ok ragequitted after enemy equipped 4th Truesilver Champion .. starting to get annoyed by arena
Still no word on more keys going out? thought it would have hit open beta by now..
that's basically how one if not the strongest current deck works - and since it's a warlock deck, they never run out of cards either. Really feels like a fundamental design flaw of the game, being able to target minions directly is just too much of an advantage for the attacking player
just search for "aggro lock".Do you have a link to said deck? I have an outstanding quest that requires me to win with a lock.
WHY U DO THAT BLIZZ? You have an enthusiast waiting-to-play-since-day-1 player right here =/Do you want to uninstall Hearthsone? YES!
Such a badly desinged game...
I refuse to play arena because of this basically. Allowing more than two of one card makes it an unbalanced mess in my opinion. I'm kind of surprised that there isn't more outcry about this tbh. I bet Blizz would fix this if there was enough people up in arms about it.
just search for "aggro lock".
WHY U DO THAT BLIZZ? You have an enthusiast waiting-to-play-since-day-1 player right here =/
zero murlocs...you call this a rush deck?
I was enthusiast at first, too but HS very quickly becomes quite frustrating game with so many stupid desing choices and lack of balance. I know it's easy to say it when I'm on the other side of the fence but you're not missing out anything specialWanna decent, free TCG? Try Duel of Champions.
I wonder how SolForge will handle it's drafting, if they'll place any restrictions on it. It doesn't sound like it from what I read, they will actually let you keep the packs you open in that game as well, so I doubt you'd have the usual 2 per deck restrictions there either.
Do you want to uninstall Hearthsone? YES!
Such a badly desinged game...
that's basically how one if not the strongest current deck works - and since it's a warlock deck, they never run out of cards either. Really feels like a fundamental design flaw of the game, being able to target minions directly is just too much of an advantage for the attacking player
There's no such restriction since you get to keep the cards you pick. But drafting will work in that you'll first get a 6-card pack and choose one, then get a 5-card pack and choose one, down to a 2-card pack (then back to 6, etc.). But the thing is that the AI will pre-pick cards from those packs with less than 6 cards, which uses an algorithm based on the cards' popularity. So, for example, your 3-card pack is actually a 6-card pack where the 3 most popular cards have already been picked. This not only simulates real drafting, but it should also ensure that it's very unlikely that someone gets to pick as many as 4-6 of the best cards (3 is the normal restriction).
The interesting part of this related to Hearthstone, is that this version of SF's drafting is a direct response of Kibler playing HS. Previously (a few months ago), they had outlined just picking one of a pack of 3, or one of a pack of 6 (without the AI doing any pre-picks).
So, got into the beta recently. Just playing through each deck to unlock all the basic cards. I've found I win half or more of my games, except with Druid. I think I'm 1-8 with Druid right now. Is it just me or does the basic Druid set suck? I find myself having no ability to draw more cards and by the time I have 6 or so mana gems, I have nothing left to play besides the occasional Core Hound that pops up.
I have a lot still to learn I think, but damn, I hate Druid so far.
There's no such restriction since you get to keep the cards you pick. But drafting will work in that you'll first get a 6-card pack and choose one, then get a 5-card pack and choose one, down to a 2-card pack (then back to 6, etc.). But the thing is that the AI will pre-pick cards from those packs with less than 6 cards, which uses an algorithm based on the cards' popularity. So, for example, your 3-card pack is actually a 6-card pack where the 3 most popular cards have already been picked. This not only simulates real drafting, but it should also ensure that it's very unlikely that someone gets to pick as many as 4-6 of the best cards (3 is the normal restriction).
The interesting part of this related to Hearthstone, is that this version of SF's drafting is a direct response of Kibler playing HS. Previously (a few months ago), they had outlined just picking one of a pack of 3, or one of a pack of 6 (without the AI doing any pre-picks).
Dude, I watch live streams / videos almost daily. I theory-craft like mad and have built multiple decks, including which cards to get first.I was enthusiast at first, too but HS very quickly becomes quite frustrating game with so many stupid desing choices and lack of balance. I know it's easy to say it when I'm on the other side of the fence but you're not missing out anything specialWanna decent, free TCG? Try Duel of Champions.
It's amazing how much more you win in Arena when 95% of your picks are for 1, 2, or 3 mana. Almost doesn't matter how crappy the cards are, as long as you can keep playing them from your very first move and they do something, it's almost too easy. Those 6+ cost cards are all traps, pick them exceedingly sparingly.
I refuse to play arena because of this basically. Allowing more than two of one card makes it an unbalanced mess in my opinion. I'm kind of surprised that there isn't more outcry about this tbh. I bet Blizz would fix this if there was enough people up in arms about it.
I spent yesterday night playing Android Netrunner with my best friend. After several hours of that balanced and deep strategic card game, it can get frustrating getting back to the mess that is Hearthstone Arena.
HS is beautifull and easy to pick up, but they have some serious balance issues imo.
I hope the next patch is this week!
I'm sick of 8-mana Mind Control and Unleash the Hounds. And I want my damn BlizzCon ETC legendary!
Do you have a link to said deck? I have an outstanding quest that requires me to win with a lock.
man, I wish I would get a golden legendary
so I can disenchant it and craft a legendary that is actually useful from the dust. I want a Rag too![]()
Today I played against a Priest who played Ragnaros on Turn 8, and Ysedra on Turn 9. And that was after playing Bloodmage Thanos.
I mean, really.
They didn't play mind control turn 8, you should have won.
They were just prepping for the patch, mind control was queued up for turn 10 I bet.
Edit: There's a reported eight hour downtime from 3am PST to 11am PST tomorrow, patch time?
They were just prepping for the patch, mind control was queued up for turn 10 I bet.
Edit: There's a reported eight hour downtime from 3am PST to 11am PST tomorrow, patch time?
Been playing around with an unleash the hounds deck, and I've found it's completely amazing when it works, and just falls flat when you're missing a piece. In my experience you MUST kill your opponent when you unleash, because leaving them alive for another turn opens you up to board clears and makes it that much harder to find the second unleash to do it again.
I don't know, maybe I'm playing it incorrectly. I usually try to not play much early on and save everything for my big turn, using removal to keep minions under control. Maybe playing some stuff out and being more aggressive early on would benefit the deck?
Also I'm trying to think of what they can do to unleash the hounds to nerf it, but not make it useless. Have they talked about the specific changes yet? Maybe a mana cost increase?
Been playing around with an unleash the hounds deck, and I've found it's completely amazing when it works, and just falls flat when you're missing a piece. In my experience you MUST kill your opponent when you unleash, because leaving them alive for another turn opens you up to board clears and makes it that much harder to find the second unleash to do it again.
I don't know, maybe I'm playing it incorrectly. I usually try to not play much early on and save everything for my big turn, using removal to keep minions under control. Maybe playing some stuff out and being more aggressive early on would benefit the deck?
Also I'm trying to think of what they can do to unleash the hounds to nerf it, but not make it useless. Have they talked about the specific changes yet? Maybe a mana cost increase?