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I just had the absolute worst preist deck in arena ever. Went in a quick 0-3 with pretty much no chance of winning anything. The cards I were given were pretty good but they had to be drawn in an absolute perfect order to work out. For some reason I kept drawing 5+ cards even though the vast majority of my deck was 3 or less. I actually was given like 3-4 legendarys to pick from too. I think that might have actually hurt me the most because I was forced to have 3 relatively high level cards that didn't really work with anything else.
 
Wow, what a wicked Priest I fought in arena. He started with a northshire cleric that I quickly coined and removed with a fiery waraxe, then second turn put out a lightwell which I couldn't kill that turn and attacking was pointless since it'd self heal so I cast a knife thrower to run in to it third turn in combo with the axe. But then third turn he made it a 5/5 with that spell that makes it's power equal to health, and then threw up a taunter as well so I couldn't hit it. Pretty impressive starting hand considering he went first, and it only gets better and better from there, as he pulled out subsequent taunters preventing me from hitting the 5/5 lightwell the next turn followed by that epic 4/5 minion that steals any creature with power 2 or less (this is possibly worse than mind control), taking my 1/5 imp spawner I was planning on combo-ing with a cult master in hand. This is all without any extra card draw on his part. I though I had a pretty impressive hand with a second fiery waraxe and gorehowl as well, but all those weapons weren't enough to keep up with the cards coming out. Great draft on his part, and playing.
 
Wow, what a wicked Priest I fought in arena. He started with a northshire cleric that I quickly coined and removed with a fiery waraxe, then second turn put out a lightwell which I couldn't kill that turn and attacking was pointless since it'd self heal, so third turn he made it a 5/5 with that spell that makes it's power equal to health, and then threw up a taunter as well so I couldn't hit. Pretty impressive starting hand considering he went first, and it only gets better and better from there, as he pulled out subsequent taunters preventing me from hitting the 5/5 lightwell the next turn followed by that epic 4/5 minion that steals any creature with power 2 or less (this is possibly worse than mind control), taking my 1/5 imp spawner I was planning on combo-ing with a cult master in hand. This is all without card draw. I though I had a pretty impressive hand with a second fiery waraxe and gorehowl as well, but all those weapons weren't enough to keep up with the cards coming out. Great draft on his part, and playing.
I can't figure out if T1 Cleric is a terrible or amazing play still. Probably depends on the hand.
 
Is the game down for anyone else? I got booted and can't connect to the game anymore. Even the store said "closed". I dare them to give me a loss for that.
 
I can't figure out if T1 Cleric is a terrible or amazing play still. Probably depends on the hand.

Usually I think it's not a great play. I think it's most effective to drop when you are going to heal (so guaranteed 1 draw at least) or when your opponent would have to minimize other higher priority targets to take out the cleric. If I have no other option or if I have multiple, I'll drop it turn 1, but it's usually killed by turn 3.
 
Wow, what a wicked Priest I fought in arena. He started with a northshire cleric that I quickly coined and removed with a fiery waraxe, then second turn put out a lightwell which I couldn't kill that turn and attacking was pointless since it'd self heal so I cast a knife thrower to run in to it third turn in combo with the axe. But then third turn he made it a 5/5 with that spell that makes it's power equal to health, and then threw up a taunter as well so I couldn't hit it. Pretty impressive starting hand considering he went first, and it only gets better and better from there, as he pulled out subsequent taunters preventing me from hitting the 5/5 lightwell the next turn followed by that epic 4/5 minion that steals any creature with power 2 or less (this is possibly worse than mind control), taking my 1/5 imp spawner I was planning on combo-ing with a cult master in hand. This is all without any extra card draw on his part. I though I had a pretty impressive hand with a second fiery waraxe and gorehowl as well, but all those weapons weren't enough to keep up with the cards coming out. Great draft on his part, and playing.
I laugh when people bitch endlessly at MC when priest has several cards in his arsenal that can be 1000 times worse and played sooner.

The priest was a terrible play. Without enforcement or up against particular minions it is going to get stomped and is a pretty crucial card for priests.
 
I'm 90% sure a fucking hunter named Kwikwi just intentionally glitched the game playing with me now. He waited out his first turn, it ended with the burning rope, then on the second turn he played Tracking and never picks one of the 3 cards. It's been his second turn for about 20 minutes now, and I'm gonna wait this fucker out, playing some Assassin's Creed atm. Motherfucker.
 
Just Arena'd a Warrior deck with no weapons and 2 Warrior spells. The RNG in this game is pretty bad. And of course it seemed like my opponents got the perfect cards for their classes.

This game is more luck than skill sadly, it will still make gangbusters though.
 
I laugh when people bitch endlessly at MC when priest has several cards in his arsenal that can be 1000 times worse and played sooner.

The priest was a terrible play. Without enforcement or up against particular minions it is going to get stomped and is a pretty crucial card for priests.

Bringing up valid issues/concerns isn't bitching.
 
I laugh when people bitch endlessly at MC when priest has several cards in his arsenal that can be 1000 times worse and played sooner.

The priest was a terrible play. Without enforcement or up against particular minions it is going to get stomped and is a pretty crucial card for priests.

I'm not so sure, perhaps he played the cleric because he had the lightwell in his hand for round 2, along with the spell for round 3 that makes the lightwell a 5/5 heal 3 creature. If that's the case, you either play the cleric turn 1 or not until turn 3. Better turn 1, and perhaps even fish out the coin, like he did, so your opponent is less likely to react to the turn 2 lightwell. I mean I had a 3/2 weapon to deal with his turn 2, plus two mana, it doesn't get much better than that, given I just spanked his turn 1 cleric. Turn 3 the lightwell was ready to attack, he made it a 5/5, hit my knife thrower (could have hit any 2-cost creature, doesn't matter), and didn't even care about the damage since he put up a taunt minion to block my weapon from killing the lightwell before it had a chance to regen.

Perhaps my mistake was going after the cleric early on (i did ping it away with a weapon though, thinking I'd be in good shape for round 2, still having the 3-point attack). I should have just let it ping me for 1. But if I did that, he'd have had a +2 health draw a card and double a unit's health cards. I did get my owl that match as well, but not until like turn 6 or 7 when it was way too late. The owl in my opening hand would have easily won me the game, the turn 3 5/5 attacking lightwell with a taunt blocker is what killed me.
 
Lmao this Rogue.

3x Ring Leaders
Assasin Blade
Sylvanna
Assassinate

can you wish to draft anything better? Ridiculous. And that's why arena will remain random² to a large degree.


Well 8 wins, 9 wins and now 8 wins in a row. Can't complain.
 
Usually I think it's not a great play. I think it's most effective to drop when you are going to heal (so guaranteed 1 draw at least) or when your opponent would have to minimize other higher priority targets to take out the cleric. If I have no other option or if I have multiple, I'll drop it turn 1, but it's usually killed by turn 3.

If I happen to have 2 in my hand I like dropping it. It usually makes it so the opponent can't play any card unless its a kill (on turn 1) as he knows I will just attack and heal it. It may also force coin + a 3 2 to deal with it. Really, regardless of turn any time I have 2 I like to drop one just to draw some spell to it (especially behind a taunt). 1 if played properly is enough draw.
 
Big tip for druids:

Great counter for AOE... soul of the forest. I had about 5-6 minions on the field, casted soul of the forest and the shaman did his lightning storm aoe thingie. All but 1 dies but they're replaced with an army of 2/2 treants. Then I dropped a dire wolf alpha (+1 att to adjacent) and a flesheating ghoul, clear out his units, ghoul is already at 8/3... yeah, he couldn't recover. And I even had another soul of the forest.

The only thing that would've made this sweeter is somehow having a knife juggler on the board that somehow survives the aoe cause that would have been 6+ procs.

Also just a tip in general:

I've been doing this for a while now but droppign acolyte of pain or other damage activating units when you suspect an AOE is coming is a great way to bounce back from a board clear, especially since most of the time they cannot play minions after they clear the board. So gurubashi vs mage is great if you're having issues with flamestrike etc.
 
Are you fucking serious? That's for 5 wins?!
newbitmapimage1mcea.jpg
2 commons, 15 gold and 50 dust WTF


edit:
New Pala draft: 4x Truesilver Champion. WE GOT THIS xD
 
You know what's funny about Archmage Antonidas, is that you can use the *free fireball* he gives after casting a spell to get another *free fireball* o_O
 
Says the guy running 4x truesilvers

touché. Tho they haven't helped much drawing 3x in a row late game :X
I only stumbled upon 2 so far in a match otherwise =(

I think weapons in general are too strong anyway. Way to cost efficient for that speed, damage and durability.
 
Got a beta key today, and I'm happy to say that I'm enjoying it so far. I've had the desire to get into a card game again after I stopped playing Yugioh almost a decade ago. I could never get into MTG for various reasons so I was looking forward to trying this considering the supposed lower barrier of entry as well as reading positive stuff in this thread.

The tutorial did a pretty nice job of explaining the rules and mechanics with a nice visual flair as well. After I drafted my first Mage deck, beat some of the other classes in practice, and won my first player match, I was hooked.

I think I'm getting a good idea of the ebb and flow of when to attack what and when, but I've had issues with running short on cards in my hand halfway through a match. There's definitely still a lot I need to wrap my head around when focusing on the strengths of a class. I've also run into issues when tackling Priests both online and in practice when using Mage as well. But yeah, I'm glad to say I like this quite a bit right now.
 
Got the hang of the arena, had a sweet run going, wanted to get to the prizes....

Someone used the ranger bug against me, insta-loss. It's incredibly fucked up that blizzard is willing to take money for a game with buggy rules management, won't patch it in a reasonable amount of time, and refuses to give compensation for arena matches lost to these bugs.

Yes, I know they slapped a 'beta' logo on it like every company has done with every product since 2005. They're still allowing gamebreaking bugs for a product they're charging for. This is unacceptable.

Also...

The arena is absolutely more luck based than a limited format should be. Whoever decided that selecting from three cards was a meaningful decision needs to be kicked in the shins. It's basically dice rolls to see if your deck ends up good or not.

Grinding in the arena is super easy if you have a pick order worked out, know how to sequence your plays, etc... but it isn't rewarding at all. It takes a while to get 7 or 8 wins (assuming you don't get stuck as unfamiliar class and end up 3-3), and your reward is.... some extra gold and a pack, so you can continue preying on the people paying 1.99 a 'draft'. When I go 9-0, I want to feel like I earned something... not 'oh boy, I get a pack and enough gold to draft again, goody gumdrops.'
 
Ugh, just got Flamestriked 3 turns in a row. Followed by Antonidas the next turn (which I somehow still handled immediately), followed by 2 fireballs and a frostbolt the next turn. Think that's the most bullshit arena match I've had.
 
Grinding in the arena is super easy if you have a pick order worked out, know how to sequence your plays, etc... but it isn't rewarding at all. It takes a while to get 7 or 8 wins (assuming you don't get stuck as unfamiliar class and end up 3-3), and your reward is.... some extra gold and a pack, so you can continue preying on the people paying 1.99 a 'draft'. When I go 9-0, I want to feel like I earned something... not 'oh boy, I get a pack and enough gold to draft again, goody gumdrops.'

Uh, what exactly do you want them to reward you with?
 
Prizes that aren't worse than what you get for 8-X would be a start.

Don't you get a good chance at gold cards for going 9-0? Getting a legendary one could be worth 2,000+ dust, that'd be a pretty nice reward.

Lucario said:
Got the hang of the arena, had a sweet run going, wanted to get to the prizes....

Someone used the ranger bug against me, insta-loss. It's incredibly fucked up that blizzard is willing to take money for a game with buggy rules management, won't patch it in a reasonable amount of time, and refuses to give compensation for arena matches lost to these bugs.

If someone pulled that on me I would submit a complaint ticket and request a refund to blizzard. Beta or not, like you said, they're taking money from me for arena, so I expect to be refunded if I lose money due to a bug.

You'll still be "I get a pack and enough gold to draft again, goody gumdrops." even at 8-X.


Dust is just bad because there's no real incentive to playing constructed right now.

The incentive is that it's fun? You get to play with the cards of your own choosing?

There's really no incentive to play arena either, since the rewards aren't anything more than "play arena again."
 
This game is seriously unplayable. I drop my Void Terror between my buffed Blue Wrrior and enraged Armani Berseker. Where does it end up? at the very left, next to my storm wind champion.

BULLSHIT BLIZZARD. BULLSHIT.
 
Don't you get a good chance at gold cards for going 9-0? Getting a legendary one could be worth 2,000+ dust, that'd be a pretty nice reward.
You also get a chance at a pack. Both options take away a gold pile that isn't compensated for by the other 3 piles, creating the problem.
 
This game is seriously unplayable. I drop my Void Terror between my buffed Blue Wrrior and enraged Armani Berseker. Where does it end up? at the very left, next to my storm wind champion.

BULLSHIT BLIZZARD. BULLSHIT.

Yeah I figured this would be fixed by now.

Another Arena another no weapon run. Too much RNG, not enough Skill. Thats what you get with a casual game though.
 
You also get a chance at a pack. Both options take away a gold pile that isn't compensated for by the other 3 piles, creating the problem.

The solution is just to make the 8-X rewards give you all dust more often / at all. So you can get a pack with no gold and 200 dust for winning 8 times. It should be totally random as to if you get a pack of gold or dust at any level for each flip.

Actually, there's really nothing wrong with the way it is setup. Not everyone prefers gold. For someone looking to collect the cards, the 9-0 rewards are better, as it gives them more access to filling their collection.
 
Don't you get a good chance at gold cards for going 9-0? Getting a legendary one could be worth 2,000+ dust, that'd be a pretty nice reward.


I forgot about this, it could be a good incentive. I usually stop after 8 wins so I can take advantage of the guaranteed gold, so if the odds are good, yeah, I'd say that's worthwhile.


The incentive is that it's fun? You get to play with the cards of your own choosing?

It just... isn't fun, though. I want to play a druid deck with Ysera and a bunch of cool cards, and am very interested in constructed.

I want to earn these cards myself, because I'm against spending tons of money on a game with unpatched bugs. I've spent countless hours drafting -- and I feel like I'm doing very well -- but I'm not much closer than I was a few days ago. A 7-3 takes hours, and the reward is worth $1.50 at best.

It's like they set the game up so even consistent players are wasting time by not simply buying packs in bulk.... and that's sad.
 
The incentive is that it's fun? You get to play with the cards of your own choosing?

There's really no incentive to play arena either, since the rewards aren't anything more than "play arena again."

I'm pretty sure you missed out the main reward of getting more cards through arena. Really now Minsc.
 
But if one is dismissing constructed as pointless, why do they care about getting cards? For down the road?

You play arena to get more cards to build better decks for constructed. You play a lot of constructed but you hardly get enough to get more cards for better decks.

See the gap there?
 
You play arena to get more cards to build better decks for constructed. You play a lot of constructed but you hardly get enough to get more cards for better decks.

See the gap there?

well the game is F2P, they want you to spend money on cards/arena...
 
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