I can't figure out if T1 Cleric is a terrible or amazing play still. Probably depends on the hand.Wow, what a wicked Priest I fought in arena. He started with a northshire cleric that I quickly coined and removed with a fiery waraxe, then second turn put out a lightwell which I couldn't kill that turn and attacking was pointless since it'd self heal, so third turn he made it a 5/5 with that spell that makes it's power equal to health, and then threw up a taunter as well so I couldn't hit. Pretty impressive starting hand considering he went first, and it only gets better and better from there, as he pulled out subsequent taunters preventing me from hitting the 5/5 lightwell the next turn followed by that epic 4/5 minion that steals any creature with power 2 or less (this is possibly worse than mind control), taking my 1/5 imp spawner I was planning on combo-ing with a cult master in hand. This is all without card draw. I though I had a pretty impressive hand with a second fiery waraxe and gorehowl as well, but all those weapons weren't enough to keep up with the cards coming out. Great draft on his part, and playing.
I can't figure out if T1 Cleric is a terrible or amazing play still. Probably depends on the hand.
I laugh when people bitch endlessly at MC when priest has several cards in his arsenal that can be 1000 times worse and played sooner.Wow, what a wicked Priest I fought in arena. He started with a northshire cleric that I quickly coined and removed with a fiery waraxe, then second turn put out a lightwell which I couldn't kill that turn and attacking was pointless since it'd self heal so I cast a knife thrower to run in to it third turn in combo with the axe. But then third turn he made it a 5/5 with that spell that makes it's power equal to health, and then threw up a taunter as well so I couldn't hit it. Pretty impressive starting hand considering he went first, and it only gets better and better from there, as he pulled out subsequent taunters preventing me from hitting the 5/5 lightwell the next turn followed by that epic 4/5 minion that steals any creature with power 2 or less (this is possibly worse than mind control), taking my 1/5 imp spawner I was planning on combo-ing with a cult master in hand. This is all without any extra card draw on his part. I though I had a pretty impressive hand with a second fiery waraxe and gorehowl as well, but all those weapons weren't enough to keep up with the cards coming out. Great draft on his part, and playing.
I laugh when people bitch endlessly at MC when priest has several cards in his arsenal that can be 1000 times worse and played sooner.
The priest was a terrible play. Without enforcement or up against particular minions it is going to get stomped and is a pretty crucial card for priests.
I laugh when people bitch endlessly at MC when priest has several cards in his arsenal that can be 1000 times worse and played sooner.
The priest was a terrible play. Without enforcement or up against particular minions it is going to get stomped and is a pretty crucial card for priests.
Usually I think it's not a great play. I think it's most effective to drop when you are going to heal (so guaranteed 1 draw at least) or when your opponent would have to minimize other higher priority targets to take out the cleric. If I have no other option or if I have multiple, I'll drop it turn 1, but it's usually killed by turn 3.
For Northrend!We must cleanse the Sunwell.
2 commons, 15 gold and 50 dust WTF
Arena =/= The Game.Just Arena'd a Warrior deck with no weapons and 2 Warrior spells. The RNG in this game is pretty bad. And of course it seemed like my opponents got the perfect cards for their classes.
This game is more luck than skill sadly, it will still make gangbusters though.
Says the guy running 4x truesilvers
After 2x mind control in a row, even the Priest apologized. Such an anti-fun card :X
Selecting from 3 is fine- 2nd player selecting from 4 is not.
Selecting from 3 is fine- 2nd player selecting from 4 is not.
Grinding in the arena is super easy if you have a pick order worked out, know how to sequence your plays, etc... but it isn't rewarding at all. It takes a while to get 7 or 8 wins (assuming you don't get stuck as unfamiliar class and end up 3-3), and your reward is.... some extra gold and a pack, so you can continue preying on the people paying 1.99 a 'draft'. When I go 9-0, I want to feel like I earned something... not 'oh boy, I get a pack and enough gold to draft again, goody gumdrops.'
Uh, what exactly do you want them to reward you with?
Prizes that aren't worse than what you get for 8-X would be a start.
Prizes that aren't worse than what you get for 8-X would be a start.
Lucario said:Got the hang of the arena, had a sweet run going, wanted to get to the prizes....
Someone used the ranger bug against me, insta-loss. It's incredibly fucked up that blizzard is willing to take money for a game with buggy rules management, won't patch it in a reasonable amount of time, and refuses to give compensation for arena matches lost to these bugs.
You'll still be "I get a pack and enough gold to draft again, goody gumdrops." even at 8-X.
Dust is just bad because there's no real incentive to playing constructed right now.
You also get a chance at a pack. Both options take away a gold pile that isn't compensated for by the other 3 piles, creating the problem.Don't you get a good chance at gold cards for going 9-0? Getting a legendary one could be worth 2,000+ dust, that'd be a pretty nice reward.
This game is seriously unplayable. I drop my Void Terror between my buffed Blue Wrrior and enraged Armani Berseker. Where does it end up? at the very left, next to my storm wind champion.
BULLSHIT BLIZZARD. BULLSHIT.
You also get a chance at a pack. Both options take away a gold pile that isn't compensated for by the other 3 piles, creating the problem.
Don't you get a good chance at gold cards for going 9-0? Getting a legendary one could be worth 2,000+ dust, that'd be a pretty nice reward.
The incentive is that it's fun? You get to play with the cards of your own choosing?
The incentive is that it's fun? You get to play with the cards of your own choosing?
There's really no incentive to play arena either, since the rewards aren't anything more than "play arena again."
I'm pretty sure you missed out the main reward of getting more cards through arena. Really now Minsc.
But if one is dismissing constructed as pointless, why do they care about getting cards? For down the road?
That field looks so amazing x)
You play arena to get more cards to build better decks for constructed. You play a lot of constructed but you hardly get enough to get more cards for better decks.
See the gap there?
well the game is F2P, they want you to spend money on cards/arena...