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well. Unranked has become a living hell right now, I'm not having fun anymore

Just play ranked. You can't rank down and you find a wider variety of opponents. Down the line, you get a golden hero when you played 400 games with a certain hero, later down the line. Unranked is harder imo, since you get paired against equal or better decks (most likely), where as in ranked you can face anything.


edit:
I have 1k dust again. A few more arenas and I can probably craft another legendary. But which? Thinking about Sylvannas or Thalnos, but I find the latter to be not much practical for my warlock deck and Sylvannas is a bit slow. Mhh.
 
Looool just look what drafted twice in my WL arena run hahaha (last card :p)
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I'll probably still lose very badly since my other draft was kinda mixed with not many low mana options. We'll see.
 
You know I think my favorite thing in this game of late is people who are all cocky with the "I'm Sorry" and "Well Played"

And then they lose.
 
Looool just look what drafted twice in my WL arena run hahaha (last card :p)

I'll probably still lose very badly since my other draft was kinda mixed with not many low mana options. We'll see.

You'll probably get a priest with a bunch of minion copies ;P
 
Bugs in beta, shocking, I can't believe they didn't release a bug-free closed beta client. Honestly I don't think I'm going to play the game at release if the beta version is this buggy.

Difference is, in beta the bugs I'm complaining about have been there for since what June? July? August?. Sorry but that's inexcusable. Especially when you have people who are actively writing and sending in suggestions and some are writing how to reproduce said error. In a beta environment the overall idea is to rapidly release hotfixes so that you don't have to release them at such an interval at final software.

Everyone is aware it's beta software, however when you are charging people money to use vast majority of the features in said software, and they spend money and don't derive enjoyment out of the money they've spent then there is a problem. If Blizzard were giving people in game gold for some of the bugs they've ran across then I doubt nearly as many people would be complaining. It's Blizzard's lack of communication outside of some thread from back in August they keep updating letting people know hey here are some major bugs you'll run across! No communication on when to expect patches, no communication on incoming hotfixes, nothing. It's not like Blizzard is a small company who can't afford the man power needed to have these positions filled, and it's not like the game they're working on (in this case Hearthstone) is this huge endeavor. There really is no excuse at their pace and feedback.

If they're going to be this slow on patching their games (which really following Diablo 3, I guess I should have expected such). Then they need to drop the microtransactions wholeheartedly until they're at a point in which the game is stable enough for them to turn it back on and feel confident that people paying won't get upset because they ran into glitch #4876.

I worked for EA on mobile games, and even they aren't this slow. We would give updates on a weekly basis no matter how small the update is (communications update) and would issue hotfixes as fast as we could. But we definitely didn't sit on bugs for 3+ months to drop a mega fix all patch (which will break other things...then you'll be waiting 3+ months again).
 
Just play ranked. You can't rank down and you find a wider variety of opponents. Down the line, you get a golden hero when you played 400 games with a certain hero, later down the line. Unranked is harder imo, since you get paired against equal or better decks (most likely), where as in ranked you can face anything.


edit:
I have 1k dust again. A few more arenas and I can probably craft another legendary. But which? Thinking about Sylvannas or Thalnos, but I find the latter to be not much practical for my warlock deck and Sylvannas is a bit slow. Mhh.

Sylvanas and Thalnos are the 2 legendaries you will see in nearly 100% of the top decks. It's actually probably 100% these days outside of gimmick decks (e.g., UtH). I'd make the former first and then the latter. They aren't "omg" legendaries - so you can win without them - but they are the type of good cards that lead to wins. Ragnaros is the other I would consider or, for locks, jarax.
 
Sylvanas and Thalnos are the 2 legendaries you will see in nearly 100% of the top decks. It's actually probably 100% these days outside of gimmick decks (e.g., UtH). I'd make the former first and then the latter. They aren't "omg" legendaries - so you can win without them - but they are the type of good cards that lead to wins. Ragnaros is the other I would consider or, for locks, jarax.
I already have Jaraxxus. I find Thalnos underwhelming for my deck personally. Since I can now test Ragnaros in arena, I think he's kinda decent. Still, too random for my liking. Probably settle for Sylvannas. My deck is then pretty much finished.


finally I got two out! xD


but they also clog my hand. I get 1 ALWAYS on my start hand, even tho I mill them out. =/ Just died with 2 in my hand.
 
Has Vivafringe's Arena Guide been posted?

Because goddamn this is nice. His section on RNG is huuuugely important to those of you who keep going 0-3/3 in Arena. http://ihearthu.com/vivafringes-guide-to-arena/

I read it, he has some good tips on making suggestions on not making small mistakes. It doesn't really help with the drafting issues I have though. I saw his top picks for paladin drafting and I usually don't get the option to draft those cards. I.E Truesilver, Consecration, and Hammer of Might.

I've stated before my disdain for the drafting system and how it "picks" class specific cards. For instance you might get opportunities to draft tons of A,B,C class specific cards but because the system gave you those cards it won't give you X,Y, and Z.

For instance my last arena match gave me the chance to draft five Light's Justices but zero Truesilvers. It also gave three Holy Wraths but zero Hammer of Wrath. Same with zero Consecrates.

Again he makes some great tips. But it doesn't matter if you can't draft the basic bread and butter starter cards for your class.

edit: I'll spar with some people in constructed as well arcstrike#1175
 
I read it, he has some good tips on making suggestions on not making small mistakes. It doesn't really help with the drafting issues I have though. I saw his top picks for paladin drafting and I usually don't get the option to draft those cards. I.E Truesilver, Consecration, and Hammer of Might.

I've stated before my disdain for the drafting system and how it "picks" class specific cards. For instance you might get opportunities to draft tons of A,B,C class specific cards but because the system gave you those cards it won't give you X,Y, and Z.

For instance my last arena match gave me the chance to draft five Light's Justices but zero Truesilvers. It also gave three Holy Wraths but zero Hammer of Wrath. Same with zero Consecrates.

Again he makes some great tips. But it doesn't matter if you can't draft the basic bread and butter starter cards for your class.

edit: I'll spar with some people in constructed as well arcstrike#1175
There should be at least X class specific draws that contain nothing but class cards or something.
 
There should be at least X class specific draws that contain nothing but class cards or something.

From my experience it varies. I'll either get a somewhat good draft. or utter crap. I had a similar priest draft yesterday where I didn't get an option for MC, SW:Pain, Holy Nova, or PW:Shield.

But in a different draft I got nearly all of them. So there's still quite a bit of RNG dependency in arena.

That guys guide did help me a bunch for picking mobs for early game.
 
So, a friend gave me an extra Beta Key so I can give it to a gaffer. I got mine here (Mr. Pockets) so I wanted to give back. the beta is for the best gaffer who quotes this AND wants the key for himself. Not a friend, girlfriend or cousin. Want it to go for someone who wants it as much as I did.
 
So, a friend gave me an extra Beta Key so I can give it to a gaffer. I got mine here (Mr. Pockets) so I wanted to give back. the beta is for the best gaffer who quotes this AND wants the key for himself. Not a friend, girlfriend or cousin. Want it to go for someone who wants it as much as I did.

Ill take it if still available.
 
I've really been having fun with Constructed. Been tweaking some decks here and there -- adding and subtracting cards depending on what I have versus what the deck lists note. Good results all around. I have a fairly competitive deck for all classes except Hunter.

I get a little ladder anxiety myself. Always have since Starcraft 1. Once I create the decks -- I like to try them out on unranked before unleashing them in a ranked setting. Whatever... settles me down a little bit knowing that the games don't count when I'm putting a deck together. Once I feel I've got a good winrate with a deck in unranked -- I'm finally comfortable enough to play it ranked. It's been pretty good.

Anyone else rolling with Constructed more than Arena? I wouldn't mind sparring a couple matches with some GAF if interested (hobart#1152). What is everyone's rank?
I'll add ya. I'm Diamond 2, but only have two decks that compete at that level. I mostly like putting together fun decks that do okay in unranked.
 
Think i've given up on arena till there's changes. Took about a 2 week break from it, was tired of god awful RNG in the drafts itself. Draft a Lock, get 25 low cost minions (all the best neutrals), I destroy 5 matches by turn 6 easily which felt like total cheese. Still went 5-3, some slow starting hands and opponent having huge taunters really screwed me (Druid played a 8+ hp taunter on 3 straight turns). But still, the state of arena right now just isn't appealing to me. "Draft these 20 good creatures that everybody uses, get lucky by getting good class cards". Plus, when every opponent in arena plays a legendary against me while i've gotten maybe 1 legendary in about 15 arena runs seems broken. Arena is so 'meh for me right now, i'll stick to constructed and using gold for packs.

Although it is insane how much easier ranked is than unranked. I go from winning 10% of unranked matches, to winning 85% of ranked matches, I don't get it.
 
Didn't read the guide, but it's the same for constructed. You want 15-20 one/two cost cards for most classes and most decks to be consistent.

That's kinda the golden rule for a lot of TCG, though it never ceases to amaze me how many times I've ran into people who have like a couple of one/two/three costs cards and a shitload of 5+ cards and wonder why they get rofflestomped. People severely underestimate turn 1-6 thinking once they get their big cards out they'll be able to turn everything around. I mean yea you might be able to win but, you're only picking up bad habits.

Anyways, as for your MLG top 5 deck link, I'm not even shocked at Mage domination. Though I did laugh that the number one deck is my exact constructed build. As much as I love Mage, I'm looking forward to Blizzard releasing new cards that depreciate old ones and help balance out the classes. Also I wonder what Deathknight's hero power will be whenever they release that class. Maybe something like blood boil: +1/-1 to any minion.
 
Guys feels free to add me. I get a lot of spam friend requests (I guess from back in my WoW days) -- but I think I should be able to sort out the good from the bad.

hobart #1152

Looks like most of you are playing Arena.
 
That's kinda the golden rule for a lot of TCG, though it never ceases to amaze me how many times I've ran into people who have like a couple of one/two/three costs cards and a shitload of 5+ cards and wonder why they get rofflestomped. People severely underestimate turn 1-6 thinking once they get their big cards out they'll be able to turn everything around. I mean yea you might be able to win but, you're only picking up bad habits.

Anyways, as for your MLG top 5 deck link, I'm not even shocked at Mage domination. Though I did laugh that the number one deck is my exact constructed build. As much as I love Mage, I'm looking forward to Blizzard releasing new cards that depreciate old ones and help balance out the classes. Also I wonder what Deathknight's hero power will be whenever they release that class. Maybe something like blood boil: +1/-1 to any minion.

Got mage or shaman daily earlier this day. Threw together a pretty random deck. It's not even funny how retarded mages can win lmao. Dat Pyro and Fireball and spelldamage enhacned Frost Bolt. I didn't even need to try.
 
I would be curious what cards you chose as mandatory mage :)

2x Mana Wyrm
2x Frostbolt
2x Cone of Cold
2x Fireball
1x+ Pyro
1x+ Blizzard
1x+ Flamestrike

Mage has so many good options, you even need to leave out "good" cards that just don't fit like Polymorph or the Traps.


edit:
Winner interview fromt he managrind tournament:
What I was hearing from people today, is because Warlock is the best and the class to beat. Everyone went Mage. The Mage’s giant combo deck really counters Warlock.

MVP card?
Pyroblast would be the obvious choice but, I think after today’s tournament, I’d say Cone of Cold.

Moving onto the next part, what are your top neutral cards?
Argent Commander, it is the best offensive card in the game. Next I’d say Defender of Argus, it’s so hard to get tempo back when he is played against you. It is also the card that killed Warrior and Hunter. Than probably Harvest Golem, it really gives you a lot of board advantage no matter what stage of the game. Last would be Argent Squire, because of divine shield.

I’m still on the fence when it comes to using Argent Squire. I like Leper Gnome better.473

I made that change, I took out my Leper Gnome for the Argent Squire and it worked perfectly.
 
As for not acknowledging bugs, tell me what bugs there are that are so game-breaking and not on this list:

http://us.battle.net/hearthstone/en/forum/topic/9677847863

And "it doesn't affect me so I don't care" isn't about me - what I am saying is that, out of millions of games played, very few are materially impacted by these bugs. Yes, when it happens, it can suck. But 99% of the time, it won't be an issue.

Uh, the worst bug in the game because it can be intentionally abused to cheat wins, the hunter tracking bug, isn't on that list.

It's somewhat understandable that it isn't listed, because then more people abuse it, but it's something that definitely needs a priority fix. Most bugs are avoidable with careful play or freeze the game for both players, so people are encourage to avoid it, but a bug that only freezes the game for your opponent and gives you a free win? That's not something that should be in the game for a month now.
 
This game is getting pretty stale in constructed. You just see the same cards independent of class over and over and over again with little to no variation. Who can blame them? They're clearly the best cards.
Add to that the bugs and the imbalanced of a bunch of class-specific cards (Frost Bolt, Cone of Cold, Blizzard, Fireball, UTH, MC, Bloodlust, Argent Protector, Tirion, Truesilver, Waraxe, Gorehowl, Shadow Word Pain, Shadow Madness and a shit load more cards. There's also a bunch of way too weak cards. Most of the warlock minions for instance)
 
Was just in an arena match against a Mage as Pally and jumped out to an early lead which quickly got erased in the later rounds with 2 Flamestrikes and 3 CoC's to clear my board a couple times. Ended up at 4 health with the Mage at 14 health and I saw the "Well Played" popup and then the Pyroblast get played... on himself which then resulted in an instant concede.

Couldn't even reach the "Oops" emote quick enough before he bailed outta there.
 
I wish there were more ways to "counter" spells, but most of the time I feel that you just have to mitigate ahead of time instead of preventing it. For example trying to keep your minions above 4 health (or more if there are any +spell damage effects) so the board isn't wiped by a flamestrike or another board clear. I guess I'm more spoiled by yugioh in that trap cards were much more plentiful than secrets, which honestly people only have a handful in their deck, if any at all. Though there are very few cards that counter or do anything to secrets.

Also, losing to topdecking mages feels the worst. I lost to someone as a hunter when they got 2 blizzards in a row followed by a flamestrike. He literally had nothing else to play and 1 minion on the field. I guess I should be amazed at his chances of drawing what he needed.
 
Was just in an arena match against a Mage as Pally and jumped out to an early lead which quickly got erased in the later rounds with 2 Flamestrikes and 3 CoC's to clear my board a couple times. Ended up at 4 health with the Mage at 14 health and I saw the "Well Played" popup and then the Pyroblast get played... on himself which then resulted in an instant concede.

Couldn't even reach the "Oops" emote quick enough before he bailed outta there.
Stealth mages op post

I like it
 
Stealth mages op post

I like it

Gotta keep it on the down low when I play a super cheesy Mage deck in constructed. Mages are totally balanced blizzard, I just came from behind against all that AoE people complain about without any board prescense at all.

Clearly Mage isn't that bad.
 
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