting-to-play-since-day-1 player right here =/

I was enthusiast at first, too but HS very quickly becomes quite frustrating game with so many stupid desing choices and lack of balance. I know it's easy to say it when I'm on the other side of the fence but you're not missing out anything special :) Wanna decent, free TCG? Try Duel of Champions.
 
I was enthusiast at first, too but HS very quickly becomes quite frustrating game with so many stupid desing choices and lack of balance. I know it's easy to say it when I'm on the other side of the fence but you're not missing out anything special :) Wanna decent, free TCG? Try Duel of Champions.

Funny how you know better than Blizzard if game is balanced or not despite Blizzard having access to server wide stastics.
 
I wonder how SolForge will handle it's drafting, if they'll place any restrictions on it. It doesn't sound like it from what I read, they will actually let you keep the packs you open in that game as well, so I doubt you'd have the usual 2 per deck restrictions there either.

There's no such restriction since you get to keep the cards you pick. But drafting will work in that you'll first get a 6-card pack and choose one, then get a 5-card pack and choose one, down to a 2-card pack (then back to 6, etc.). But the thing is that the AI will pre-pick cards from those packs with less than 6 cards, which uses an algorithm based on the cards' popularity. So, for example, your 3-card pack is actually a 6-card pack where the 3 most popular cards have already been picked. This not only simulates real drafting, but it should also ensure that it's very unlikely that someone gets to pick as many as 4-6 of the best cards (3 is the normal restriction).

The interesting part of this related to Hearthstone, is that this version of SF's drafting is a direct response of Kibler playing HS. Previously (a few months ago), they had outlined just picking one of a pack of 3, or one of a pack of 6 (without the AI doing any pre-picks).
 
So, got into the beta recently. Just playing through each deck to unlock all the basic cards. I've found I win half or more of my games, except with Druid. I think I'm 1-8 with Druid right now. Is it just me or does the basic Druid set suck? I find myself having no ability to draw more cards and by the time I have 6 or so mana gems, I have nothing left to play besides the occasional Core Hound that pops up.

I have a lot still to learn I think, but damn, I hate Druid so far.

Just got rocked. Temple Enforcer played. Next turn, Divine Spirit, then another Divine Spirit, followed by an Inner Fire. A 24/24 Temple Enforcer :(
 
that's basically how one if not the strongest current deck works - and since it's a warlock deck, they never run out of cards either. Really feels like a fundamental design flaw of the game, being able to target minions directly is just too much of an advantage for the attacking player

Board initiative is incredibly important. I don't go as far as Minsc (still have plenty of 4 drops tapering down to 6/7 drops) but I pretty much mulligan any card that is 4 or more out of my hand outside corner case scenarios in order to have as good a chance as possible of getting down dudes first and regularly. In Magic, the defending player chooses trades, but it's the exact opposite here, so being aggressive- even if you're midrange or control- is almost always better.

There's no such restriction since you get to keep the cards you pick. But drafting will work in that you'll first get a 6-card pack and choose one, then get a 5-card pack and choose one, down to a 2-card pack (then back to 6, etc.). But the thing is that the AI will pre-pick cards from those packs with less than 6 cards, which uses an algorithm based on the cards' popularity. So, for example, your 3-card pack is actually a 6-card pack where the 3 most popular cards have already been picked. This not only simulates real drafting, but it should also ensure that it's very unlikely that someone gets to pick as many as 4-6 of the best cards (3 is the normal restriction).

The interesting part of this related to Hearthstone, is that this version of SF's drafting is a direct response of Kibler playing HS. Previously (a few months ago), they had outlined just picking one of a pack of 3, or one of a pack of 6 (without the AI doing any pre-picks).

Sounds like the terrible Magic draft simulators. :/

Hearthstone's method is pretty flawed, but that's definitely going to have issues as well. The main thing is that there is no such thing as signaling is such an environment and all the best cards will just disappear with the AIs basically picking as if they were playing every strat under the sun.

Is it that bad to just have a standard draft in these digital games? I don't get it.
 
So, got into the beta recently. Just playing through each deck to unlock all the basic cards. I've found I win half or more of my games, except with Druid. I think I'm 1-8 with Druid right now. Is it just me or does the basic Druid set suck? I find myself having no ability to draw more cards and by the time I have 6 or so mana gems, I have nothing left to play besides the occasional Core Hound that pops up.

I have a lot still to learn I think, but damn, I hate Druid so far.

No, the basic Druid deck is pretty ass, probably the worst. Even with more cards it's probably one of the weaker heroes - bottom 3.

If you still need to grind out basic card unlocks, playing vs. the Druid AI is probably the easiest too.
 
There's no such restriction since you get to keep the cards you pick. But drafting will work in that you'll first get a 6-card pack and choose one, then get a 5-card pack and choose one, down to a 2-card pack (then back to 6, etc.). But the thing is that the AI will pre-pick cards from those packs with less than 6 cards, which uses an algorithm based on the cards' popularity. So, for example, your 3-card pack is actually a 6-card pack where the 3 most popular cards have already been picked. This not only simulates real drafting, but it should also ensure that it's very unlikely that someone gets to pick as many as 4-6 of the best cards (3 is the normal restriction).

The interesting part of this related to Hearthstone, is that this version of SF's drafting is a direct response of Kibler playing HS. Previously (a few months ago), they had outlined just picking one of a pack of 3, or one of a pack of 6 (without the AI doing any pre-picks).

Interesting, thanks. I do rather like how they are implementing the drafting in SolForge to more accurately simulate picking from a pack of cards and then passing it to the next person for their pick. I've pretty much stopped playing SolForge for the time being though, as I basically have all the cards I want and am looking forward to the next round of improvements.
 
I was enthusiast at first, too but HS very quickly becomes quite frustrating game with so many stupid desing choices and lack of balance. I know it's easy to say it when I'm on the other side of the fence but you're not missing out anything special :) Wanna decent, free TCG? Try Duel of Champions.
Dude, I watch live streams / videos almost daily. I theory-craft like mad and have built multiple decks, including which cards to get first.

I don't plan on playing arena tho.
 
It's amazing how much more you win in Arena when 95% of your picks are for 1, 2, or 3 mana. Almost doesn't matter how crappy the cards are, as long as you can keep playing them from your very first move and they do something, it's almost too easy. Those 6+ cost cards are all traps, pick them exceedingly sparingly.

Which is what everyone is doing right now, meaning that it comes down to the luck of the draw in the end. Arena feels broken to me. Low cost cards are way to powerfull.
 
I refuse to play arena because of this basically. Allowing more than two of one card makes it an unbalanced mess in my opinion. I'm kind of surprised that there isn't more outcry about this tbh. I bet Blizz would fix this if there was enough people up in arms about it.

I spent yesterday night playing Android Netrunner with my best friend. After several hours of that balanced and deep strategic card game, it can get frustrating getting back to the mess that is Hearthstone Arena.

HS is beautifull and easy to pick up, but they have some serious balance issues imo.
 
I spent yesterday night playing Android Netrunner with my best friend. After several hours of that balanced and deep strategic card game, it can get frustrating getting back to the mess that is Hearthstone Arena.

HS is beautifull and easy to pick up, but they have some serious balance issues imo.

I have this game and I've tried to play it a couple times with my brother but I don't think I'm playing it right. I wish there was a digital version I could play to learn from.
 
I hope the next patch is this week!

I'm sick of 8-mana Mind Control and Unleash the Hounds. And I want my damn BlizzCon ETC legendary!

Just yesterday a pally pulled a Ysera on me in arena. I pulled a Mind Control the next turn, lolz.

Nerf can't come soon enough, card is a joke and I had 3 in my deck.
 
Man, I wish this game had a replay feature.


Playing a deck similar to Reckful's from blizzcon, surviving at 1 hp for several turns vs a priest healing himself every turn, I manage to freeze his minions and play a spellpower creature, then top deck the murloc, draw a fireball with it and hit him for his last 7 hp.
 
man, I wish I would get a golden legendary

so I can disenchant it and craft a legendary that is actually useful from the dust. I want a Rag too :(
 
man, I wish I would get a golden legendary

so I can disenchant it and craft a legendary that is actually useful from the dust. I want a Rag too :(

Today I played against a Priest who played Ragnaros on Turn 8, and Ysedra on Turn 9. And that was after playing Bloodmage Thanos.

I mean, really.
 
Real talk - Lightwell in Hearthstone is WAY better than it ever was or will be in WoW. Sure it has no attack, but a 0/5 2 drop that heals for 3 every turn is extremely hard to kill. The chance of getting value out of it (on the board for 2+ turns) is extremely high. There's simply not much that can deal with it before hitting 4 (3 if you're lucky) mana, not to mention whatever else the Priest lays down the following turns. I think Crazed Alchemist is about it for something that can reliably take it out earlier than that, particularly with a single card. If you don't draw that or another perfect combo though, the Priest will have a huge momentum swing, especially if they put a Power Word: Shield, Inner Fire, or Divine Spirit on it.

And with Northshire Cleric out turn 1? Super annoying.

Dunno if making it a 3 drop would make it underwhelming though. Maybe heals for 2 rather than 3 and/or has 4 HP.
 
Been playing around with an unleash the hounds deck, and I've found it's completely amazing when it works, and just falls flat when you're missing a piece. In my experience you MUST kill your opponent when you unleash, because leaving them alive for another turn opens you up to board clears and makes it that much harder to find the second unleash to do it again.

I don't know, maybe I'm playing it incorrectly. I usually try to not play much early on and save everything for my big turn, using removal to keep minions under control. Maybe playing some stuff out and being more aggressive early on would benefit the deck?

Also I'm trying to think of what they can do to unleash the hounds to nerf it, but not make it useless. Have they talked about the specific changes yet? Maybe a mana cost increase?
 
Been playing around with an unleash the hounds deck, and I've found it's completely amazing when it works, and just falls flat when you're missing a piece. In my experience you MUST kill your opponent when you unleash, because leaving them alive for another turn opens you up to board clears and makes it that much harder to find the second unleash to do it again.

I don't know, maybe I'm playing it incorrectly. I usually try to not play much early on and save everything for my big turn, using removal to keep minions under control. Maybe playing some stuff out and being more aggressive early on would benefit the deck?

Also I'm trying to think of what they can do to unleash the hounds to nerf it, but not make it useless. Have they talked about the specific changes yet? Maybe a mana cost increase?

I think you are doing it right, unleashing early can cost you the game. And yes, increasing the mana cost of Unleash would be a easy way to reduce the numer of creatures that are suddenly buffed and all over your opponents face in the same turn... so it is probably what they'll do.

I can't play Unleash, though... it mostly wins games but it simply feels wrong and a bit gross.
 
Been playing around with an unleash the hounds deck, and I've found it's completely amazing when it works, and just falls flat when you're missing a piece. In my experience you MUST kill your opponent when you unleash, because leaving them alive for another turn opens you up to board clears and makes it that much harder to find the second unleash to do it again.

I don't know, maybe I'm playing it incorrectly. I usually try to not play much early on and save everything for my big turn, using removal to keep minions under control. Maybe playing some stuff out and being more aggressive early on would benefit the deck?

Also I'm trying to think of what they can do to unleash the hounds to nerf it, but not make it useless. Have they talked about the specific changes yet? Maybe a mana cost increase?

No, you're pretty spot on. It's a relatively inconsistent OTK as are most OTK combo decks, if you don't happen to draw a Buzzard running up to turn 8 you're pretty much done, if you don't draw your wolves/dragonhawks/1 UTH before or during the buzzard draw you are also pretty much done. Outside of the combo all those beasts are terrible and you'll also most likely be close to death since you'd either be saving your cards for the play or used a lot of spells (Deadly shot, Explosive shot, Kill command) to clear his board, so you wouldn't have much to deal with his board.
 
Unleash decks are disgusting yeah. It's stall, stall, stall while poking you with the hero power and if you're under 24 HP or so (which is just 3 unpreventable steady shots) they can kill you in one turn. If the pressure is on early enough, they might unleash a turn or two before it would be completely optimal to one shot kill you, but they still will probably do at least 15+ damage that turn and if you can't handle the board then you're screwed anyway.

The other thing I keep falling for with those decks is the Starving Buzzard + Snake Trap combo. Usually they have a Scavenging Hyena out too. You never know what the secret is for sure, so I'm usually cautious and go for the Hyena first, and that ends up drawing them 3 cards - ridiculous value. But if you attack the Buzzard first, you still have to deal with the Hyena, which is now at least a 4/3, and the snakes that he can suicide into your minions, especially if you're a Paladin or something and have lots of 1 health minions of your own.

If for some reason the Hunter has a terrible draw, then yeah, they can just straight up die to most anything.
 
My problem with 2+ cards in draft is that theyre unpredictable and makes playing around things even harder.

worked through 2 of his consecrates, getting ready to populate your board position?

nope, another consecrate!

rip shaman
 
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